Mods / Plains and Valleys

Category: #Worldgen
Author: Tentharchitect
Side: Server
Created: Nov 5th at 11:21 PM
Last modified: Nov 6th at 4:52 PM
Downloads: 578
Follow Unfollow 34

Inspired by the more naturalistic world gen option posted by Tyron, this is my take on world generation. Most of the landscape will be made up of flat lowlands, plains and highlands dotted with lakes, hills and mountains while the rougher landforms have had their frequency reduced so encountering one will be a rare occurance. 

While possible to use on old worlds, it is highly recommended to start a fresh one and to stick with only one version of this mod. I will only update it when there are updates to the world gen or for bug fixes. 

This is my first mod and any feedback is welcome, either through the forum here or over discord. Thanks to everyone who helped point me in the right direction to make this mod.

Version For Game version Downloads Release date Changelog Download
v1.0.1 463 Nov 6th at 4:52 PM Show
v1.0.0 100 Nov 5th at 11:24 PM Show

24 Comments (oldest first | newest first)

💬 Karidwen, 2 days ago

I would love to see rivers instead of so many small ponds, most areas look like a swamp :/

💬 Mendall, Nov 10th at 8:55 PM

The web page you sent me to was so far above my head I had to hold my breath so as not to drown. But the command worked great. In fact by using it after UN-installing the mod. and flying around all the area I had explored with the mod  I was able to put the hole world back as it had been. And I only crashed my computer twice. ( trying to change areas that were to big all at once). the only problem now is I had more fun playing with this than playing the game. So I’m probably going to start a new world so I cane start out with the mod installed.

💬 Tentharchitect, Nov 10th at 4:56 AM

@Mendall it is the /wgen regen [radius] command which will reload a chunk based on the new worldgen info, so if you install this mod and use it on an old world it'll change the chunks or repair them if they didn't load properly. It will cause some weirdness if the landforms were really different, like if a lake spawns inside a mountain, but it won't be a void hole.
@YourCreator, the info for land forms can be found here, this is what I used to make this mod.


💬 Mendall, Nov 9th at 7:30 PM

if by terrain regenerate command you mean (.debug redrawall ) then I tried that and it had no effect.  If you mean some other command then I don't know about it and would be much obliged if you would point me in the right direction. But like I said I’m not really to to concerned as VS worlds are huge and its only effected one area that’s not within my site.

I mostly just wanted to warn people not to use it on an existing world. Or if they do don’t be an idiot like me and make a backup first.

💬 YourCreator, Nov 9th at 10:38 AM

Can you explain params for terrains please?

💬 Tentharchitect, Nov 9th at 4:05 AM

Good to know, I'll make a note of it in the description to encourage folks to only use it with fresh saves. I had some jaggedness when loading into an old map but never holes through to the world below. Using the terrain regenerate command should fix the holes, though the seem between old and new terrain will be there.

💬 Mendall, Nov 8th at 11:31 PM

bad news I added your mod and traveled to the edge of what I had explored to the west of me to find two HUGE holes in my world many miles across going all the way threw to emptiness I yanked your mod out real fast. the holes have randomly shaped sides and irregular outlines that don't seem to conform to any logic I can see  but there both in very mountainous areas. Ok after reloading the game and doing more exploring it seems there are also a lot of other strange things that make sense, half mountains at the edge of what I had explored before and the like but I cant explain the large holes. No biggy in my world as I seldom go in that direction any way. I’m just referring to them as the far lands from now on. But fair warning don’t install this in an existing world. All the areas that did render correctly once I went beyond the border of what had been explored before loading were amazingly beautiful

so I will be using this in my next new world.

💬 NESHK0, Nov 7th at 6:29 PM

Tentharchitect  Yes

💬 Tentharchitect, Nov 7th at 4:45 PM

Does it cause floating dungeons NESHK0 or something else? That was already an issue with that mod in some vanilla landforms, I wouldn't be surprised if this mod increases those issues since it occurs where there are high altitude changes. 

💬 NESHK0, Nov 7th at 4:09 PM mods don't work together correctly

💬 Mendall, Nov 7th at 3:55 AM



💬 Tentharchitect, Nov 7th at 3:32 AM

It shouldn't affect anything other than the landform file, which controls the altitude of the terrain and the roughness of the terrain (which is then multiplied by world height). Ruins, ore deposits, dungeons, and other land features are untouched, though because this mod creates more flat area some ruin mods may be able to spawn in more structures than they usually do. 


💬 Mendall, Nov 7th at 3:25 AM

wait i gotta question  how will this affect things under ground say ores and dungens.

and is this compatible with mods like beter ruins that add other formations into the world at render


💬 Mendall, Nov 7th at 3:02 AM

well with that new info I took the plunge and installed your mod  now i gotta go explore lol


💬 Tentharchitect, Nov 6th at 6:49 PM

Miloski, it would be possible to create an ocean world with the terrain generation as is, but it would create a series of islands in a vast sea rather than oceans and continents. As such, I'll leave it to others to make that if they want a map like that, but I'm happy to help them develop that mod. I believe Tyron intends to make oceans later with a better system so the land isn't fragmented by oceans.

Thanks for pointing that out NiclAss!

💬 NiclAss, Nov 6th at 6:39 PM

Nice Mod

Pls version into the zip filename ty



so everyone knows with just looking at the zip

💬 Miloski, Nov 6th at 6:12 PM

Possible oceans being added with the new terrain generation? 

💬 Tentharchitect, Nov 6th at 4:47 PM

He posted it on the Vintage Story discord in the gamedev channel, around the 2nd of November. All the landforms he included in that are present in this mod, I just re-added some of the base game landforms that I felt should also be in a natural world gen plus two new altitudes of flatlands I made. 

This mod does work with existing worlds, but as you guessed it only affects newly explored areas.

💬 Mendall, Nov 6th at 7:02 AM

"Inspired by the more naturalistic world gen option posted by Tyron"

where did tyron post this I want it... I don’t want less mountains but I would love more realistic terrain,

your pics are amazing thought. Really good work. I just like the mountains.

And can this be installed in an old world so it only affects newly explored areas will that work

💬 Michaloid, Nov 6th at 4:10 AM

With this mod i think i can enable slightly more foresty world and not get overwealhmed by the landscape. Good job! Definatly playing with this.

💬 Tentharchitect, Nov 6th at 2:03 AM

Thanks! There shouldn't be any performance hit as it just changes up what landforms are used as the world generates.

💬 Whitaker, Nov 6th at 1:07 AM

now this looks amazing

do you know if there's much of a performance hit?

💬 Tentharchitect, Nov 6th at 1:00 AM

It only changes the land forms and shouldn't affect meteors.

💬 Alcyonaria, Nov 6th at 12:54 AM

Does this affect meteor spawning?

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