Mods / Dungeons and Shafts

Category: #Worldgen
Author: YourCreator
Side: Server
Created: Jun 9th at 4:38 PM
Last modified: Oct 31st at 4:53 PM
Downloads: 2413
Follow Unfollow 73

YourСreator, ShurSh presents


 "All what you need from this game is fun and content"
 - Tyron Madlener

Chapter I

Adds dungeons and shafts to worldgen. Some random treasures and enemies in dark deepests. But the bigger the world, the more secrets. 

Someone wants to ask the narrator, languishing in a dungeon - how can I use this in an already created mortal world? The answer is simple - use the ready-made elements of the alchemical mixture, turning into a god, penetrate into the depths and shake the world, plunging them into the depths with your own hands. Plug in this language of gods in your goddes machine and new parts of world will be defended with power of deep.


Chapter II

Depth became breadth and occupied the whole world. Entangled and branching among themselves, like a ball of snakes, she hid underground.

...

Version For Game version Downloads Release date Changelog Download
v0.2.3 795 Oct 31st at 4:53 PM Show dungeonsandshafts_2.2.3.zip
v0.2.1 688 Jul 24th at 1:59 PM Show DungeonsAdnShafts.zip
v0.1.1 787 Jun 10th at 8:40 AM Show DungeonsAndShafts.zip
v0.1.0 126 Jun 9th at 4:46 PM Show dungeonsandshafts.zip
v0.2.2 17 Oct 31st at 4:12 PM Show dungeonsandshafts_0.2.2.zip

17 Comments (oldest first | newest first)

💬 YourCreator, Nov 8th at 5:25 PM

 can you post me issue on bitbucket or log in pm?
NESHK0

💬 NESHK0, Nov 7th at 4:09 PM

https://mods.vintagestory.at/show/mod/4522 mods don't work together correctly

💬 YourCreator, Nov 2nd at 5:37 PM

i work about neural network model for this, cause standart algoritms  too long to make
PeterSanderson

💬 PeterSanderson, Nov 2nd at 5:05 PM

Is there a way to reduce the number of these spawning? Perhaps a configuration file option?

And then this happened on a newly generated 1.17.9 map - the dungeon is completely submerged and floating out in the middle of the water. I'm guessing that is not intended behaviour but this sort of thing is pretty nasty. Any way to fix?
image

 

💬 YourCreator, Nov 1st at 6:03 PM

ate0ate nice idea, but it new dependency. mby special fork?

 

💬 ate0ate, Nov 1st at 7:46 AM

Does this have the ability to use blocks from other mods during generation? The Rust and Rail mod would be a perfect match to add actual functioning rails and carts to this, although I'd recommend using the pieces sparingly. It'd be a great option to see that if using both mods together, if possible. Just a thought:)

💬 YourCreator, Oct 25th at 11:01 AM

Yanazake Yes, i had tested it, and it still works without rebuilding for newer version

💬 Yanazake, Oct 11th at 8:28 PM

Does this still work? It does look great!

💬 YourCreator, Jul 25th at 6:16 AM

@1618 Doesnt conflict with any worldgen variants cause controls by code not patch system

💬 1618, Jul 24th at 9:04 PM

Looks good.

Does "Ruin Variants" mod conflict?

💬 YourCreator, Jul 24th at 2:10 PM

Blazha i fixed that shit, so try =)

💬 YourCreator, Jun 11th at 11:25 AM

Yes, that problem i know. 
Now i am  in way to fix that (that ocassionally spawns on mountains)

💬 Blazha, Jun 11th at 9:51 AM

Flew arround in god mode and noticed two little problems with this mod:

1 - The deep dungeons go beneath the mantle, causing the mantle to disappear - you can fall down through the world. It was the same part where zync in limestone is in all 3 cases I saw this

2 - Surface shafts/dungeon can appear floating in the air (Counted 17 blocks above the surface). And if it happens to spawn in a huge mountain it will always poke out of it hanging in mid air

Maybe tweak spawn chance a little bit, sometimes you get 5 same dungeons in same chunk

Following this mod, it has great potential

💬 YourCreator, Jun 10th at 9:19 PM

Ofc recipe for ready chunks. Otherwise new chunks will be with dungeons

💬 PeterSanderson, Jun 10th at 9:17 PM

""Someone wants to ask the narrator, languishing in a dungeon - how can I use this in an already created mortal world? The answer is simple - use the ready-made elements of the alchemical mixture, turning into a god, penetrate into the depths and shake the world, plunging them into the depths with your own hands.""

Yeah, but srsly, will  this work in an established world in newly generated chunks or only for brand new worlds?

💬 Ryker, Jun 9th at 9:22 PM

This has plenty of potential, definately following this mod's development.

💬 DemonBigj781, Jun 9th at 7:50 PM

That i am going to try out later.

 

EDIT: it is a MASTERPIECE.

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