Mods / Wildcraft: Fruits and Nuts
Category:
#Food
#Tweak
#Worldgen
Author: gabb
Side: Both
Created: Oct 9th 2023 at 6:33 AM
Last modified: Mar 2nd at 5:23 AM
Downloads: 13847
Follow Unfollow 325
Author: gabb
Side: Both
Created: Oct 9th 2023 at 6:33 AM
Last modified: Mar 2nd at 5:23 AM
Downloads: 13847
Follow Unfollow 325
Latest file for v1.19.4:
wildcraftfruit_1.1.1.zip
1-click install
>>REQUIRES HERBARIUM TO WORK<<
Do not use this mod with either of the old wildcraft mods, Wildcraft or Wildcraft Trees. These mods are being discontuined in favor of Herbarium and the new content modules (which are still being worked on and released). Using this content module with either of the old versions will cause issues and crashes.
The old Wildcraft and Wildcraft Trees pages will no longer be updated or maintained, but will stay up for the sake of legacy versions of the game. Using this mod on an old world with Wildcraft or Wildcraft trees is likely to cause issues, but remmapings have been added to help migrate old worlds to the new versions. We appreciate your continued patience in our development process.
Contributors:
Spoiler!
- gabb: Code and original implementations for various berry plants.
- Ледяная Соня: Author of this new content module. She's done all the textures, and has done the heavy lifting for this new content module.
- CATASTEROID: Author of the original fruit tree implementation and original assets, contributed some fruit ideas. (his Ko-fi and his Patreon)
- L33tmaan: Meal fixes and consulting.
Content:
Spoiler!
-
About 70 new types of fruit, berry and nut plants spread between all ingame climates
- Dwarf pine (Pinus pumila)
- Juniper (Juniperus communis)
- Pandan (Pandanus tectorius)
- Crow's eye (Paris quadrifolia)
- Flax lily (Dianella caerulea)
- Avocado (Persea americana)
- Engkala (Litsea garciae)
- Kawakawa (Piper excelsum)
- Macadamia (Macadamia integrifolia)
- Gooseberry (Ribes uva-crispa)
- Strawberry (Fragaria × ananassa)
- Wild strawberry (Fragaria viridis)
- False strawberry (Potentilla indica)
- Cloudberry (Rubus chamaemorus)
- Raspberry (Rubus idaeus)
- Blackberry (Rubus fruticosus)
- Knyazberry (Rubus arcticus)
- Bush lawyer (Rubus schmidelioides)
- Dogrose (Rosa canina)
- Hawthorn (Crataegus laevigata)
- Rowanberry (Sorbus aucuparia)
- Quince (Cydonia oblonga)
- Loquat (Eriobotrya japonica)
- Almond (Prunus dulcis)
- Apricot (Prunus armeniaca)
- Purple plum (Prunus domestica)
- Cherryplum (Prunus divaricata)
- Sallowthorn (Hippophae rhamnoides)
- Jujube (Ziziphus jujuba)
- Fig (Ficus carica)
- False orange (Maclura pomifera)
- Silver nettle (Pipturus argenteus)
- Common hackberry (Celtis australis)
- Sugar hackberry (Celtis laevigata)
- Desert hackberry (Celtis pallida)
- White oak (Quercus alba)
- Chestnut (Castanea sativa)
- Hazelnut (Corylus avellana)
- Blue quandong (Elaeocarpus angustifolius)
- Spindle (Euonymus europaeus)
- Ugni myrtle (Ugni molinae)
- Guajava (Psidium guajava)
- Feijoa (Acca sellowiana)
- Rose apple (Syzygium samarangense)
- Turk's cap (Malvaviscus arboreus)
- Cocoa (Theobroma cacao)
- Mezereon (Daphne mezereum)
- Citron (Citrus medica)
- Pomelo (Citrus maxima)
- Kumquat (Fortunella margarita)
- Sumac (Rhus integrifolia)
- Cashew (Anacardium occidentale)
- Pistachio (Pistacia vera)
- Pokeberry (Phytolacca americana)
- Bunchberry (Cornus suecica)
- Prickly heath (Gaultheria mucronata)
- Crowberry (Empetrum nigrum)
- Lingonberry (Vaccinium vitis-idaea)
- Huckleberry (Vaccinium membranaceum)
- Snowberry (Symphoricarpos albus)
- Honeysuckle (Lonicera edulis)
- Elderberry (Sambucus ebulus)
- Black nightshade (Solanum nigrum)
- Bitter nightshade (Solanum dulcamara)
- Naranjilla (Solanum quitoense)
- Husk cherry (Physalis alkekengi)
- Beautyberry (Callicarpa dichotoma)
- Num-num (Carissa macrocarpa)
- Coral bead plant (Nertera granadensis)
- Some of the new bushes have thorns and will slow down and damage walking mobs and players; use shift to walk through them without getting pricked
- New berry bush propagation system:
- Breaking berry bushes now gives you only some sticks
- Instead you should use a knife or shears to clip a branch, bring it to your garden and plant there, overtime it will grow into a new berry bush
- Green clippings will dry out and die after about a day, so carry them to a new place quickly or put them in buckets
- Some berry bushes, like currants or blackberries, will sprout new growth on top of them and eventually become two blocks tall
- The smallest of berry plants cannot be clipped: instead you can extract seeds from their berries and plant them in the ground, no farmland needed
- A new gardening trader that sells cuttings (currently doesn't spawn naturally but can be summoned in creative)
Changelog:
Spoiler!
1.1.1:
- 1.19 consisitency: added rustling sound to berry bushes and fruit tree foliage, adjusted some in-hand transforms, updated models for clippings in buckets, acorn flour and berry seeds now have 3D models
- Added rose apple and its associated products
- The nut nerf: lowered or removed in-meal nutrition boost for most nuts, balanced out nut bar and candy nutrition and recipes
- Added pitting for breadfruits, apricots and cherries, their extracted pits can be eaten as nuts
- Added edible pumpkin seeds you get after slicing a pumpkin, these can be eaten or converted into plantable seeds
- Added apricot, cherry, pumpkin and sunflower seed bars
- Cashew nut extraction now doesn't waste cashew apples, the recipe gives off both nuts and apples instead
- Strawberries are now split into wild strawberry that generates naturally and garden strawberry that can only be bought from traders
- Changed transitional property of cloudberries from spoilage to curing to avoid rotten/moldy look when turning into mush
- Juice and wine made from poisonous berries is now poisonous as well
- Small herbaceous berry plants now yield less berries per bush on average
- Changed husk tomato name to husk cherry to avoid confusion with south american species
- Updated the buying list of gardening traders in preparation for their eventual proper implementation
- Adjusted the random offset value of short berry bushes to correspond vanilla analogues
- Adjusted the random offset value of clippings, seedlings and both types of herbaceous berry plants to be less chaotic as well
- Fixed fruit mash being inedible for animals in troughs
- Fixed herbaceous berry bush, clipping, seedling, growth and scion blocks transforms
- Fixed handbook crash caused by an error in fermented cocoa beans recipe
- Fixed a couple fruit tree-associated bugs
- Improved french translation (thanks to Laerinok) and added spanish translation (thanks to XurxoMF)
1.1.0:
- Added engkala, coral bead plant, silver nettle, blue quandong, flax lily, kawakawa, bush lawyer, pandan, and their associated products
- Added spindle red dye that can be used without mordant
- Added grafting for berry bushes: now you can graft medium or tall bush clippings onto tall bush stock of the same or different species
- Added compatibility with foraging basket from the Trees module, fruits, nuts, seeds and clippings can go into it
- Added remaps for all berry bushes from the original Wildcraft
- Added quandong stones, necklace and bracelet
- Several traders now buy quandong stones and jewelry made of them
- Berry bushes now actually drop sticks when broken (or dry grass if the plant doesn't have any woody parts)
- Dried clippings can now be converted into sticks or dry grass
- Clippings in buckets are now storable on the ground
- All bush types are now handbook-grouped for convenience
- Lowered the amount of berry bushes generating per patch to deal with their excessive abundance
- Rebalanced spawning conditions of certain tropical berry bushes so they should not generate in temperate areas now
- Rebalanced fruit tree temperature preferences again: now none of them should have too narrow survival-vernalization range
- Changed jujube, false orange and sugar hackberry to be decidous trees; sugar hackberry has a very high dormancy entering and vernalization temperatures that should allow it to bear fruit in places where no true winters occur
- Changed blackberry, red and white currants from tall berry bushes to medium ones to better represent real life counterparts and to make room for other tall bush species (they still can naturally generate as two blocks tall and can be stacked in creative)
- Fixed broken attributes for vanilla berry bushes, including them not being stackable, reinforceable, etc.
- Fixed the issue of breaking one berry bush growth block causing all adjacent growth blocks to break as well
1.0.1:
- Fixed inverted healing stats for reed and linen false orange poultices
- Chestnuts are now in vegetable food category
- Acorns are now in grain food category
- Fig trees are now more cold-resistant
- Changed wolfberry to mezereon to avoid confusion among english speakers
- Minor model and texture improvements for some fruits
- Prickly heath and num-num clippings now have correct names and tints
1.0.0:
- The grand split of Wildcraft into several modules has finally occured!
- Added avocado, pokeweed, prickly heath, lingonberry, beautyberry, black and bitter nightshades, naranjilla, num-num, rowanberry, cherryplum, knyazberry, loquat, sallowthorn, jujube, false orange, desert hackberry, chestnut, white oak, spindle, ugni berry, feijoa, guajava, turk's cap, kumquat, sumac, pistachio, cashew, macadamia, crow's eye, juniper, dwarf pine, and their associated products
- Added edible pine nuts you can get out of pine, dark pine, cedar pine (from the Trees module) and dwarf pine cones
- Added acorn bread
- Added nut bars as nutritious travel snacks
- Added primitive chocolate paste, marzipan, halva and pacoca that can be used everywhere fruits can except jams
- Added false orange poultices
- Added dye recipes for some of new and old berries
- Fixed the absence of cocoa juice and alcohol
- Polished visuals for berry bushes and fruit trees, mostly texture replacements and fixes
- Added unique tints for several plants
- Fixed wind swaying for short herbaceous berry plants
- Polished visuals for clipping items and young berry bushes
- Polished visuals for fruits, berries and nuts in inventory, in player's hands and on the ground
- Updated berry bush and fruit tree spawning conditions, so now they grow in their respective climates, as well as rebalanced their rarity
- Updated and rebalanced berry bush and fruit tree temperature tolerance
- Changed sugar hackberries into tropical plants, though they are still relatively cold-resistant
- Updated and rebalanced fruiting and ripe phases length for most fruit trees and the amount of fruit harvested
- Updated and rebalanced nutritional properties and shelf life span of most fruits and berries
- Nuts are now separated from all other fruits into their own food type, and they rightfully belong to porridge, vegetable and meat stews
- Cloudberries now disintegrate into less useful, but still edible mush instead of instantly rotting
- Fixed most missing meal textures
- Wine/cider now spoils, as it should
- Fancier names for some alcohol types
- Added gardening trader (currently creative only)
- General updates and fixes of english, russian and french language files
Known issues:
Spoiler!
- Nuts have funky naming in meat stews because the game recognizes them as protein = meat
- Same for halva in porridge
- Also nuts are not visually present in vegetable stews
- "Clip branch" tip on berry bushes doesn't show up
- Evergreen tropical fruit trees, when blooming, render leaves layer in front of flower layer, or don't render leaves at all, however this issue affects vanilla trees as well and seems to be present even when no mods are installed (on my 'puter anyway)
- Fruit mash texture in troughs is currently not typed
Plans for the future:
Spoiler!
- Fruiting vines that actually climb blocks
- Prolonging the empty phase of tropical berry bushes for balance reasons
- A way to preserve berries without cooking them
Other Wildcraft content:
If you have feedback, leave them in the comments. Please try to be detailed with bug reports and crashes. You can also message me on the Official Vintage Story Discord @slightlycolorblind (aka gabb).
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 4949 | Mar 2nd at 5:23 AM | Show | wildcraftfruit_1.1.1.zip | Install now | |
v1.1.0 | 4157 | Jan 17th at 5:28 AM | Show | wildcraftfruit_1.1.0.zip | Install now | |
v1.0.1 | 2690 | Nov 28th 2023 at 8:53 AM | Show | wildcraftfruit_1.0.1.zip | Install now | |
v1.0.0 | 2051 | Oct 9th 2023 at 6:46 AM | Show | wildcraftfruit_1.0.0.zip | Install now |
hello i wanted to ask, what is the deal with grape? is it not fully implemented as of yet? i cannot find seeds for it
sofiaggo
Try Configure Everything. You could set many things in the config file. But not sure it will work for modded plants.
is there a way to change thw dry speed of the clippings in the configs
Running into an issue when trying to extract false strawberry mash from the fruitpress and its crashing anyone who tries to remove it, either via right clicking or full on creaking the fruit press to obtain it. Causing anyone to crash
Loving your mods! Hope this specific info helps:
Similar to other users, I cliped mature, flowering, and green black currant bushes (some were two tall) and then I went back and accidentally used a pair of tin bronze shears on a top green clipped black currant bush and my game totally crashed to desktop. It does seem like there is some bug associated with the clipping of berry bushes when you try to do it a second time. They're vanilla bushes so I don't think it's related to the bush. When I logged back in, the currant bushes that had had berries no longer had berries and instead of flat squares like what usually happens after clipping, the formerly mature and green black currant bushes were "fluffy" again, but the flowering black currant bush was still "flat sided" like what usually happens after a bush is clipped.
The mod is awesome! Thank you very much for your work.
Though i have a bug:
If you clip mature berries and than harvest it, it becomes unclipped again and you can clip second branch from the same berry bush.
A Knife works on a dwarf pine to get a clipping w/ no crashes
the mod crashes the game when using shears on the dwarf pine to get clippings.
i noticed an issue where u can't bake some nuts like pistachio in a stone oven by the stone oven mod
it says the oven is full
Line 15 of wildcraftfruit_1.1.0/assets/wildcraftfruit/shapes/block/plant/berrybush/flaxlilybush2.json is throwing a texture error in game because the slash at the end is wrong. \f is showing up as a form feed and spaces out the error log. "flowerberrysmalltop": "wildcraftfruit:block/plant/berrybush/small/leaves\flaxlilytop",
I have trouble with this mod on 1.19.4 and 1.19.3 version, it causes game crash when typed H on keyboard, and sometimes B triggers it as well. Please consider fixing this!
crash report:
Running on 64 bit Windows 10.0.19045.0 with 16238 MB RAM
Game Version: v1.19.3 (Stable)
2024/3/7 20:21:48: Critical error occurred
Loaded Mods: caninae@1.0.10, machairodontinae@1.0.2, pantherinae@1.1.1, game@1.19.3, herbarium@1.1.0, kemono@0.0.17, creative@1.19.3, survival@1.19.3, wildcraftfruit@1.1.0, wildcraftherb@0.0.0, wildcrafttree@1.1.0
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.DynFoliageProperties.GetOrLoadTexture(ICoreClientAPI capi, String key) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 40
at Vintagestory.GameContent.BlockEntityFruitTreePart.get_Item(String textureCode) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 109
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMeshes() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 306
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMesh() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 229
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.updateProperties() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 224
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 379
at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 415
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I've been meaning to ask the same thing as Jalex. I really miss making honeysuckle and raspberry gelatin muffins like in the original Wildcraft!
Thank you for the mod by the way, can't play without it! :)
Are you planning on making the berries/nuts work in the same way as regular ones for Expanded Foods?
I'd really love to make some Sallowthorn syrup or Strawberry Compoté :)
Since the latest update of your mod i am constantly getting
[Server Error] At position 57748, 169, 62130 for block bigberrybush-redcurrant-flowering a BETallBerryBush threw an error when ticked:
3.3.2024 10:47:00 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.AssetLocation.Create(String domainAndPath, String defaultDomain) in VintagestoryApi\Common\Assets\AssetLocation.cs:line 197
at herbarium.BETallBerryBush.DoGrow() in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BETallBerryBush.cs:line 227
at herbarium.BETallBerryBush.CheckGrow(Single dt) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BETallBerryBush.cs:line 86
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
using herbarium 1.1.0
Would you ever consider adding a Tea plant?
Could you add a config option to let us reduce the general spawning of edible plants & fruits? As it is now, it's too easy to survive, since these are everywhere. Something like "uncommonBerrybushes" true/false. It's easy to implement, i did something similar with the TraderCamps mod.
I've grabbed clippings from bushes that have spawned in the forest around my base, but through two seasons they've stayed 'will flower in 8 days, weather permitting' without budging. Is it possible berry bushes spawn in areas where they won't grow currently, or is this a bug?
Currently experiencing this with Huckleberry, Blackberry and Raspberry. I spawned in a 'warm' part of the globe. I'm on the latest stable version (1.19.3).
Will new species of trees appear in the not yet researched territories of the world that I have created before the modification loading?
It's possible that using a knife to get clippings is disabled in the config. Have you tried using shears instead? Supramp
Can you only get clippingd from ripe bushes. I have tried blueberry and cranberry (empty). tried sneak right click with crude flint knife, and tin bronze knife. nothing seems to work, thats why i was wondering if the bush had to be ripe?
How in the heck do i get acorns? all i get is oak seeds when i chop down oak
O thank you so much for this gabb I've been waiting for this to be ready.
Any plans to add Passion fruit? I mean, it's good af and the flowers are very unique
When trying to plant smaller bushes like strawberries and kynazberries from seeds extracted with a knife, they will never grow. They just become a placed item that doesn't say how long they'll take to mature.
Mendall There is now a version out for the herbs: mods.vintagestory.at/wildcraftherb
Are the herbs, ground cover plants, and water plants from the old wildcraft. Still being switched over to this system, or are they discontinued? Does anyone know? I need to find out as I'm holding off on starting 1.19 world till I have all the wildcraft content that will be available.
We are getting some regular fruit tree related crashes on our 1.19.3 server. Not sure if it has to do with this mod, maybe have a look at Issue #3531 · anegostudios/VintageStory-Issues (github.com)
gabb
Does this mod and Wildcraft Trees work on 1.19.3?
Cygnusia
"after rereading the new berry system, the bushes breaking into sticks is working as it's supposed to. However, I can't seem to get the clippings to work at all. ....I'm using a flint knife to do this... am I missing something here?"
I was having the same problem with bushes. I haven't tested all berries, but clipping seems to be working with most vanilla and Wildcraft bushes now. Using sneak + right-click with flint knife is getting clippings.
I'm unable to get clippings from the smaller bushes like strawberries and kynazberries though.
gabb
Hello,
I've sent the fr.json to The crowdin's Vintage Story Mods translation page. I also added some missing strings and made some minor corrections. I fixed the syntax errors that made the file invalid. It is now detected by the game.
wildcraftfruit-gabb (code).json
gabb, after rereading the new berry system, the bushes breaking into sticks is working as it's supposed to. However, I can't seem to get the clippings to work at all. I removed all mods except for Herbarium, F&N, and T&S. and cleaned out the mod cache. I've tried different combinations of left/right clicking with both shift, control, and both together. It either breaks the bush completely or just sticks the knife out. I'm using a flint knife to do this... am I missing something here?
On a different note, the test world I was running (which will probably be a future home, due to this awesome, huge, above-ground cave) I found fractureberry plants just... hangin' out. On the water, in the air, whereever they felt like, I guess. :) Pics, of course, or it didn't happen.
Cygnusia, i can't reproduce those bugs on 1.19.1 using the latest versions of Herbarium, Fruits & Nuts and Trees & Shrubs, so it's probably a compatability issue between whatever mods you're using.
Currently playing on 1.19.1. Right now, Fruit bearing bushes seem to be in stasis. None show tooltips, and after harvesting fruit, no longer seem to move to next stage, no matter how long one waits. Bushes can also no longer be clipped with a knife, or pulled up to transplant in a different location. They drop sticks only, instead of a clipping or plantable bush. I'm using the most current version of Herbarium, Fruits & Nuts, Trees & Shrubs, along with History of Existence and Natural Patches (I don't know if they will affect these mods, but putting it out there, just in case...) I have checked this in both an established world and newly generated world.
The fr.json is invalid. There are some comas missing. fr text is not displayed.
Aren't dwarf pines way too strong? I planted a bunch of them (around 80-100), waited for them to ripe and now I have a free 84.000 protein sat that will rot in 5+ years every time they are ready.
I think they should be nerfed quite a bit.
1.19 compatible?
Playing 1.18 with latest version of this mod.
Sqeeee, I have built a split lever shrubbery worthy of the Knights that say Ni!
Also a bug? I can dry currents, bluberries and cranberries by squishing in the press, putting in crafting grid and then drying in my backpacke. None of the berries from this mod can be dried in this way.
edit: Furtherr playing has the currents, blueberries and cranberries flowering and fruiting in the middle of winter. The Dwarf Pine are also flowering and fruiting or at least some are.
hi Gabb, the Field of Gold mod have a problem with Fruits and Nuts with compability?
@Mohandar - Dude, what is that world seed you're playing on in that screenie? Can I get that per chance? :D
The texture issue is probably a texture atlas problem; there's a mod for 1.18.x to make it MUCH larger to handle more mods
Mohandar
thank you all for the bug reports, i'll be looking at them over the next week. i don't think it was clear before but using this mod and herbarium with Wildcraft and Wildcraft Trees is very likely to cause issues. i've updated to mod description to reflect that. i'll also be doing some investigating work to make sure i can mitigate crashes and lag, so be on the lookout for a Herbarium update. we hope to update the tree module within the next few weeks. thank you all for being patient with us.
gabb
Uhm...
just to let you know that with Geology Additions-v1.2.0 and animalcages_v2.2.0 both installed in Vintage Story 1.18.15 stable there is some problem with textures
animalcages_v2.2.0 may be the main culprit tho.
It's not just husk tomatoes, it's num-num or naranjilla, too (forget which clippings I planted first).
13.11.2023 21:55:44 [Fatal] System.ArgumentNullException: BEClipping newBushBlock is Null. Exiting. (Parameter 'newBushBlock')
at herbarium.BEClipping.DoGrow(String state) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 107
at herbarium.BEClipping.CheckGrow(Single dt) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 97
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
I think the Husktomato clippings I planted bugged out hard. The Server is basically unplayable because of permanent lag.
My server log is filled with this repeatedly:
27.10.2023 21:07:18 [Fatal] System.ArgumentNullException: BEClipping newBushBlock is Null. Exiting. (Parameter 'newBushBlock')
at herbarium.BEClipping.DoGrow(String state) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 107
at herbarium.BEClipping.CheckGrow(Single dt) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 97
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
The only other berries I planted from clippings are Blackberries. (EDIT: I think I also replanted some Spindle a while ago but I don't think that this was the berry causing the issue)
Also, I am sorry to even ask this but is this the right location to post bugs or should I post these reports somewhere else?
The dependency mod for this, herbarium, crashes you whenever you interact with berry bushes, raspberry and blackberry in particular.
When will the other modules be released....especially the herb one?
Wolfberry is a horrible translation from Russian, because Wolfberry in English means Goji berries, where as the Russian name is for Mezereon or February daphne. Goji berries are edible, but mezereon is not edible. This confusion can be detrimental to player experience and knowledge.
EDIT: Crow's Eye could be named Raven's Eye to lessen the confusion with Crowberry as well.
RobertS42
Rubus arcticus is known as "Княженика" aka "Knyazhenika" in Russian, which is most likely where the Knyazberry name came from. I don't see a reason to change it.
I can't find any proper mention on the internet where Rubus arcticus is called Knyazberry. The most common name seems to be Arctic Raspberry or Arctic Bramble.
Other English names include: Arctic Blackberry, Northern Blackberry, and Nagoonberry
So I suggest you change the name to an actual English name of the plant.
(IMO Arctic Raspberry or Arctic Bramble would work best)
I think that Physalis ixocarpa should probably be treated as a vegetable?
The orange sweet ones are Physalis peruviana.
I bow my head, as I have been knowledged! https://en.wikipedia.org/wiki/Cranberry Touche, RobertS42 Touche indeed! :-)
Problem with that link is that highbush cranberries aren't actually cranberries, and are very bitter and mildly toxic. Viburnum isn't even that closely related to true cranberries, which are of the genus Vaccinium and are closer to kiwis than the highbush cranberry. NukoSan
https://www.gardeningknowhow.com/ornamental/shrubs/viburnum/highbush-cranberry-plants.htm cranberry grows (depending of type) up to 4m... blueberry aye - agree with RobertS42
Just a suggestion: Make the blueberry and cranberry bushes into those small low growing bushes, it makes more sense.
Is this compatible with In Dappled Groves?
Wonderful mod, thank you! Though I am puzzled by one bit...
How do you "extract" the seeds from small berry bushes like lingonberry? Is there a certain station I need to use?
HOO BOI
Bug Report for 1.0.0
- all berry bushes drop the whole bush when harvested (example: black currant bushes)
- expected behavior: the bush drops as a clipping, or only sticks
- wildcraft berries (Ex: lingonberries, bitter nightshade, prickly heath bush) drop the plant/bush when flowering or empty, but drop only berries when broken while full of berries (with hand, knife, or shears)
- expected behavior: dropping the bush block and the berries like vanilla bushes.
- note: vanilla bushes drop the bush when broken in any state.
Oh, god. When are the other modules coming? I'm not updating Expanded Foods until all the plants from Wildcraft + Wildcraft Trees have been recreated.
Would it be possible to make some of the larger berry bushes grow to be two tall in this version? I know you're able to find at least all the currant bushes, raspberry bushes and blackberry bushes as two bushes one atop another in the wild, so it would be cool to be able to have the clippings maybe grow to be that tall after some time. Or maybe there's another way to achieve it?
The hype is real
Got it, got it. Thank you!
I mean any current versions of Wildcraft or Wildcraft Trees, as they share content with the fruit module. Both Wildcraft and Wildcraft Trees will have 'new' names when they are updated and ready for full use again. I'll try to make it more clear
Sorry if I'm stupid, but by old versions of Wildcraft and Wildcraft Trees, do you mean pre 1.6.6 versions of Wildcraft and pre 1.2.4 versions of Wildcraft Trees? Or are those two versions still not going to work with this?