Mods / Rust and Railroads v1.0.0!
Set to published to be listed. A draft mod is still visible to everyone via direct link
Author: QPTech
Side: Both
Created: Jun 29th 2022 at 11:04 PM
Last modified: Oct 7th 2022 at 3:58 PM
Downloads: 11248
Follow Unfollow 217
Latest file for Various v1.17.x:
RustAndRails 1.0.4.zip
1-click install
Welcome to the launch of Rust & Railroads!
1.0.1-pre.1
no changes, just a Vintage Story 1.17 pre release compatiblity build
v1.0.0 Released! Survival Recipes added, tested on servers, should be ready to use!
What is Rust & Railroads?
Rust and railroads seeks to add the humble minecart, rails, and switching/signaling systems in a survival friendly, balanced way. It's also intended as a platform that other other modders can use to add their own trains and rails etc in the future.
Currently in the mod:
- Vanilla Rails - find in the main creative inventory and place, the carts will use them
- they are a bit tricky to place, also they are not aware of R&R's own rail blocks
- Vertical Rails - currenlty the vanilla ones can't be placed, but you can place the R&R version
- Minecart - place on a rail and it'll start moving
- Right Click with an item: place in the carts inventory if possible
- Right Click with an empty item: take an item from the carts inventory if possible
- Shift+Left Click remove the cart (will drop any inventory)
- Left Click stop and start the cart (hitting one side should make it go in the opposite direction
- Rail Hopper Block - A one slot chest that you can put rails on top of
- a cart goes over a rail placed on a hopper it will stop and try and unload any inventory (if it can't unload it will keep moving)
- a cart that goes under the rail hopper block will stop and try and take any inventory in the rail hopper (place the hopper 2 blocks above the track)
- Cart Stopper Rail - if ON it will cause carts to stop, if OFF it acts like a regular rail - will switch betwen on and off when it receives a signal
- Switching Rail - will change between NS and EW orientations when it receives a signal.
- Detector Rail - will emit a signal when a rail cart goes over it, the more loaded a cart is, the farther the signal will travel - will also transmit signals it receives from other detector rails
- Railway Switch - will emit a strong signal when right clicked by a player
- only sends the signal in the direction it is facing
- it will recieve and transmit signals it receives from detector rails (in one direction)
- Detector rails will not react or transmit the signal that is sent when the player right clicks (deciding on that)
Railways Signals:
- as a signal is transmitted from block to block it loses strength, currently Switchs can transmit signals in one direction and detector rails will transmit in all directions
Notes on Modding:
- goal is to enable modders to extend R&R with their own mods, often without code (just your own models, textures, and json files) - will work on a guide as things progress!
Notes on QPTech (the mod):
- this mod does not require QPTech at all to run! In the future QPTech may require this R&R, but not the other way around :D
Credits:
Cart model by Andy (aka MAD)
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.4 | 7222 | Oct 7th 2022 at 3:58 PM | Show | RustAndRails 1.0.4.zip | Install now | |
v1.0.3 | 1561 | Sep 1st 2022 at 11:30 PM | Show | rustandrails1.0.3.zip | Install now | |
v1.0.1-pre.1 | 758 | Jul 8th 2022 at 7:24 PM | Show | RustAndRails1.0.1-pre.1.zip | Install now | |
v1.0.0 | 1342 | Jul 3rd 2022 at 3:01 PM | Show | rustandrails 1.1.0.zip | Install now | |
v0.0.1 | 365 | Jun 29th 2022 at 11:07 PM | Show | rustandrails0.0.1.zip | Install now |
Shinji170981 i definetly want to revisit this mod when 1.20 comes out as it will have all new mounting systems, and also might be interesting to see if mini dimensions could be used.
QPTech any plans to update this or not worth/popular enough with the VH crowd?
Personally I would love it, even though it's close to MC.
Hello Ptah
Any chances for sources repo access?
Sorry people i don't even know where to start fixing this anymore.
rayray
Unfortunately it does not work on a multiplayer server then it says verison not available.
QuentinP
Please update to 1.18.15...
Real downer that this seems to have been put off. Was really looking forward to being able to set up a rail system.
just unpack mod in mod info . jon file under auther replace with this---- "version": "3.11.1",
"gameversions": [ "1.18.0" ],
"dependencies": {
"game": ""
}
}
then repack drag drop new pak file in mods folder
tested worked dont know if i can upload
I add my respectful request that this be updated....thank you for your consideration.
Could you update it Pretty please 😋 QuentinP
QP, for the love of Odin, update this amazingness when you can! ❤️
any update planed?
1.18 when?
Might need an update, trying to place a minecart caused an exception.
Seems to be functionally fine in 1.18.3 - save for the previously mentioned creative inventory issue and some rendering issues on the rail blocks in the handbook.
Seems to work with 1.18 more or less, but "Signal switch", "Switched rail", "Rail hopper" and "Cart stopper" are not available in the creative inventory. Pretty much everything except the cart and the normal rails.
Is there going to be an update for 1.18.0 or 1.18.1 soon? This looks really cool!
Ziru It should be working fine in the latest version
Currently, when the cart rolls over a rail hopper it drops everything. The rail hopper only drops one item into a chest below it and stores the rest. This clogs up the hopper. Also, when a cart drives under a chest, regardless of block height, it will grab everything like there was a hopper.
Is this working for 1.17.9?
if not, can you update this mod?
You've got the wheels installed onto the car the wrong way. The wheel flange is supposed to be on the inside of the tracks hahahahahaahahah
kboyer36 seems like a good distance at least testing on a flat world, but I don't know exactly how far or if it depends on server or render settings etc.
Any idea what the range is on the carts? For example, the main thing I want to use these for is sending quarried stone back to my base. My idea is to have multiple carts stashed next to the mine and then send them back to my base as I fill them up. I am not sure how many chunks stay loaded in around a player so do you know how far they will travel before they hit an unloaded chunk?
This mod should be incorporated in More Dungeons mod. Imagine these tunnels being lined with minecarts.
mods.vintagestory.at/moredungeons
Matty I think you need a chute first.
Is it possible to get the rail hopper to drop into a chest? I have a hopper set up and the cart drops it off on its way past but then it just sits in the hopper.
Hello, I see they are engaged in rail transport. I could give you a 3D model of the trolley. Want to?
Tajin i about lost my mind trying to fix this yesterday, ended up reverting all my attempts. One day i'll get if fixed. (It seems easy in my brain, but just haven't gotten it working yet)
Maybe you could make the 180° turns instant? Looks really weird to see the cart spinning in place :D
Anyway, this is amazing.
WickedSchnitzel Will definitely be rideable eventually, maybe even move other entities (animals etc). A filled version will probably also happen, hopefully rendering whatever is in there.
Suggestions: Make it rideable. Add a 'filled version' oft the minecart.
actuallyasriel :D
QP, you're amazing. I can't wait for this, it's a gamechanger