Mods / Auto Close

Category: #QoL
Author: DanaCraluminum
Side: Both
Created: Sep 9th 2022 at 7:40 PM
Last modified: Sep 10th 2022 at 9:26 PM
Downloads: 2270
Follow Unfollow 60

Latest file for Various v1.17.x: 1-click install

[Discord] [Patreon][Buy Me A Coffee][Ko-fi]

After opening doors, etc., they automatically close after a while.

Translated into other languages using DeepL.

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.


Auto close doesn't work for Fancy Doors.

Haven't tested with doors from QPTech.

Supported blocks:

  • Doors (BlockBaseDoor).
  • Trapdoors (BlockTrapdoor).
  • Fence gates (BlockFenceGate, BlockFenceGateRoughHewn or just BlockBaseDoor).
  • Gates, Portcullis and Drawbridge from Medieval Expansion.

All known compatible mods which also makes the mod more visible in the search:

If you love my work, you can support me on Patreon, I would greatly appreciate it, since I invest significant amount of time into modding. Donations encourage me to make new mods and update old ones more often.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 2091 Sep 10th 2022 at 9:26 PM Show Install now
v1.0.0 179 Sep 9th 2022 at 7:41 PM Show Install now

17 Comments (oldest first | newest first)

💬 QuakingDoom, Jun 19th at 3:45 PM

Any plans on updating this soon? Nothing else like it for 1.18 :(

💬 mohmaniac, May 6th at 8:46 PM

Craluminum Thanks for your feedback, take your time. Hope you feel a little better every day!

💬 DanaCraluminumAuthor, May 6th at 3:09 PM

mohmaniac I'm taking a break at the moment, I don't know how much time it will take

💬 mohmaniac, May 6th at 3:05 PM

Hi! I really love this mod - a real QoL increase. Thank you!

Will there be 1.18 support?

💬 OpPointBaker, Mar 8th at 1:28 PM

Shweeet! Thank You!

💬 DanaCraluminumAuthor, Mar 7th at 10:25 PM

OpPointBaker I'm working on update for 1.18

💬 OpPointBaker, Mar 7th at 10:12 PM

Does not currently seem to work with the new doors in 1.18. [pre3 is the version I'm on at the moment]

💬 Pervy_Sage, Jan 14th at 7:39 PM

sharptile Actually having alt would be better. Now it's bound to ctrl so you can't sprint through a door as you are opening it because it thinks you want to keep it open. Shift would be much better even if it interfers with carry on/pick up & carry mods.

💬 sharptile, Oct 27th 2022 at 11:07 PM

is there or will there be an option to rebind the controls?

i personally find it annoying using shift as a ''dont autoclose'' and would like to rebind it to a different key

💬 DanaCraluminumAuthor, Oct 1st 2022 at 9:02 PM


I originally made it as replacer of Blacksmiths mod and floor plates

💬 Mendall, Oct 1st 2022 at 9:00 PM

thnks for the answer back. and YES! exactly what I needed. Thnk you so much. I used to use the floor plates from Medieval expansion.

but that mod has been giveing me truble of late. Then I tried the springs from Blacksmiths.

But they only work on doors and I need gates far more, as I'm always leaving the garden gate open for the rabbits.

Also that mod adds so much stuff I dont need and never use this is much better.


💬 Mendall, Oct 1st 2022 at 8:40 PM
💬 DanaCraluminumAuthor, Sep 22nd 2022 at 9:05 AM


Yes, it also closes any gates and trapdoors

💬 Mendall, Sep 22nd 2022 at 1:33 AM

does this close gates as well or just doors?


💬 DanaCraluminumAuthor, Sep 14th 2022 at 6:20 AM


Thank you

💬 iby, Sep 14th 2022 at 1:37 AM

Your mods are great man. It's always some super useful QOL, something to 'complete' the game with more options, or some neat additions like more liquid containers or more ruin variants. You are awesome, thank you for the incredible mods.

💬 DanaCraluminumAuthor, Sep 9th 2022 at 9:05 PM

If anyone wants springs like in Blacksmiths, but compatible with every mod (without adding any new blocks), write about that in comments here and I will add them someday

(edit comment delete)