Mods / Stone Quarry

Category: #Crafting #QoL #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Nov 15th 2021 at 4:57 AM
Last modified: 2 days ago
Downloads: 118291
Follow Unfollow 1001

Latest file for v1.20.0-rc.4:
StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2.zip 1-click install


Requires CommonLib for VS 1.18+

  image Crowdin

Do you love making things out of stone, but hate the process of mining it? This mod is for you!

  • Create quarries to collect rocks as stone slabs.
  • Process stone slabs into rock, stones, bricks or polished rock.
  • Smash stones into gravel and sand inside rubble storage.
  • Store and transport stones, gravel and sand in rubble storage.
  • Produce muddy gravel in rubble storage! No more having go to take it from far away lakes!

Practical guides can be found in the handbook

Config file

- RubbleStorageMaxSize - max total amount of sand, gravel and stones that can be stored in one rubble storage (default: 512)
- SlabInteractionTime - time of interaction with slabs to obtain stone in seconds (default: 0.2, it is desirable that this be a multiple of 0.2)
- PlugWorkModifier - modifier of the difficulty (hits number) of hammering plugs (default: 1)
- PlugWorkModifier - modifier of plugs size (range) (default: 1)
- BreakPlugChance - chance for break plug after use (default: 0, disabled)
- EnablePlugDurability - enables durability for plugs, BreakPlugChance ignores if enabled (default: false)

Config can be edited at runtime via /cl config


Deutsches Tutorial by Stefanklm


For bug reports, it is better to use GitHub (Issue tracker link), there is a form for reporting.

If you're reporting bugs, please don't write "it doesn't work" or "it's crashing for me". At least specify the version of the mod and the library. If you have a crash - add crash text. If the mod does not work correctly, but does not crash - check client-main.txt and server-main.txt from %appdata%/VintagestoryData/Logs for errors.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v3.4.2 985 2 days ago Show StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2.zip Install now
v3.4.1 1845 Dec 8th at 5:10 PM Show StoneQuarry_VS1.20.0-rc.1_net7_v3.4.1.zip Install now
v3.4.0 4285 Oct 4th at 9:50 PM Show StoneQuarry_VS1.20.0-pre.4_net7_v3.4.0.zip Install now
v3.3.1 24557 Jun 22nd at 3:36 PM Show StoneQuarry_VS1.19.8_net7_v3.3.1.zip Install now
v3.3.0 438 Jun 22nd at 12:47 AM Show StoneQuarry_VS1.19.8_net7_v3.3.0.zip Install now
v3.2.1 24701 Jan 6th at 6:37 PM Show StoneQuarry_VS1.19.0-rc.5_net7_v3.2.1.zip Install now
v3.1.7 9252 Oct 22nd 2023 at 2:45 PM Show StoneQuarry_VS1.18.15_net7_v3.1.7.zip Install now
v3.1.5 10333 Aug 11th 2023 at 2:45 PM Show StoneQuarry_VS1.18.6_netstandard2.0_v3.1.5.zip Install now
v3.1.4 995 Aug 5th 2023 at 9:10 AM Show StoneQuarry_VS1.18.6_netstandard2.0_v3.1.4.zip Install now
v3.1.3 1184 Aug 3rd 2023 at 8:25 AM Show StoneQuarry_VS1.18.6_netstandard2.0_v3.1.3.zip Install now
v3.1.2 1463 Jul 21st 2023 at 11:02 AM Show StoneQuarry_VS1.18.6_netstandard2.0_v3.1.2.zip Install now
v3.0.2 2843 Jul 3rd 2023 at 11:03 AM Show StoneQuarry_v1.18.6_v3.0.2.zip Install now
v3.0.1 4640 May 14th 2023 at 11:40 PM Show StoneQuarry_v1.18.3_v3.0.1.zip Install now
v3.0.0 1337 May 4th 2023 at 11:58 AM Show StoneQuarry_v1.18.2-rc.1_v3.0.0.zip Install now
v2.0.0-rc.4 7051 Oct 7th 2022 at 3:49 PM Show StoneQuarry_v1.17.4_v2.0.0-rc.4.zip Install now
v2.0.0-rc.3 1453 Sep 17th 2022 at 7:10 PM Show StoneQuarry_v1.17.3_v2.0.0-rc.3.zip Install now
v2.0.0-rc.2 691 Sep 11th 2022 at 3:11 PM Show StoneQuarry_v1.17.3_v2.0.0-rc.2.zip Install now
v2.0.0-pre.5 2107 May 30th 2022 at 5:46 AM Show StoneQuarry_v1.16.5_v2.0.0-pre.5.zip Install now
v2.0.0-pre.4 916 May 14th 2022 at 12:36 AM Show StoneQuarry_v1.16.5_v2.0.0-pre.4.zip Install now
v2.0.0-pre.3 443 May 10th 2022 at 10:02 PM Show StoneQuarry_v1.16.5_v2.0.0-pre.3.zip Install now
v2.0.0-pre.2 611 Apr 29th 2022 at 7:47 AM Show StoneQuarry_v1.16.5_v2.0.0-pre.2.zip Install now
v2.0.0-pre.1 795 Apr 10th 2022 at 3:08 PM Show StoneQuarry_v1.16.4_v2.0.0-pre.1.zip Install now
v1.6.5 3698 Mar 12th 2022 at 12:25 AM Show StoneQuarry_v1.16.4_v1.6.5.zip Install now
v1.6.4 391 Mar 11th 2022 at 1:11 PM Show StoneQuarry_v1.16.4_v1.6.4.zip Install now
v1.6.3 2063 Feb 17th 2022 at 6:21 PM Show StoneQuarry_v1.16.3_v1.6.3.zip Install now
v1.6.2 727 Feb 14th 2022 at 9:49 PM Show StoneQuarry_v1.16.3_v1.6.2.zip Install now
v1.6.1 1124 Jan 31st 2022 at 12:30 PM Show StoneQuarry_v1.16.1_v1.6.1.zip Install now
v1.6.0 773 Jan 26th 2022 at 8:07 AM Show StoneQuarry_v1.16.1_v1.6.0.zip Install now
v1.5.0 1799 Dec 27th 2021 at 3:20 PM Show StoneQuarry_v1.16.0-rc.2_v1.5.0.zip Install now
v1.4.2 657 Dec 13th 2021 at 3:07 PM Show StoneQuarry_v1.16.0-pre.8_v1.4.2.zip Install now
v1.4.1 675 Nov 28th 2021 at 10:09 AM Show StoneQuarry_v1.15.9_v1.4.1.zip Install now
v1.4.0 426 Nov 28th 2021 at 5:11 AM Show StoneQuarry_v1.15.9_v1.4.0.zip Install now
v1.3.0 529 Nov 24th 2021 at 8:36 AM Show StoneQuarry_v1.15.9_v1.3.0.zip Install now
v1.2.0 498 Nov 22nd 2021 at 10:44 PM Show StoneQuarry_v1.15.9_v1.2.0.zip Install now
v1.1.1 449 Nov 21st 2021 at 12:59 PM Show StoneQuarry_v1.15.9_v1.1.1.zip Install now
v1.1.0 402 Nov 20th 2021 at 3:14 PM Show StoneQuarry_v1.15.9_v1.1.0.zip Install now
v1.0.1 477 Nov 17th 2021 at 5:42 AM Show StoneQuarry_v1.15.7_v1.0.1.zip Install now
v1.0.0 511 Nov 15th 2021 at 5:09 AM Show StoneQuarry_v1.15.7_v1.0.0.zip Install now

169 Comments (oldest first | newest first)

💬 Ovich, 1 day ago

Hi, I have a problem, the mod won't load. I'm playing with this mod only, but the mechanics and any of the items it adds don't appear to work. Can anyone help me? I play on rc.3

💬 Samael4242, 1 day ago

Looks like some cache issue of some sort. I delete mod folder and download all mods again and it working now. I have in some point of time 2 version of the mod (after update to 1.20.0-rc4), but I drop 1.20.0-rc1 after I download latest.
Thanks for quick response.

💬 Samael4242, 1 day ago
💬 Laerinok, 1 day ago

Samael4242

You probably have two (or more) versions of the mod in your mods folder. Delete the oldest.

💬 Samael4242, 2 days ago

Game version: 1.20.0.rc4
Mod version: StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2
Common lib version: CommonLib_VS1.20.0-rc.1_net7_v2.6.1

Error:
[Error] [stonequarry] An exception was thrown when trying to load assembly:
[Error] [stonequarry] Exception: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 481

 

💬 Cetasaya, 2 days ago

latest version of game and this mod

iron plugs, iron hammer, excavated a 6x6x6 block on all sides but the bottom, tooltip tells me to right click with the hammer, nothing happens

right click, left click, sneak click, ect.

tried the walls of the cave, another cube, ect.

edit - Got it to work.  Finally.  All the following is reasonably researched info but i dont have the full picture and it MIGHT be wrong in one way or another, i just want my slate aslar blocks FFS.  The Iron Plugs do not excavte a 6x6x6 block they want a 5x5x5 or smaller.  Their description says 6x6x6.  ALL plugs must be in (doesnt make sense) AND orientated ALONG the cutting edge (does make sense) BEFORE hammering.  And even if youre just cutting one side like me, you need both sets (bottom front and top back) for some reason (probably to trigger some flag or keyword in the code or something IDK anything about code).

Excellent mod BTW.  I updated this game to the latest version JUST so i can get my blocks.  IMO Tynan should buy this mod off you (and/or hire you on) and just cram it wholesale into the vanilla game.  It should be vanilla and it fits in perfectly.

💬 DArkHekRoMaNTAuthor, 2 days ago

Updated to 1.20.0-rc.4

💬 Stranger92, 4 days ago

I'm seeing errors in rc.2, namely those two:

[Error] [stonequarry] Exception: Unable to load one or more of the requested types.
Method 'MBGetSounds' in type 'StoneQuarry.MultiBlockBase' from assembly 'StoneQuarry, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.

[Error] [stonequarry] Exception: ...\AppData\Roaming\VintagestoryData\Cache\unpack\StoneQuarry_VS1.20.0-rc.1_net7_v3.4.1.zip_03aef8380915\StoneQuarry.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute

I don't think I've seen them before, so it should be something in rc.2 update.

💬 Curu, 4 days ago

Also having the issue where the hammer won't do anything to the plugs.  I'm on the 1.19.8 version though (v3.3.1).  Using an iron hammer to try and do a 4x4x4 of Bauxite (laid out exactly like your image on the mod page here).  The plugs go in but they don't do anything when right-clicked with the hammer.  Tried deleting and reinstalling both this and CommonLib but no dice.  I don't see any errors related to the mod in either the client or server logs. 😞

Got one to work there - does the block need to be clear on all sides except the bottom?  I tried that with a 3x3x3 and it seemed to work.

Final Edit:  Realised this was a user error 😑.  I misread the Handbook entry and somehow thought the HAMMER had to be a higher tier rather than the plugs to get larger chunks.  Just leaving this comment here for anyone else who makes this mistake:  Copper Plugs = 3x3x3 max size, Bronze Plugs = 4x4x4, Iron Plugs = 5x5x5 etc.  Doh!  Great mod btw :)

💬 sdingle2, Dec 10th at 6:46 PM

Hay, getting a crash everytime i runinto a slab or a rubble storage.   Update: there was a update v3.4.1 (i was useing 3.4.0) this has fixed it as far i can see

💬 Cetasaya, Dec 9th at 8:08 PM

Echoing Paradoxal's post.

💬 Paradoxal, Dec 8th at 10:24 PM

Having an issue where, I hate to say it, it just doesn't work. There are no errors, no crashing, no bugs I can tell of.

 

I have a 3x3x3 rock formation with copper plugs in the correct spots and when i hammer it, nothing happens.

 

On v1.20.0-rc.1 of the game. Also updated to your latest Commonlib update, didn't work before that and it was the same problem.

 

 

UPDATE EDIT: No idea why, perhaps you made a slight update I didn't notice, but I redownloaded both commonlib and quarry mods and it works now. shrug

 

💬 DArkHekRoMaNTAuthor, Dec 8th at 5:16 PM

Updated to rc.1 (crash and tool mold fix) Sukasaroth Elocrypt Vernstein Cian Ulamog

Ore will be ignored and stay in world Riddle78

💬 Sukasaroth, Dec 7th at 10:18 PM

Is this working with rc1? Thanks

💬 Elocrypt, Dec 3rd at 11:45 AM

DArkHekRoMaNT
This will fix the Server freezing and client crashing issue people are having

https://github.com/DArkHekRoMaNT/StoneQuarry/pull/26

💬 Vernstein, Nov 16th at 5:12 PM

version 1.20.pre 9 sometimes the server just crashes when i look at huge stone slabs

💬 Riddle78, Nov 11th at 1:43 AM

On version 1.19.8 Stable here,and using the version for that.

When splitting off slabs via plugs,will it also pull ore blocks with it? If so,is it possible to separate the ores out from the slab during later processing?

💬 RinVindor, Nov 5th at 6:53 PM

Also commenting that I'm having the exact same issues as Cian and Ulamog

💬 Cian, Nov 1st at 12:56 AM

I'm having the same issue as Ulamog on single player. It's just a straight CTD, nothing in server-main and no client-crash. 

First crash was on 1.20 pre 7. After putting down 3 big 216 stone slabs on the ground and walking up to them and trying to break a piece off the middle one with a wedge chisel. The crash put me back before I had finished mining the 2nd or 3rd 6x6x6 blocks.

I loaded back in and just placed one down at a time and was able to cut 60 or so blocks off of it without an issue, using both the wedge and rough cut chisels. I walked near it and rode my elk past it with no issues and left it sitting there for a while.

Second crash was coming back from a mining trip on 1.20 pre 8. I just rode past the slab on my elk, I don't think I even looked at it, but I did ride very close to it. The crash put me back in the mine.

Third crash I had just now on 1.20 pre 9, I started cutting grass with a scythe. When I walked next to the slab with 150some andesite in it and used my scythe, the game immediately crashed. I didn't actually interact with the slab at all, unless the scyhe swinging nearby may have interacted with it. The crash put me back to several minutes before.

All three times rolled back my save a bit, but none generated any kind of logs that I can find.

I haven't had any other crashes in any of the 1.20 pre versions, so I'm pretty sure it's related to the stone slab entities.

💬 RachelTGG, Oct 25th at 3:08 PM

There seems to be some small errors with your mod on 1.20.pre

25.10.2024 11:57:41 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-sq_plugandfeather in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-blue
25.10.2024 11:57:41 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-sq_plugandfeather in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-fire
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:twine-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:cloth-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json


Full log here

💬 DArkHekRoMaNTAuthor, Oct 19th at 3:22 PM

What crash? All crashes are saved in %AppData%/VintagestoryData/Logs/client-crash.txt on the client. Also useful will be server-main.txt (after kick on the server) and client-main.txt (after crash/kick, but before restarting the game). Unfortunately moddb does not support files, but you can send a link to pastebin or send it to me in Discord Ulamog

💬 Ulamog, Oct 18th at 9:31 PM

DArkHekRoMaNT 

I managed to run into a weird bug, in 1.20.0-pre.5, where an MP server using the latest release for 1.20 would crash all clients in an area when walking around a stone quarry slab. I reproduced the error but I'm not getting a crash log, it's a straight CTD without the error reporter. 

💬 Cirynn, Oct 14th at 2:38 PM

DArkHekRoMaNT

Any chance you can make this work for 1.19.x?   thank you!

💬 DArkHekRoMaNTAuthor, Oct 8th at 9:58 PM

No, only pre. Do you need it on 1.19?

💬 Cantos, Oct 8th at 5:39 PM

DArkHekRoMaNT
Does it work for 1.19.8? If so can you remove the dependency requirement for the pre-release?

💬 DArkHekRoMaNTAuthor, Oct 4th at 9:52 PM

Fixed Cantos
Thanks, added purple8cloud  Aimli

💬 Cantos, Sep 5th at 7:54 PM

Any updates on the reinforcment problem DArkHekRoMaNT? Apparently it works with splitter plugs and rubble hammers.

💬 purple8cloud, Sep 1st at 2:24 PM

korean translation complete

 

💬 DArkHekRoMaNTAuthor, Aug 23rd at 4:55 PM

I'll fix it Cantos
I can't help you without logs, it looks like SQ just won't load for you Azraile Thranos

💬 Cantos, Aug 21st at 3:12 AM

Hello!

I'd like to report a bug/potential problem.

Rubble hammers can turn reinforced smooth stone into gravel, ignoring the reinforcement. Is there a fix for this?

💬 Thranos, Aug 5th at 4:02 AM

Seconding what Azraile said- With 3.3.1, all Stone Quarry items/blocks in my worlds turn into errors, and vanish from the handbook entirely, as do any handbook entries usually found with the mod. No idea why.

💬 Azraile, Jul 8th at 7:10 AM

we got it working with 3.2.1

 

💬 DArkHekRoMaNTAuthor, Jul 3rd at 10:37 AM

What do you mean? No items in the game? What do you have in your client-main.txt from %AppData%/VintagestoryData/Logs after loading the world? Azraile

💬 Azraile, Jul 2nd at 4:07 AM

on the latest version but after the update the mod won't load and nothing is showing up...... using 3.3.1

💬 DArkHekRoMaNTAuthor, Jul 1st at 8:01 AM

Fixed in v3.3.1 GnompMcTiddiesDeoxys_0

💬 Gnomp, Jun 23rd at 4:50 AM

DItto issue.
No plug items exist within the game. The mod initiates but adds no recipes for splitter plugs of any material.
Serverside logs is as follows.

22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-bismuthbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-bismuthbronze
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-blackbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-blackbronze
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-copper-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-copper
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-iron-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-iron
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-meteoriciron-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-meteoriciron
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-steel-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-steel
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-tinbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-tinbronze
22.6.2024 07:13:49 [Event] 657 smithing recipes loaded (7 could not be resolved)

💬 McTiddies, Jun 22nd at 1:34 PM

DArkHekRoMaNT
Same issue with the comment below this one. Every tool n' plug has vanished or turned invisible, putting any splitter plug downs pawns a question mark block, breaking it drops nothing. Handbook doesn't show any of the splitter plugs or tools, just the molds. 

💬 Deoxys_0, Jun 22nd at 1:26 PM

I updated this mod on an existing save from the previous version to the version you just released 12 hours ago (at the time of writing this) and all my plugs and tools from this mod vanished. I also updated common lib to the latest version since it was required. There were no crashes, but every item from the mod was invisible and nothing showed up in the handbook other than the guide (which told me the mod was actually installed). 

💬 DArkHekRoMaNTAuthor, Jun 22nd at 1:06 AM

The mod follows vanilla mechanics. You will also receive 8 ashlar block in vanilla Berkyjay
Yeah, all game version above work by default, if it not a major versions like 1.19 - 1.20 or it has some comments with errors here Azraile
v2.3.7 or v2.4.0 works fine now Cera

Like a regular rock (no diamonds), maybe later Wandour

💬 Berkyjay, Apr 11th at 10:05 PM

I think the balance is off a bit on this.  One chiseled block will get me 8 ashlar blocks but only 2 stones?  That logic seems backwards.  Is there any way to fix this in the configs?

💬 Azraile, Apr 7th at 8:32 AM

this working on 1.19.7?

💬 Abduwitdapoo, Apr 4th at 6:51 PM

i updated all my mods and now this mod wont let my load into any save files or start a new world

💬 Cera, Mar 3rd at 5:24 PM

Updated Common Lib to V2.3.6 and now all quarried blocks are question marks, and tools are invisible on server, seems Common Lib 2.3.6 has an issue starting

💬 Wandour, Feb 20th at 8:08 AM

how does this mod interact with suevite stones?

in term of where diamonds drops and gems like parridot stone

does it eliminate the chance for the gems to drop if a player used quarry to cut the stone?

💬 LadyEdain, Feb 18th at 11:05 PM

@ NerdlinGeeksly Did you see that it requires CommonLib? Make sure you have that mod as well (or, if you already had it, check that it's up-to-date). The other common issue for that error is your game and this mod are not on the same version. If you haven't upgraded to 19 yet, the default download for this mod will only work on 19 (but you can get the older version from the files section to run on 18).

💬 NerdlinGeeksly, Feb 17th at 6:37 AM

I'm looking in my mod files and this mod is blacked out with "Unable to resolve some mod ependancies. Check log files" at the bottom.
Any ideas on what I'm missing or if it's broken?

💬 Pervy_Sage, Feb 16th at 2:00 AM

Please make even the large slabs stack. I know it's realistic but storage is pain when you have a lot of the large ones.

💬 Thainar, Feb 6th at 8:19 AM

I have done a quick test of this mod in 1.19.3 and everything seems to work just fine.

💬 PetMudstone, Feb 1st at 8:33 AM

This is an absolute game changer. I love being able to quarry and collect ashlar bricks and polished stone en masse.

I do have a minor complaint though, and it's that I think there should be an option to have the rubble hammer give more stones when used on slabs. Using the other cutting tools gives you a 1:2 ratio of rock to ashlar/brick blocks but since you only get 2-3 stones per block in a slab while using the rubble hammer the ratio is more 2:1 to get cobblestone. As someone who's decoration minded, I'd really like the option to get more stones just so I can cobble all over.

💬 Thap, Jan 21st at 12:19 PM

Huh. I avoided this because i was imagining some techpack automated monstrosity. Maybe try altering the description a little bit to emphasize this is about cutting stone blocks with chisels.

💬 xAzural, Jan 7th at 5:51 PM

Wonderful mod! Works well :). All the info can be found in the handbook

 

💬 Riffy, Jan 7th at 7:19 AM

So how does it all work? I didn't see directions anywhere on how to brake it.

💬 DArkHekRoMaNTAuthor, Jan 6th at 6:41 PM

Updated to 1.19

💬 DArkHekRoMaNTAuthor, Jan 3rd at 1:44 PM

Haven't played with the cracked stone yet, but I think the quarry should collect it. Could be a pickaxe as an extraction tool MarcAFK

Ores and other incorrect blocks are simply ignored and remain in the world. Regarding integration with XSkills, maybe later Falco

💬 MarcAFK, Jan 3rd at 4:45 AM

Ive notice that sometimes the quarried area is very full of cracked stone which jusyt hangs there.Ive thought about how this should be handled, obviously cracked stone isnt ideal for quarrying though some players wouldnt like that stone being wasted. I guess it might be an idea to have a config setting where either the cracked stone gets absorbed into the rest of the usable stone, or otherwise it either drops as cracked stone that then could be used as is or broken into rubble.
Firthermore if you were so inclined maybe the rubble hammer should first convert regular stone to cracked, then into gravel then into sand

💬 NukoSan, Jan 1st at 1:54 PM

Sorry DArkHekRoMaNT, was out of action for a wee bit, I think that Falco summed it up quite well :-)

💬 SpacemanSpliff, Dec 21st 2023 at 7:33 PM

Will this be updated for 1.19?

💬 Falco, Dec 7th 2023 at 8:26 AM

DArkHekRoMaNT do you have plans to integrate this with XSkills? It'd be nice if mining with the quarry gives you the same amount of XP as it would if you broken the rocks with a pickaxe. Or alternatively give one block breaking equivilant of mining XP when you use a tool on a rock slab. Or maybe split it in some way. Maybe you get part of the block breaking equivalent when you mine it, and then the rest when you deal with the slab.

Also a question: How does this mod deal with ores in the rocks? Does it get converted to the host rocks, does it drop, does it stay in place, does it get deleted? What about non rock blocks like saltpeter or wooden planks or something?

If ore does get dropped, then it would be nice if the mining effects from xskills that boost ore drops would also be applied. I think the easiest thing for a player would be to have the ore blocks drop as whole blocks. Then they can pick them up, place them and pickaxe them at their convenience.

💬 fipil, Nov 12th 2023 at 5:20 PM

Hi, we love your mod! Thanks.

It would be very nice if I can get the cracked stone version using quarry as well.

Keep up the perfect work!

Fipil

💬 Blaquestone, Nov 4th 2023 at 9:40 AM

Took me much longer than it should have to realize this needed CommonLib to work... I even had to check this mod's topic in the Discord #mods channel to realize others had the same problem. I think your requirement being placed between two sections of images actually makes it more difficult to notice by separating it from the rest of the text. Perhaps consider moving the text to after the link images. Then it becomes more of a section title. I wouldn't have suggested anything if it had been just "me being stupid," but then I saw two others missed it.

💬 Ascyst, Oct 31st 2023 at 10:55 PM

DArkHekRoMaNT

> What kind of integration do you want? I haven't played with XSkills and don't know much about it 

 

I think making quarry actions give Mining XP would be nice, I'm not sure how it'd be balanced though.

💬 DArkHekRoMaNTAuthor, Oct 22nd 2023 at 3:05 PM

I've added it to my to-do list, maybe later Rias

What kind of integration do you want? I haven't played with XSkills and don't know much about it NukoSan

I wrote a solution on GitHub, write if this does not help or if anyone else encounters the same problem Giordy492


Thx Stefanklm

💬 Rias, Oct 9th 2023 at 9:18 PM

Thoroughly enjoying this mod. I'm curious if you could perhaps give plugs the ability to be placed on shelves? It's obviously not a very high priority change lol, just a nice QoL one

💬 NukoSan, Sep 15th 2023 at 6:25 PM

Is this integrated (or can it be) with the XSKILLS?

💬 Zinloz, Sep 12th 2023 at 10:24 PM

Giordy492 are you using 1.18.8+? I've been using this since then and have no issues with it, works great. Considering 3.1.5 is for 1.18.6 not sure what the problem would be.

💬 Giordy492, Sep 12th 2023 at 9:15 PM

The latest update (3.1.5) turned all the items of the mod in my world to '?', and they cannot be found neither in the creative menu nor the handbook.

💬 Stefanklm, Aug 8th 2023 at 11:53 PM

Heyja! We did an German Tutorial for your Awesome Mod! 

Wir haben ein deutsches Tutorial für die Stone Quarry erstellt: Deutsches Tutorial Stone Quarry

💬 DArkHekRoMaNTAuthor, Aug 5th 2023 at 9:18 AM

What happens if you place them in the world? Usually question marks mean the mod couldn't find the rock texture Friskain

💬 DonZekane, Aug 2nd 2023 at 6:38 AM

Hi, your main image makes me think you just cropped it from the second one, you can press F4 (I think) to toggle the game GUI and then F12 (or CTRL+F12 for better detail) to make a screenshot.

💬 Friskain, Jul 22nd 2023 at 10:06 AM

Hornshuckle and I think I have to many mods LOL

💬 Friskain, Jul 22nd 2023 at 9:50 AM

Yesterday i quarried some Ganite and Lime Today the Granite has the correct image
But the Limestone slabs have this Red Queastion mark image on it

image

So i thought i take all the lime stone block outs of it and Build another 5x5x5 and re-quary it
But the image stayed the same

I didn't Update any mods maybe the server auto updated to a new VS server but i have to Manually update the mods my self

So what went wrong here i see the mod was updated 22 hours ago

💬 Ultimaheart4, Jul 21st 2023 at 1:57 PM

DArkHekRoMaNT thank you. glad i could help you fix the issue

💬 DArkHekRoMaNTAuthor, Jul 21st 2023 at 11:02 AM

Fixed Ultimaheart4

💬 Ultimaheart4, Jul 21st 2023 at 1:30 AM

so i seem to have a small issue after i updated my world from an older version of your mod it isnt loading at all even with common lib and your mod updated. i am unable to load your stone quarry mod even with updated common lib. i am in stable 1.18.6. unsure why your mod isnt working. not working as in not loading in at all, unable to see or craft recipies. etc.

💬 Hornshuckle, Jul 20th 2023 at 7:24 PM

thanks

💬 DArkHekRoMaNTAuthor, Jul 20th 2023 at 1:14 PM

Update CommonLib to 2.2.0

💬 Hornshuckle, Jul 20th 2023 at 1:08 PM

For whatever reason, the new version (3.1.0) keeps telling me in the mod manager that it's "unable to resolve some mod dependencies."

Now I think it's cause I have far too many mods

  • ACA 1.0.12
  • ABCS Reborn 0.0.6
  • Acorns 0.5.1
  • Alchemy 1.16.12
  • Alloy Calculator 1.0.0
  • Animal cages 2.1.5
  • Accessibility Tweaks 3.3.3
  • Axle in Blocks 1.0.17
  • Banded Geckos 1.1.1
  • Beehive Kiln 1.2.2
  • Better Bricks 1.1.0
  • Better Crates 1.6.0
  • Better Firepit 1.1.0
  • Better ruins 0.2.1
  • Bricklayers 2.2.0
  • BugNetCompatibility 1.0.0
  • Eternal Butterflies 1.0.0
  • Cancel Book Signiture 1.0.0-1.18.0-pre.1
  • Candid Emotions 1.2.5
  • canjewelery 0.1.8
  • Carpet 1.0.1
  • CarryOn 1.2.0
  • Cave Man Class 0.0.1
  • Cellar Door 1.3.0
  • Ceramos 0.4.1
  • ChemistryLib 1.1.5
  • chiseltools 1.8.4
  • Trader Camps 1.0.5
  • CommonLib 2.1.1
  • Composter 1.0.5
  • Craftable Sticks 1.0.0
  • Cuniculture 1.0.1
  • Dried Peat 1.0.2
  • Dangerous Waters 1.5.0
  • Easy Jam 1.0.0
  • Electricity 0.0.8
  • Evaporite 1.0.0
  • Expanded Foods 1.6.6
  • Expanded Matter 2.2.1
  • Extra Chests 1.7.0
  • Extra Chutes 1.0.1
  • Extra Info 1.0.0
  • Fancy Planters 1.2.0
  • Feverstone's Horses 1.5.0
  • Fields of Salt 1.1.2
  • Fix Bad Recipies (by Craluminum2413) 1.0.2
  • FotSA: Capreolinae 1.0.2
  • From Golden Combs 1.4.18
  • Furniture overhaul Lib 1.0.9
  • Hide and Fabric 1.3.0
  • HUD Clock 3.2.1
  • Ice Building 0.1.0
  • Joy of Sailing 1.1.0
  • Just more Ruins 0.9.2
  • Knob-Tailed Geckos 1.1.1
  • Kingdom of Science: Fire & Explosions 1.1.3
  • Kingdom of Science: Gold Amalgam Extraction 1.0.0
  • Kingdom of Science: Photographic Memories 1.2.2
  • Lavoisier 1.2.8
  • Leopard Geckos 1.1.1
  • Linear Power 0.2.1
  • Liquid Containers 1.1.0
  • Medieval Expansion 3.9.3
  • Medieval Map 1.3.1
  • Metal Tongs 1.0.1
  • Meteoric Expansion 1.2.4
  • Millwright 1.0.1
  • More Animals 1.2.4
  • More Candles 1.1.2
  • More Drifter Loot 1.5.4
  • More Minerals 1.0.3
  • More Roofing 1.3.4
  • Multiblock Crates 1.0.4
  • New Zealand Frogs 1.0.0
  • The Night Watcher 1.4.0
  • No Heat Resistant Inventory 1.0.2
  • No Waterproof Inventories 1.0.1
  • Pacific Newts 1.1.1
  • Pet AI 1.7.9
  • Pie on the Shelf 1.0.0
  • Plant Materials 1.5.1
  • Pond frogs (I, II and III, all version 1.1.1)
  • Simple Pottery wheel 1.1.0
  • Primitive Survival 3.2.4 (yay fish!)
  • ProspectInfo 4.3.0
  • Rabbit Hides 1.0.0 (I may turn this off as, with Hide and Fabric, it's kinda useless.)
  • Rain collecter 1.0.0
  • Rain Frogs 1.1.1
  • Re-Smeltables Light 1.0.0
  • Recycle Clothes 1.0.0
  • Resin on all sides 1.0.0
  • Richer than Dirt 1.2.1
  • Rust and Rails 1.0.4
  • Scythe More 1.0.1
  • Seraph Class 1.0.0
  • Shepherd mod 1.0.1
  • Simple Wind Direction 1.0.2
  • Smoke and Powder 1.1.0
  • Spider Silk 1.2.2
  • Stone Bake Oven 1.0.4
  • Stone Path Variants 1.0.5
  • SuperFuel (a special one based off v.2.0.7 where I truncated the mod as I already had Dried Peat)
  • Tailored Brigandine 0.5.0
  • Translocator Engineering Redux 1.4.4
  • Useful CuNi 1.0.1
  • Still Useful Stuff 1.1.6
  • Vanilla Variants 3.2.1
  • Vertical Planks 1.1.0
  • ViesCraft Machines 2.2.2
  • Visible Terra Pretta - Particles 1.0.0
  • VS Quest 0.4.1
  • VS village 0.7.3
  • Wildcraft 1.6.6
  • Wildcraft Trees 1.2.3
  • Wild Farming Revival 1.0.6
  • Wood Barrels 1.0.4
  • Wood Chests 1.0.5
  • Wood Fruit Presses 1.0.0
  • Xandu's Inventory tweaks 1.5.6
  • XLib 0.7.4

...and/or I'm on 1.18.5 when I need to be playing this on 1.18.6.I know it's a simple fix of mod incompat or wrong version, I'm just making sure. It's not a crash, but something I noticed when attempting to activate the mod. Honestly, I listed all other mods so that someone can be like "oh, Stone quarry has problems with {other mod}" or "hey, {mod A} and {mod B} are redundant." I cut other mods that were obvious redundancies, but I dunno if I got them all. 

💬 DArkHekRoMaNTAuthor, Jul 18th 2023 at 7:32 AM

Vanilla rock drops 2-3 stones:

quantity: { avg: 2.5, var: 0.5 }

💬 Alatyr, Jul 18th 2023 at 12:17 AM

If you break a block of stone with a pickaxe, then 2-5 stones fall out of it. But if we use a crushed stone hammer, we always get only 2 stones for each block of stone. 

💬 DArkHekRoMaNTAuthor, Jun 28th 2023 at 4:50 AM

You can turn rock into gravel and gravel into sand, but not vice versa.

I'll think about cracked rock, but not soon WorkerDrone

💬 WorkerDrone, Jun 27th 2023 at 5:46 PM

Does anyone know how to turn sand and gravel into raw stones in the rubble storage ?, doesn't seem clear.

Also, as a side note, is it possible to also add cracked rock variants to the stone cutting ?, thanks !

💬 WorkerDrone, Jun 27th 2023 at 5:37 PM

Does anyone know how to turn sand and gravel into raw stones in the rubble storage ?, doesn't seem clear.

💬 DanaCraluminum, Jun 6th 2023 at 10:13 AM

Multiblock fixes is vanilla thing included in 1.18.2-rc.1 update, not a mod 

💬 JunidO, Jun 6th 2023 at 8:34 AM

you wrote "Minimum game version 1.18.2-rc.1 (requires multiblock fixes)"

But, there is no mod with this name, so? how I get your mod to work, without the needed mod?

💬 Khaligufzel, May 20th 2023 at 5:43 PM

Hello, thank you for this incredible mod!

Because a few people on my server were confused about how this mod works, I made a short video explaining it:
https://youtu.be/iOQ5l-DkI-Q

Hopefully, it will be helpful also to others.

💬 AzuliBluespots, May 15th 2023 at 3:29 PM

Good thing I have a trash can :v

💬 DArkHekRoMaNTAuthor, May 14th 2023 at 11:22 PM

> small wood footings

Just throw it away, it will be fixed in the next update. It shouldn't drop at all Yanazake

💬 AzuliBluespots, May 14th 2023 at 11:15 PM

Ok, I'm messing with stone quarry for the first time and I got some... wazzitcalled? Slabs? The blocks with small wood pieces under them. I extracted polished rocks from them and I got the block back but empty. Now I have like three small wood footings that take up inventory or world space. What can I do with them? I'm on 3.0.0 pre 1 under vintage 1.18.3

💬 fipil, May 14th 2023 at 8:11 AM

I forgot to add the CommonLib mod, my mistake, I apologize. Now it's working. Thanks DArkHekRoMaNT!

💬 DArkHekRoMaNTAuthor, May 13th 2023 at 11:15 PM

What exactly doesn't work for you? Works fine for me in VS 1.18.3 with StoneQuarry v3.0.0 and CommonLib v2.0.4 fipil

💬 fipil, May 13th 2023 at 7:31 AM

Hi, DArkHekRoMaNT  would you be so kind and update your mod to the 1.18.3, please? I tried the latest version 3.0.0 with that VS version, but it doesn't work. Thanks!

💬 JunidO, May 8th 2023 at 7:25 AM

Could you please make a version for 1.18.1, too?

💬 DArkHekRoMaNTAuthor, May 7th 2023 at 11:21 AM

Requires multiblock fixes from 1.18.2-rc.1 @Octavia

 

Yes, it will work @AngryOscar

💬 Octavia, May 7th 2023 at 11:15 AM

Hello mate. Do you by chance have a working version for 1.18.1 stable as 1.18.2 rc1 dont seem to work in the current stable version of the game.

💬 AngryOscar, May 6th 2023 at 11:11 PM

Is this compatible with exsiting save games?

💬 Phinxter24, May 6th 2023 at 4:45 PM
Good but let me tell you that your mod is essential for most VS players. Thank you very much and success in everything.
💬 Phinxter24, May 6th 2023 at 4:44 PM
💬 DArkHekRoMaNTAuthor, May 6th 2023 at 11:10 AM

Minimum game version is v1.18.2-rc.1, not v1.18.1 Phinxter24

💬 Phinxter24, May 6th 2023 at 6:10 AM
I have the same problem as the rest "Unable to resolve some mod dependencies. Check the log files." I have CommonLib 2.0.4 installed already.

💬 Aksyl, May 4th 2023 at 8:07 PM

Oof, nope, sorry for that. I'm on 1.18.1 stable.

💬 DArkHekRoMaNTAuthor, May 4th 2023 at 8:03 PM

Check for errors and warnings. Is the game exactly v1.18.2-rc.1? This is the minimum version now Aksyl

💬 Aksyl, May 4th 2023 at 7:59 PM

I'm not seeing any mention in client-main.txt using ctrl+f for stoneq quarry or stonequarry

💬 DArkHekRoMaNTAuthor, May 4th 2023 at 7:46 PM

What's in your logs? client-main.txt from %appdata%/VintagestoryData/Logs Aksyl

💬 Aksyl, May 4th 2023 at 7:41 PM

I'm on 2.0.4 and still getting it.

💬 DArkHekRoMaNTAuthor, May 4th 2023 at 7:04 PM

2.0.4+ @melodelic

💬 Nebux, May 4th 2023 at 6:01 PM

love it< thanks for updating

💬 melodelic, May 4th 2023 at 2:35 PM

DArkHekRoMaNT the mod says "Unable to resolve some mod dependencies. Check the log files." I have CommonLib 2.0.2 installed already.

💬 DArkHekRoMaNTAuthor, May 4th 2023 at 12:26 PM

No, but there is 3.0.0-pre.1 version on the github (there are some interaction glitches with stone slabs), you can install it for now. It's backwards compatible with 3.0.0, so you can just upgrade later IgnorGTO

💬 RuneScholar, May 4th 2023 at 12:21 PM

Ah, damn. I was just hoping this would update as I painfully pickaxe my stone blocks the vanilla way. But I'm on 1.18.1 stable, and judging by the version, I'm assuming it doesn't work for that?

💬 DArkHekRoMaNTAuthor, May 4th 2023 at 12:11 PM

No, requires API fixes from 1.18.2-rc.1 IgnorGTO

💬 IgnorGTO, May 4th 2023 at 12:08 PM
💬 MIghtyGooga, May 1st 2023 at 5:47 PM

Cant wait for that love this mod.

💬 DArkHekRoMaNTAuthor, Apr 29th 2023 at 10:05 AM

Fixed but not released. Waiting for 1.18.2 Shion

💬 Shion, Apr 29th 2023 at 12:45 AM

That typo was fixed in the game. Update?

💬 DArkHekRoMaNTAuthor, Apr 27th 2023 at 7:16 PM

CommonLib Yanazake

💬 AzuliBluespots, Apr 27th 2023 at 2:40 PM

DArkHekRoMaNT

The 3.0 pre version says it is missing a dependency?

💬 TheRealScarHomie, Apr 27th 2023 at 5:02 AM

how badly are the stone slabs currently bugged?

💬 DArkHekRoMaNTAuthor, Apr 26th 2023 at 8:49 AM

v3.0.0-pre.1 for 1.18 is available on GitHub

💬 Atalanta, Apr 25th 2023 at 1:19 PM

No, it doesn't work in 1.18/1.18.1. Runehawk

💬 RuneScholar, Apr 23rd 2023 at 9:34 PM

Am too hoping for an update. Does it work on 1.18 at all? Anyone know?

💬 Abed, Apr 21st 2023 at 10:44 AM

I love this mod! I can't wait for the update. Thanks so much!

💬 Boukyaku, Apr 20th 2023 at 6:34 PM

Hi! Is BreakPlugChance configured as a value of 1 = 100%?

💬 DArkHekRoMaNTAuthor, Mar 31st 2023 at 2:57 PM

No. Update to 1.18 coming soon AceGoat

💬 AceGoat, Mar 28th 2023 at 6:23 PM

Will this work in 1.18? My friends and I are wanting to use the mod in our next save which we will be starting in 1.18

💬 DArkHekRoMaNTAuthor, Feb 26th 2023 at 9:39 PM

8 bricks = 2 brick blocks. But I will add this to the config later Zeigwolf

💬 Zeigwolf, Feb 23rd 2023 at 6:10 PM

Could the number of materials given when splitting a slab be added to the config? Getting 8 bricks, but only 2 stones per split is a little painful, even if realistic to base game.

💬 Skrepon, Dec 26th 2022 at 4:16 PM

It looks like the mod doesn't like when there is any ore in the slab you are trying to remove. In case anyone is having any difficulties with a slab.

💬 Skrepon, Dec 26th 2022 at 6:10 AM

Just used this mod for the first time. This is amazing. This is going to save me so much time. I know what I am doing for the rest of the current winter I am in.

💬 DArkHekRoMaNTAuthor, Dec 3rd 2022 at 7:23 PM

There are hints there as well. In the tooltip of the item, or on the stone slab itself l33tmaan

💬 l33tmaan, Nov 24th 2022 at 5:39 AM

I'd appreciate it if you could add some item descriptions to the quarry tools so I don't have to keep looking at the handbook to remind myself that the wedge chisel makes bricks and the finishing chisel makes polished blocks. You could probably just copy and paste the text from the handbook.

💬 DArkHekRoMaNTAuthor, Oct 21st 2022 at 7:01 PM

Michaloid Tested now. It works fine in new world (1.17.9) with ACA 1.0.8 and SQ 2.0.0-rc.4

💬 DArkHekRoMaNTAuthor, Oct 21st 2022 at 6:47 PM

Pabbley Must be fixed in v2.0.0-rc.4

💬 Michaloid, Oct 18th 2022 at 7:56 PM

This mod has a conflit with culinary artillery. The plugs, although can be hammered down, can't drop the stone and stay in the "hammered" position and it's impossible to quarry with the mod's method.

Don't understand what's making the issue tho.

💬 Pabbley, Oct 16th 2022 at 1:28 AM

Having split rocks with different values have really odd behaviours when stacked with other split rocks, a block of 3 would get stacked into a block of 1 turning the stack into blocks of 1's, the reverse can happen to with blocks of 27 stacking with blocks with values of 1's.

💬 DArkHekRoMaNTAuthor, Sep 17th 2022 at 7:13 PM

The problem most likely occurred in worlds with a removed mod that adds blocks. This is not related to Bricklayers, fixed in 2.0.0-rc.3

💬 NerdScurvy, Sep 17th 2022 at 5:29 PM

I think the error happens when mods introduce placeholder blocks resulting in null block codes. The Stone Quarry mod is not handling null block code values.

💬 Assassin_chad_23, Sep 17th 2022 at 3:07 AM

NerdScurvy the issue is not just with a conflict in brick layers.   I am getting the same error once i complete a block and dont run that mod.

 

💬 NerdScurvy, Sep 15th 2022 at 10:53 AM

DArkHekRoMaNT   

I've submitted a pull request which should resolve the null-ref error with the Bricklayers mod.

💬 Foxy_Grandpa, Sep 13th 2022 at 7:11 PM

@NerdScurvy

Is there an easy way to patch this? Just wondering if there's anything that could fix it right now since it's kinda dire for the functionality on the server I'm running. If not, that's totally fine. I can keep waiting.

💬 NerdScurvy, Sep 12th 2022 at 4:12 PM

Edit: Traced it to a compatibility issue with the Bricklayers Mod. Not the Expanded matter mod as I thought earlier. 

[RC2] Slab not dropping after hammering all plugs in.

Log:

13.9.2022 00:02:06 [Error] [stonequarry] An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Util.WildcardUtil.Match(AssetLocation needle, AssetLocation haystack) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Util\WildcardUtil.cs:line 22
at StoneQuarry.RockManager.ResolveWildcards()
at StoneQuarry.RockManager.LoadRockData()
at StoneQuarry.RockManager.StartServerSide(ICoreServerAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 625
13.9.2022 00:02:06 [Error] Failed to start system StoneQuarry.RockManager

...

13.9.2022 00:03:21 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at StoneQuarry.BEPlugAndFeather.GetRocksInside(IWorldAccessor world, IServerPlayer byPlayer)
at StoneQuarry.BEPlugAndFeather.BreakAll(IWorldAccessor world, IServerPlayer byPlayer)
at StoneQuarry.BlockPlugAndFeather.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 396
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110

💬 Foxy_Grandpa, Sep 12th 2022 at 3:33 AM

Attempted to quarry underground on a server and upon hammering the plugs fully it threw an exception and kicked me from the server. No other player was affected by this.

Crash Log:
12.9.2022 03:40:17 [Error] System.NullReferenceException: Object reference not set to an instance of an object
at StoneQuarry.BEPlugAndFeather.GetRocksInside (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer) [0x00042] in <5621ffa104404de288e2e360d9af6f10>:0
at StoneQuarry.BEPlugAndFeather.BreakAll (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer) [0x00001] in <5621ffa104404de288e2e360d9af6f10>:0
at StoneQuarry.BlockPlugAndFeather.OnBlockInteractStart (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.Common.BlockSelection blockSel) [0x00189] in <5621ffa104404de288e2e360d9af6f10>:0
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00196] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00017] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <6215ae1029cd4696b4c4b2c34106b061>:0

💬 DArkHekRoMaNTAuthor, Sep 11th 2022 at 2:20 PM

2.0.0-rc.1 not work now, fixing time 😄

💬 Vronizos, Sep 11th 2022 at 9:05 AM

Does this mod get an 1.17 update?

💬 DanaCraluminum, Aug 8th 2022 at 8:35 AM

Because the mod is not compatible with 1.17

💬 Kirona, Aug 8th 2022 at 4:23 AM

Also crashes in 1.17-rc.4 if the Handbook tries to show stone slabs.

💬 Nebux, Aug 7th 2022 at 5:42 PM

crashes in the 1.17 rc4 when the slabs are supposed to drop

 

💬 WesCookie, Apr 25th 2022 at 12:52 AM

I'm running into some sort of issue with stone slabs and their contents. It seems that when you combine like stone slabs in your inventory, the game considers them the same block forever. Once you place a single stone slab and smash it with a rubble hammer, it will begin to consume the stone in the slab, but it will also consume the stone in all other slabs of the same stack that are placed and in your inventory (you can notice that the amount of stone in all other slabs from the same stack that are placed will have their amounts updated). Its like the game considers the slabs the same block, like they're quantumly entangled or something. 

If you keep the slabs in seperate stacks when you place them in the world (taking one slab out of a stack manually inside of your inventory, and then placing that one slab), then they won't be "entangled" in this way and will function as expected.

💬 eightykv, Mar 29th 2022 at 5:09 PM

I love this mod, thank you so much! I was initially a little bothered because it seemed to make it too easy, but then I discovered the config file and made some tweaks and it feels a lot better. Got that nice tedium I've come to expect from VS, haha.

💬 Qucumber, Mar 16th 2022 at 1:49 AM

I really like this mod. The tool durability modifier in the world settings doesn't seem to impackt the tools from ther mod.

💬 YourCreator, Feb 15th 2022 at 4:29 PM

I not use this but players from my servers like it. 
5 stars

 

💬 DArkHekRoMaNTAuthor, Feb 14th 2022 at 9:59 PM

An important advantage of github is that at least I get notifications there, unlike moddb 😅

💬 VallenModerator, Feb 4th 2022 at 5:25 PM

Heya. Love the mod. Not sure if you'll see it as you've never had any reports there but I registered a bug report with crashes on your github.

💬 Vinter_Nacht, Jan 31st 2022 at 6:47 PM

I really love these updates! Thank you for adding the requested changes. :)

💬 DArkHekRoMaNTAuthor, Jan 26th 2022 at 8:17 AM

Is it on 1.5.0+? And how often does it happen? It is difficult for me to test the actual version on a heavy loaded server. On a small local server, I didn't have this problem Novocain

💬 DArkHekRoMaNTAuthor, Jan 26th 2022 at 8:10 AM

Update Fix Handbook Clutter TGWeaver Shion

💬 TGWeaver, Jan 25th 2022 at 9:47 AM

Seems to have some trouble with the latest version of the game. Once a slab is cut, only the roughcut chisel seems to produce any items. The other 2, as well as the rubble hammer, still play their animation, but produce no items. They just chip away at it endlessly. The hammer doesn't even produce an impact sound or visual effect. Probably just needs an update.

Really cool mod idea, though, here's hoping it gets brought up to speed. An immersive, realistic method of handling raw stone and variants is more than welcome.

💬 Shion, Jan 21st 2022 at 12:18 PM

Unable to put hammer and two chisels on the tool rack. Those two chisels also don't have the "Result" in their description and don't work.

💬 Novocain, Jan 20th 2022 at 3:24 AM

There is some client-server desync when finishing slabs.
The block exists server side but not client side.

💬 DArkHekRoMaNTAuthor, Dec 13th 2021 at 3:09 PM

Works with VS 1.16.0-pre.8 too

Fixed Tingcat

💬 Tingcat, Dec 7th 2021 at 1:33 PM

Hey, the tin bronze roughcut chisel has a spelling error, it says tim bronze instead atm.

💬 DArkHekRoMaNTAuthor, Nov 25th 2021 at 8:22 AM

Will be fixed in new versions of the game, now crashes in worlds with StoneQuarry block IDs more than 32,767 (int16) YourCreator

💬 Snekans, Nov 24th 2021 at 6:52 PM

Thanks for the quick fix, brother

💬 DArkHekRoMaNTAuthor, Nov 24th 2021 at 8:38 AM

Fixed in 1.3 Snekans

💬 Snekans, Nov 23rd 2021 at 10:01 PM

Am I overseeing something or why do I only get rocks? I got a Small Slate Slab, used a Wedge Chisel on it but still received Rocks instead of Bricks

Same result when I try using the Roughcut Chisel and using the Rubble Hammer. They all drop me big amounts of Slate Rocks

Awesome idea for a mod either way 

💬 DArkHekRoMaNTAuthor, Nov 20th 2021 at 11:11 AM

I still don't understand what you mean and what is wrong 😕
What mods besides SQ do you have?
YourCreator

💬 YourCreator, Nov 17th 2021 at 9:48 AM

And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."

Around quarry

💬 DArkHekRoMaNTAuthor, Nov 17th 2021 at 5:20 AM

Can you send a full stack trace from crash please? (at..at..at.. / в..в..в..) (seen this crash before, try new version 1.0.1)

And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."

YourCreator

💬 YourCreator, Nov 16th 2021 at 9:06 PM

Sorry but if start making quarry on server, all near players are crashes except quarriyng player.

System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Vintagestory.Common.BlockList.get_Item(Int32 index)


Also quarry drops blocks near with main quarry box.

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