v3.4.0
v3.4.0
- Updated to 1.20.0-pre.4 - Added Chinese translation by Aimli - Added Korean translation by purple8cloud - Fixed no reinforcement check for rubble hammer and plugs
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2861 |
Oct 4th at 9:50 PM |
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StoneQuarry_VS1.20.0-pre.4_net7_v3.4.0.zip |
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v3.3.1
v3.3.1
- Fixed #24 plugandfeather wrong json
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21100 |
Jun 22nd at 3:36 PM |
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StoneQuarry_VS1.19.8_net7_v3.3.1.zip |
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v3.3.0
v3.3.0
- Gived plugs the ability to be placed on shelves #20 - Fixed #21 Rubble storage guide link in handbook redirects to the wrong guide - Fixed #23 Config option for PlugSizeModifier does not work - Fixed #22 reset durability - Fixed the stone slab content problem in remapped worlds (CoB's ore slabls issue)
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408 |
Jun 22nd at 12:47 AM |
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StoneQuarry_VS1.19.8_net7_v3.3.0.zip |
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v3.2.1
v3.2.1
- Collect cracked rock as common rock - Updated lang - Updated to 1.19.0
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24418 |
Jan 6th at 6:37 PM |
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StoneQuarry_VS1.19.0-rc.5_net7_v3.2.1.zip |
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v3.1.7
v3.1.7
- Fixed #19 (one durability for drop all plugs) - Updated lang files from Crowdin
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9232 |
Oct 22nd 2023 at 2:45 PM |
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StoneQuarry_VS1.18.15_net7_v3.1.7.zip |
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v3.1.5
v3.1.5
- Fixed plug drop with wrong state
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10317 |
Aug 11th 2023 at 2:45 PM |
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StoneQuarry_VS1.18.6_netstandard2.0_v3.1.5.zip |
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v3.1.4
v3.1.4
- Added separate durability values for each plug type (see config) - Fixed durability reset if plug is just placed and broken
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988 |
Aug 5th 2023 at 9:10 AM |
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StoneQuarry_VS1.18.6_netstandard2.0_v3.1.4.zip |
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v3.1.3
v3.1.3
- Added config option PlugDurability (default: 0, disabled)
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1174 |
Aug 3rd 2023 at 8:25 AM |
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StoneQuarry_VS1.18.6_netstandard2.0_v3.1.3.zip |
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v3.1.2
v3.1.2
- [v3.1.0] Support for both (stable and net7) game builds - Replaces v3.1.0 which was incorrectly packaged
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1443 |
Jul 21st 2023 at 11:02 AM |
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StoneQuarry_VS1.18.6_netstandard2.0_v3.1.2.zip |
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v3.0.2
v3.0.2
- Fixed empty stone slab drop again
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2831 |
Jul 3rd 2023 at 11:03 AM |
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StoneQuarry_v1.18.6_v3.0.2.zip |
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v3.0.1
v3.0.1
- Added descriptions and value checkers for config - Updated admin hammer - Fixed empty stone slab drop - Admin hammer, vanilla hammers and chisels can be stored in mining bag
### Lang - Renamed Admin hammer to Moderator hammer (key: `item-adminhammer`) - Added `itemdesc-adminhammer`
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4629 |
May 14th 2023 at 11:40 PM |
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StoneQuarry_v1.18.3_v3.0.1.zip |
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v3.0.0
v3.0.0
- Feature: Removed create plug network particles - Feature: Updated sounds - Feature: Drop plugs at quarry center - Feature: Changed particles and added sound when slab created - Feature: Changed block quantity for different slab size - Feature: Plugs not usable in claims without privileges, fix #5 - Feature: Improve plug placement behavior (look for a wall, follow a row) - Feature: Removed plug collision box - Feature: Rubble hammer, chisels, plugs, slabs and rubble storage can be stored in mining bag - Feature: Chisels requires hammer - Fixed: Quarry particles - Fixed: Exception if not correct BlockEntity - Fixed: Tool swap behavior (different tool types for chisels and rubble hammer) - Fixed: Rubble storage world interactions
### Dev: - Assets refactoring and cleanup (move all chisels to one item) - Removed MoreMetals compatibility - Removed legacy code - More refactoring - Added modicon, license - Rewrited mod for ModBuilder and CommonLib
### Translations: - Updated it lang from crowdin - Fixed lang error - Removed obsolete MoreMetals strings - Added ru guide translation by @Mayadzuko - Added japanese translation by @macoto_hino
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1327 |
May 4th 2023 at 11:58 AM |
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StoneQuarry_v1.18.2-rc.1_v3.0.0.zip |
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v2.0.0-rc.4
v2.0.0-rc.4
- Fixed stacking never placed stone slabs #12
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7036 |
Oct 7th 2022 at 3:49 PM |
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StoneQuarry_v1.17.4_v2.0.0-rc.4.zip |
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v2.0.0-rc.3
v2.0.0-rc.3
- Fixed RockManager crash in some worlds
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1442 |
Sep 17th 2022 at 7:10 PM |
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StoneQuarry_v1.17.3_v2.0.0-rc.3.zip |
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v2.0.0-rc.2
v2.0.0-rc.2
- Fixed empty stone slabs after placing
# rc.1:
- Updated to 1.17
### 2.0.0-pre changes: - Updated models - Updated guides - Fixed plug preview - Fixed tool durability modifier in world settings does not affect mod tools - Fixed rubble storage selection boxes - Dynamic rock textures for RubbleStorage - Removed ItemSlabTool class - Rubble hammer can turn rock into gravel and gravel into sand in the world (left-click on block) - Added a separate common system for checking rock variants (stone, sand, gravel, bricks, etc) with wildcard support - Fixed admin hammer lang - Added creative-only admin plugs (128x128x128) - Fixed Stone Slabs stack merging with different content stacksize #9 - Added additional world interactions for stone slabs in creative - Fixed Rubble Storage world interactions - Fixed Rubble Storage block info - Fixed Rubble Storage desync when adding resources - Fixed Rubble Storage particles - Fixed Rubble Storage buttons world interactions order - Added Rubble Storage correct pick block way - Enabled latest CSharp features - Fixed drops and particles always only on core block - Fixed broken interaction with stone slab core block #8 - Updated lang files #10 - Fixed quantum entangled slabs #7 (slabs placed from the same stack synced all changes) - Fixed loss of items in placed stone slab after re-entering the world - Added more accurate visualization of stone slab contents (multiple stones based on quantity) - Slab in inventory now looks like in the world - Removed rock variants for stone slabs (added remap for old worlds) - [WIP] Slabs rewritten from MonolithicSmall to Modular, this should fix particle and drop issues later - Multiblocks rewritten to vanilla way (IMultiBlockMonolithicSmall) - Visual amount of rubble storage contents, correct collision - Slone slabs with multiple rocks - Completely rewritten hell in plugs. Easier, faster, more readable, fewer bugs. Now the plug will actually dig out the cube inside its maximum size. Only 3x3x3 on copper, no 5x3x3, 5x4x4 and other errors - Changed the system for adding new stones for stone slabs and rubble storages. Stone slabs will dig not only stones, but also ore (WIP). And the stones of other mods too. I removed the hard-coded dependency on game:rock-, game:sand, etc. - Land claim checking (reinforcement later) #5 - Most of the code has been rewritten
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676 |
Sep 11th 2022 at 3:11 PM |
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StoneQuarry_v1.17.3_v2.0.0-rc.2.zip |
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v2.0.0-pre.5
v2.0.0-pre.5
- Updated models - Updated guides - Fixed plug preview - Fixed tool durability modifier in world settings does not affect mod tools - Fixed rubble storage selection boxes - Dynamic rock textures for RubbleStorage - Removed ItemSlabTool class - Rubble hammer can turn rock into gravel and gravel into sand in the world (left-click on block)
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2098 |
May 30th 2022 at 5:46 AM |
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StoneQuarry_v1.16.5_v2.0.0-pre.5.zip |
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v2.0.0-pre.4
v2.0.0-pre.4
- Added a separate common system for checking rock variants (stone, sand, gravel, bricks, etc) with wildcard support - Fixed admin hammer lang - Added creative-only admin plugs (128x128x128)
### Stone Slabs - Fixed stack merging with different content stacksize #9 - Added additional world interactions for stone slabs in creative
### Rubble Storage - Fixed world interactions - Fixed block info - Fixed desync when adding resources - Fixed particles - Fixed buttons world interactions order - Added correct pick block way
### Dev - Enabled latest CSharp features
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907 |
May 14th 2022 at 12:36 AM |
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StoneQuarry_v1.16.5_v2.0.0-pre.4.zip |
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v2.0.0-pre.3
v2.0.0-pre.3
- Fixed drops and particles always only on core block - Fixed broken interaction with stone slab core block #8 - Updated lang files #10
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435 |
May 10th 2022 at 10:02 PM |
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StoneQuarry_v1.16.5_v2.0.0-pre.3.zip |
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v2.0.0-pre.2
v2.0.0-pre.2
- Fixed quantum entangled slabs #7 (slabs placed from the same stack synced all changes) - Fixed loss of items in placed stone slab after re-entering the world - Added more accurate visualization of stone slab contents (multiple stones based on quantity) - Slab in inventory now looks like in the world - Removed rock variants for stone slabs (added remap for old worlds) - [WIP] Slabs rewritten from MonolithicSmall to Modular, this should fix particle and drop issues later
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598 |
Apr 29th 2022 at 7:47 AM |
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StoneQuarry_v1.16.5_v2.0.0-pre.2.zip |
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v2.0.0-pre.1
v2.0.0-pre.1
- Multiblocks rewritten to vanilla way (IMultiBlockMonolithicSmall) - Visual amount of rubble storage contents, correct collision - Slone slabs with multiple rocks - Completely rewritten hell in plugs. Easier, faster, more readable, fewer bugs. Now the plug will actually dig out the cube inside its maximum size. Only 3x3x3 on copper, no 5x3x3, 5x4x4 and other errors - Changed the system for adding new stones for stone slabs and rubble storages. Stone slabs will dig not only stones, but also ore (WIP). And the stones of other mods too. I removed the hard-coded dependency on game:rock-, game:sand, etc. - Land claim checking (reinforcement later) #5 - Most of the code has been rewritten, MANY bugs are expected :smile:
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785 |
Apr 10th 2022 at 3:08 PM |
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StoneQuarry_v1.16.4_v2.0.0-pre.1.zip |
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v1.6.5
v1.6.5
- Fixed ProtoBuf crash
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3688 |
Mar 12th 2022 at 12:25 AM |
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StoneQuarry_v1.16.4_v1.6.5.zip |
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v1.6.4
v1.6.4
- Added config sync from the server to the client. Should fix the issue with invisible blocks on servers
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380 |
Mar 11th 2022 at 1:11 PM |
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StoneQuarry_v1.16.4_v1.6.4.zip |
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v1.6.3
v1.6.3
- Fixed desync display of stone amount in slab in multiplayer #4 - Fixed stone slab crash when it broken #3
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2051 |
Feb 17th 2022 at 6:21 PM |
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StoneQuarry_v1.16.3_v1.6.3.zip |
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v1.6.2
v1.6.2
- Fixed client-only broken stone slab - Fixed lang (changed exact values to wildcards) - Fixed sound infinity area (changed stereo to mono) - Fixed giant stone storage drop #2
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719 |
Feb 14th 2022 at 9:49 PM |
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StoneQuarry_v1.16.3_v1.6.2.zip |
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v1.6.1
v1.6.1
- Fixed no remap for new tool molds - Fixed PlugSize config value don't work - Added config value PlugSizesMoreMetals - Updated lang (including add MoreMetals lang) - [DEV] Updated launchSettings for fix /expclang path (added workingDirectory)
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1110 |
Jan 31st 2022 at 12:30 PM |
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StoneQuarry_v1.16.1_v1.6.1.zip |
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v1.6.0
v1.6.0
- Added MoreMetals compatibility - Added config value for break plug chance after used it - Changed own toolmold block to vanilla block patch (fixed display of Metal molding for plugs in handbook) - Changed tool for rubble storage (pickaxe -> axe) - Changed rchances and *rate to NatFloat (more vanilla random for stones) - Fixed click with flint on empty rubble storage crash - Fixed water portion consumption for muddy gravel - Fixed order of rubble storage button wi help - Slightly improved sound - Group tools in handbook - Now not compatible with 1.15, only 1.16.0+
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764 |
Jan 26th 2022 at 8:07 AM |
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StoneQuarry_v1.16.1_v1.6.0.zip |
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v1.5.0
v1.5.0
- Added simple config (more on forum/moddb) - Rewritten interaction with slabs, now it takes time and uses not only Start, but also Step and Stop interaction methods. The default speed is 0.2 seconds, which is almost identical to the old version. The sound and animation of the instruments has also been changed. - Fixed the size of various things on the ground (they were too small) - Refactoring (will require updating in old worlds) - Updated language files - Changed IDE from VSCode to Visual Studio
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1790 |
Dec 27th 2021 at 3:20 PM |
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StoneQuarry_v1.16.0-rc.2_v1.5.0.zip |
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v1.4.2
v1.4.2
- Allow adding slabs to mining bag - Slabs have a maximum stack size depending on their size (12 for small, 1 for giant) - Rubble storage has a maximum stack size of 1 - Fixed a typo in the name of the tin bronze chisel - Updated to 1.16.0-pre.8 (still works on 1.15.10 and below)
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642 |
Dec 13th 2021 at 3:07 PM |
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StoneQuarry_v1.16.0-pre.8_v1.4.2.zip |
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v1.4.1
v1.4.1
- Fixed plugandfeather tooltip - Fixed plug phantom drop - Changed slabs and plugs size
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664 |
Nov 28th 2021 at 10:09 AM |
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StoneQuarry_v1.15.9_v1.4.1.zip |
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v1.4.0
v1.4.0
- Fixed RubbleStorage without buttons (refactoring) - Added remap for plugandfeather tool mold - Fixed plugandfeather tool mold output drop - Fixed slabs don't place in replaceable blocks like tail grass - Fixed plugandfeather tool mold transform on mold rack - Improve sand and gravel distribution mechanics for unlocked state - Working with Rubble Storage and hammering the plug takes durability, but the durability of the mod tools is slightly increased (like pickaxes now) - Increased the size of plugs, now they fall into the block where they were
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415 |
Nov 28th 2021 at 5:11 AM |
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StoneQuarry_v1.15.9_v1.4.0.zip |
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v1.3.0
v1.3.0
- Fixed only rock drops from slabs - Fixed crash of incorrect interaction with RubbleStorage - Fixed slab content setter debug tool - Slabs no longer react to the wrong tool - Slabs with a non-existent variant use the error reporter instead of being displayed in the chat - Refactoring: - Changed plugnfeather name to plugandfeather (remapping for old worlds) - Vanilla style class naming (keep block entity registration for old worlds) - Combined the Caps and Core classes into one
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521 |
Nov 24th 2021 at 8:36 AM |
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StoneQuarry_v1.15.9_v1.3.0.zip |
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v1.2.0
v1.2.0
- Added tooltip when hovering over plug and slab in the world - Reworked Rubble Storage: - Improved tooltip in the world and on hover in GUI - Muddy gravel production now consumes water from the bucket - Added hints on hover - Capacity increased from 500 to 512 - Refactoring
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486 |
Nov 22nd 2021 at 10:44 PM |
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StoneQuarry_v1.15.9_v1.2.0.zip |
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v1.1.1
v1.1.1
- Added tooltip info for: plug max size, amount of stone in the slab and result for this tool
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440 |
Nov 21st 2021 at 12:59 PM |
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StoneQuarry_v1.15.9_v1.1.1.zip |
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v1.1.0
v1.1.0
- Added check for unavailable variants (polished obsidian for example) and notification in chat about it - Fixed unbreakable plug - Changed mold recipe to pit kiln - Added tool heads - Added meteoric iron and steel plugs - Assets refactoring - Updated lang
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391 |
Nov 20th 2021 at 3:14 PM |
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StoneQuarry_v1.15.9_v1.1.0.zip |
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v1.0.1
v1.0.1
- Probably fixed other players crash in multiplayer (remove static from particleProps)
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470 |
Nov 17th 2021 at 5:42 AM |
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StoneQuarry_v1.15.7_v1.0.1.zip |
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v1.0.0
v1.0.0
- Changed name and modid
Changes from Quarry Works! for 1.14: - Fixed plug drop pos - Fixed all stack placement - Fixed crash with interact (check ItemAttributes) - Fixed pallet placement crash - Fixed PlugnFeatherBlock.OnBlockBroken crash - Fixed PlugnFeatherBlock.CheckDone crash - Fixed rubble hammer head recipe - Refactoring - Added ru lang
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498 |
Nov 15th 2021 at 5:09 AM |
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StoneQuarry_v1.15.7_v1.0.0.zip |
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version 1.20.pre 9 sometimes the server just crashes when i look at huge stone slabs
On version 1.19.8 Stable here,and using the version for that.
When splitting off slabs via plugs,will it also pull ore blocks with it? If so,is it possible to separate the ores out from the slab during later processing?
Also commenting that I'm having the exact same issues as Cian and Ulamog
I'm having the same issue as Ulamog on single player. It's just a straight CTD, nothing in server-main and no client-crash.
First crash was on 1.20 pre 7. After putting down 3 big 216 stone slabs on the ground and walking up to them and trying to break a piece off the middle one with a wedge chisel. The crash put me back before I had finished mining the 2nd or 3rd 6x6x6 blocks.
I loaded back in and just placed one down at a time and was able to cut 60 or so blocks off of it without an issue, using both the wedge and rough cut chisels. I walked near it and rode my elk past it with no issues and left it sitting there for a while.
Second crash was coming back from a mining trip on 1.20 pre 8. I just rode past the slab on my elk, I don't think I even looked at it, but I did ride very close to it. The crash put me back in the mine.
Third crash I had just now on 1.20 pre 9, I started cutting grass with a scythe. When I walked next to the slab with 150some andesite in it and used my scythe, the game immediately crashed. I didn't actually interact with the slab at all, unless the scyhe swinging nearby may have interacted with it. The crash put me back to several minutes before.
All three times rolled back my save a bit, but none generated any kind of logs that I can find.
I haven't had any other crashes in any of the 1.20 pre versions, so I'm pretty sure it's related to the stone slab entities.
There seems to be some small errors with your mod on 1.20.pre
25.10.2024 11:57:41 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-sq_plugandfeather in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-blue
25.10.2024 11:57:41 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-sq_plugandfeather in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-fire
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:twine-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:cloth-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
Full log here
What crash? All crashes are saved in %AppData%/VintagestoryData/Logs/client-crash.txt on the client. Also useful will be server-main.txt (after kick on the server) and client-main.txt (after crash/kick, but before restarting the game). Unfortunately moddb does not support files, but you can send a link to pastebin or send it to me in Discord Ulamog
DArkHekRoMaNT
I managed to run into a weird bug, in 1.20.0-pre.5, where an MP server using the latest release for 1.20 would crash all clients in an area when walking around a stone quarry slab. I reproduced the error but I'm not getting a crash log, it's a straight CTD without the error reporter.
DArkHekRoMaNT
Any chance you can make this work for 1.19.x? thank you!
No, only pre. Do you need it on 1.19?
DArkHekRoMaNT
Does it work for 1.19.8? If so can you remove the dependency requirement for the pre-release?
Fixed Cantos
Thanks, added purple8cloud Aimli
Chinese localization
https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/blob/main/StoneQuarry_VS1.19.8_net7_v3.3.1
Any updates on the reinforcment problem DArkHekRoMaNT? Apparently it works with splitter plugs and rubble hammers.
korean translation complete
I'll fix it Cantos
I can't help you without logs, it looks like SQ just won't load for you Azraile Thranos
Hello!
I'd like to report a bug/potential problem.
Rubble hammers can turn reinforced smooth stone into gravel, ignoring the reinforcement. Is there a fix for this?
Seconding what Azraile said- With 3.3.1, all Stone Quarry items/blocks in my worlds turn into errors, and vanish from the handbook entirely, as do any handbook entries usually found with the mod. No idea why.
we got it working with 3.2.1
What do you mean? No items in the game? What do you have in your client-main.txt from %AppData%/VintagestoryData/Logs after loading the world? Azraile
on the latest version but after the update the mod won't load and nothing is showing up...... using 3.3.1
Fixed in v3.3.1 GnompMcTiddiesDeoxys_0
DItto issue.
No plug items exist within the game. The mod initiates but adds no recipes for splitter plugs of any material.
Serverside logs is as follows.
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-bismuthbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-bismuthbronze
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-blackbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-blackbronze
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-copper-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-copper
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-iron-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-iron
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-meteoriciron-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-meteoriciron
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-steel-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-steel
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-tinbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-tinbronze
22.6.2024 07:13:49 [Event] 657 smithing recipes loaded (7 could not be resolved)
DArkHekRoMaNT
Same issue with the comment below this one. Every tool n' plug has vanished or turned invisible, putting any splitter plug downs pawns a question mark block, breaking it drops nothing. Handbook doesn't show any of the splitter plugs or tools, just the molds.
I updated this mod on an existing save from the previous version to the version you just released 12 hours ago (at the time of writing this) and all my plugs and tools from this mod vanished. I also updated common lib to the latest version since it was required. There were no crashes, but every item from the mod was invisible and nothing showed up in the handbook other than the guide (which told me the mod was actually installed).
The mod follows vanilla mechanics. You will also receive 8 ashlar block in vanilla Berkyjay
Yeah, all game version above work by default, if it not a major versions like 1.19 - 1.20 or it has some comments with errors here Azraile
v2.3.7 or v2.4.0 works fine now Cera
Like a regular rock (no diamonds), maybe later Wandour
I think the balance is off a bit on this. One chiseled block will get me 8 ashlar blocks but only 2 stones? That logic seems backwards. Is there any way to fix this in the configs?
this working on 1.19.7?
i updated all my mods and now this mod wont let my load into any save files or start a new world
Updated Common Lib to V2.3.6 and now all quarried blocks are question marks, and tools are invisible on server, seems Common Lib 2.3.6 has an issue starting
how does this mod interact with suevite stones?
in term of where diamonds drops and gems like parridot stone
does it eliminate the chance for the gems to drop if a player used quarry to cut the stone?
@ NerdlinGeeksly Did you see that it requires CommonLib? Make sure you have that mod as well (or, if you already had it, check that it's up-to-date). The other common issue for that error is your game and this mod are not on the same version. If you haven't upgraded to 19 yet, the default download for this mod will only work on 19 (but you can get the older version from the files section to run on 18).
I'm looking in my mod files and this mod is blacked out with "Unable to resolve some mod ependancies. Check log files" at the bottom.
Any ideas on what I'm missing or if it's broken?
Please make even the large slabs stack. I know it's realistic but storage is pain when you have a lot of the large ones.
I have done a quick test of this mod in 1.19.3 and everything seems to work just fine.
This is an absolute game changer. I love being able to quarry and collect ashlar bricks and polished stone en masse.
I do have a minor complaint though, and it's that I think there should be an option to have the rubble hammer give more stones when used on slabs. Using the other cutting tools gives you a 1:2 ratio of rock to ashlar/brick blocks but since you only get 2-3 stones per block in a slab while using the rubble hammer the ratio is more 2:1 to get cobblestone. As someone who's decoration minded, I'd really like the option to get more stones just so I can cobble all over.
Huh. I avoided this because i was imagining some techpack automated monstrosity. Maybe try altering the description a little bit to emphasize this is about cutting stone blocks with chisels.
Wonderful mod! Works well :). All the info can be found in the handbook
So how does it all work? I didn't see directions anywhere on how to brake it.
Updated to 1.19
Haven't played with the cracked stone yet, but I think the quarry should collect it. Could be a pickaxe as an extraction tool MarcAFK
Ores and other incorrect blocks are simply ignored and remain in the world. Regarding integration with XSkills, maybe later Falco
Ive notice that sometimes the quarried area is very full of cracked stone which jusyt hangs there.Ive thought about how this should be handled, obviously cracked stone isnt ideal for quarrying though some players wouldnt like that stone being wasted. I guess it might be an idea to have a config setting where either the cracked stone gets absorbed into the rest of the usable stone, or otherwise it either drops as cracked stone that then could be used as is or broken into rubble.
Firthermore if you were so inclined maybe the rubble hammer should first convert regular stone to cracked, then into gravel then into sand
Sorry DArkHekRoMaNT, was out of action for a wee bit, I think that Falco summed it up quite well :-)
Will this be updated for 1.19?
DArkHekRoMaNT do you have plans to integrate this with XSkills? It'd be nice if mining with the quarry gives you the same amount of XP as it would if you broken the rocks with a pickaxe. Or alternatively give one block breaking equivilant of mining XP when you use a tool on a rock slab. Or maybe split it in some way. Maybe you get part of the block breaking equivalent when you mine it, and then the rest when you deal with the slab.
Also a question: How does this mod deal with ores in the rocks? Does it get converted to the host rocks, does it drop, does it stay in place, does it get deleted? What about non rock blocks like saltpeter or wooden planks or something?
If ore does get dropped, then it would be nice if the mining effects from xskills that boost ore drops would also be applied. I think the easiest thing for a player would be to have the ore blocks drop as whole blocks. Then they can pick them up, place them and pickaxe them at their convenience.
Hi, we love your mod! Thanks.
It would be very nice if I can get the cracked stone version using quarry as well.
Keep up the perfect work!
Fipil
Took me much longer than it should have to realize this needed CommonLib to work... I even had to check this mod's topic in the Discord #mods channel to realize others had the same problem. I think your requirement being placed between two sections of images actually makes it more difficult to notice by separating it from the rest of the text. Perhaps consider moving the text to after the link images. Then it becomes more of a section title. I wouldn't have suggested anything if it had been just "me being stupid," but then I saw two others missed it.
DArkHekRoMaNT
> What kind of integration do you want? I haven't played with XSkills and don't know much about it
I think making quarry actions give Mining XP would be nice, I'm not sure how it'd be balanced though.
I've added it to my to-do list, maybe later Rias
What kind of integration do you want? I haven't played with XSkills and don't know much about it NukoSan
I wrote a solution on GitHub, write if this does not help or if anyone else encounters the same problem Giordy492
Thx Stefanklm
Thoroughly enjoying this mod. I'm curious if you could perhaps give plugs the ability to be placed on shelves? It's obviously not a very high priority change lol, just a nice QoL one
Is this integrated (or can it be) with the XSKILLS?
Giordy492 are you using 1.18.8+? I've been using this since then and have no issues with it, works great. Considering 3.1.5 is for 1.18.6 not sure what the problem would be.
The latest update (3.1.5) turned all the items of the mod in my world to '?', and they cannot be found neither in the creative menu nor the handbook.
Heyja! We did an German Tutorial for your Awesome Mod!
Wir haben ein deutsches Tutorial für die Stone Quarry erstellt: Deutsches Tutorial Stone Quarry
What happens if you place them in the world? Usually question marks mean the mod couldn't find the rock texture Friskain
Hi, your main image makes me think you just cropped it from the second one, you can press F4 (I think) to toggle the game GUI and then F12 (or CTRL+F12 for better detail) to make a screenshot.
Hornshuckle and I think I have to many mods LOL
Yesterday i quarried some Ganite and Lime Today the Granite has the correct image
But the Limestone slabs have this Red Queastion mark image on it
So i thought i take all the lime stone block outs of it and Build another 5x5x5 and re-quary it
But the image stayed the same
I didn't Update any mods maybe the server auto updated to a new VS server but i have to Manually update the mods my self
So what went wrong here i see the mod was updated 22 hours ago
DArkHekRoMaNT thank you. glad i could help you fix the issue
Fixed Ultimaheart4
so i seem to have a small issue after i updated my world from an older version of your mod it isnt loading at all even with common lib and your mod updated. i am unable to load your stone quarry mod even with updated common lib. i am in stable 1.18.6. unsure why your mod isnt working. not working as in not loading in at all, unable to see or craft recipies. etc.
thanks
Update CommonLib to 2.2.0
For whatever reason, the new version (3.1.0) keeps telling me in the mod manager that it's "unable to resolve some mod dependencies."
Now I think it's cause I have far too many mods
...and/or I'm on 1.18.5 when I need to be playing this on 1.18.6.I know it's a simple fix of mod incompat or wrong version, I'm just making sure. It's not a crash, but something I noticed when attempting to activate the mod. Honestly, I listed all other mods so that someone can be like "oh, Stone quarry has problems with {other mod}" or "hey, {mod A} and {mod B} are redundant." I cut other mods that were obvious redundancies, but I dunno if I got them all.
Vanilla rock drops 2-3 stones:
quantity: { avg: 2.5, var: 0.5 }
If you break a block of stone with a pickaxe, then 2-5 stones fall out of it. But if we use a crushed stone hammer, we always get only 2 stones for each block of stone.
You can turn rock into gravel and gravel into sand, but not vice versa.
I'll think about cracked rock, but not soon WorkerDrone
Does anyone know how to turn sand and gravel into raw stones in the rubble storage ?, doesn't seem clear.
Also, as a side note, is it possible to also add cracked rock variants to the stone cutting ?, thanks !
Does anyone know how to turn sand and gravel into raw stones in the rubble storage ?, doesn't seem clear.
Multiblock fixes is vanilla thing included in 1.18.2-rc.1 update, not a mod
you wrote "Minimum game version 1.18.2-rc.1 (requires multiblock fixes)"
But, there is no mod with this name, so? how I get your mod to work, without the needed mod?
Hello, thank you for this incredible mod!
Because a few people on my server were confused about how this mod works, I made a short video explaining it:
https://youtu.be/iOQ5l-DkI-Q
Hopefully, it will be helpful also to others.
Good thing I have a trash can :v
> small wood footings
Just throw it away, it will be fixed in the next update. It shouldn't drop at all Yanazake
Ok, I'm messing with stone quarry for the first time and I got some... wazzitcalled? Slabs? The blocks with small wood pieces under them. I extracted polished rocks from them and I got the block back but empty. Now I have like three small wood footings that take up inventory or world space. What can I do with them? I'm on 3.0.0 pre 1 under vintage 1.18.3
I forgot to add the CommonLib mod, my mistake, I apologize. Now it's working. Thanks DArkHekRoMaNT!
What exactly doesn't work for you? Works fine for me in VS 1.18.3 with StoneQuarry v3.0.0 and CommonLib v2.0.4 fipil
Hi, DArkHekRoMaNT would you be so kind and update your mod to the 1.18.3, please? I tried the latest version 3.0.0 with that VS version, but it doesn't work. Thanks!
Could you please make a version for 1.18.1, too?
Requires multiblock fixes from 1.18.2-rc.1 @Octavia
Yes, it will work @AngryOscar
Hello mate. Do you by chance have a working version for 1.18.1 stable as 1.18.2 rc1 dont seem to work in the current stable version of the game.
Is this compatible with exsiting save games?
Good but let me tell you that your mod is essential for most VS players. Thank you very much and success in everything.
Minimum game version is v1.18.2-rc.1, not v1.18.1 Phinxter24
I have the same problem as the rest "Unable to resolve some mod dependencies. Check the log files." I have CommonLib 2.0.4 installed already.
Oof, nope, sorry for that. I'm on 1.18.1 stable.
Check for errors and warnings. Is the game exactly v1.18.2-rc.1? This is the minimum version now Aksyl
I'm not seeing any mention in client-main.txt using ctrl+f for stoneq quarry or stonequarry
What's in your logs? client-main.txt from %appdata%/VintagestoryData/Logs Aksyl
I'm on 2.0.4 and still getting it.
2.0.4+ @melodelic
love it< thanks for updating
DArkHekRoMaNT the mod says "Unable to resolve some mod dependencies. Check the log files." I have CommonLib 2.0.2 installed already.
No, but there is 3.0.0-pre.1 version on the github (there are some interaction glitches with stone slabs), you can install it for now. It's backwards compatible with 3.0.0, so you can just upgrade later IgnorGTO
Ah, damn. I was just hoping this would update as I painfully pickaxe my stone blocks the vanilla way. But I'm on 1.18.1 stable, and judging by the version, I'm assuming it doesn't work for that?
No, requires API fixes from 1.18.2-rc.1 IgnorGTO
StoneQuarry_v1.18.2-rc.1_v3.0.0.zip 1-click install
Cant wait for that love this mod.
Fixed but not released. Waiting for 1.18.2 Shion
That typo was fixed in the game. Update?
CommonLib Yanazake
DArkHekRoMaNT
The 3.0 pre version says it is missing a dependency?
how badly are the stone slabs currently bugged?
v3.0.0-pre.1 for 1.18 is available on GitHub
No, it doesn't work in 1.18/1.18.1. Runehawk
Am too hoping for an update. Does it work on 1.18 at all? Anyone know?
I love this mod! I can't wait for the update. Thanks so much!
Hi! Is BreakPlugChance configured as a value of 1 = 100%?
No. Update to 1.18 coming soon AceGoat
Will this work in 1.18? My friends and I are wanting to use the mod in our next save which we will be starting in 1.18
8 bricks = 2 brick blocks. But I will add this to the config later Zeigwolf
Could the number of materials given when splitting a slab be added to the config? Getting 8 bricks, but only 2 stones per split is a little painful, even if realistic to base game.
It looks like the mod doesn't like when there is any ore in the slab you are trying to remove. In case anyone is having any difficulties with a slab.
Just used this mod for the first time. This is amazing. This is going to save me so much time. I know what I am doing for the rest of the current winter I am in.
There are hints there as well. In the tooltip of the item, or on the stone slab itself l33tmaan
I'd appreciate it if you could add some item descriptions to the quarry tools so I don't have to keep looking at the handbook to remind myself that the wedge chisel makes bricks and the finishing chisel makes polished blocks. You could probably just copy and paste the text from the handbook.
Michaloid Tested now. It works fine in new world (1.17.9) with ACA 1.0.8 and SQ 2.0.0-rc.4
Pabbley Must be fixed in v2.0.0-rc.4
This mod has a conflit with culinary artillery. The plugs, although can be hammered down, can't drop the stone and stay in the "hammered" position and it's impossible to quarry with the mod's method.
Don't understand what's making the issue tho.
Having split rocks with different values have really odd behaviours when stacked with other split rocks, a block of 3 would get stacked into a block of 1 turning the stack into blocks of 1's, the reverse can happen to with blocks of 27 stacking with blocks with values of 1's.
The problem most likely occurred in worlds with a removed mod that adds blocks. This is not related to Bricklayers, fixed in 2.0.0-rc.3
I think the error happens when mods introduce placeholder blocks resulting in null block codes. The Stone Quarry mod is not handling null block code values.
NerdScurvy the issue is not just with a conflict in brick layers. I am getting the same error once i complete a block and dont run that mod.
DArkHekRoMaNT
I've submitted a pull request which should resolve the null-ref error with the Bricklayers mod.
@NerdScurvy
Is there an easy way to patch this? Just wondering if there's anything that could fix it right now since it's kinda dire for the functionality on the server I'm running. If not, that's totally fine. I can keep waiting.
Edit: Traced it to a compatibility issue with the Bricklayers Mod. Not the Expanded matter mod as I thought earlier.
[RC2] Slab not dropping after hammering all plugs in.
Log:
13.9.2022 00:02:06 [Error] [stonequarry] An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Util.WildcardUtil.Match(AssetLocation needle, AssetLocation haystack) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Util\WildcardUtil.cs:line 22
at StoneQuarry.RockManager.ResolveWildcards()
at StoneQuarry.RockManager.LoadRockData()
at StoneQuarry.RockManager.StartServerSide(ICoreServerAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 625
13.9.2022 00:02:06 [Error] Failed to start system StoneQuarry.RockManager
...
13.9.2022 00:03:21 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at StoneQuarry.BEPlugAndFeather.GetRocksInside(IWorldAccessor world, IServerPlayer byPlayer)
at StoneQuarry.BEPlugAndFeather.BreakAll(IWorldAccessor world, IServerPlayer byPlayer)
at StoneQuarry.BlockPlugAndFeather.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 396
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
Attempted to quarry underground on a server and upon hammering the plugs fully it threw an exception and kicked me from the server. No other player was affected by this.
Crash Log:
12.9.2022 03:40:17 [Error] System.NullReferenceException: Object reference not set to an instance of an object
at StoneQuarry.BEPlugAndFeather.GetRocksInside (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer) [0x00042] in <5621ffa104404de288e2e360d9af6f10>:0
at StoneQuarry.BEPlugAndFeather.BreakAll (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer) [0x00001] in <5621ffa104404de288e2e360d9af6f10>:0
at StoneQuarry.BlockPlugAndFeather.OnBlockInteractStart (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.Common.BlockSelection blockSel) [0x00189] in <5621ffa104404de288e2e360d9af6f10>:0
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00196] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00017] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <6215ae1029cd4696b4c4b2c34106b061>:0
2.0.0-rc.1 not work now, fixing time 😄
Does this mod get an 1.17 update?
Because the mod is not compatible with 1.17
Also crashes in 1.17-rc.4 if the Handbook tries to show stone slabs.
crashes in the 1.17 rc4 when the slabs are supposed to drop
I'm running into some sort of issue with stone slabs and their contents. It seems that when you combine like stone slabs in your inventory, the game considers them the same block forever. Once you place a single stone slab and smash it with a rubble hammer, it will begin to consume the stone in the slab, but it will also consume the stone in all other slabs of the same stack that are placed and in your inventory (you can notice that the amount of stone in all other slabs from the same stack that are placed will have their amounts updated). Its like the game considers the slabs the same block, like they're quantumly entangled or something.
If you keep the slabs in seperate stacks when you place them in the world (taking one slab out of a stack manually inside of your inventory, and then placing that one slab), then they won't be "entangled" in this way and will function as expected.
I love this mod, thank you so much! I was initially a little bothered because it seemed to make it too easy, but then I discovered the config file and made some tweaks and it feels a lot better. Got that nice tedium I've come to expect from VS, haha.
I really like this mod. The tool durability modifier in the world settings doesn't seem to impackt the tools from ther mod.
I not use this but players from my servers like it.
5 stars
An important advantage of github is that at least I get notifications there, unlike moddb 😅
Heya. Love the mod. Not sure if you'll see it as you've never had any reports there but I registered a bug report with crashes on your github.
I really love these updates! Thank you for adding the requested changes. :)
Is it on 1.5.0+? And how often does it happen? It is difficult for me to test the actual version on a heavy loaded server. On a small local server, I didn't have this problem Novocain
Update Fix Handbook Clutter TGWeaver Shion
Seems to have some trouble with the latest version of the game. Once a slab is cut, only the roughcut chisel seems to produce any items. The other 2, as well as the rubble hammer, still play their animation, but produce no items. They just chip away at it endlessly. The hammer doesn't even produce an impact sound or visual effect. Probably just needs an update.
Really cool mod idea, though, here's hoping it gets brought up to speed. An immersive, realistic method of handling raw stone and variants is more than welcome.
Unable to put hammer and two chisels on the tool rack. Those two chisels also don't have the "Result" in their description and don't work.
There is some client-server desync when finishing slabs.
The block exists server side but not client side.
Works with VS 1.16.0-pre.8 too
Fixed Tingcat
Hey, the tin bronze roughcut chisel has a spelling error, it says tim bronze instead atm.
Will be fixed in new versions of the game, now crashes in worlds with StoneQuarry block IDs more than 32,767 (int16) YourCreator
Thanks for the quick fix, brother
Fixed in 1.3 Snekans
Am I overseeing something or why do I only get rocks? I got a Small Slate Slab, used a Wedge Chisel on it but still received Rocks instead of Bricks
Same result when I try using the Roughcut Chisel and using the Rubble Hammer. They all drop me big amounts of Slate Rocks
Awesome idea for a mod either way
I still don't understand what you mean and what is wrong 😕
What mods besides SQ do you have?
YourCreator
And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."
Around quarry
Can you send a full stack trace from crash please? (at..at..at.. / в..в..в..) (seen this crash before, try new version 1.0.1)
And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."
YourCreator
Sorry but if start making quarry on server, all near players are crashes except quarriyng player.
System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Vintagestory.Common.BlockList.get_Item(Int32 index)
Also quarry drops blocks near with main quarry box.