Mods / Farm To Table
Author: Sean_OCuin
Side: Both
Created: Dec 11th 2022 at 11:47 PM
Last modified: Aug 13th 2023 at 6:39 AM
Downloads: 7026
Follow Unfollow 172
Latest file for v1.18.8:
FarmToTable 1.0.3.zip
1-click install
If you currently use More Crops you can switch to my version and it will convert all items/blocks over, PLEASE CREATE A WORLD BACKUP FIRST TO BE SAFE!
This mod initially started off as a continuation of More Crops by Minni6in, however it will be expanded upon with all sorts of new crops and resources!
Some of the textures/models currently being used will be changed once the talented Ледяная Соня creates them!
Currently in the mod you can find;
- Beets
- Cauliflower
- Corn
- Eggplants
- Jalapenos
- Oats
- Bell-peppers (At least until they get added back into vanilla!)
- Potatoes
- Sugar Beets
- Sugarcane
- Yams
Compatibility
Spoiler!
Currently partial compatibility with Expanded Foods, hopefully fully done within 2 weeks! (Check the changelog for what is currently done!)
Dana has made it work with Crops Config https://mods.vintagestory.at/cropsconfig
Credits
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.3 | 3823 | Aug 13th 2023 at 6:39 AM | Show | FarmToTable 1.0.3.zip | Install now | |
v1.0.2 | 2618 | Dec 13th 2022 at 10:48 PM | Show | FarmtoTable 1.0.2.zip | Install now | |
v1.0.1 | 286 | Dec 12th 2022 at 4:27 PM | Show | FarmtoTable 1.0.1.zip | Install now | |
v1.0.0 | 289 | Dec 11th 2022 at 11:53 PM | Show | FarmtoTable 1.0.0.zip | Install now |
Are there any plans to continue working on this mod? It's absolutely fantastic, and the game feels lacking without it, after having gotten used to it!
I want this mode with 1.19.x 🙃
Sean_OCuin - Are you still planning on continuing your work with this fantastic mod? I'm wondering because I'm working on fixing it up as part of my upcoming megapatch series until you come back to it, which you can feel free to incorperate if you choose.
For anyone wondering on the state of this mod, I'm currently working on incorperating fixes and consistency resolutions for this and its expanded foods compat into my mod, Compat Master. I understand there are other fixes out there, however they change the domain of the mod, which breaks patches with other mods that have compatibility for more crops/farm to table. So I opted to fix up this mod in patch form and add missing resources, and incorperate it into my megapatch series. Release should be expected around New Years.
Will there be a mod update for 1.19? I would love to have potatoes.
Sean_OCuin are you going to keep updating and adding content to this mod?
Sean_OCuin You ever going to get back to working on it?
I confirm that the plants don't give up when you break them
Sean_OCuin
Can also report in that the crops aren't dropping anything. The oat plants also have no texture/model.
Also confirming that none of the crops are dropping anything.
Yup, mod does not work as intended (well, does not work for me), no drops and 'oat' plants have no texture/model ie white block with red "?" on it.
I am not clever enough to figure out how to fix it myself... so I will hurry up and wait for a fix.
i figued that only sugercane drops work
I figued ot that the author did a relitive reference on the drops the suggercane broke that rule
i figued out that oat never had a shape
i fixed it
drive.google.com/file/d/1pBKINosafNMdZV3dyi_3KGPNd6boO_q-/view?usp=drive_link
I can confirm, none of the plants from this mod are droping nor seeds or the crop itself, I'm using the latest version :(
is it just me or are none of the crops dropping anything
my potatoes got frost damage and dropped nothing. latest versions of mod and game for net 7. I just tried harvesting my corn. I am getting nothing. previous version worked. I am rolling back
Also having an issue with that.
Am I the only one who has a problem with oats ? in the new version, oats are a block of ?. i have only checked in creative mode, i do not know how oats are reborn in the world
Laerinok Same here as well.
Broke a mature wild corn and a wild potato and got nothing from either.
Glad to know it doesn't seem like a mod conflict at least.
Laerinok I'm having the same problem too. I'm going to have to roll back to an older version until this gets fixed.
The Oat Plat is missing texutes but the main thing is crops aren't dropping at all when broken.
Edit- This issue is related to the latest update 1.0.3, downgrading to the previous version allows crops to drop when broken.
Hey, I love the mod, but I am running into some issues with the oat texture. It shows as a question mark block. I'm running 1.18.8 of the game and 1.0.3 of the mod. I'm running a couple other mods, but nothing that seems like it should cause conflict (and nothing listed in the compatbility section here). I compared the texture for the oats in the 1.0.3 version and they're identical to the 1.0.2 version, so I am not sure where something is going wrong.
Sean_OCuin
I cannot get any seeds or grains/vegetable of the mod since 1.0.3. Am I just unlucky or there is a bug ?
Edit : Im' trying in vanilla + FarmToTable. I will see if there an incompatibility with another mods.
Edit 2 : Same issue with only Farm To Table loaded : no seeds/loot
Edit 3 : Here is the french localization
Fixed indeed !
Thanks :)
Laerinok
Fixed that issue, try the updated download now :)
Fixed the broken modinfo.json file in 1.0.3, if you downloaded the broken one you can just replace it with the new file.
Hello. Great I was waiting for this update ! :) Thanks.
Saddly The 1.03 doesn't load for me (whereas no issue with 1.0.2):
[Error] [FarmToTable 1.0.3.zip] An exception was thrown trying to to load the ModInfo:
ICSharpCode.SharpZipLib.Zip.ZipException: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries()
at ICSharpCode.SharpZipLib.Zip.ZipFile..ctor(String name, StringCodec stringCodec)
at Vintagestory.Common.ModContainer.LoadModInfo(ModCompilationContext compilationContext, ModAssemblyLoader loader) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModContainer.cs:line 254
Am I missing something I didn't see ?
Nikkolai
For now its magic 😅, eventually I will tie it into expanded foods for refinement and some form of vanilla process for anyone not using Expanded Foods.
Doesn't sugar need to be refined to be white?
Partial Expanded Foods compat included in 1.0.3!
Please note that there may be messed up names (things like "morecrops:item-dough-oat" etc)
If you spot any issues please comment them!
I am hoping by next weekend to have either full compatibility or at least 75% along with any reported bugs/issues fixed from this update.
I did some troubleshooting. I saw the handbook says baked corn can be made into corn flour. The ice only makes charred corn and doesn't work for flour
I cant grind corn in a quern to make flour.
How do I increase the grow times?
Sean_OCuin hope the crunch time hasnt been to bad for ya. Is there any chance the expanded foods compatibility will be added in the next update?
Any plans to add uses for eggplants? As it is you can't use them in any meals or pies.
Apologies to all again for the lack of updates. Its been constant crunch time with work the last 3 months. (Once it calms down I will get back to updating and working on my other mods! :D )
Compatible with Crops Config
Works fine in 1.18.rc6 but with no harvest sounds
Does not work in pre-7. NO crops spawn in, not even vanilla ones.
This appears to work just fine in 1.18 pre-6.
Some of the crops from this mod have much lower minimum rainfall values for spawning compared to vanilla crops. Is this intended at all? and if not would it be possible for those specific crops to be upped to vanilla minimum rainfall values? The only issue I see with the current values is that they spawn in gravel/desert regions unlike most vanilla crops that do not spawn there.
Also Bellpeppers are not affected by wind at all compared to the other crops in the mod.
Thanks for creating this mod, and I cannot wait for more updates to come!
Will this work in 1.18?? If not, when will you update?
Would love to see your veggies at the Agriculture Trader!!!
Would love to see compatibility for Culinary Artillery, will be watching this one!
Pijavica
Yes but I am currently flat out busy with work so I had to put modding on hold sadly!
(I am about 50% done with the compatibility though!)
Will this mod ever be compatible with expanded foods?
SalemRobin
Not in the current patch though it is being added for the next one.
Will we be able to use the foods added by this mod in feeding troughs?
Sean_OCuin
Sadly, that command didn't work. Unsure why. Other than the baffling non-replacement of [?] blocks that used to be More Crops, though, the mod is great! I especially like the spruced-up models and textures.
Thranos
/fixmapping applyall
That should work, make a world backup before just to be safe!
Question- I installed the mod on 1.0.1, and updated to 1.0.2 later. How do I force the old More Crops blocks to remap to FarmToTable's?
Sean_OCuin Thank you so much!
Nihilo24
Beet - Between 10-26C, 45-85% rain, can be found out in the open and in a forest.
Bellpeppers - Between 8-25C, 15-75% rain, can be found out in the open, not in a forest.
Cauliflower - Between 7-29C, 16-75% rain, can be found out in the open and in a forest.
Corn - Between 3-32C, 10-70% rain, can be found out in the open, not in a forest.
Eggplant - Between 25-36C, 45-85% rain, can be found out in the open and in a forest.
Jalapeno - Between 8-25C, 15-75% rain, can be found out in the open, not in a forest.
Oat - Between 10-26C, 45-85% rain, can be found out in the open and in a forest.
Potato - Between 4-35C, 18-75% rain, can be found out in the open and in a forest.
Sugarbeet - Between 10-26C, 45-85% rain, can be found out in the open and in a forest.
Sugarcane - Between 23-35C, 16-70% rain, can be found out in the open and in a forest.
Yam - Between 23-35C, 16-70% rain, can be found out in the open and in a forest.
Hi, I have found Corn, Cauliflower, and Potatoes, but no other plants, is there somewhere specific I should be looking? Sorry to cause trouble, otherwise it is the mod of my dreams. I love more crops.
maximalmax90
Its been reported and will be fixed with the next update :)
Maybe it's just me, but for some reason there is no sound when harvesting =(
NESHK0
What is your discord name and Ill add you so you can update the translation before release :)
The next release will hopefully be partial Expanded Foods compatibility, possibly even full compatibility.
Sean_OCuin need to update https://drive.google.com/file/d/1h2_qa98AKm3IPySFuD0mKaism2bjjcQv/view?usp=sharing
macoto_hino
Its just an accidental line in the translation, there is no pickled corn in any state, it doesn't cause any issues though. Good spot though!
What I found strange in the translation is that there seems to be no pre-cooked chopped pickled corn, while there is chopped pickled corn after cooking.
Either there is too much of something or not enough of it?
Yanazake
Its already planned don't worry 😄 I just had to create a purely vanilla method initially incase someone is using the mod without ACA or EF.
Can't wait for the expanded foods patch.
Also, considering sugar production is kinda more involved than that, you might want to add a few steps when the Expanded Foods compatibility is included.
Sugarcane > squeeze juice > boil on saucepan or cauldron > let it cool down into panela (aka Rapadura) > panela/rapadura bricks are easy to store and should last very long, and if you need sugar, just grind them to get brown sugar.
Theisgood
Yes, though if you currently use More Crops in your world please don't switch to my mod just yet, I need to write a patch to have it swap the old codes to my new ones!
So this is the new version of Mo crops? :)
I'd like to help people make more patches for Expanded Foods, mostly so I don't have to. 🤣
Let me know if there's anything I can do to help at all.
Caza77
They are on the planned list along with loads more!
Could you add tomatoes and garlic in a future? I think it would be good to be in.
Thranos
They will break, I need to put that in the description and patch that.
Waiting for the EF patch, but a question in the meantime-
If I uninstall More Crops and install this, will all items/plants carry over, or will I get [?] boxes?
NESHK0
I checked the file and found no issues :)
Sean_OCuin I updated the translation, but you check the syntax of the code, I could have screwed up
Pamela
Thats my bad! Forgot to switch my enviroment around as I was packing it!
Why is the file name now more crops???
NESHK0
Thanks for the translation, Ill add it to the mod! :)