Mods / Auto Close

Category: #QoL
Author: Craluminum
Side: Both
Created: Sep 9th 2022 at 7:40 PM
Last modified: Sep 10th 2022 at 9:26 PM
Downloads: 1318
Follow Unfollow 31

Latest file:

After opening doors, etc., they automatically close after a while.

Translated into other languages using DeepL.

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.


Auto close doesn't work for Fancy Doors.

Haven't tested with doors from QPTech.

Supported blocks:

  • Doors (BlockBaseDoor).
  • Trapdoors (BlockTrapdoor).
  • Fence gates (BlockFenceGate, BlockFenceGateRoughHewn or just BlockBaseDoor).
  • Gates, Portcullis and Drawbridge from Medieval Expansion.

All known compatible mods which also makes the mod more visible in the search:


Version For Game version Downloads Release date Changelog Download
v1.0.1 1217 Sep 10th 2022 at 9:26 PM Show
v1.0.0 101 Sep 9th 2022 at 7:41 PM Show

10 Comments (oldest first | newest first)

💬 Pervy_Sage, Jan 14th at 7:39 PM

sharptile Actually having alt would be better. Now it's bound to ctrl so you can't sprint through a door as you are opening it because it thinks you want to keep it open. Shift would be much better even if it interfers with carry on/pick up & carry mods.

💬 sharptile, Oct 27th 2022 at 11:07 PM

is there or will there be an option to rebind the controls?

i personally find it annoying using shift as a ''dont autoclose'' and would like to rebind it to a different key

💬 Craluminum, Oct 1st 2022 at 9:02 PM


I originally made it as replacer of Blacksmiths mod and floor plates

💬 Mendall, Oct 1st 2022 at 9:00 PM

thnks for the answer back. and YES! exactly what I needed. Thnk you so much. I used to use the floor plates from Medieval expansion.

but that mod has been giveing me truble of late. Then I tried the springs from Blacksmiths.

But they only work on doors and I need gates far more, as I'm always leaving the garden gate open for the rabbits.

Also that mod adds so much stuff I dont need and never use this is much better.


💬 Mendall, Oct 1st 2022 at 8:40 PM
💬 Craluminum, Sep 22nd 2022 at 9:05 AM


Yes, it also closes any gates and trapdoors

💬 Mendall, Sep 22nd 2022 at 1:33 AM

does this close gates as well or just doors?


💬 Craluminum, Sep 14th 2022 at 6:20 AM


Thank you

💬 iby, Sep 14th 2022 at 1:37 AM

Your mods are great man. It's always some super useful QOL, something to 'complete' the game with more options, or some neat additions like more liquid containers or more ruin variants. You are awesome, thank you for the incredible mods.

💬 Craluminum, Sep 9th 2022 at 9:05 PM

If anyone wants springs like in Blacksmiths, but compatible with every mod (without adding any new blocks), write about that in comments here and I will add them someday

(edit comment delete)