Mods / Scarecrow

Category: #QoL
Author: Mandikor
Side: Both
Created: Feb 25th 2023 at 11:44 AM
Last modified: Aug 25th at 9:55 PM
Downloads: 27311
Follow Unfollow 292

Latest file for v1.19.8:
scarecrow_v1.5.1.zip 1-click install


Acknowledgments

With the support of Buggi, the spawning of hares and raccoons is now prevented again. Many thanks for that.

If you are looking for the ultimate scarecrow that can drive away all creatures, then take a closer look at Buggi's mod The Nightwatcher.

 

Description

With the scarecrow you get an effective solution to a plague of hares and raccoons in your garden.
Just combine a straw hat, a pumpkin and a straw dummy and the scarecrow is finished. Or a pumpkin with a little scarecrow.

Added the little scarecrow, for all those who can't find pumpkins.
Hares and raccoons are less afraid of her, they dare to come within 8 blocks (default).

Chiappo's mod The Critters Package gave me the idea of using the straw dummy as a scarecrow.
By default, it will prevent spawning in a radius of 4 blocks, as well as chasing away hares and raccoons.

 

Compatibility

Added support for the Plumpkins mod from Brun.

Added support for Maltiez Config lib, but its use is optional.

 

Translations

  • Japanese by Macoto Hino
  • English and german by me

 

Ideas

  • More immersive handling in the world.
  • Scarecrows should be able to hold lanterns (visible and/or via inventory)
  • New scarecrow?

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.5.1 1661 Aug 25th at 9:55 PM Show scarecrow_v1.5.1.zip Install now
v1.5.0 832 Aug 11th at 4:41 PM Show scarecrow_v1.5.0.zip Install now
v1.4.3 9325 Jan 28th at 12:06 PM Show scarecrow_v1.4.3.zip Install now
v1.4.2 442 Jan 23rd at 8:40 PM Show scarecrow_v1.4.2.zip Install now
v1.4.1 412 Jan 20th at 6:49 PM Show scarecrow_v1.4.1.zip Install now
v1.4.0 678 Jan 9th at 12:27 PM Show scarecrow_v1.4.0.zip Install now
v1.3.1 6269 Sep 2nd 2023 at 11:25 AM Show scarecrow_1.3.1.zip Install now
v1.3.0 747 Aug 13th 2023 at 11:11 AM Show scarecrow_1.3.0.zip Install now
v1.2.3 4860 Apr 23rd 2023 at 3:49 PM Show scarecrow_v1.2.3.zip Install now
v1.2.2 320 Apr 22nd 2023 at 3:07 PM Show scarecrow_v1.2.2.zip Install now
v1.2.1 215 Apr 22nd 2023 at 12:50 PM Show scarecrow_v1.2.1.zip Install now
v1.2.0 316 Apr 21st 2023 at 8:20 PM Show scarecrow_v1.2.0.zip Install now
v1.1.0 620 Mar 4th 2023 at 11:21 PM Show scarecrow_v1.1.0.zip Install now
v1.0.0 293 Feb 25th 2023 at 1:13 PM Show scarecrow_v1.0.0.zip Install now
v1.0.1 321 Mar 4th 2023 at 11:18 PM Show scarecrow_v1.0.1.zip Install now

21 Comments (oldest first | newest first)

💬 MandikorAuthor, Aug 25th at 10:04 PM

By partially using Buggi's source code, I caused myself the problems with the radius adjustment. This has been fixed with the new update.

💬 MandikorAuthor, Aug 13th at 4:21 PM

I am currently integrating the Mod Config lib from Maltiez. While playing around with the settings, I noticed that changing the radius of the scarecrows did not change the hares and raccoons. The default values remain the same.

Can anyone confirm this?

💬 MandikorAuthor, May 11th at 2:13 PM

Wow ... the next small milestone has been reached ... 20000 downloads. 🤩

💬 Wizard76, Feb 16th at 3:03 AM

I think I tried everything. Will have to try again.

 

💬 Nonamomo, Feb 15th at 11:04 PM

Ah, I had no preference, was merely asking for clarity as I only saw mention of the 8 blocks, but not dimension (but I may have missed it, sorry!)

Just good to know for when I'm laying out crops, thank you!

💬 MandikorAuthor, Feb 15th at 4:33 PM

Wizard76
A simple right-click is enough to place it. If you want to remove it, you can do this with CTRL + right-click.
However, this should also be displayed as a tooltip. There may be a conflict with a key assignment of another mod.

Nonamomo
Block radius already indicates it, it is a circle around the scarecrow. Maybe I could offer a choice between circle or square in one of the next versions.
Although that's not really right either, it's a sphere. So I would have to offer it as a sphere or a cube.

💬 Nonamomo, Feb 14th at 10:56 PM

Hello, just got around to trying this mod and was wondering; is it 8/16 blocks 'square', or in a 'circle' around the scarecrow (8/16 block radius)

Thank you for the mod!

💬 Wizard76, Feb 13th at 2:13 AM

tried this mod, but cant seem to pick back up a placed scarecrow, it acts like a target dummy and doesnt take damage, and doesnt "break" so I can pick it back up.

Makes it hard to use the mod if you accidently place one its kinda there permanently...

or am I just not doing something right?

💬 MandikorAuthor, Jan 23rd at 8:44 PM

Example:

Jan 23 19:41:27 vs VintageStory[462600]: 23.1.2024 19:41:27 [Server Error] Exception thrown during handling event OnTrySpawnEntity:
Jan 23 19:41:27 vs VintageStory[462600]: 23.1.2024 19:41:27 [Server Error] Exception: Object reference not set to an instance of an object.
Jan 23 19:41:27 vs VintageStory[462600]: at Scarecrow.EntityScareCrow.SpawnInterceptor(IBlockAccessor blockAccessor, EntityProperties& entityProperties, Vec3d spawnPosition, Int64 herdId) in C:\Users\mandi\source\repos\scarecrow\scarecrow\src\Entities\EntityScareCrow.cs:line 53
Jan 23 19:41:27 vs VintageStory[462600]: at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in VintagestoryLib\Server\ServerEventManager.cs:line 436

💬 MandikorAuthor, Jan 23rd at 8:42 PM

If anyone can confirm the new error messages, please post a note here. Thank you!

💬 MandikorAuthor, Nov 20th 2023 at 7:35 PM

Many thanks for a total of 10000 downloads. 😍

💬 Nikkolai, Aug 15th 2023 at 10:45 PM

With the [CHAINSAW] you get an effective solution to a plague of hares and raccoons in your garden.

💬 MandikorAuthor, Jul 10th 2023 at 4:27 PM

Many thanks for a total of 4000 downloads. 😇😍

💬 MandikorAuthor, Jun 16th 2023 at 5:38 PM

It would at least help to narrow down the source of the error. Just contact me via Discord and send me the client-debug.txt and the server-debug.txt.

💬 PeterSanderson, Jun 15th 2023 at 9:39 PM

I tried again with 1.2.3 but had the same issue and the same error. Would any logs help?

 

💬 MandikorAuthor, Jun 15th 2023 at 6:29 PM

The server uses an older version of Scarecrow Mod (v1.2.0). However, I cannot reproduce this error with my mod.

💬 PeterSanderson, Jun 15th 2023 at 5:10 PM

Attempting to run on modded 1.18.5 SMP and got the following client crash when attempting to type in the gamemode 2 inventory search bar

Game Version: v1.18.5 (Stable)
2023-06-15 10:28:47 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.6, bettercrates@1.6.0, betterruins@0.2.0, cellardoor@1.3.0, chiseltools@1.8.4, cropsconfig@1.0.0, extrachests@1.7.0, fieldsofgold@2.1.6, HangingOilLamps@1.0.1, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, meteoricexpansion@1.2.4, leadroof@1.3.3, outlawmodcan@0.2.3, primitivesurvival@3.2.2, spidersilk@1.2.2, translocatorengineeringredux@1.4.2, game@1.18.5, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.3, wildcraft@1.6.6, alchemy@1.6.12, canmarket@0.3.6, carryon@1.2.0, claims@0.2.16, commonlib@2.1.1, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, hudclock@3.2.0, lc@1.0.0, medievalexpansion@3.9.3, petai@1.7.9, prospectorinfo@4.2.0, scarecrow@1.2.0, stepup@1.2.0, stillnecessaries@1.0.0, usefulstuff17@1.1.5, creative@1.18.5, vsquest@0.4.1, survival@1.18.5, vsvillage@0.7.2, workbenchexpansion@1.6.3, xlib@0.7.2, xmelee@0.0.11, cats@1.7.0, cavebeacons@1.0.7, em@2.2.1, feverstonewilds@1.2.0, glassmaking@1.3.5, playercorpse@1.7.1, stonequarry@3.0.1, tpnet@1.11.0-rc.1, wolftaming@1.7.3, xskills@0.7.3, bricklayers@2.2.0, wildcraftxskillspatch@0.2.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 425
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 593
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 615
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 244
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 MandikorAuthor, Apr 29th 2023 at 9:10 AM

A huge thanks for 1500 downloads. 😍

💬 Yelb, Apr 22nd 2023 at 10:34 AM

So far so good, nice little addition to the game, thanks.

💬 MandikorAuthor, Feb 25th 2023 at 7:51 PM

Currently, hares and raccoons react at 16 blocks distance.

💬 IanDig, Feb 25th 2023 at 7:45 PM

what kind of range does it have?

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