Mods / Dungeons and Shafts
Author: YourCreator
Side: Server
Created: Jun 9th 2022 at 4:38 PM
Last modified: Oct 31st 2022 at 4:53 PM
Downloads: 5863
Follow Unfollow 91
Latest file for v1.17.9:
dungeonsandshafts_2.2.3.zip
1-click install
YourСreator, ShurSh presents
"All what you need from this game is fun and content"
- Tyron Madlener
Chapter I
Adds dungeons and shafts to worldgen. Some random treasures and enemies in dark deepests. But the bigger the world, the more secrets.
Someone wants to ask the narrator, languishing in a dungeon - how can I use this in an already created mortal world? The answer is simple - use the ready-made elements of the alchemical mixture, turning into a god, penetrate into the depths and shake the world, plunging them into the depths with your own hands. Plug in this language of gods in your goddes machine and new parts of world will be defended with power of deep.
Chapter II
Depth became breadth and occupied the whole world. Entangled and branching among themselves, like a ball of snakes, she hid underground.
...
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.2.3 | 3380 | Oct 31st 2022 at 4:53 PM | Show | dungeonsandshafts_2.2.3.zip | Install now | |
v0.2.1 | 950 | Jul 24th 2022 at 1:59 PM | Show | DungeonsAdnShafts.zip | Install now | |
v0.1.1 | 985 | Jun 10th 2022 at 8:40 AM | Show | DungeonsAndShafts.zip | Install now | |
v0.1.0 | 334 | Jun 9th 2022 at 4:46 PM | Show | dungeonsandshafts.zip | Install now | |
v0.2.2 | 214 | Oct 31st 2022 at 4:12 PM | Show | dungeonsandshafts_0.2.2.zip | Install now |
Alright, while this doesn't CRASH 1.18.1, I don't think it's doing anything in there. In 1.17.x, generating a creative world with this installed would make it obvious it's working because the world is too shallow. That didn't seem to be the case in 1.18 creative, and I couldn't find anything on survival with the use of the X-ray mod. Kinda sad.
source for free, you can download and inscrease steps value. Dont scare, first project on c#
SteAStro88
this mod adds way too many mineshaft. They are everywhere and even spawn on each others.
It would be nice to know of a way to reduce spawning frequency
can you post me issue on bitbucket or log in pm?
NESHK0
https://mods.vintagestory.at/show/mod/4522 mods don't work together correctly
i work about neural network model for this, cause standart algoritms too long to make
PeterSanderson
Is there a way to reduce the number of these spawning? Perhaps a configuration file option?
And then this happened on a newly generated 1.17.9 map - the dungeon is completely submerged and floating out in the middle of the water. I'm guessing that is not intended behaviour but this sort of thing is pretty nasty. Any way to fix?
ate0ate nice idea, but it new dependency. mby special fork?
Does this have the ability to use blocks from other mods during generation? The Rust and Rail mod would be a perfect match to add actual functioning rails and carts to this, although I'd recommend using the pieces sparingly. It'd be a great option to see that if using both mods together, if possible. Just a thought:)
Yanazake Yes, i had tested it, and it still works without rebuilding for newer version
Does this still work? It does look great!
@1618 Doesnt conflict with any worldgen variants cause controls by code not patch system
Looks good.
Does "Ruin Variants" mod conflict?
Blazha i fixed that shit, so try =)
Yes, that problem i know.
Now i am in way to fix that (that ocassionally spawns on mountains)
Flew arround in god mode and noticed two little problems with this mod:
1 - The deep dungeons go beneath the mantle, causing the mantle to disappear - you can fall down through the world. It was the same part where zync in limestone is in all 3 cases I saw this
2 - Surface shafts/dungeon can appear floating in the air (Counted 17 blocks above the surface). And if it happens to spawn in a huge mountain it will always poke out of it hanging in mid air
Maybe tweak spawn chance a little bit, sometimes you get 5 same dungeons in same chunk
Following this mod, it has great potential
Ofc recipe for ready chunks. Otherwise new chunks will be with dungeons
""Someone wants to ask the narrator, languishing in a dungeon - how can I use this in an already created mortal world? The answer is simple - use the ready-made elements of the alchemical mixture, turning into a god, penetrate into the depths and shake the world, plunging them into the depths with your own hands.""
Yeah, but srsly, will this work in an established world in newly generated chunks or only for brand new worlds?
This has plenty of potential, definately following this mod's development.
That i am going to try out later.
EDIT: it is a MASTERPIECE.