Mods / Scarecrow
Category:
#QoL
Author: Mandikor
Side: Both
Created: Feb 25th 2023 at 11:44 AM
Last modified: Jan 28th at 12:06 PM
Downloads: 18737
Follow Unfollow 225
Author: Mandikor
Side: Both
Created: Feb 25th 2023 at 11:44 AM
Last modified: Jan 28th at 12:06 PM
Downloads: 18737
Follow Unfollow 225
Latest file for Various v1.19.x:
scarecrow_v1.4.3.zip
1-click install
Description
With the scarecrow you get an effective solution to a plague of hares and raccoons in your garden.
Just combine a straw hat, a pumpkin and a straw dummy and the scarecrow is finished. Or a pumpkin with a little scarecrow.
Added the little scarecrow, for all those who can't find pumpkins.
Hares and raccoons are less afraid of her, they dare to come within 8 blocks (default).
Compatibility
Added support for the Plumpkins mod from Brun.
Translations
- Japanese by Macoto Hino
- English and german by me
Ideas
- More immersive handling in the world.
- Scarecrows should be able to hold lanterns (visible and/or via inventory)
- New scarecrow?
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.4.3 | 3916 | Jan 28th at 12:06 PM | Show | scarecrow_v1.4.3.zip | Install now | |
v1.4.2 | 376 | Jan 23rd at 8:40 PM | Show | scarecrow_v1.4.2.zip | Install now | |
v1.4.1 | 363 | Jan 20th at 6:49 PM | Show | scarecrow_v1.4.1.zip | Install now | |
v1.4.0 | 624 | Jan 9th at 12:27 PM | Show | scarecrow_v1.4.0.zip | Install now | |
v1.3.1 | 6179 | Sep 2nd 2023 at 11:25 AM | Show | scarecrow_1.3.1.zip | Install now | |
v1.3.0 | 700 | Aug 13th 2023 at 11:11 AM | Show | scarecrow_1.3.0.zip | Install now | |
v1.2.3 | 4805 | Apr 23rd 2023 at 3:49 PM | Show | scarecrow_v1.2.3.zip | Install now | |
v1.2.2 | 271 | Apr 22nd 2023 at 3:07 PM | Show | scarecrow_v1.2.2.zip | Install now | |
v1.2.1 | 168 | Apr 22nd 2023 at 12:50 PM | Show | scarecrow_v1.2.1.zip | Install now | |
v1.2.0 | 269 | Apr 21st 2023 at 8:20 PM | Show | scarecrow_v1.2.0.zip | Install now | |
v1.1.0 | 566 | Mar 4th 2023 at 11:21 PM | Show | scarecrow_v1.1.0.zip | Install now | |
v1.0.0 | 236 | Feb 25th 2023 at 1:13 PM | Show | scarecrow_v1.0.0.zip | Install now | |
v1.0.1 | 264 | Mar 4th 2023 at 11:18 PM | Show | scarecrow_v1.0.1.zip | Install now |
I think I tried everything. Will have to try again.
Ah, I had no preference, was merely asking for clarity as I only saw mention of the 8 blocks, but not dimension (but I may have missed it, sorry!)
Just good to know for when I'm laying out crops, thank you!
Wizard76
A simple right-click is enough to place it. If you want to remove it, you can do this with CTRL + right-click.
However, this should also be displayed as a tooltip. There may be a conflict with a key assignment of another mod.
Nonamomo
Block radius already indicates it, it is a circle around the scarecrow. Maybe I could offer a choice between circle or square in one of the next versions.
Although that's not really right either, it's a sphere. So I would have to offer it as a sphere or a cube.
Hello, just got around to trying this mod and was wondering; is it 8/16 blocks 'square', or in a 'circle' around the scarecrow (8/16 block radius)
Thank you for the mod!
tried this mod, but cant seem to pick back up a placed scarecrow, it acts like a target dummy and doesnt take damage, and doesnt "break" so I can pick it back up.
Makes it hard to use the mod if you accidently place one its kinda there permanently...
or am I just not doing something right?
Example:
Jan 23 19:41:27 vs VintageStory[462600]: 23.1.2024 19:41:27 [Server Error] Exception thrown during handling event OnTrySpawnEntity:
Jan 23 19:41:27 vs VintageStory[462600]: 23.1.2024 19:41:27 [Server Error] Exception: Object reference not set to an instance of an object.
Jan 23 19:41:27 vs VintageStory[462600]: at Scarecrow.EntityScareCrow.SpawnInterceptor(IBlockAccessor blockAccessor, EntityProperties& entityProperties, Vec3d spawnPosition, Int64 herdId) in C:\Users\mandi\source\repos\scarecrow\scarecrow\src\Entities\EntityScareCrow.cs:line 53
Jan 23 19:41:27 vs VintageStory[462600]: at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in VintagestoryLib\Server\ServerEventManager.cs:line 436
If anyone can confirm the new error messages, please post a note here. Thank you!
Many thanks for a total of 10000 downloads. 😍
With the [CHAINSAW] you get an effective solution to a plague of hares and raccoons in your garden.
Many thanks for a total of 4000 downloads. 😇😍
It would at least help to narrow down the source of the error. Just contact me via Discord and send me the client-debug.txt and the server-debug.txt.
I tried again with 1.2.3 but had the same issue and the same error. Would any logs help?
The server uses an older version of Scarecrow Mod (v1.2.0). However, I cannot reproduce this error with my mod.
Attempting to run on modded 1.18.5 SMP and got the following client crash when attempting to type in the gamemode 2 inventory search bar
Game Version: v1.18.5 (Stable)
2023-06-15 10:28:47 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.6, bettercrates@1.6.0, betterruins@0.2.0, cellardoor@1.3.0, chiseltools@1.8.4, cropsconfig@1.0.0, extrachests@1.7.0, fieldsofgold@2.1.6, HangingOilLamps@1.0.1, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, meteoricexpansion@1.2.4, leadroof@1.3.3, outlawmodcan@0.2.3, primitivesurvival@3.2.2, spidersilk@1.2.2, translocatorengineeringredux@1.4.2, game@1.18.5, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.3, wildcraft@1.6.6, alchemy@1.6.12, canmarket@0.3.6, carryon@1.2.0, claims@0.2.16, commonlib@2.1.1, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, hudclock@3.2.0, lc@1.0.0, medievalexpansion@3.9.3, petai@1.7.9, prospectorinfo@4.2.0, scarecrow@1.2.0, stepup@1.2.0, stillnecessaries@1.0.0, usefulstuff17@1.1.5, creative@1.18.5, vsquest@0.4.1, survival@1.18.5, vsvillage@0.7.2, workbenchexpansion@1.6.3, xlib@0.7.2, xmelee@0.0.11, cats@1.7.0, cavebeacons@1.0.7, em@2.2.1, feverstonewilds@1.2.0, glassmaking@1.3.5, playercorpse@1.7.1, stonequarry@3.0.1, tpnet@1.11.0-rc.1, wolftaming@1.7.3, xskills@0.7.3, bricklayers@2.2.0, wildcraftxskillspatch@0.2.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 425
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 593
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 615
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 244
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
A huge thanks for 1500 downloads. 😍
So far so good, nice little addition to the game, thanks.
Currently, hares and raccoons react at 16 blocks distance.
what kind of range does it have?