Mods / Simple Footsteps

Category: #Tweak
Author: WickedSchnitzel
Side: Both
Created: Apr 21st at 10:00 PM
Last modified: Apr 25th at 1:41 PM
Downloads: 1994
Follow Unfollow 43

Latest file for v1.18.0: 1-click install

This mod has originally been created for v1.16 by Axsolus. I just compiled it (cs to dll), added some more creatures to the patches and fixed it to work with v1.18

I'll probably add some more (modded) creatures to the patch files in the future. If you notice any sound fx on creatures that should not have any (e.g. fish), please report.
I'd need the creature name and mod name then.

Thanks to Axsolus for allowing me to upload this updated version of his mod.

v1.0.4 - Tweaked to work with "Kreatures and Kritters" (v1.0.2) -
- Initial release. Support for vanilla creatures & "The Critters Package" (v0.7.6) -

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.4 1149 Apr 25th at 1:41 PM Show Install now
v1.0.3 396 Apr 23rd at 1:36 PM Show Install now
v1.0.2 168 Apr 22nd at 9:09 PM Show Install now
v1.0.1 163 Apr 22nd at 1:14 PM Show Install now

7 Comments (oldest first | newest first)

💬 mcnostril, May 8th at 3:00 AM

I found a slight incompatibility with the Kreatures and Kritters mod. That mod adds chicken behaviors to make them eat crickets and it shuffles the paths in aitasks, which results in this mod making the chicken silently scoot all over whenever they do their sitting animation.

I couldn't figure how to make a compatibility thingie so I just removed all them extra behaviors on my end (they're extremely situational and not super noticeable), so anyone running this mod with any Creatures and Critters version might want to either remove the chicken entries from silent-creatures.json in this mod or remove the extra aitasks for chickens in the vanillacceateachother.json patch in the C&C mod.

Or you can live with the scooting chickens, it's kind of amusing (though it makes them hunting them with range weapons trickier because they'll unpredictably shoot off in random directions at full speed if they haven't been alerted).


Also I don't know if the cob mod has a seasnail as well, but in the silent-creatures.json there's only that cob:entities/water/seasnail.json entry so the C&C one still gets footsteps (that one is game:entities/water/seasnail.json).

💬 WickedSchnitzel, Apr 24th at 8:57 PM

I guess theres nothing i can do about it, except disabling footsteps for these creatures with no swimming anim completely. Maybe i'll do for the smaller ones at least, like rabbits & racoons, but i am not sure yet. I mean, these should get a swimming anim anyway. But i'll add patch entries for the creatures & critters mod.

💬 mcnostril, Apr 24th at 6:44 PM

@WickedSchnitzel By running on water I mean that there's no swimming animation for creatures: ie chase a rabbit into the water and it will "swim" by playing its running animation in the water. With this mod enabled, this results in the footsteps sound when they're technically swimming. I tried disabling every other mod and creating a new world with just this mod to double check, and chasing some rabbits and foxes into water resulted in footsteps while I swam after them into a lake (but chickens did not! it's odd).

💬 WickedSchnitzel, Apr 24th at 5:20 PM

You are saying creatures that "run on water". What creatures do you mean? All vanilla creatures should be fine. Can only be from a mod then. Are these from the "Creatures and Critters" mod as well? mcnostril

💬 mcnostril, Apr 24th at 3:04 PM

Not sure how fixable it is since the creatures don't seem to swim rather than "run on water" but creatures in water still make footsteps sounds.


As for mods, I've been trying out the unofficial fix of Creatures and Critters and it seems a lot of critters in there have footstep sounds when they probably shouldn't. Two that I noticed for sure were the Grasshoppers (it was kind of spooky, like an army of unseen people running in the bushes) and the Crawfish (they were even in water when I heard those).

EDIT: Yeah I think basically anything that isn't a fish from that mod. I was looking at snails and slugs and they're also playing rather fast footsteps (at least they're faint). There also appears to be another unofficial version for 1.18, but I don't think either of them changes creatures IDs or whatever (they both have the sounds on critters).

💬 Idarzikfth, Apr 23rd at 3:08 AM

Amazing, now I can hear the looming death of two horns sneaking up on me.

💬 Ruyeex, Apr 22nd at 10:44 PM

Realism it's perfect

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