
Mods / Wildcraft: Fruits and Nuts
Authors: gabb, LedyanayaSonya
Side: Both
Created: Oct 9th 2023 at 6:33 AM
Last modified: Mar 15th at 2:54 AM
Downloads: 74975
Follow Unfollow 1124
Latest release (for outdated Vintage Story v1.20.x):
wildcraftfruit_1.3.2.zip
1-click install
>>REQUIRES HERBARIUM TO WORK<<
Do not use this mod with either of the old wildcraft mods, Wildcraft or Wildcraft Trees. These mods are being discontuined in favor of Herbarium and the new content modules (which are still being worked on and released). Using this content module with either of the old versions will cause issues and crashes.
The old Wildcraft and Wildcraft Trees pages will no longer be updated or maintained, but will stay up for the sake of legacy versions of the game. Using this mod on an old world with Wildcraft or Wildcraft trees is likely to cause issues, but remmapings have been added to help migrate old worlds to the new versions. We appreciate your continued patience in our development process.
Contributors:
- gabb: Code and original implementations of various berry plants.
- Ледяная Соня: Author of this new content module. She's done all the textures, and has done the heavy lifting for this new content module.
- pizza2004: Code for the fruiting vines and melon crops, as well as general bugfixes and help.
- CATASTEROID: Author of the initial fruit tree implementation and some original assets, contributed some fruit ideas. (his Ko-fi and his Patreon)
- L33tmaan: Meal fixes and consulting.
Content:
-
About 110 new types of fruit, berry and nut plants spread between all ingame climates
- Dwarf pine (Pinus pumila)
- Juniper (Juniperus communis)
- Bunya pine (Araucaria bidwillii)
- Illawarra plum (Podocarpus elatus)
- Creeping pine (Microcachrys tetragona)
- Hala (Pandanus tectorius)
- Marita (Pandanus conoideus)
- Crow's eye (Paris quadrifolia)
- Kakaha (Astelia nervosa)
- Flax lily (Dianella caerulea)
- Avocado (Persea americana)
- Engkala (Litsea garciae)
- Kawakawa (Piper excelsum)
- Macadamia (Macadamia integrifolia)
- Gooseberry (Ribes uva-crispa)
- Black grape (Vitis vinifera sativa convar. pontica)
- Red grape (Vitis vinifera sativa convar. occidentalis)
- Green grape (Vitis vinifera sativa convar. orientalis)
- Fox grape (Vitis labrusca)
- Virgin grape (Parthenocissus quinquefolia)
- Strawberry (Fragaria × ananassa)
- Wild strawberry (Fragaria viridis)
- False strawberry (Potentilla indica)
- Raspberry (Rubus idaeus)
- Blackberry (Rubus fruticosus)
- Cloudberry (Rubus chamaemorus)
- Knyazberry (Rubus arcticus)
- Bush lawyer (Rubus schmidelioides)
- Dogrose (Rosa canina)
- Hawthorn (Crataegus laevigata)
- Rowanberry (Sorbus aucuparia)
- Quince (Cydonia oblonga)
- Loquat (Eriobotrya japonica)
- Almond (Prunus dulcis)
- Apricot (Prunus armeniaca)
- Purple plum (Prunus domestica)
- Cherryplum (Prunus divaricata)
- Seaberry (Hippophae rhamnoides)
- Jujube (Ziziphus jujuba)
- Fig (Ficus carica)
- False orange (Maclura pomifera)
- Silver nettle (Pipturus argenteus)
- Common hackberry (Celtis australis)
- Sugar hackberry (Celtis laevigata)
- Desert hackberry (Celtis pallida)
- White oak (Quercus alba)
- Chestnut (Castanea sativa)
- Hazelnut (Corylus avellana)
- Cucumber (Cucumis sativus)
- Musk melon (Cucumis melo var. reticulatus)
- Mirza melon (Cucumis melo var. mirza)
- Watermelon (Citrullus lanatus)
- Bryony (Bryonia dioica)
- Blue quandong (Elaeocarpus angustifolius)
- Passionfruit (Passiflora edulus)
- Achacha (Garcinia humilis)
- Spindle (Euonymus europaeus)
- Ugni myrtle (Ugni molinae)
- Midyim berry (Austromyrtus dulcis)
- Munthari (Kunzea pomifera)
- Guajava (Psidium guajava)
- Feijoa (Acca sellowiana)
- Wax jambu (Syzygium samarangense)
- Pink lilly pilly (Syzygium luehmannii)
- White lilly pilly (Syzygium smithii)
- Blue lilly pilly (Syzygium oleosum)
- Beach almond (Terminalia catappa)
- Blue tongue (Melastoma affine)
- Turk's cap (Malvaviscus arboreus)
- Cocoa (Theobroma cacao)
- Mezereon (Daphne mezereum)
- Caper bush (Capparis spinosa)
- Citron (Citrus medica)
- Lemon (Citrus limon)
- Pomelo (Citrus maxima)
- Finger lime (Citrus australasica)
- Kumquat (Fortunella margarita)
- Lemon aspen (Acronychia acidula)
- Sumac (Rhus integrifolia)
- Cashew (Anacardium occidentale)
- Pistachio (Pistacia vera)
- Chinaberry (Melia azedarach)
- Red quandong (Santalum acuminatum)
- Oldman saltbush (Atriplex nummularia)
- Ruby saltbush (Enchylaena tomentosa)
- Pokeberry (Phytolacca americana)
- Bunchberry (Cornus suecica)
- Cheeseberry (Cyathodes petiolaris)
- Pine heath (Stenanthera pinifolia)
- Prickly heath (Gaultheria mucronata)
- Honey-pots (Acrotriche serrulata)
- Crowberry (Empetrum nigrum)
- Lingonberry (Vaccinium vitis-idaea)
- Mountain huckleberry (Vaccinium membranaceum)
- Kiwi (Actinidia delicosa)
- Blue honeysuckle (Lonicera edulis)
- Snowberry (Symphoricarpos albus)
- Black elderberry (Sambucus nigra)
- Dwarf elderberry (Sambucus ebulus)
- Ivy (Hedera helix)
- Hairy appleberry (Billardiera scandens)
- Purple appleberry (Billardiera longiflora)
- Black nightshade (Solanum nigrum)
- Bitter nightshade (Solanum dulcamara)
- Naranjilla (Solanum quitoense)
- Husk cherry (Physalis alkekengi)
- Beautyberry (Callicarpa dichotoma)
- Num-num (Carissa macrocarpa)
- Sea mango (Cerbera manghas)
- Coral bead plant (Nertera granadensis)
- Pilo (Coprosma montana)
- Mingimingi (Coprosma propinqua)
- New berry bush propagation system:
- Breaking berry bushes now gives you only some sticks or dry grass
- Instead you should use a knife or shears to clip a branch, bring it to your garden and plant it there, overtime it will grow into a new berry bush
- Green clippings will dry out and die after about a day, so carry them to a new place quickly, or put them in buckets of water
- The smallest of berry plants cannot be clipped: instead you can extract seeds from their berries with a knife and plant them in the ground, no farmland needed
- Some of the new bushes have thorns and will slow down and damage walking mobs and players; use shift to walk through them without getting pricked
- Some berry bushes, like dogrose, juniper or blackberries, will sprout new growth on top of them and eventually become one and a half, two or even three blocks tall:
- Three blocks tall bushes have short trunks or thick leafless branches on the bottom, which have collision and can be used to create green hedges
- Some other fruiting plants behave like climbing vines rather than bushes - they need a solid block side to cling to and grow up to two, three or even four blocks tall; vine clippings which matured without proper support will sprawl on the ground and will be unable to grow any taller
- A new gardening trader that sells clippings and seeds (currently doesn't spawn naturally but can be summoned in creative)
Changelog:
1.3.2:
- Expanded foods compatibility hotfix
- Renamed certain barrel recipes to hopefully resolve related incompatibilities
- Nerfed honeycomb to sweetened water ratio
- Adjusted black nightshade texture to make ripe and unripe berries even more visually different
1.3.1:
- Added appleberries and their associated products
- Added cocoa butter, cocoa powder, four types of chocolate and chocolate milk, improved and expanded the process of chocolate-making
- Added lemonade, a less expensive and less nutritious citrus juice alternative
- Added ivy-vinegar, elderflower-pine resin, snowberry and bryony poultices
- Added raspberry, cloudberry, elderberry, ivy, hawthorn and juniper tinctures
- Raspberries and hawthorn now provide slight healing effect when in meals
- Reduced and reworked vanilla berry spawns: currants now mostly grow in sparse forests, while cranberries and blueberries are both found in cool climate wetlands
- Reduced overall berry bush spawns
- Rebalanced some fruit nutrition stats, including vanilla cherries and lychees
- Changed wine/cider recipe: now it requires putting part of the mash into barrels with juice to provide natural yeast
- Changed mead recipe to be more realistic and less expensive: now you need to dilute your honey with water; also fixed the notorious inconsistency between honeycomb and liquid honey satiety
- Changed ale recipe to be less expensive as well
- Wines, ciders and ales now can be added to meat stews
- Fixed flower petal wine recipes having comically small output
- Fixed wrong spoilage timers for several fruits and liquids
- Fixed black grapes being invisible in meals
- Fixed rye alcohol textures being green because of modded gooseberry texture overwriting vanilla one
- Fixed and improved many vanilla alcohol names
- Removed half-bush blocks from world generation to fix weird stacking issues
- Hawthorn trees are now less overwhelmingly abundant (hopefully)
- Nerfed brandy nutrition to correspond basegame change
- Adjusted dye recipes to correspond basegame change, added and removed a few recipes
- Adjusted cashew nuts item shape
- Resolved Expanded foods fine/aged wine compatibility issue
- Cocoa mash is now inedible for animals (as cocoa is poisonous to most animals irl)
- Cranberry and blueberry clippings now have correct tints
- Added german translation (thanks to Jascha)
- Updated french translation
1.3.0, the VINES AND WINES update:
- Restored mod's functionality on 1.20
- New basegame version parity updates: fruits, berries, vegetables, nuts and bread are now storable on the ground, wine/cider is less nutritious but lasts longer
- Certain berry bushes now have longer or shorter empty, flowering and ripe phases, which are now adjustable per bush type
- Clippings, growth and scions now have varying growth times and their cold-hardiness approximately matches mature bushes of their type
- Small berry plant seedlings now can die if the weather is too cold
- Added new tooltips for berry bushes to make managing them easier: they show when it's too cold or hot to fruit, when pruned branches will regrow, when new growth will appear (if the bush is capable of growing taller) and for how long the berries will stay on the bush
- Added new tooltip to clippings and seedlings telling when it's too cold to grow
- Added a new type of fruit plants, fruiting vines: they behave similarly to berry bushes, but need a vertical support block to grow and come in three size variants
- Added five types of grapes, bryony, ivy, kiwi, passionfruit, cucumber, and their associated products
- Added three new pumpkin type crops that bear fruit: watermelon, musk melon and mirza melon, and their associated products
- Added capers and their associated products
- Added ground apricot pits as slightly inferiour alternative to almonds for making marzipan
- Added flower harvesting for certain plants
- Added flower petal, carrot, pumpkin, avocado and cucumber jams
- Added root suckers for certain berry bushes like raspberries and blackberries to allow them to spread horizontally
- Added wooden trellis for vines, in assorted styles
- Added flower wine
- Added avocado juice and alcohol
- Added aging for wines and ciders; keeping them sealed in oak barrels for a long time will improve their quality and prevent spoilage altogether; this DOES NOT colflict with or overwrite Expanded foods' fine wines
- Added fancy aged spirits: armagnac, cognac, calvados, cointreau, guignolet and amaretto, as well as pomace wine and grappa, alcohol made of winery waste
- Wine and cider now spoil into vinegar, which can be used to pickle vegetables
- Nerfed juniper: juicing removed in favour of "lemonade" recipe that requires more berries per litre
- Similar changes made to sumac
- Added melon and strawberry seeds to the seed cracked vessels' loot
- Changed mingimingi to be mid-tall bush, "full-sized" variant is possible to grow via grafting
- Updated fractureberry visuals and uses; berries now rust, thus they are no longer an everlasting food source
- Updated fig tree foliage textures
- Updated textures and models of guajava, grapes, mezereon, crow's eye, seaberry, bunchberry, gooseberry, spindle and dogrose hip items
- Updated pokeberry pie/juice texture to better represent real life counterpart
- Improved a few fruit item transforms, including vanilla ones
- Improved selection box sizes for berry bushes
- Improved clipping item models for more thin-branched bushes
- Improved naming for certain jams, including pineapple jam
- Removed softened marita flesh due to redundancy, as now you can juice marita pieces directly
- Virgin grape is now slightly more dangerous
- Renamed honeysuckle into blue honeysuckle and huckleberry into mountain huckleberry in anticipation of new variants
- Fixed frozen clipping/growth/scions dying only when the world is reloaded
- Fixed modded vegetable stews being liquid/having completely flat models
- Fixed several types of brandy looking faint to the point of being invisible
- Fixed half-bushes having bugged out wind swaying
- Fixed cloudberry mush and quandong necklace texture bugs
1.2.2:
- Previously established treelike bushes are now split into hedge-forming ones with partially foliated, fruiting bottom blocks and actually treelike ones with thicker, bare, non-fruiting trunks
- Added marita and its associated products, hopefully all the indonesian and papuan VS players will appreciate, if there are any
- Renamed pandan into hala to avoid confusion, since hala and marita can both be called "pandans"
- Split elderberries into black and dwarf varieties; original plant renamed into dwarf elderberry
- Changed pistachio and sea mango bushes to have bare trunks (warning: harvest them before activating remaps)
- Changed desert hackberry into a tall bush and lilly pillies into hedge bushes (shouldn't cause any problems)
- Fruiting bushes now have varying productivity/berry yield per bush, similar to fruit trees, though the difference is less drastic
- Reworked kakaha plant model
- Fixed large patches of mingimingi bushes not spawning and sending warnings to logs
- Fixed saltbush porridge being invisible in pots/bowls
- Fixed dead flax lily clippings being... pretty green for something withered
- Fixed lack of dye recipe for the unripe black nightshade variant
- Fixed incompatibility with any mods that add new chicken feed
- Fixed wrong amount of dwarf pine cones dropped when a bush is broken
1.2.1:
- Added pilo, mingimingi, kakaha, and their associated products
- Hackberries are now fruit food category; added hackberry nutlets and hackberry nutlet bar
- Hackberries, pistachio berries and blue quandongs now can be made into jams
- Acorns and raw chestnuts now can be put in large troughs
- Most nuts and seeds now can be put in small troughs
- Bottom bush blocks are now handbook-grouped
- Fixed short berry bush seeds and sprouts having wrong drops
- Fixed crash related to liquids in creative menu
- Fixed mistakes in topberrybush and bottomberrybush files which were resulting in harvested block weirdness
- Fixed garden strawberry seedling being textureless
- Fixed a typo in hazelnut branch lang entries
1.2.0, the BUSH TUCKER update:
- Added illawarra plum, bunya pine, chinaberry, achacha, beach almond, red quandong, lemon aspen, sea mango, finger lime, three vaiants of lilly pilly, midyim berry, munthari, blue tongue, oldman saltbush, cheeseberry, ruby saltbush, creeping pine, pine heath, honey-pots, and their associated products
- Added oldman saltbush, beach almond and bunya nut bars
- Added unripe, poisonous variant of black nightshade that you will sometimes get when gathering these berries
- Polished clipping mechanic: bushes now have working tooltip, clipping produces sound, uses tool durability and takes about a second of time to complete, similar to harvesting
- Added two new size variants of berry bushes, medium-tall and treelike: the former will naturally grow to one and a half blocks tall, while the latter will grow to three full blocks in height and develop thick leafless branches at the bottom, which have collision and can be used to make passable but not climbable green hedges; the creation of two full blocks tall plants that are normally medium-tall, fully foliated bushes that are normally treelike and treelike bushes that are only two blocks tall is possible via grafting
- Changed sumac, kumquat, blackberry (for the second time, yes, please don't kill us for that), dogrose, desert hackberry and gooseberry into medium-tall bushes
- Changed juniper and pistachio into treelike bushes
- Changed ugni myrtle into a short bush
- Renamed rose apple into wax jambu to avoid confusion with related species and with pink apples
- Renamed sallowthorn into seaberry to avoid confusion with... one plant we are going to add in the future X)
- Updated naranjilla fruit model to better represent its size
- Miscellaneous cloudberry tweaks
- Citron now has a slightly less cold-hardy variant, lemon
- Some fruit trees are now more cold-hardy, notably hazelnut, cocoa, pomelo and guajava
- Pomelos ceased to shamelessly dominate the subtropical/tropical fruit tree spawns
- Lemon/citron brandy is now called limoncello
- Vanilla cranberry and blueberry bushes now use their respective climate tints; sallowthorn, feijoa and pistachio tints also were improved
- Tall herbaceous berry plants and some grounded berry bushes now have fuller, bushier models
- Blossom textures of some fruit trees are now more contrast, and certain trees with decorative flowers will now stay in blossom for longer
- Figs and wax jambu fruits now appear smaller when on trees
- New chestnut foliage texture
- Improved visuals of clipping items, now they mostly match the foliage colour of the bushes they come from
- Fixed fruit mash texture in troughs being not typed (this took way more effort than it was worth...)
- Poisonous berry mash is now unsuitable fodder, juniper mash as well, because of excess amount of essential oils in it, just compost these
- Reduced spawn rates of most berry bushes
- Nut candy and nut bars now can be put on shelves and into display cases
- Clippings in buckets are now handbook-grouped
- Fixed a silly typo in the flax lily bush shape file
- Added some missing lang file entries
- Temporarily removed fruit tree cuttings from gardening traders' selling list to resolve handbook pages being clogged by repeating "Gardening trader" entry
- Added polish translation (thanks to Veir)
1.1.1:
- 1.19 consisitency: added rustling sound to berry bushes and fruit tree foliage, adjusted some in-hand transforms, updated models for clippings in buckets, acorn flour and berry seeds now have 3D models
- Added rose apple and its associated products
- Added pitting for breadfruits, apricots and cherries, their extracted pits can be eaten as nuts
- Added edible pumpkin seeds you get after slicing a pumpkin, these can be eaten or converted into plantable seeds
- Added apricot, cherry, pumpkin and sunflower seed bars
- The nut nerf: lowered or removed in-meal nutrition boost for most nuts, balanced out nut bar and candy nutrition and recipes
- Cashew nut extraction now doesn't waste cashew apples, the recipe gives off both nuts and apples instead
- Strawberries are now split into wild strawberry that generates naturally and garden strawberry that can only be bought from traders
- Changed transitional property of cloudberries from spoilage to curing to avoid rotten/moldy look when turning into mush
- Juice and wine made from poisonous berries is now poisonous as well
- Small herbaceous berry plants now yield less berries per bush on average
- Renamed husk tomato into husk cherry to avoid confusion with south american species
- Updated the buying list of gardening traders in preparation for their eventual proper implementation
- Adjusted the random offset value of short berry bushes to correspond vanilla analogues
- Adjusted the random offset value of clippings, seedlings and both types of herbaceous berry plants to be less chaotic as well
- Fixed fruit mash being inedible for animals in troughs
- Fixed herbaceous berry bush, clipping, seedling, growth and scion blocks transforms
- Fixed handbook crash caused by an error in fermented cocoa beans recipe
- Fixed a couple fruit tree-associated bugs
- Improved french translation (thanks to Laerinok) and added spanish translation (thanks to XurxoMF)
1.1.0, the PACIFIC ISLANDS update:
- Added engkala, coral bead plant, silver nettle, blue quandong, flax lily, kawakawa, bush lawyer, pandan, and their associated products
- Added spindle red dye that can be used without mordant
- Added grafting for berry bushes: now you can graft medium or tall bush clippings onto tall bush stock of the same or different species
- Added compatibility with foraging basket from the Trees module: fruits, nuts, seeds and clippings can go into it
- Added remaps for all berry bushes from the original Wildcraft
- Added quandong stones, necklace and bracelet: several traders now buy quandong stones and jewelry made of them
- Berry bushes now actually drop sticks when broken (or dry grass if the plant doesn't have any woody parts)
- Dried clippings can now be converted into sticks or dry grass
- Clippings in buckets are now storable on the ground
- All bush types are now handbook-grouped for convenience
- Lowered the amount of berry bushes generating per patch to deal with their excessive abundance
- Rebalanced spawning conditions of certain tropical berry bushes so they should not generate in temperate areas now
- Rebalanced fruit tree temperature preferences again: now none of them should have too narrow survival-vernalization range
- Changed jujube, false orange and sugar hackberry to be decidous trees; sugar hackberry has a very high dormancy entering and vernalization temperatures that should allow it to bear fruit in places where no true winters occur
- Changed blackberry, red and white currants from tall berry bushes to medium ones to better represent real life counterparts and to make room for other tall bush species (they still can naturally generate as two blocks tall and can be stacked in creative)
- Fixed broken attributes for vanilla berry bushes, including them not being stackable, reinforceable, etc.
- Fixed the issue of breaking one berry bush growth block causing all adjacent growth blocks to break as well
1.0.1:
- Fixed inverted healing stats for reed and linen false orange poultices
- Chestnuts are now in vegetable food category
- Acorns are now in grain food category
- Fig trees are now more cold-resistant
- Renamed wolfberry into mezereon to avoid confusion among english speakers
- Minor model and texture improvements for some fruits
- Prickly heath and num-num clippings now have correct names and tints
1.0.0:
- The grand split of Wildcraft into several modules has finally occured!
- Added avocado, pokeweed, prickly heath, lingonberry, beautyberry, black and bitter nightshades, naranjilla, num-num, rowanberry, cherryplum, knyazberry, loquat, sallowthorn, jujube, false orange, desert hackberry, chestnut, white oak, spindle, ugni berry, feijoa, guajava, turk's cap, kumquat, sumac, pistachio, cashew, macadamia, crow's eye, juniper, dwarf pine, and their associated products
- Added edible pine nuts you can get out of pine, dark pine, cedar pine (from the Trees module) and dwarf pine cones
- Added acorn bread
- Added nut bars as nutritious travel snacks
- Added primitive chocolate paste, marzipan, halva and pacoca that can be used everywhere fruits can except jams
- Added false orange poultices
- Added dye recipes for some of new and old berries
- Fixed the absence of cocoa juice and alcohol
- Polished visuals for berry bushes and fruit trees, mostly texture replacements and fixes
- Added unique tints for several plants
- Fixed wind swaying for short herbaceous berry plants
- Polished visuals for clipping items and young berry bushes
- Polished visuals for fruits, berries and nuts in inventory, in players' hands and on the ground
- Updated berry bush and fruit tree spawning conditions, so now they grow in their respective climates, as well as rebalanced their rarity
- Updated and rebalanced berry bush and fruit tree temperature tolerance
- Changed sugar hackberries into tropical plants, though they are still relatively cold-resistant
- Updated and rebalanced fruiting and ripe phases length for most fruit trees and the amount of fruit harvested
- Updated and rebalanced nutritional properties and shelf life span of most fruits and berries
- Nuts are now separated from all other fruits into their own food type, and they rightfully belong to porridge, vegetable and meat stews
- Cloudberries now disintegrate into less useful, but still edible mush instead of instantly rotting
- Fixed most missing meal textures
- Wine/cider now spoils, as it should
- Fancier names for some alcohol types
- Added gardening trader (currently creative only)
- General updates and fixes of english, russian and french language file
Known issues:
- Nuts have funky naming in meat stews because the game recognizes them as protein = meat
- Same for halva in porridge
- Also nuts are not visually present in vegetable stews
Plans for the future:
- Drying berries to preserve them without using honey
- Using poisonous berries to poison meat for wolf traps
Other Wildcraft content:
If you have feedback, leave them in the comments. Please try to be detailed with bug reports and crashes. You can also message Sonya on the Official Vintage Story Discord @sonyatheformerwindkeeper (aka LedyanayaSonya).
P.S.: Don't disturb Gabb please! Disturb me instead!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.2 | 14149 | Mar 15th at 2:54 AM | Show | wildcraftfruit_1.3.2.zip | 1-click install | |
v1.3.1 | 1107 | Mar 12th at 11:21 PM | Show | wildcraftfruit_1.3.1.zip | 1-click install | |
v1.3.0 | 18269 | Jan 14th at 9:49 PM | Show | wildcraftfruit_1.3.0.zip | 1-click install | |
v1.2.2 | 12806 | Aug 28th 2024 at 7:50 PM | Show | wildcraftfruit_1.2.2.zip | 1-click install | |
v1.2.1 | 8870 | Jun 3rd 2024 at 6:18 AM | Show | wildcraftfruit_1.2.1.zip | 1-click install | |
v1.2.0 | 2857 | May 13th 2024 at 10:36 PM | Show | wildcraftfruit_1.2.0.zip | 1-click install | |
v1.1.1 | 7353 | Mar 2nd 2024 at 5:23 AM | Show | wildcraftfruit_1.1.1.zip | 1-click install | |
v1.1.0 | 4486 | Jan 17th 2024 at 5:28 AM | Show | wildcraftfruit_1.1.0.zip | 1-click install | |
v1.0.1 | 2850 | Nov 28th 2023 at 8:53 AM | Show | wildcraftfruit_1.0.1.zip | 1-click install | |
v1.0.0 | 2228 | Oct 9th 2023 at 6:46 AM | Show | wildcraftfruit_1.0.0.zip | 1-click install |
Hello there im having a issue where the berries dont want to turn into wine, syrup, or vinager tried cranberrys and blue rasberrys and nothing is that with this mod or should i be shouting for help over in the cooking mods
Hey, I'm not sure on which side is the issue, but it seems that clipping doesnt work anymore with Toolsmith, Herbarium and Fruits & Nuts. I think its for some reason additional stats of knife and snippets somehow stops bushes from being snipped. Thats the only mods i've recently changed and now i cannot snip bushes anymore. Is it possible?
How can I revert the wine change? I really hate it
Are the fancier trellises craftable? I can't seem to find a recipe for any of them other than the crude ones
Would be nice if a tool could be added that either in game or outside of game would go through and replace all the old bushes with the new bushes. Playing on a massive server and having a wilderness full of broken bushes that can't be clipped is rough for players.
@Asmodeusnim Yeah, same here unfortunately tho add nightshade onto that list for my world
I've been testing this and a few other mods (Wildcraft: Trees & Shrubs, Herbarium, Wild Farming Revival, Expanded Foods) for a 1.20.10 server and I've found a specific list of Wildcraft Fruits & Nuts that are missing textures under the wildcandiedfruit and wilddryfruit type blocks: marita bits, black grape, cucumber, musk melon, mirza melon, watermelon, bryony, passionfruit, caper berry, kiwi, black elder, ivy, hairy apply berry, and purple apple berry are the ones affected. Bread textures are also missing in the Expanded Foods fruit bread/muffins with texture issues ranging from just the bread bits not showing up to the whole texture (bread & fruit) being the ? texture for a variety of Wildcraft Fruits & Nuts fruits.
All of items from this mod are now ? blocks, or missing textures is anyone else having this issue?
Idk if its just me or not but alot of the food Cooked is missing Textures and is just a Box for me
I just remade my server fresh start a few days ago and aren't having any issues. I DID have issues with the trees update a while back with a major update making many of the small trees a ? Block
So it's possible for anyone having issues to utilize /wgen regen (radius) but be careful! This will erase your buildings and changes to the terrain as well. There may be a command which avoids this but I don't know it
Big fan of all the additions but while I like the trellis it's a bit of a pain to put up and makes for an odd looking gap if you're putting them back to back.
Is there any way to enable chiseling or allow a chiseled block without a solid side to count as support?
In multiplayer of the latest version, all the berries and produce are coming up as black squares when harvested, and can't be eaten or otherwise used. Does the mod just need a patch or is this some incompatibility that I'm unaware of?
Hi, I absoluetly love this mod in the way how many fruits it adds into the game. And it always draws me to collect every fruit tree or berries as much as possible. I was thinking about an idea to add even more fruits that would be unique, rare to find however they might be very satisfying to own them.
Here's a list of suggested fruits/berries that are very underrated (except the melons and pumpkins) to consider adding into mod:
Rare tropical fruit/berries:
Etrog, Dragon Fruit, Breadfruit, Rollinia, Camachile, Langsat, Mangosteen, Elephant Apple, Bilimbi, Targola, Rambutan, Durian, Physalis, Soursop, Chikoo, Ackee, Salak, Kaffir Lime, Acerola, Ber, Longan, Ugli, Atemoya, Lucuma, Chempedak, Kiwano, Sapodilla, Cupuacu, Chiku, Tomatillo.
Rare non-tropical fruit/berries:
Boysenberry, Kiwiberry, Jostaberry, Goumi, Paw Paw, Moon Drop Grapes, Almond, Walnut, Ground Cherry, Pineberry, Grumichama, Bilberry, Bearberry, Medlar, Nectarine, Chokeberry, Wolfberry, Haskaps, Nanking cherry, Sand cherry, Saskatoon berry, Thimbleberry, Serviceberry, Polarberry, Haskapberry, Heartnut, Butternut, Hardy Kiwi, Muscadine,
Autumn Olive, Kousa Dogwood, Wolf River Apple.
New Types of Melons/Pumpkins:
Cantaloupe Melon, Galia Melon, Honeydew Melon, Winter Melon, Snap Melon, Casaba Melon, Crenshaw Melon, Gac Melon, Horned Melon, Bailan Melon, Charentais Melon, Hami Melon, Sprite Melon, Tsamna Melon, Jap Pumpkin, Carnival Pumpkin, Butternut Pumpkin, Orange Hubbard Pumpkin, Lumina Pumpkin, Prizewinner Pumpkin, Atlantic Giant Pumpkin.
Sorry for this long list. XD It is just a suggestion, however it would be amazing if you'd add them to the game! And again, thank you for this mod so much.
Nattryon I was also confused, but I finally found it: acorns are the fruit of the "White oak" tree. If you search for it in the handbook, then you will find the "White oak tree cutting" and there it's stated, that you're able to harvest them.
Hiya. Love the mod. Have noted that version 1.3.1 and up causes grapes from Real Grapes to not spawn in the wild. Works fine with 1.3.0.
Is there a database or specific file I can look in to find where each berry bush spawns? I've checked the blocktypes berrybush.json file but that isn't all that helpful.
I just watched two adult bighorn sheep getting killed due walking into a cluster of three raspberry bushes.
This must not be. Come on, yes berry bushes do have spikes but no matter how you roll in 'em, they will not actually harm seriously.
Bug detected with juicing blackberries: the recipe labeler incorrectly believes i need dry blackberry mash to produce blackberry juice, but placing blackberries in the press gives only wet mash.
Are acorns currently not in the mod? I couldn't find any recipe or source for them.
Does anyone know how to make cocoa butter? The handbook has no recipe for it, and I can't figure it out
All of a sudden I am not able to make wine in barrels. I have a several barrels with 50 liters full. One has cranberry juice, one has rosehipps puree, one has seaberry puree, and one has 30 liters of blackberry juice but I cannot seal them to make the wine. They just sit open and eventually the jucie does turn into wine but I have to wait longer. What could be the issue?
Admiral_Hoshi you plant the wild strawberrys like tree saplings on normal dirt/grass.
So I have some wild strawberry seeds from this mod, and I am unable to plant them on farmland. Am I missing something or is something borked?
As an update, hopping in a teleporter an generating a new area had the plants allow me to take cuttings, so it appears it was a problem with the map generated in an earlier 1.2.X verison in mod version 1.3.0.
If there is a command to regenerate world blocks as they are, it would probalby fix the issue for me and some other folks.
Berry bushes on VS 1.20.6 are no longer pruneable. We have a slew of mods installed but this feature vanished when we installed Wildcraft Fruits and the ability to prune them came back when we removed it.
Hi, is there adefinitive list of how and when bushes grow to 2-high? I always set up my gardens so I get a winecrop every fruiting season, but with one-high bushes, it completely throws off my garden design. Do the currant bushes still grow to two high?
Having the same issue as AdamDirtyApe. Can't clip any bushes at any stage of growth, with knives or shears. Our server uses ExpandedFoods, Herbarium, and CulinaryArtillery.
Huge bummer, because I was excited to see a cutting propogation mechanic! I hope we can either revert to vanilla bush moving or get a fix for this at some point.
Clipping berry bushes to propagate them has not worked in a world created with mod version 1.3.0, and still not working as of 1.3.2.
Not sure at this point if a problem with herbarium, this mod or a mod interaction, cannot do the vanilla trimming of bushes either as it uses shears as well.
Could anybody else please confirm if clipping bushes currently works for them so I can try to rule out mod interactions?
If it is working for others, is there some sort of trick to this besides just walk up to bush and clip it?
Character just holds tools over the bush but nothing happens, regardless of the growth state of the bush.
Turning off clipping recipes in herbarium coinfig to just use knife or hands did not work.
Given the repeated nature of this problem in the comments, would it be possible to add a config option to just change the berry bush propagation mechanic back to how it works in vanilla?
Having some strange issues trying to test out tree cutting/grafting. Some trees are just growing vertical branches and not connecting properly. Might be due to messing with time to speed it up? If it is thats on me, just wanted to point it out if it is an issue!

Is there a command to instantly grow trees or spawn them in in their full form? Or to turn off the cuttings chance for death?
Having an issue on my server where no bushes or anything from this load in and they're all white blocks with question marks and file names. Also this is WITH herbarium installed.
Hey, something funky is happening when I load up a world... something involving "groundberry_plant". I'll try and figure out what's causing it, but it honestly could be anything...
Turk's cap plants seem to yield hibiscus petals instead of turk's cap apples. I don't know if this is intended.
Getting this error:
16.3.2025 19:04:42 [Error] Patch 0 (target: wildcraftfruit:blocktypes/plant/berry/groundberryplant.json) in flora:patches/block-item/Wildcraftfruit-groundberryplant.json failed because supplied path /behaviorsByType/*-ripe/1/properties/harvestedStack/quantity/avg is invalid: The json path /behaviorsByType/*-ripe/1/properties/harvestedStack/quantity/avg was not found. Could traverse until /behaviorsByType/*-ripe, but then '1' does not exist. Full json at this path: [
{
"name": "Harvestable",
"properties": {
"harvestTime": 0.6,
"harvestedStack": {
"type": "item",
"code": "wildcraftfruit:fruit-{type}",
"quantity": {
"avg": 3.4
}
},
"harvestedBlockCode": "wildcraftfruit:groundberryplant-{type}-empty",
"exchangeBlock": true
}
}
]
16.3.2025 19:04:45 [Error] Patch 0 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 1 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 2 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 3 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 4 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 5 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 6 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 7 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 8 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 9 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 10 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 11 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 12 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 13 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 14 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 15 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 16 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 17 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 18 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 19 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 20 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 21 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 22 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 23 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 24 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 25 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 26 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 27 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 28 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 29 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 30 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 31 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 32 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 33 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 34 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
}
}
16.3.2025 19:04:45 [Error] Patch 35 (target: game:entities/humanoid/trader-furniture.json) in wildcrafttree:patches/survival-entities-humanoid-trader-agriculture-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 30,
"var": 10
I get this in the latest rc 3 versio
n
Any chance we get a warning of wich berries are poisonous when eaten raw? Like, dangerous when uncook on the tooltip or on the handbook?
Got this error in the server-main.log & load screen when entering my current world. I can't really tell if that's by another mod trying some compatibility stuff or related to the still outdated trees & shrubs, but it seems to reference wildcraft fruits / berries.
[Error] Patch 0 (target: wildcraftfruit:blocktypes/plant/berry/groundberryplant.json) in flora:patches/block-item/Wildcraftfruit-groundberryplant.json failed because supplied path /behaviorsByType/*-ripe/1/properties/harvestedStack/quantity/avg is invalid: The json path /behaviorsByType/*-ripe/1/properties/harvestedStack/quantity/avg was not found. Could traverse until /behaviorsByType/*-ripe, but then '1' does not exist. Full json at this path: [
{
"name": "Harvestable",
"properties": {
"harvestTime": 0.6,
"harvestedStack": {
"type": "item",
"code": "wildcraftfruit:fruit-{type}",
"quantity": {
"avg": 3.4
}
},
"harvestedBlockCode": "wildcraftfruit:groundberryplant-{type}-empty",
"exchangeBlock": true
}
}
]
I am having the same problem reported by Filvandrel in their comment - same crash log, as well. Can confirm it's a problem with the barrel recipe.
"Wines, ciders and ales now can be added to meat stews"
based
Latest version crashes the game when clicking on mead recipe in the handbook. Crash log says that there's a simmilar barrel recipe with different item count which is not supported.
Game Version: v1.20.4 (Stable)
13.03.2025 09:57:57: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.4, americanfrontiersman@1.5.0, backpackpackStandardcontinuedSturdy@1.1.1, brickmold@1.2.0, candlestory@0.0.5, chiseltools@1.14.12, claycasting@1.2.2, combatoverhaul@0.1.30, craftablecompanion@1.2.1, elkcrocks@1.0.1, cutthefat@1.0.1, edeninstinct@1.0.0, expandedmolds@1.1.2, forestsymphony@1.0.2, hangingoillamps@1.0.3, icensaltchest@0.0.2, icyexc@1.0.0, immersiveorecrush@2.2.0, jonasboat@1.0.0, linearpower@0.3.1, manualdough@1.1.3, manualquenching@1.0.4, manualscraping@1.2.1, meltingpp@1.0.4, millwright@1.1.8, unochre@1.3.0, pieontheshelf@1.0.0, pipeleaf@1.10.0, primitivesurvival@3.7.6, qptech@1.15.3, quickwaypoint@0.0.2, she1fish@1.2.1, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.4, tprunes@1.1.1, terraprety@6.0.1, unofficialancienttools@1.5.21, viesblocks@2.5.1, viescraftmachines@2.4.0, game@1.20.4, vsimgui@1.1.7, AbsoluteProspecting@1.500.02, alchemy@1.6.48, animalcages@3.1.0, apeflowerpots@1.2.3, apelanterns@1.1.1, armory@0.1.7, awearablelight@1.1.31, betterfirepit@1.1.5, betterjonasdevicesfixed@2.0.2, branchcutter@1.0.1, butchering@1.8.1, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.5.1, coreofarts@0.2.3, electricity@0.0.11, expandedfoods@1.7.4, foodshelves@1.5.3, fromgoldencombs@1.8.11, herbarium@1.4.0, hudclockpatch@1.0.0, JustTrapdoors@1.0.2, lavoisier@1.3.1, liquidcontainers@1.3.1, maketea@0.3.1, maltiezcrossbows@0.6.4, maltiezfirearms@0.10.8, morepiles@2.1.2, oneroof@1.8.0, petai@3.1.1, pewter@1.1.2, claywheel@1.1.2, recipeselector@1.0.1, slapalabelonit@1.0.0, slidingdoor@1.0.0, stillnecessariesgrindstone@0.0.1, stonebakeoven@1.1.5, stonerailings@1.3.0, tarmod@1.0.5, creative@1.20.4, survival@1.20.4, wildfarmingrevival@1.3.6, xlib@0.8.13, alchemistry@1.0.2, artofcooking@0.2.4, betterbamboo@1.0.2, cats@3.1.1, electricityaddon@0.0.19, exoskeletons@0.2.2, em@3.1.0, morecandles@1.2.2, sandwich@1.2.6, shearlib@1.1.2, stonequarry@3.4.3, wildcraftfruit@1.3.1, wolftaming@3.0.5, xskills@0.8.14, artsxskills@1.0.0, bricklayers@3.0.0-pre.3, wool@1.6.0
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, maketea, com.qptech
System.Exception: Barrel recipe with same name but different ingredient count! Sorry, this is not supported right now. Please make sure you choose different barrel recipe names if you have different ingredient counts.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.BuildBarrelRecipesText(ICoreClientAPI capi, ItemStack stack, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1406
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch3(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 447
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 591
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1935
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1965
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
The creator is active in discord. Annastasija
How do I make Wine? I put the juice in the barrel but nothing happens.
Today, I couldn't stand the red error in the background, and tried to solve the problem for a while.
Will be "From Golden Combs"
The file "Wildcraftfruit-groundberryplant.jso "in this path under the module "FromGoldenCombs-1.20-v1.8.11-rc.7.zip\assets\flora\patches\block-item\" open, change "/1/properties/" to "/0/properties/"
WildWitchyNanna
Having the same issue as Code, but we have the following mods installed;
So I am not sure if any of them are causing a texture glitch.
I am having issues with fruit bread textures of expanded foods made with wildcraft fruits and or nuts. Either the grain texture of the bread goes invisible leaving only the fruit or the whole loaf goes white when mixing with nuts. Anyone know a fix?
Currently, all textures for Wildcraft seem to be black voids. Not sure what's causing it.
There seems to be a problem with this mod.
[ERROR] Patch 0 (target:wildcraftfruit:blocktypes/plant/groundberry.json) in
flora:patches/block-item/Wildcraftfruit-groundberryplant.json failed because supplied path /behaviorsByType/*-ripe/1/properties/harvestedStack/quantity/avg is invalid: The json path
/behaviorsByType/*-ripe/1/properties/harvestedStack/quantity/avg was not found. Could traverse until /behaviorsByType/*-ripe, but then "1" does not exist. Full json at this path: [{"name":"Harvestable","properties":{"harvestTime":0.6,"harvestedStack":{"type":"item","code":"wildcraftfruit:fruit-{type},"quantity":{"avg":3.4}},"harvestedBlockCode":"wildcraftfruit:groundberryplant-{type}-empty","exchangeBlock":true}}]
I have typed this out exactly as it appeared on my loading screen, I'm not familiar with json files but it was complaining that this was an Error
I put this up as an issue and was told it was a MOD issue, so here it is, I hope you can fix it, in the mod.
Kind regards
Nanna
Extreme issues about bushes like Dogrose, specifically all types of bushes that deal damage to the player. There is no delay between damage instances, and thus is entirely reliant on tickrate. With a moderate PC, you will LITERALLY INSTANTLY DIE if you brush up against any bush that deals damage. This is a lesson on the importance of playtesting.
Example: I literally just slightly touched a dogrose bush that was next to a trader, and instantly died. Because I died to the bush, my corpse was inside the bush. Since the bush was in a trader area, I couldn't get my items back. Congrats! This mod stole my items!
When I try to clip a bush it doesn't give the bush, only sticks.
@Lighthawke that is correct. You can't have the trellis be flush against the wall. But you can also just plant the vine on the wall and it will work as a trellis
I am having an issue where it will not let me clip bushes of any kind atleast, I have clipping turned on with herbarium though. THis is on a deidcated server btw.
SuperTeeJ But you can't place it against a wall and put the vine in front of that, right? I ask because I tried that and was confused why the trellis always places so it's closest to you. In other words, if you have a wall and a trellis, the vine should go between the wall and the trellis? (Does that even make sense)
I'd like to see a lightweight version with the propagation system applied to just vanilla bushes along with the growing up but also sideways. + HONKCLUWNE's suggestion of them having a chance to die like fruit trees.
Trellis is kinda easy. Just place it down. Once you get a vine plant like the grape vines or kiwi's for example you just plant the shrub in the full ground block next to the trellis. The trellis will be on the edge of the adjacent block and when you place the cutting you will see the new plant will be on the edge closest to the trellis. Do take note the are usually 5 varients of the trellis - bottom, middle, top, corners and the horizontal trellis. Self explanatory. Put the bottom at the bottom and then add the middle. Add either the top or corner. Some corner varients will allow you to plant the cuttings on top of the corner and other varients will only allow you to plant the cutting on the horizontal varient. If you have planted the cutting properly you should see a countdown for when the vine should extend upwards. Patience is key when using the trellis blocks
Can we get instructions on how to properly use the trellis :o
@wary_asparagus AH that makes sense, didnt realize these were super heavy. Guess that does explain the freezing when im walking around, since i guess its it loading in all of the new assets and checking for them regularly? i do have a decent rig tho, 32 gb ram, 3070ti and an i711700k, but ig since these are just THAT heavy thats prob whats causing it to perform badly? i did switch from wildcraft to wild farming and it did improve tenfold, barely any stuttering so far, seems like just the amount of wildcraft items seems to be causing it ?
update it appears that preloaded berry bushes cant be clipped but new ones can
Clippings does not work on a server is there a way to disable said feature
wary_asparagus
Doesn't help that the game does not unload mods when you close a world. So when you load it again, or another world, it eats up more and more ram with each loading process. So you kinda have to restart the game every time you go back to the main menu. I already eat up ~15GB ram with just one world loaded. If I go back and load it again, the game is over 20GB. Easy way to fill up even just 32GB of ram and crash the game or other applications.
craftykhandee
The "Herbs and Spices" and "Trees and Shrubs" mods are a part of the "new content modules". The warning isn't meant for those two. The three mods are supposed to work together (in conjunction with Herbarium) as the new modular Wildcraft experience. They are supposed to work, but the other two mods in this series have not been updated to 1.20, which will inevitably cause issues.
Kassian0x0
You have a perfect storm of memory leaking mods. The list you just posted has some of the most memory hungry, laggy, stuttery mods on the entire website. The Wildcraft mods, Expanded Foods, and Culinary Artillery together take a good computer to run well, even before adding other mods and game settings into the mix. As for everyone else having lag and stuttering issues, that's just the unfortunate nature of modding this game. For whatever reason, the game really, really hates having a bunch more unique modded items. So a mod like this that adds hundreds of new textures and models is going to tank your performance. Something about each asset being saved in the runtime memory. Multiply that by the amount of mods that have an insane amount of unique assets (culinary artillery, expanded foods, Primitive Survival, etc) and you get a recipe for maxed out memory, and stutters.
kassian0X0
The warning in the description says this:
Do not use this mod with either of the old wildcraft mods, Wildcraft or Wildcraft Trees. These mods are being discontuined in favor of Herbarium and the new content modules (which are still being worked on and released). Using this content module with either of the old versions will cause issues and crashes.
The old Wildcraft and Wildcraft Trees pages will no longer be updated or maintained, but will stay up for the sake of legacy versions of the game. Using this mod on an old world with Wildcraft or Wildcraft trees is likely to cause issues, but remmapings have been added to help migrate old worlds to the new versions. We appreciate your continued patience in our development process.
So try uninstalling the trees and shrubs and see if that works.
This was an issue in 1.19 already but a lot of the fruit bushes don't seem to give the correct handbook entry when you shift+H them within the world. They show you the page of the actual bush but not the fruit it gives, which means you have to harvest it first before you can identify them.
Kassian0X0
Im pretty sure wildcraft trees and shrubs isnt patched to 1.20 yet if thats what you are using
The errors mention Wildcrafttree and also only mention non fruit trees such as cedar etc unless I didnt see them.Maybe give it a try without Wildcraft trees n shrubs mod?
Im not a modder so Im probably wrong
Hello, wondering if anyone else is stumbling upon this or any suggestions.
I have this mod installed with expanded foods and a few other food mods.
I was looking forward to aging some wine thanks to culinary artiliry, but after adding this mod, it seems to have over written wine requiring using barrels to age further instead of curing in bottles.
+1 on the stuttering and lagging. Installed this on a new save and every minute or so the game starts to freeze up badly for a few seconds.
Looked thru the server logs and here is the server-main incase it can help drive.google.com/file/d/1FJfbiThSluX1gCunLqXcobq0nHIKvEQz/view?usp=drive_link
Edit: Did a separate save aswell with just
And it is still stuttering and freezing very badly
Sorry for the wall of text lol just figured it might help to show any steps ive done to check XD
Causes massive stutters and lags with the Expanded Foods mod
Hey! Just wanted to let you know the texture for dried bryony berries seems to be broken! Other dried berries from this mod seem fine, but this is one I've come across.
Edit: Trying to add said berries with no texture to a barrel for yeast starter also makes my game crash! Just a heads up.
Does this mod affect cattail generation?
gabb
3.2.2025 21:55:57 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wildcraftfruit:pressedmash-kolkhoznitsa in troughcontentconfig
Not quite sure what this means but it's showing up in my debug logs whenever my new game attempts fail.
Suggestion: put a "Byproduct of slicing pumpkin" into seed description.
Also "Slice pumpkin with knife, to retrieve seeds and slices" into pumpkin description.
It is very unobvious behavior now. Especially if you have only one pumpkin.
DudeBroManGuy when you slice a pumpkin it gives the seeds as well. recipes just only show the first output.
I'm getting white question marks on all wild fruits. Wild dry, wild candied etc.
Any idea how to fix? Potential Mod Conflict? I do have wildcraft fruit, wild farming revival, and Expanded foods.
1.20.3
How are you supposed to get pumpkin seeds? This mod replaces the vanilla recipe and in the handbook there is no recipe listed for the Wildcraft version of the pumpkin seeds item. The handbook says that to craft the vanilla pumpkin seeds item you put the Wildcraft pumpkin seeds item in the crafting square, but with no way to get the Wildcraft pumpkin seeds item this mod breaks the ability to farm pumpkins.
I feel like clipping propagation is a bit overpowered. You can get a lot of them very quickly with very little investment and quickly amass massive fields of berry bushes with no need for nutrient management. I feel like having clippings having a chance to die after being planted similar to fruit trees might be a decent balance change, if only as an optional feature. As someone does a fair bit of IRL gardening it's pretty realistic that you'll get propagations that just don't take.
One thing you can try if you are having problems with cipping bushes would be to go to the VintagestoryData folder and remove/delete the Cache folder. After you delete the folder, launch the game and try again. I have had issues where a previous version would also be unpacked in the cache folder that would cause odd behavior issues (not just with wildcraft but also things like XSkills and other mods as well). Clearing this so it has to create a fresh cache for all the mods can help clear up a lot of odd behaviors.
If you can do this in SP but not on your server, do the above for the server's VintagestoryData folder instead of the client.
extra info is also causing crashes can post logs if needed, just figured I say something here if someone else was struggling with conflics.
MimiKitty Noted and true, I disabled Expanded Foods and it no longer crashes, disregard my comment
Foxtrot88
Novonia
this happens if you use expanded foods in 1.20 since that mod isn't updated yet
Trying to read ANY, and I mean ANY item on the encyclopedia, crashes the game.
Pressing H for info crashes my game
It is weird as hell, but i have no problems in SP session, while still cant clip bushes on server. Identical (1:1) mod set.
I have just tested it out myself and it works fine for me. Are you on version 1.3.0 of Fruit and Nuts and version 1.4.0 of Herbarium? Is you game version 1.20.0 stable? What other mods are you using?
Jozhin_z_bazhin
I have same problem with bush clipping as Aricus have. There is tooltip about using knife and rmb, but no clipping occured. No animation/sound played.
The Trellis block is for growing grape vines on.
Pampmy
I may be a moron, But how does one plant Melons?
also does the Trellis block do anything?
I'm not getting the crash others are, but I can't clip the bushes. I have tried with different knives, different shears. It just doesn't do anything. I'm assuming I just hold the knife or shears and hold the right mouse button like cutting cattails. But it doesn't do anything. No errors either .
To echo the sentiment here, I'm also getting crashes when trying to check crafting recipes. I know it looks like Wild Farming Revival is the cause, but the crash only happens when this mod (or this and Herbarium) are on. Maybe compatibility issue? Also saw a lot of missing textures for the berries in the handbook. Here's the log:
1/15/2025 8:55:30 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.2, backpackpackpluscontinued@1.0.0, bettercrates@1.8.0-rc.4, betterloot@1.1.0, scrapblocks@1.1.0, bettertraders@0.0.9, chiseltools@1.14.9, combatoverhaul@0.0.139, elkcrocks@1.0.1, darcesdrifters@1.0.0, dfsa@0.1.1, dfsaa@0.1.1, dfs@0.2.0, dfsf@0.1.1, easyelk@1.0.0, fantasycreatures@0.7.1, femininity@0.1.3, fotofobdrifters@1.0.0, caninae@1.0.23, capreolinae@1.2.0, casuariidae@1.0.15, dinornithidae@1.0.7, felinae@0.2.2, machairodontinae@1.0.16, manidae@1.0.8, pantherinae@1.1.16, rhinocerotidae@1.0.10, sirenia@1.0.11, spheniscidae@1.0.3, grasstoropes@1.1.2, millwright@1.1.8, moreundergarments@0.0.1, nailsmold@1.0.2, particlesplus@1.1.1, primitivesurvival@3.7.5, rustandrot@1.0.6, terraprety@6.0.1, game@1.20.0-rc.9, vsimgui@1.1.7, alchemy@1.6.41, metalrecoveryrevived@0.1.20, armory@0.0.46, betterruins@0.4.5, bloodystory@0.0.12, butchering@1.7.8, canjewelry@0.4.8, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.3, danatweaks@3.3.9, emotemenupatched@1.0.6, expandedfoods@1.7.2, fromgoldencombs@1.8.1, herbarium@1.4.0, maltiezcrossbows@0.5.18, maltiezfirearms@0.10.1, oneroof@1.6.0, petai@3.0.0, simplefootstepsredux@1.0.1, smithingplus@1.1.8, somethinginthewater@1.2.5, stablesurface@0.0.2, statushudcont@3.2.1, stepupadvanced@1.0.3, th3dungeon@0.3.1, Verticality@0.0.5, creative@1.20.0-rc.9, survival@1.20.0-rc.9, wildfarmingrevival@1.3.4, autoconfiglib@2.0.1, cats@3.0.0, detailedanimals@0.3.8, exoskeletons@0.0.6, em@3.0.0-pre.5, sausages@0.0.4, shearlib@1.1.0-pre.1, stonequarry@3.4.2, wildcraftfruit@1.3.0, wolftaming@3.0.0, xinvtweaks@1.6.8, tailorsdelight@1.8.0-pre.6, wool@1.5.0-pre.3, dressmakers@1.5.0-pre.2
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1292
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 588
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1930
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1950
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
when im trying to check crafting recepture game crashes
JabZ I can concure that the newest version of the mod causes the game to crash while opening any kind of recipe in the handbook while having Expanded Foods. But then again, it hasn't been updated for 1.20 yet; which I didn't even know I had it installed on 1.20. Anyway, removing it causes the crash to go away.
There is a conflict with expanded foods, the dried avocado recipe is throwing an exception.
Clicking on the avocado in the handbook causes a crash
@Silverfang Yeah I'm also having problems regarding clippings. Don't know if it's a conflict with another mod of a version indifference though. I'll provide a modlist if it helps.
Hope everyone involved is doing well!
!Update!: I also tried to run the mod by itself (with herbarium), and even then I can't get clippings.
We need a way to get acorns in this modification! =)
upd: It turns out that acorns are extracted from White oak (Quercus alba), which behaves like a "Fruit tree"
I also am trying to get how to get those acorns to shell and grind to make acorn bread. I thought oak seeds would do the work but there is no recipe to get acorns.
Is there other ways to get Acorns in game?
Is there any known conflict that would prevent obtaining clippings from berry bushes?
Is there a way to keep the vanilla behavior for breaking and propagation of bushes?
This mod appears to be breaking now when used alongside Expanded Foods + Culinary Artillery, I think? I'm not sure. Each time I open up the creative menu with wildcraft, the game immediately crashes.
gabb
Hey o/ recipe for
Husk Cherry + Water (in the barrel) -> orange dye
Dwarf elderberry + water (in the barrel) -> black dye
not working :(
DejFidOFF Well, to that poor little plant, stone is the fertile ground. ;2) I also found other "stone-like" surfaces that work as well. You should experiment and see what results you get. :2)
DanekJovax
Yea it works, thank you. But it says "need fertile ground" :D
DejFidOFF Have you planted them on stone? That's what works for me.
gabb
Hello o/ Fractureberry still not working - Can´t plant.
Will yoou repair that?
DanekJovax It's in the 1.1.1 patch notes:
Added edible pumpkin seeds you get after slicing a pumpkin, these can be eaten or converted into plantable seeds
I came looking myself recently because I just skimmed and had forgotten, lol
Pumpkins seem to no longer offer a seed pouch using the vanilla method of crafting a pumpkin in the grid, but there also appears no documentation as to how to get any seeds any other way. There is an item "Pumpkin seeds" listed in the handbook, but there's nothing listed as to how to get them, nor any documentation in the handbook mentioning how to obtain them.
Please advise on how seeds are obtained. Thanks in advance! :2)
Not sure if it's tied to this mod but i am unable to harvest the pineapple in the latest version.
I tried it with a knife but nothing happened and when i break the plant, nothing drops.
I do have all the Wildcraft and Herbarium installed.
Please please please make this mod compatible with Expanded Foods / Culinary Artillery, being able to add these into Pies, Fruit bread etc would make this so much more helpful <3
Are there any plans on making this mod compatible with floral zones by tentharchitect? Specifically the bush mechanics.
I was wondering, is it a known issue that oven dried berries (I think the ones I tried were from wildcraft) in pies don't seem to have a corresponding texture?
Tressym
cool just need tu ask every player on my server if they harvested this so I can shutdown the server to just update mod. Well done
DejFidOFF
The Changelog for 1.2.2 does warn against this:
gabb
After update from 1.2.1 to 1.2.2
Here's some suggestions for other edible fruit trees:
Pawpaw (Asimina triloba)
Cornel (Cornus mas)
Medlar (Mespilus germanica)
Black Mulberry (morus nigra)
White Mulberry (morus alba)
Serviceberry (Torminalis glaberrima)
Silverberry (Elaeagnus angustifolia)
Any plans on making this compatibile with Expanded Foods via its alcohol changes? For stuff like wine-making?
Same here, the mod was causing fatal errors with fruit on the base game. Please fix!
i have the same problem as Joboyeleven. All fruit trees became invisible and if i destroy the invisible blocks or search in creative (just pressing flora tag is enough) game instantly crashes.
While this mod was enabled, it caused fruit trees,including vanilla fruit trees, to become invisible, and if I searched for them in a menu it would crash my game.
Not sure exactly what was happening but I'll see if it's fixed next update.
Note: it was just trees as far as I'm aware, I removed it when I realized it was this mod.
Is it compatible with Food Expand? I'd love to see these fruits made into fruit bread and gelatin
Hello gabb !
Great work ! I love it !
But i've some strange thing in log, idk.
I can give the log file, its too much for pastebin...
Voici a quart of file.
Thank u for content ! Have a good day ❤️
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-grown-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-grown-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed1-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed1-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed2-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed2-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed3-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed3-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed4-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed4-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed5-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed5-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed6-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed6-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-jacaranda in Block wildcrafttree:leaves-placed7-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-jacaranda in Block wildcrafttree:leaves-placed7-jacaranda
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-grown-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-grown-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed1-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed1-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed2-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed2-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed3-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed3-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed4-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed4-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed5-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed5-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed6-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed6-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:willowcane-empresstree in Block wildcrafttree:leaves-placed7-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks item drop or smeltedstack with code wildcrafttree:leaves-empresstree in Block wildcrafttree:leaves-placed7-empresstree
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-spruce-ud in Block wildcrafttree:log-resin-spruce-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-spruce-ud in Block wildcrafttree:log-resinharvested-spruce-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-cedar-ud in Block wildcrafttree:log-resin-cedar-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-cedar-ud in Block wildcrafttree:log-resinharvested-cedar-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-douglasfir-ud in Block wildcrafttree:log-resin-douglasfir-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-douglasfir-ud in Block wildcrafttree:log-resinharvested-douglasfir-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-dalbergia-ud in Block wildcrafttree:log-resin-dalbergia-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-dalbergia-ud in Block wildcrafttree:log-resinharvested-dalbergia-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-tuja-ud in Block wildcrafttree:log-resin-tuja-ud
2.7.2024 17:26:58 [Warning] Failed resolving a blocks block drop or smeltedstack with code widcrafttree:log-placed-tuja-ud in Block wildcrafttree:log-resinharvested-tuja-ud
gabb
Please change your destructive replace patches, in particular in `\wildcraftfruit\patches\nuts-in-trough.json`, to use the AddMerge operation instead.
The replace operation creates mod conflicts, such as with ChickenFeed. I think it is also responsible for the incompatibility with the egg shells as chicken feed from expanded food.
How do you plant the fractureberry clippings?
My currant bushes just won't grow a second layer, even after almost two years... I'm in a warmer climate, but berries are growing except during the hottest 2-3 months, so that shouldn't be an issue I think?
Using the 1.2.1 release in 1.19.8 for some reason causes crashes both for me (running Fedora 39) and a friend of mine (not sure which OS, I believe also a Linux distro) when we search for "chest" in the handbook, presumably related to the chestnut tree. Here's the log: https://pastebin.com/raw/R52P6urN
Rolling back to 1.2.0 (still using gamever 1.19.8), the issue is gone, so it appears to be some sort of regression in 1.2.1.
You have the greatest looking mods! I look foreward to fruiting vines. I decorate and terraform more than eat, so visuals are my forte'. I wonder if you will also consider adding--in the future--flowering vines, colored vines, and climbing vines to decorate trees, houses, and walls, and climbing rosebushes. I would create this myself, but coding is not in my DNA. I mean SUCK is an understatement.
If you need a purpose other than decoration, In Real Life, rose hips are a vital source of Vitamin C in non-tropical regions. Ivys can be toxic, or poisonous when concentrated, and some decorative vines and flowers can be toxic or healing. Who says practical can't be pretty? Oh, and drying fruit and vegetables keeps them good for over a year. The best way is baking on a LOW (150-200 F) heat. It takes about as long as jerky to make, but they keep as long as jerky. Hope you have massive success.
I think this may be posted But I am also experiencing a missing texture bug, Attached image below shows it. Strawberry seeds (sprouting) is missing a texture.
https://ibb.co/mc1s3xy
I have this mod, herbium, and wild farming revival and i cannot plant any seeds from this mod. i tried it with just itself and it's dependency and it still will not plant.
Updated to 1.19.8 gane server, WC:F&N 1.20, as well as Herbarium 1.20 to an existing server map
Console spammed with this message and all berry bushes shown as broken with "?"
I erased the cache and restarted the server but the problem persists
Reverted to 1.1.1 of WC:F&N and the problem resolved.
Not sure what's going on but can't upgrade this mod to 1.2.0 without that issue.
Loving this mod, but I cant seem to put fruit mashes from fruit trees like plum and apricot (havnt tested it with others) into a large trough. Not sure if that's intended or not.
Is it possible to trim berry bushes with this mod? It seems to overwrite the prompt
yyeah...
ext_, we found the problem and that will be fixed in the next release.
[Warning] Unable to resolve harvested block code 'wildcraftfruit:toppricklybush-kumquat-empty' for block wildcraftfruit:topberrybush-kumquat-ripe. Will ignore.
[Warning] Unable to resolve harvested block code 'wildcraftfruit:toppricklybush-sumac-empty' for block wildcraftfruit:topberrybush-sumac-ripe. Will ignore.
No, I don't have any other mods for fruits besides Wildcraft.
Looks like cooking cloudberries into a meal doesn't prevent them from mushifying, or maybe something else is up. Seeing `wildcraftfruit:recipeingredient-item-berrymush-insturmentalcase` in my meals on a shelf after some time.
Originally posted this in Wildcraft: Herbs and Spices, but it belongs here.
Getting the following error (https://pastebin.com/M685SQJG) for seed 1391579343 (at spawn) when I enable Color Accurate World Map: True in world settings. If I have this setting disabled or this mod disabled I do not run into this issue.
I did try with only the wildcraft mods enabled, but one of my other mods makes that seed spawn in the redwood forest. I would try this with just the wildcraft mods to confirm if it was just this mod but unsure how to locate a redwood biome quickly via commands if that is even possible. I am howver fairly sure its this mod as I don't think my other mods add any fruit trees.
Dry fruit mash from this mod seems to be labeled as unsuitable fodder for the pigs? Is this a bug or is some fruits not ediable for the pigs?
hello i wanted to ask, what is the deal with grape? is it not fully implemented as of yet? i cannot find seeds for it
sofiaggo
Try Configure Everything. You could set many things in the config file. But not sure it will work for modded plants.
is there a way to change thw dry speed of the clippings in the configs
Running into an issue when trying to extract false strawberry mash from the fruitpress and its crashing anyone who tries to remove it, either via right clicking or full on creaking the fruit press to obtain it. Causing anyone to crash
Loving your mods! Hope this specific info helps:
Similar to other users, I cliped mature, flowering, and green black currant bushes (some were two tall) and then I went back and accidentally used a pair of tin bronze shears on a top green clipped black currant bush and my game totally crashed to desktop. It does seem like there is some bug associated with the clipping of berry bushes when you try to do it a second time. They're vanilla bushes so I don't think it's related to the bush. When I logged back in, the currant bushes that had had berries no longer had berries and instead of flat squares like what usually happens after clipping, the formerly mature and green black currant bushes were "fluffy" again, but the flowering black currant bush was still "flat sided" like what usually happens after a bush is clipped.
The mod is awesome! Thank you very much for your work.
Though i have a bug:
If you clip mature berries and than harvest it, it becomes unclipped again and you can clip second branch from the same berry bush.
A Knife works on a dwarf pine to get a clipping w/ no crashes
the mod crashes the game when using shears on the dwarf pine to get clippings.
i noticed an issue where u can't bake some nuts like pistachio in a stone oven by the stone oven mod
it says the oven is full
Line 15 of wildcraftfruit_1.1.0/assets/wildcraftfruit/shapes/block/plant/berrybush/flaxlilybush2.json is throwing a texture error in game because the slash at the end is wrong. \f is showing up as a form feed and spaces out the error log. "flowerberrysmalltop": "wildcraftfruit:block/plant/berrybush/small/leaves\flaxlilytop",
I have trouble with this mod on 1.19.4 and 1.19.3 version, it causes game crash when typed H on keyboard, and sometimes B triggers it as well. Please consider fixing this!
crash report:
Running on 64 bit Windows 10.0.19045.0 with 16238 MB RAM
Game Version: v1.19.3 (Stable)
2024/3/7 20:21:48: Critical error occurred
Loaded Mods: caninae@1.0.10, machairodontinae@1.0.2, pantherinae@1.1.1, game@1.19.3, herbarium@1.1.0, kemono@0.0.17, creative@1.19.3, survival@1.19.3, wildcraftfruit@1.1.0, wildcraftherb@0.0.0, wildcrafttree@1.1.0
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.GameContent.DynFoliageProperties.GetOrLoadTexture(ICoreClientAPI capi, String key) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 40
at Vintagestory.GameContent.BlockEntityFruitTreePart.get_Item(String textureCode) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 109
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 394
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 306
at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMeshes() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 306
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.GenMesh() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 229
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.updateProperties() in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 224
at Vintagestory.GameContent.BlockEntityFruitTreeBranch.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving) in VSSurvivalMod\Systems\FruitTree\BEFruitTreeBranch.cs:line 379
at Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(Packet_BlockEntity p, ClientMain game) in VintagestoryLib\Client\Model\ClientChunk.cs:line 415
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 423
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I've been meaning to ask the same thing as Jalex. I really miss making honeysuckle and raspberry gelatin muffins like in the original Wildcraft!
Thank you for the mod by the way, can't play without it! :)
Are you planning on making the berries/nuts work in the same way as regular ones for Expanded Foods?
I'd really love to make some Sallowthorn syrup or Strawberry Compoté :)
Since the latest update of your mod i am constantly getting
[Server Error] At position 57748, 169, 62130 for block bigberrybush-redcurrant-flowering a BETallBerryBush threw an error when ticked:
3.3.2024 10:47:00 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.AssetLocation.Create(String domainAndPath, String defaultDomain) in VintagestoryApi\Common\Assets\AssetLocation.cs:line 197
at herbarium.BETallBerryBush.DoGrow() in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BETallBerryBush.cs:line 227
at herbarium.BETallBerryBush.CheckGrow(Single dt) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BETallBerryBush.cs:line 86
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
using herbarium 1.1.0
Would you ever consider adding a Tea plant?
Could you add a config option to let us reduce the general spawning of edible plants & fruits? As it is now, it's too easy to survive, since these are everywhere. Something like "uncommonBerrybushes" true/false. It's easy to implement, i did something similar with the TraderCamps mod.
I've grabbed clippings from bushes that have spawned in the forest around my base, but through two seasons they've stayed 'will flower in 8 days, weather permitting' without budging. Is it possible berry bushes spawn in areas where they won't grow currently, or is this a bug?
Currently experiencing this with Huckleberry, Blackberry and Raspberry. I spawned in a 'warm' part of the globe. I'm on the latest stable version (1.19.3).
Will new species of trees appear in the not yet researched territories of the world that I have created before the modification loading?
It's possible that using a knife to get clippings is disabled in the config. Have you tried using shears instead? Supramp
Can you only get clippingd from ripe bushes. I have tried blueberry and cranberry (empty). tried sneak right click with crude flint knife, and tin bronze knife. nothing seems to work, thats why i was wondering if the bush had to be ripe?
How in the heck do i get acorns? all i get is oak seeds when i chop down oak
O thank you so much for this gabb I've been waiting for this to be ready.
Any plans to add Passion fruit? I mean, it's good af and the flowers are very unique
When trying to plant smaller bushes like strawberries and kynazberries from seeds extracted with a knife, they will never grow. They just become a placed item that doesn't say how long they'll take to mature.
Mendall
There is now a version out for the herbs: https://mods.vintagestory.at/wildcraftherb
Are the herbs, ground cover plants, and water plants from the old wildcraft. Still being switched over to this system, or are they discontinued? Does anyone know? I need to find out as I'm holding off on starting 1.19 world till I have all the wildcraft content that will be available.
We are getting some regular fruit tree related crashes on our 1.19.3 server. Not sure if it has to do with this mod, maybe have a look at Issue #3531 · anegostudios/VintageStory-Issues (github.com)
gabb
Does this mod and Wildcraft Trees work on 1.19.3?
Cygnusia
"after rereading the new berry system, the bushes breaking into sticks is working as it's supposed to. However, I can't seem to get the clippings to work at all. ....I'm using a flint knife to do this... am I missing something here?"
I was having the same problem with bushes. I haven't tested all berries, but clipping seems to be working with most vanilla and Wildcraft bushes now. Using sneak + right-click with flint knife is getting clippings.
I'm unable to get clippings from the smaller bushes like strawberries and kynazberries though.
gabb
Hello,
I've sent the fr.json to The crowdin's Vintage Story Mods translation page. I also added some missing strings and made some minor corrections. I fixed the syntax errors that made the file invalid. It is now detected by the game.
wildcraftfruit-gabb (code).json
gabb, after rereading the new berry system, the bushes breaking into sticks is working as it's supposed to. However, I can't seem to get the clippings to work at all. I removed all mods except for Herbarium, F&N, and T&S. and cleaned out the mod cache. I've tried different combinations of left/right clicking with both shift, control, and both together. It either breaks the bush completely or just sticks the knife out. I'm using a flint knife to do this... am I missing something here?
On a different note, the test world I was running (which will probably be a future home, due to this awesome, huge, above-ground cave) I found fractureberry plants just... hangin' out. On the water, in the air, whereever they felt like, I guess. :) Pics, of course, or it didn't happen.
Cygnusia, i can't reproduce those bugs on 1.19.1 using the latest versions of Herbarium, Fruits & Nuts and Trees & Shrubs, so it's probably a compatability issue between whatever mods you're using.
Currently playing on 1.19.1. Right now, Fruit bearing bushes seem to be in stasis. None show tooltips, and after harvesting fruit, no longer seem to move to next stage, no matter how long one waits. Bushes can also no longer be clipped with a knife, or pulled up to transplant in a different location. They drop sticks only, instead of a clipping or plantable bush. I'm using the most current version of Herbarium, Fruits & Nuts, Trees & Shrubs, along with History of Existence and Natural Patches (I don't know if they will affect these mods, but putting it out there, just in case...) I have checked this in both an established world and newly generated world.
The fr.json is invalid. There are some comas missing. fr text is not displayed.
Aren't dwarf pines way too strong? I planted a bunch of them (around 80-100), waited for them to ripe and now I have a free 84.000 protein sat that will rot in 5+ years every time they are ready.
I think they should be nerfed quite a bit.
1.19 compatible?
Playing 1.18 with latest version of this mod.
Sqeeee, I have built a split lever shrubbery worthy of the Knights that say Ni!
Also a bug? I can dry currents, bluberries and cranberries by squishing in the press, putting in crafting grid and then drying in my backpacke. None of the berries from this mod can be dried in this way.
edit: Furtherr playing has the currents, blueberries and cranberries flowering and fruiting in the middle of winter. The Dwarf Pine are also flowering and fruiting or at least some are.
hi Gabb, the Field of Gold mod have a problem with Fruits and Nuts with compability?
@Mohandar - Dude, what is that world seed you're playing on in that screenie? Can I get that per chance? :D
The texture issue is probably a texture atlas problem; there's a mod for 1.18.x to make it MUCH larger to handle more mods
Mohandar
thank you all for the bug reports, i'll be looking at them over the next week. i don't think it was clear before but using this mod and herbarium with Wildcraft and Wildcraft Trees is very likely to cause issues. i've updated to mod description to reflect that. i'll also be doing some investigating work to make sure i can mitigate crashes and lag, so be on the lookout for a Herbarium update. we hope to update the tree module within the next few weeks. thank you all for being patient with us.
gabb

Uhm...
just to let you know that with Geology Additions-v1.2.0 and animalcages_v2.2.0 both installed in Vintage Story 1.18.15 stable there is some problem with textures
animalcages_v2.2.0 may be the main culprit tho.
It's not just husk tomatoes, it's num-num or naranjilla, too (forget which clippings I planted first).
13.11.2023 21:55:44 [Fatal] System.ArgumentNullException: BEClipping newBushBlock is Null. Exiting. (Parameter 'newBushBlock')
at herbarium.BEClipping.DoGrow(String state) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 107
at herbarium.BEClipping.CheckGrow(Single dt) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 97
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
I think the Husktomato clippings I planted bugged out hard. The Server is basically unplayable because of permanent lag.
My server log is filled with this repeatedly:
27.10.2023 21:07:18 [Fatal] System.ArgumentNullException: BEClipping newBushBlock is Null. Exiting. (Parameter 'newBushBlock')
at herbarium.BEClipping.DoGrow(String state) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 107
at herbarium.BEClipping.CheckGrow(Single dt) in D:\VSMods\Herbarium\Herbarium\src\BlockEntity\BEClipping.cs:line 97
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881
The only other berries I planted from clippings are Blackberries. (EDIT: I think I also replanted some Spindle a while ago but I don't think that this was the berry causing the issue)
Also, I am sorry to even ask this but is this the right location to post bugs or should I post these reports somewhere else?
The dependency mod for this, herbarium, crashes you whenever you interact with berry bushes, raspberry and blackberry in particular.
When will the other modules be released....especially the herb one?
Wolfberry is a horrible translation from Russian, because Wolfberry in English means Goji berries, where as the Russian name is for Mezereon or February daphne. Goji berries are edible, but mezereon is not edible. This confusion can be detrimental to player experience and knowledge.
EDIT: Crow's Eye could be named Raven's Eye to lessen the confusion with Crowberry as well.
RobertS42
Rubus arcticus is known as "Княженика" aka "Knyazhenika" in Russian, which is most likely where the Knyazberry name came from. I don't see a reason to change it.
I can't find any proper mention on the internet where Rubus arcticus is called Knyazberry. The most common name seems to be Arctic Raspberry or Arctic Bramble.
Other English names include: Arctic Blackberry, Northern Blackberry, and Nagoonberry
So I suggest you change the name to an actual English name of the plant.
(IMO Arctic Raspberry or Arctic Bramble would work best)
I think that Physalis ixocarpa should probably be treated as a vegetable?
The orange sweet ones are Physalis peruviana.
I bow my head, as I have been knowledged! https://en.wikipedia.org/wiki/Cranberry Touche, RobertS42 Touche indeed! :-)
Problem with that link is that highbush cranberries aren't actually cranberries, and are very bitter and mildly toxic. Viburnum isn't even that closely related to true cranberries, which are of the genus Vaccinium and are closer to kiwis than the highbush cranberry. NukoSan
https://www.gardeningknowhow.com/ornamental/shrubs/viburnum/highbush-cranberry-plants.htm cranberry grows (depending of type) up to 4m... blueberry aye - agree with RobertS42
Just a suggestion: Make the blueberry and cranberry bushes into those small low growing bushes, it makes more sense.
Is this compatible with In Dappled Groves?
Wonderful mod, thank you! Though I am puzzled by one bit...
How do you "extract" the seeds from small berry bushes like lingonberry? Is there a certain station I need to use?
HOO BOI
Bug Report for 1.0.0
- all berry bushes drop the whole bush when harvested (example: black currant bushes)
- expected behavior: the bush drops as a clipping, or only sticks
- wildcraft berries (Ex: lingonberries, bitter nightshade, prickly heath bush) drop the plant/bush when flowering or empty, but drop only berries when broken while full of berries (with hand, knife, or shears)
- expected behavior: dropping the bush block and the berries like vanilla bushes.
- note: vanilla bushes drop the bush when broken in any state.
Oh, god. When are the other modules coming? I'm not updating Expanded Foods until all the plants from Wildcraft + Wildcraft Trees have been recreated.
Would it be possible to make some of the larger berry bushes grow to be two tall in this version? I know you're able to find at least all the currant bushes, raspberry bushes and blackberry bushes as two bushes one atop another in the wild, so it would be cool to be able to have the clippings maybe grow to be that tall after some time. Or maybe there's another way to achieve it?
The hype is real
Got it, got it. Thank you!
I mean any current versions of Wildcraft or Wildcraft Trees, as they share content with the fruit module. Both Wildcraft and Wildcraft Trees will have 'new' names when they are updated and ready for full use again. I'll try to make it more clear
Sorry if I'm stupid, but by old versions of Wildcraft and Wildcraft Trees, do you mean pre 1.6.6 versions of Wildcraft and pre 1.2.4 versions of Wildcraft Trees? Or are those two versions still not going to work with this?