Mods / Simple HUD Clock
Category:
#Graphics
#Utility
Author: Rhonen
Side: Client
Created: Mar 13th 2021 at 4:35 PM
Last modified: Dec 8th 2023 at 8:40 AM
Downloads: 98987
Follow Unfollow 1283
Author: Rhonen
Side: Client
Created: Mar 13th 2021 at 4:35 PM
Last modified: Dec 8th 2023 at 8:40 AM
Downloads: 98987
Follow Unfollow 1283
Latest file for Various v1.19.x:
hudclock-3.4.0.zip
1-click install
Shows a simple HUD Clock in the left upper corner with the current ingame time.
- Client side only
- Hotkeys available
- Customize what you want to see
- all mod relevant data is saved in vintagestorydata/modconfig/hudclock
- showing claim area you entered
x- Hint: older versions 3.0.x and 2.x : requires server mod for claim info
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v3.4.0 | 41522 | Dec 8th 2023 at 8:40 AM | Show | hudclock-3.4.0.zip | Install now | |
v3.3.0 | 13913 | Aug 11th 2023 at 3:04 PM | Show | hudclock-3.3.0.zip | Install now | |
v3.2.1 | 5825 | Jun 23rd 2023 at 4:12 PM | Show | hudclock-3.2.1.zip | Install now | |
v3.2.0 | 2404 | Jun 3rd 2023 at 7:32 AM | Show | hudclock-3.2.0.zip | Install now | |
v3.1.0 | 1312 | May 24th 2023 at 6:00 PM | Show | hudclock-3.1.0.zip | Install now | |
v3.0.1 | 1013 | May 20th 2023 at 3:00 PM | Show | hudclock-3.0.1.zip | Install now | |
v3.0.0 | 439 | May 19th 2023 at 10:02 PM | Show | hudclock-3.0.0.zip | Install now | |
v2.9.1 | 3824 | Apr 19th 2023 at 9:21 PM | Show | hudclock-2.9.1.zip | Install now | |
v1.3.1 | 272 | Apr 19th 2023 at 9:11 PM | Show | hudclockserver-1.3.1.zip | Install now | |
v2.9.0 | 1137 | Apr 6th 2023 at 11:43 AM | Show | hudclock-2.9.0.zip | Install now | |
v1.3.0 | 227 | Apr 6th 2023 at 11:42 AM | Show | hudclockserver-1.3.0.zip | Install now | |
v2.9.0-pre.2 | 1003 | Mar 18th 2023 at 7:57 PM | Show | hudclock-2.9.0-pre.2.zip | Install now | |
v2.9.0-pre.1 | 898 | Mar 5th 2023 at 10:00 AM | Show | hudclock-2.9.0-pre.1.zip | Install now | |
v1.3.0-pre.1 | 246 | Mar 5th 2023 at 10:01 AM | Show | hudclockserver-1.3.0-pre.1.zip | Install now | |
v2.8.0 | 8758 | Sep 5th 2022 at 3:04 PM | Show | hudclock-2.8.0.zip | Install now | |
v1.2.0 | 496 | Sep 5th 2022 at 3:05 PM | Show | hudclockserver-1.2.0.zip | Install now | |
v2.7.0 | 6190 | Jan 28th 2022 at 2:40 PM | Show | hudclock-2.7.0.zip | Install now | |
v2.6.0 | 1855 | Dec 23rd 2021 at 10:09 AM | Show | hudclock-2.6.0.zip | Install now | |
v1.1.1 | 424 | Dec 23rd 2021 at 10:08 AM | Show | hudclockserver-1.1.1.zip | Install now | |
v2.5.0 | 3404 | Jul 7th 2021 at 4:00 PM | Show | hudclock-2.5.0.zip | Install now | |
v1.1.0 | 517 | Jul 7th 2021 at 4:00 PM | Show | hudclockserver-1.1.0.zip | Install now | |
v2.4.2 | 2410 | Mar 13th 2021 at 4:36 PM | Show | hudclock-2.4.2.zip | Install now | |
v1.0.1 | 544 | Mar 13th 2021 at 4:36 PM | Show | hudclockserver-1.0.1.zip | Install now |
There is a patch for 1.20 by another author in case this doesn't get updated:
mods.vintagestory.at/simplehudclockpatch
Can we please get a way to change which corner this display shows up in?
I'd prefer it show up in the bottom right corner, rather than upper left (so it doesn't conflict with my preferred MSI Afterburner settings).
Hate to be the one to dogpile, but this mod does indeed no longer work for latest 1.20pre. Desperately needs an update.
needs to be updated for the new 1.20 release candidates
@xXx_Ape_xXx I never said the opposite. I said the mod is dead for now. And a LOT of modders updated their mods even for pre-release, this is not long and difficult to update it... and I don't think it will be update in 1.20 even after full release.
POSTED AS AN F Y I
not critical to me but it would be nice to update it:
Running on 64 bit Linux (Pop!_OS 22.04 LTS) [Kernel 6.9.3.76060903] with 64221 MB RAM
Game Version: v1.20.0-pre.7 (Unstable)
11/2/2024 10:34:08 AM: Critical error occurred in the following mod: hudclock@3.4.0
Loaded Mods: game@1.20.0-pre.7, coolinbarrel@0.5.3, hudclock@3.4.0, creative@1.20.0-pre.7, survival@1.20.0-pre.7
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.Get(System.String)'.
at hudclock.src.TimeDialog.TimeDialog..ctor(ICoreClientAPI capi, TimeDialogController timeDialogController)
at hudclock.src.TimeDialog.TimeDialogController..ctor(ICoreClientAPI clientAPI, Boolean isSingleplayer, ClockModSettingsController settingsController) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialogController.cs:line 27
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\HUDClockMod.cs:line 39
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 414
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 311
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 316
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Shinji170981
HUD clock is not server side mod ! It´s just client side
Vari_Ares
It's not dead, most mod'ers will not update their mods before a stable release. Pre-releases are not to be expected to be supported in any shape or form, just for testing purposes.
Dead mod... :c
Got a crash in 1.19.8. Playing on a server and mod is installed on both sides with the latest version.
No idea, if you can figure out, what is happening.
Running on 64 bit Windows 10.0.19045.0 with 65343 MB RAM
Game Version: v1.19.8 (Stable)
27.10.2024 14:44:08: Critical error occurred in the following mod: hudclock@3.4.0
Loaded Mods: aculinaryartillery@1.2.1, axleinblocks@1.19.8-rc.1, balancedthirst@0.0.44, bearhidepatches@1.1.1, bettercrates@1.7.1, irregularguybetterjam@1.0.0, bettertraders@0.0.7, buzzybees@1.0.3, charcoalpitrebalance@1.0.1, chiseltools@1.12.10, driftershaveloot@1.0.0, easierfruittrees@1.0.0, entitiesinteract@1.0.11, femininity@0.1.3, FlexibleTools@3.2.1, geodesandgemstones@1.2.1, hideandfabric-net7u@1.3.1, hudrealtimeclock@1.0.0, instanddrifterdrops@1.1.0, largercrock@1.0.2, millwright@1.1.7, molds@0.0.9, feidrysfixedmoreclasses@1.2.6, primitivesurvival@3.6.5, saltandsands@1.0.2, satup@0.1.0, she1fish@1.2.1, someextramolds@1.0.6, sortablestorage@2.2.6, spyglass@0.5.1, stackattack@1.1.2, thetailmod@1.0.0, temporal_gears_stack@1.0.0, traderballoonsmod@1.0.0, untamedwildsursidae@1.0.8, game@1.19.8, vtr@3.0.3, ancienttools@1.5.18, animalcages@3.0.3, apegrapes@1.1.1, egocaribautomapmarkers@3.1.0, autoatlas@1.0.1, bedspawnv2@1.2.0, beehivekiln@1.6.1, betterbloomeriesreborn@1.0.5, betterfirepit@1.1.4, betterruins@0.3.7, butchering@1.6.8, carryon@1.7.4, charcoalpitdoor@1.0.0, chickenfeed@1.1.3, Clumps@1.0.1, commonlib@2.5.0-rc.2, configureeverything@2.1.2, creaturekilledby@1.0.0, expandedfoods@1.7.2, extrainfo@1.8.1, fendragonbcs@0.0.9, foodshelves@1.3.1, fruitpressmashfix@1.0.1, glowingarrows@1.2.2, heatretention@1.0.2, herbarium@1.3.0, hudclock@3.4.0, improvedhandbookrecipes@1.0.0, knifemold@1.0.1, kscartographytable@1.0.1, labeledtrunk@1.0.5, liquidcontainers@1.2.0, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, moreanimals@1.3.5, natsachievements@1.1.0, nemi@1.1.0, particlesplus@1.1.0, passthruchutes@1.0.1, paxel@1.5.0, petai@2.2.6, prospecttogether@1.4.0-rc.2, RareDenseOres@0.2.6, sailboat@1.3.1, scythemold@1.0.1, sharablewaypoints@1.5.4, simplefootstepsredux@1.0.0, somethinginthewater@1.2.4, spearsplus@1.1.0, storagecontroller@1.0.11, strspawnchances@0.1.6, survivalexpanded@0.2.3, th3dungeon@0.2.1, thecritterpack@0.9.1, trailmod@1.0.8, vanvar@5.0.4, vmetp@1.1.1, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, vsvillage@1.0.6, wildfarmingrevival@1.2.4, workbenchexpansion@1.8.0, betterruinslootchanges@0.0.3, captureanimals@2.7.0, cats@2.0.3, tradercamps@1.1.4, configlib@1.3.13, em@2.7.0, extraoverlays@1.4.0, feverstonehorses@1.6.1, foxtaming@1.4.1, fruitpresstweaked@1.0.1, laverace@1.0.3, playercorpse@1.10.1-rc.1, sandwich@1.2.2, shearlib@1.0.1, simplevillages@1.0.1, stonequarry@3.3.1, th3dungeontopentrance@0.1.1, vsvillagedesert@1.0.0, vsvillageviking@1.0.0, vsvillageaged@0.0.4, vsvillageindustrial@0.0.4, vsvillagetowers@0.0.4, wildcraftfruit@1.2.2, wildcraftherb@0.0.1, wildcrafttree@1.2.0, wolftaming@2.1.3, bricklayers@2.5.6, chickenfeedwildcraftfruitcompat@1.0.0, entitiesconfiguration@1.0.9, wildberrydye@0.0.1, wildcrafteggshelltroughfix@1.0.0, wool@1.2.1
System.OverflowException: Value was either too large or too small for an Int32.
at System.Convert.ToInt32(Double value)
at hudclock.src.TimeDialog.TimeDialog.getSesionAtPlayer(IGameCalendar calendar, IClientPlayer player) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialog.cs:line 451
at hudclock.src.TimeDialog.TimeDialog.GetSeasonAndTemperatureText() in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialog.cs:line 329
at hudclock.src.TimeDialog.TimeDialog.RenderTime() in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialog.cs:line 217
at hudclock.src.TimeDialog.TimeDialog.TickClient(Single gameTick) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialog.cs:line 191
at hudclock.src.TimeDialog.TimeDialog.Restart() in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialog.cs:line 86
at hudclock.src.TimeDialog.TimeDialogController.AssignModSettings() in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialogController.cs:line 54
at hudclock.src.TimeDialog.TimeDialogController..ctor(ICoreClientAPI clientAPI, Boolean isSingleplayer, ClockModSettingsController settingsController) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\TimeDialog\TimeDialogController.cs:line 35
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\HUDClockMod.cs:line 39
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 414
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 316
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 448
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 442
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 27.10.2024 14:39:26, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c
Exception code: 0xc0000005
Fault offset: 0x00000000001c98a6
Faulting process ID: 0x4b08
Faulting application start time: 0x01db2854fa4e6ab7
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll
Report ID: b3647bcc-51db-4704-bd8c-65533667b9cc
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 27.10.2024 10:45:19, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: KERNELBASE.dll, version: 10.0.19041.4957, time stamp: 0xc5225d0f
Exception code: 0xe0434352
Fault offset: 0x000000000003b699
Faulting process ID: 0x4ac0
Faulting application start time: 0x01db28535949eadf
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: e3604425-73b1-4439-ba58-1cd207e9aefd
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 25.10.2024 16:50:13, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: KERNELBASE.dll, version: 10.0.19041.4957, time stamp: 0xc5225d0f
Exception code: 0xe0434352
Fault offset: 0x000000000003b699
Faulting process ID: 0x3e00
Faulting application start time: 0x01db26ec6d0fe7b8
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: 7be1c1a6-4446-4ce2-ad58-52bb5c9c0142
Faulting package full name:
Faulting package-relative application ID: }
Rhonen
I confirmed. HUD Clock no more working with 1.20.pre7
thought id posted already but cant find it, can u add an option to move it around the hud please.
Hudclock does not seem to be working with 1.20 pre 7. Did work on pre6
Hi, I have the translation es-419
How do I send it?
Hi, I share you the Spanish (Spain) translation I made for v3.4.0. Feel free to add it to the mod package.
https://github.com/C4BR3R4/Traducciones-Vintage-Story/tree/main/Mods/assets/hudclock/lang
@Laerinok
Salut ! À la base j'ai fait cette traduction pour mon usage perso car je trouvais le mélange de français et d'anglais dans le HUD assez laid. Maintenant si ma traduction n'est pas intégrée dans le package, tant pis, je me satisfait de savoir qu'elle a été utile à quelques personnes :)
De mon côté, j'essaierai de la garder à jour sur Github.
Sickboy
Hello, j'avais déjà envoyé plusieurs fois la trad fr (v3.3..0) ici, en privé ou sur discord, mais sans succès ^^. Peut etre auras-tu plus de chance 😉
Hi, I share you the french translation I made for v3.4.0. Feel free to add it to the mod package.
https://github.com/Keroz-WD/Simple-HUD-Clock-3.4.0-fr.json/tree/main
current hotkeys conflict with xskills how do i change that? the key code being used doesnt seem to match any i find on google
A 12 hour clock would be nice.
hey, any chance of adding an option to display a real time clock?
Would you consider adding an option to move where the panel is, or hide/show it with a hotkey? This blocks off part of the WorldEdit UI, meaning if you're gonna do stuff with WorldEdit you can't have this mod enabled.
MacAttack I have exaactly the same "problem", otherwise a great mod
Just wanted to say thank you for this mod, it's one of the absolute best out there.
can you add an option to make it bigger?
Why no 12 hour clock?
Hey Rhonen, i noticed that the UI seems to be confused with the new greenhouse size. It shows that my greenhouse is a cellar, when the field is showing the greenhouse buff.
It kinda interferes with the worldedit UI.
Currently no plans for that.
Hey there. May there be a chance to include rainfall likelyness levels in the current area to be shown on the clock too?
Or at least give the option to include it?
ty in advance :D
VS1.19.3 - latest mod is working
Nothing seems to work on the newest update.
Without changing anything and now its not longer working... what do you expect? A distance diagnostic what there can be happen? A glass sphere theory? I have no answer why the 1.18 version has stopped working suddenly ony your side.
Well, I haven't updated anything and it WAS working and now it's not!!!
Latest version still running on 1.19.0 release
Please note: Sleek doors do not "close" a room. And no its not a problem of the mod, its by the game itself. May be also other doors make such trouble. Solid doors working.
Yes, the rain sound is also correct when using sleek doors. But the `RoomRegistry`-API responses that the room is not closed. so nothing what i can handle here.
Pamela
no answer for that. Running thousend times without any problems.
But check for used sleek doors. they do not "close" a room. so you have to use solid doors. it's a problem by the game.
So, I'm playing 1.18.15 with Hud Clock 3.3.0 and the season and room indicators are not showing up, even though they are turned on.
i only bring the games'season to ui.
`IGameCalendar#GetSeason(blockPosition)`
while its a game api, i can not answer your question.
I'm playing with 12 day months, right now it's the 7th of September and it's still showing Summer for the season 😕September should be Autumn, right?
All the foliage is slowly turning brown and the days are shortening, so I guess the rest of the game correctly recognises the season
Edit: After progressing to around the 9th of September the season now shows Fall, does this model something like the northern hemisphere's solstice turn of season instead of going by month?
no is not moveable while using the auto alignment for top-left. for all elements like time and storm-arrival.
HUD Clock overlaps with the interface for Block Overlay. Any chance of being able to drag the clock around?
Hi ! I love this mod but this is not full trad in french, there is somethings not trad can you fix it for French version please ? I can help with it ! <3
Hi @Rhonen
Spanish Localization here
hudclock_es.json - Pastebin.com
Have a nice day! ✌
nope
12 hour clock?
I cannot pull up the hud clock settings, is there another way to open it?
Finally got it to pull up, but it kept pulling up the xskills instead
Does this mod still work in version 1.18.15?
the problem is, that the room-api does not deliver a room type.
so there is no priority or anything.
Been playing on a server with a lot of new players with this mod and some are struggling to make the hud say its a greenhouse.
I realized theres a small visual issue where the hud will say the player's in a cellar while they're in a greenhouse, because the requirements are very similar.
It will display the greenhouse for a moment before turning to the cellar icon.
Im not a coder but I imagine a room can be both cellar and greenhouse, would it be possible to make the greenhouse icon a higher priority to help with confusion?
If you mean, that the server manage the rollout for a client-side mod, request that support at the devs.
Because it is a good mod that has a chance to be available in Multiplayer
why should this mod work on server? its a client-side only mod.
If you mean, that the server manage the rollout for a client-side mod, request that support at the devs.
For me there is no chance.
Is there a chance that this mod will also work on the server?
{
"comment_description": "Polish localization file for 'Simple HUD Clock'.",
"comment_version": "Mod Version: v3.2.0",
"comment_author": "Rhonen",
"comment_technical_details": "",
"hudclock:hudclock-caption-time": "Czas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Jesień",
"hudclock:hudclock-caption-season-summer": "Lato",
"hudclock:hudclock-caption-season-spring": "Wiosna",
"hudclock:hudclock-caption-online-players": "Gracze online: {0}",
"hudclock:hudclock-keybind-time-title": "Rozszerzenie zegara na HUD",
"hudclock:hudclock-keybind-storm-title": "Rozszerzenie czasowej burzy na HUD",
"hudclock:hudclock-caption-temp-storm-far-away": "Brak burzy w zasięgu wzroku",
"hudclock:hudclock-caption-temp-storm-deactivated": "Burza dezaktywowana",
"hudclock:hudclock-caption-temp-storm-approaching": "Burza nadchodzi {0}",
"hudclock:hudclock-caption-temp-storm-active": "Aktywna burza",
"hudclock:hudclock-open-mod-settings": "Mod zegara na HUD - ustawienia",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Pokaż temperaturę w stopniach Fahrenheita",
"hudclock:hudclock-mod-settings-playercount-mp": "Pokaż liczbę graczy (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Pokaż obszar objęty",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Pokaż czas. burzę",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Zawsze",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Nadchodząca",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nigdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Obszar zajęty przez {0}",
"hudclock:hudclock-mod-settings-rift-activity-shown": "Aktywność szczeliny",
"hudclock:hudclock-mod-settings-rift-activity-shown-never": "Nigdy",
"hudclock:hudclock-mod-settings-rift-activity-shown-world_config_dependend": "Kiedy aktywny w świecie",
"hudclock:hudclock-mod-settings-rift-activity-shown-always": "Zawsze",
"hudclock:hudclock-mod-settings-wind-speed-shown": "Prędkość wiatru",
"hudclock:hudclock-mod-settings-wind-speed-shown-text": "Skala Beauforta",
"hudclock:hudclock-mod-settings-wind-speed-shown-percent": "Procent",
"hudclock:hudclock-mod-settings-wind-speed-shown-never": "Nigdy",
"hudclock:hudclock-mod-settings-show-date": "Pokaż datę",
"hudclock:hudclock-mod-settings-show-time": "Pokaż godzinę",
"hudclock:hudclock-mod-settings-show-season": "Pokaż porę roku",
"hudclock:hudclock-mod-settings-show-temperature": "Pokaż temperaturę",
"hudclock:hudclock-mod-settings-show-room-indicator": "Pokaż wskaźnik pomieszczenia",
"hudclock:dateonly": "{0}. {1}, Rok {2}",
"hudclock:timeonly": "{0}:{1}",
"hudclock:hudclock-caption-wind-0": "Spokojny",
"hudclock:hudclock-caption-wind-1": "Lekki wiatr",
"hudclock:hudclock-caption-wind-2": "Lekka bryza",
"hudclock:hudclock-caption-wind-3": "Łagodna bryza",
"hudclock:hudclock-caption-wind-4": "Umiarkowana bryza",
"hudclock:hudclock-caption-wind-5": "Szybki wiatr",
"hudclock:hudclock-caption-wind-6": "Silny wiatr",
"hudclock:hudclock-caption-wind-7": "Blisko sztormu",
"hudclock:hudclock-caption-wind-8": "Sztorm",
"hudclock:hudclock-caption-wind-9": "Silny sztorm",
"hudclock:hudclock-caption-wind-10": "Burza",
"hudclock:hudclock-caption-wind-11": "Gwałtowna burza",
"hudclock:hudclock-caption-wind-12": "Huragan",
"hudclock:hudclock-caption-wind-prefix": "Wiatr: {0}"
}
I am having a lot of trouble getting the HUD to show up and the commands aren't seeming to work for me when I hit shift and O all that happens is my character crouches. Can anybody help me with that?
Hello Rhonen,
Here is the french localization :)
https://pastebin.com/LtzwpnRQ
as i know the HudElement does not support transparency. so, no.
Any way to make the background of the ui more transparent?
{
"hudclock:hudclock-caption-time": "Время",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Зима",
"hudclock:hudclock-caption-season-fall": "Осень",
"hudclock:hudclock-caption-season-summer": "Лето",
"hudclock:hudclock-caption-season-spring": "Весна",
"hudclock:hudclock-caption-online-players": "Игроков в сети: {0}",
"hudclock:hudclock-keybind-time-title": "Окно часов",
"hudclock:hudclock-keybind-storm-title": "Окно темпоральных штормов",
"hudclock:hudclock-caption-temp-storm-far-away": "Шторм не ожидается",
"hudclock:hudclock-caption-temp-storm-deactivated": "Шторм деактивирован",
"hudclock:hudclock-caption-temp-storm-approaching": "Шторм приближается {0}",
"hudclock:hudclock-caption-temp-storm-active": "Шторм активен",
"hudclock:hudclock-open-mod-settings": "Hud clock mod - настройки",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Показывать температуру в фаренгейтах",
"hudclock:hudclock-mod-settings-playercount-mp": "Показывать количество игроков (онлайн)",
"hudclock:hudclock-mod-settings-claimed-area": "Показывать занятые участки",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Показывать темпоральный шторм",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Всегда",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Когда приближается",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Никогда",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Занято {0}",
"hudclock:hudclock-mod-settings-rift-activity-shown": "Активность разломов",
"hudclock:hudclock-mod-settings-rift-activity-shown-never": "Никогда",
"hudclock:hudclock-mod-settings-rift-activity-shown-world_config_dependend": "Когда активно в мире",
"hudclock:hudclock-mod-settings-rift-activity-shown-always": "Всегда",
"hudclock:hudclock-mod-settings-wind-speed-shown": "Скорость ветра",
"hudclock:hudclock-mod-settings-wind-speed-shown-text": "Шкала Бофорта",
"hudclock:hudclock-mod-settings-wind-speed-shown-percent": "В процентах",
"hudclock:hudclock-mod-settings-wind-speed-shown-never": "Не показывать",
"hudclock:hudclock-mod-settings-show-date": "Показывать дату",
"hudclock:hudclock-mod-settings-show-time": "Показывать время",
"hudclock:hudclock-mod-settings-show-season": "Показывать сезон",
"hudclock:hudclock-mod-settings-show-temperature": "Показывать температуру",
"hudclock:hudclock-mod-settings-show-room-indicator": "Показать иконки комнат",
"hudclock:dateonly": "{0}. {1}, Год {2}",
"hudclock:timeonly": "{0}:{1}",
"hudclock:hudclock-caption-wind-0": "Штиль",
"hudclock:hudclock-caption-wind-1": "Тихий",
"hudclock:hudclock-caption-wind-2": "Легкий",
"hudclock:hudclock-caption-wind-3": "Слабый",
"hudclock:hudclock-caption-wind-4": "Умеренный",
"hudclock:hudclock-caption-wind-5": "Свежий",
"hudclock:hudclock-caption-wind-6": "Сильный",
"hudclock:hudclock-caption-wind-7": "Очень сильный",
"hudclock:hudclock-caption-wind-8": "Почти шторм",
"hudclock:hudclock-caption-wind-9": "Шторм",
"hudclock:hudclock-caption-wind-10": "Сильный шторм",
"hudclock:hudclock-caption-wind-11": "Жестокий шторм",
"hudclock:hudclock-caption-wind-12": "Ураган",
"hudclock:hudclock-caption-wind-prefix": "Ветер: {0}"
}
// russian translate, please
I think the icons are broken. I'm in my greenhouse. It's a 7 by 7 x 3.5 tall room, but the room shows a cellar icon despite the ground showing it's a valid greenhouse. Does it require all farmblocks to register as greenhouse?
It's only seeing the cellar correctly. I'm using half slabs as my ceilings with the blocks on the upper portion of the spaces.
EDIT: Nevermind on the rooms. Seems I wasn't aware that half blocks have to be facing inside the room to be proper rooms. AAARRRGGG!!! (Bangs head into desk.)
Just want to say a big THANK YOU, this feels like it needs to be in vanilla - that or something extremely similar. Cheers!
gndrneutralnoun
You might want to have a look at Status HUD in that case!
Please use forum when find bugs, having problems or questions to the mod. thanks.
https://www.vintagestory.at/forums/topic/2032-simple-hud-clock/
Any possibility of being able to change which corner it's displayed in? It conflicts with some other HUD mods.
Hello,
in the file, there is this :
Sheppard2112 I think it's greenhouse because its made out of glass lmao.
Anyone know what the room indicator icons mean? Like what rooms are they indicating? Because I made an indoor apiary that is 12x14 and it thinks its a greenhouse I think lol
Pamela above I see Shift + O
What is the shortcut key to open the options menu, please?
Thanks for modifing this mod to allow for always showing the temporal rift activity. It is much appreciated. 😬
artemax44
not sure, but Rangelost made a neat and functional mod for that. It even works when resuming a session after the initial warning!
Not yet tried the update but how does the room indicator work? Does it require Rangelost' Room Indicator mod or does this mod replicate that functionality by itself?
Rhonen Is it possible to add minimum (in winter) and maximum temperature (in summer)? Useful for finding place to house/farm.
Hello, I did not find how to write on I write here.
I use Linux and VS for Linux, but when a storm approaches, it doesn't show the time to start.
Resizing the interface does not solve the problem
Please use forum when find bugs, having problems or questions to the mod. thanks.
https://www.vintagestory.at/forums/topic/2032-simple-hud-clock/
PL do wersji 3.0.0
{
"hudclock:hudclock-caption-time": "Czas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Jesień",
"hudclock:hudclock-caption-season-summer": "Lato",
"hudclock:hudclock-caption-season-spring": "Wiosna",
"hudclock:hudclock-caption-online-players": "Gracz online: {0}",
"hudclock:hudclock-keybind-time-title": "Rozszerzenie zegara Hud",
"hudclock:hudclock-keybind-storm-title": "Rozszerzenie czasowej burzy Hud",
"hudclock:hudclock-caption-temp-storm-far-away": "Brak burzy w zasięgu wzroku",
"hudclock:hudclock-caption-temp-storm-deactivated": "Burza wyłączona",
"hudclock:hudclock-caption-temp-storm-approaching": "Nadchodzi burza {0}",
"hudclock:hudclock-caption-temp-storm-active": "Aktywna burza",
"hudclock:hudclock-open-mod-settings": "Mod zegara Hud - ustawienia",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Pokaż temperaturę w fahrenheita",
"hudclock:hudclock-mod-settings-playercount-mp": "Pokaż liczbę graczy (Online)",
"hudclock:hudclock-mod-settings-claimed-area": "Pokaż obszar objęty roszczeniem",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Wymagany mod rozszerzenia serwera",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Pokaż temp. burza",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Zawsze",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Zbliża się",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nigdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Wniosek o {0}"
"hudclock:hudclock-mod-settings-rift-activity-shown": "Aktywność szczelin (gdy jest aktywna)",
"hudclock:hudclock-mod-settings-wind-speed-shown": "Prędkość wiatru",
"hudclock:hudclock-mod-settings-wind-speed-shown-text": "Skala Beauforta",
"hudclock:hudclock-mod-settings-wind-speed-shown-percent": "Odsetek",
"hudclock:hudclock-mod-settings-wind-speed-shown-never": "Nigdy",
"hudclock:hudclock-mod-settings-show-date": "Pokaż datę",
"hudclock:hudclock-mod-settings-show-time": "Pokaż czas",
"hudclock:hudclock-mod-settings-show-season": "Pokaż pory roku",
"hudclock:hudclock-mod-settings-show-temperature": "Pokaż temperaturę",
"hudclock:hudclock-mod-settings-show-room-indicator": "Pokaż wskaźnik pomieszczenia",
"hudclock:dateonly": "{0}. {1}, Rok {2}",
"hudclock:timeonly": "{0}:{1}",
"hudclock:hudclock-caption-wind-0": "Cisza",
"hudclock:hudclock-caption-wind-1": "Powiew",
"hudclock:hudclock-caption-wind-2": "Słaba",
"hudclock:hudclock-caption-wind-3": "Łagodny",
"hudclock:hudclock-caption-wind-4": "Umiarkowany",
"hudclock:hudclock-caption-wind-5": "Dość silny",
"hudclock:hudclock-caption-wind-6": "Silny",
"hudclock:hudclock-caption-wind-7": "Bardzo silny",
"hudclock:hudclock-caption-wind-8": "Gwałtowny",
"hudclock:hudclock-caption-wind-9": "Wichura",
"hudclock:hudclock-caption-wind-10": "Silna wichura",
"hudclock:hudclock-caption-wind-11": "Gwałtowna wichura",
"hudclock:hudclock-caption-wind-12": "Huragan",
"hudclock:hudclock-caption-wind-prefix": "Wiatr: {0}"
}
Rhonen
I apologize for my lack of restraint, problems at work
Rhonen
Thank you very much for the answer, Understood your position, I will look for a person who will try to write a universal mod !!!
I will tell the people on the server who asked so much to contact you that you just don't want to do this, and thanks again for the answer, be healthy!
I deleted the copy!
Please use forum when find bugs, having problems or questions to the mod. thanks.
https://www.vintagestory.at/forums/topic/2032-simple-hud-clock/
Dear IgnorGTO
i am sorry but i will not remove that info from the modinfo.json.
This at least a client-side only mod. so the server does not require the mod.
As i know when the mod is declared as client+server the mod would not work when the server has the mod NOT installed.
I also does not like that a player must install a mod, which is not a must have.
I understand what you want to achieve, but why must a player install a mod which is not required? makes no sense for me.
And please remove the copy of my mod.
Regards,
Rhonen
Dear Rhonen
Please remove ("side": "client") from (modinfo.json)
So that when a mod is added to the server, the mod is automatically downloaded by users!?
In the meantime, you have not done so, I ask for permission to use https://mods.vintagestory.at/hudclockuniversal this is a copy of your mod but edited ("side": "client") from (modinfo.json)
Is it possible to add minimum (in winter) and maximum temperature (in summer)?
I love this simple information mod. I looked to see if anyone had reported this, but rift activity doesn't show for me at all in multiplayer. In single player, it displays just fine. Rift activity is definitely turned on in the config.
This is a translation from en.json to cz.json, or from English to Czech. Please add to your mod. Thank you very much.
cz.json
{
"hudclock:hudclock-caption-time": "Čas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Podzim",
"hudclock:hudclock-caption-season-summer": "Léto",
"hudclock:hudclock-caption-season-spring": "Jaro",
"hudclock:hudclock-caption-online-players": "Hráči online: {0}",
"hudclock:hudclock-keybind-time-title": "Hud Rozšíření hodin",
"hudclock:hudclock-keybind-storm-title": "Hud Rozšíření časové bouře",
"hudclock:hudclock-caption-temp-storm-far-away": "Žádná bouře v dohledu",
"hudclock:hudclock-caption-temp-storm-deactivated": "Bouře je pryč",
"hudclock:hudclock-caption-temp-storm-approaching": "Bouře se blíží{0}",
"hudclock:hudclock-caption-temp-storm-active": "Bouře je aktivní",
"hudclock:hudclock-open-mod-settings": "Hud Mod hodin - nastavení",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Zobrazit teplotu jako Fahrenheita",
"hudclock:hudclock-mod-settings-playercount-mp": "Zobrazit počet hráčů (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Zobrazit nárokovanou oblast",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Je vyžadován mod rozšíření serveru",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Zobrazit čas. bouřku",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Vždy",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Blížící se",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nikdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Nárok na {0}",
"hudclock:hudclock-mod-settings-rift-activity-shown": "Aktivita Trhlin (když je aktivní)",
"hudclock:hudclock-mod-settings-wind-speed-shown": "Rychlost větru",
"hudclock:hudclock-caption-wind-0": "Klidný",
"hudclock:hudclock-caption-wind-1": "Svěží vzduch",
"hudclock:hudclock-caption-wind-2": "Lehký vánek",
"hudclock:hudclock-caption-wind-3": "Jemný vánek",
"hudclock:hudclock-caption-wind-4": "Mírný vánek",
"hudclock:hudclock-caption-wind-5": "Svěží vánek",
"hudclock:hudclock-caption-wind-6": "Silný vánek",
"hudclock:hudclock-caption-wind-7": "Poblíž vichřice",
"hudclock:hudclock-caption-wind-8": "Vichřice",
"hudclock:hudclock-caption-wind-9": "Silná vichřice",
"hudclock:hudclock-caption-wind-10": "Bouře",
"hudclock:hudclock-caption-wind-11": "Prudká bouře",
"hudclock:hudclock-caption-wind-12": "Hurikán",
"hudclock:hudclock-caption-wind-prefix": "Vítr: {0}"
}
Does anyone else have the issue where the HUD clock shows a different Rift Activity from the Rift Activity in your character menu? Sometimes it seems like the environment matches what the HUD Clock is showing, and sometimes it matches what the Character sheet shows, so I don't really know which one to trust right now.
MunsterPlop
But the problem is that I would like the clients of my server not to have to manually install these mods themselves, can't I make the mod download itself when connected to the server? For the convenience of people?
IgnorGTO, it's a client-side only mod
Please tell me (I added a mod to the server but the clients who connect for some reason do not download the mod)
Spanish translation from Spain:
es-es.json
{
"hudclock:hudclock-caption-time": "Tiempo",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Invierno",
"hudclock:hudclock-caption-season-fall": "Otoño",
"hudclock:hudclock-caption-season-summer": "Verano",
"hudclock:hudclock-caption-season-spring": "Primavera",
"hudclock:hudclock-caption-online-players": "Jugadores online: {0}",
"hudclock:hudclock-keybind-time-title": "Extension reloj de HUD",
"hudclock:hudclock-keybind-storm-title": "Extension de tormenta temporal",
"hudclock:hudclock-caption-temp-storm-far-away": "No hay tormentas a la vista",
"hudclock:hudclock-caption-temp-storm-deactivated": "Tormenta disipandose",
"hudclock:hudclock-caption-temp-storm-approaching": "Tormenta aproximandose {0}",
"hudclock:hudclock-caption-temp-storm-active": "Tormenta activa",
"hudclock:hudclock-open-mod-settings": "Reloj de HUD - Ajustes",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Mostrar la temperatura en grados Fahrenheit",
"hudclock:hudclock-mod-settings-playercount-mp": "Mostrar recuento de jugadores (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Mostrar área reclamada",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Mod de extensión de servidor requerido",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Mostrar Tormenta Temporal",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Siempre",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Aproximandose",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nunca",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Reclamado por {0}",
"hudclock:hudclock-mod-settings-rift-activity-shown": "Actividad de grieta (cuando está activa)",
"hudclock:hudclock-mod-settings-wind-speed-shown": "Velocidad del viento",
"hudclock:hudclock-caption-wind-0": "Calma",
"hudclock:hudclock-caption-wind-1": "Poco de aire",
"hudclock:hudclock-caption-wind-2": "Suave brisa",
"hudclock:hudclock-caption-wind-3": "Brisa ligera",
"hudclock:hudclock-caption-wind-4": "Brisa moderada",
"hudclock:hudclock-caption-wind-5": "Brisa fresca",
"hudclock:hudclock-caption-wind-6": "Brisa fuerte",
"hudclock:hudclock-caption-wind-7": "Casi un vendaval",
"hudclock:hudclock-caption-wind-8": "Vendaval",
"hudclock:hudclock-caption-wind-9": "Fuerte vendaval",
"hudclock:hudclock-caption-wind-10": "Tormenta",
"hudclock:hudclock-caption-wind-11": "Tormenta Violenta",
"hudclock:hudclock-caption-wind-12": "Huracán",
"hudclock:hudclock-caption-wind-prefix": "Viento: {0}"
}
Język polski:
pl.json
{
"hudclock:hudclock-caption-time": "Czas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Jesień",
"hudclock:hudclock-caption-season-summer": "Lato",
"hudclock:hudclock-caption-season-spring": "Wiosna",
"hudclock:hudclock-caption-online-players": "Gracz online: {0}",
"hudclock:hudclock-keybind-time-title": "Rozszerzenie zegara Hud",
"hudclock:hudclock-keybind-storm-title": "Rozszerzenie czasowej burzy Hud",
"hudclock:hudclock-caption-temp-storm-far-away": "Brak burzy w zasięgu wzroku",
"hudclock:hudclock-caption-temp-storm-deactivated": "Burza wyłączona",
"hudclock:hudclock-caption-temp-storm-approaching": "Nadchodzi burza {0}",
"hudclock:hudclock-caption-temp-storm-active": "Aktywna burza",
"hudclock:hudclock-open-mod-settings": "Mod zegara Hud - ustawienia",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Pokaż temperaturę w fahrenheita",
"hudclock:hudclock-mod-settings-playercount-mp": "Pokaż liczbę graczy (Online)",
"hudclock:hudclock-mod-settings-claimed-area": "Pokaż obszar objęty roszczeniem",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Wymagany mod rozszerzenia serwera",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Pokaż temp. burza",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Zawsze",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Zbliża się",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nigdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Wniosek o {0}"
"hudclock:hudclock-mod-settings-rift-activity-shown": "Aktywność szczelin (gdy jest aktywna)",
"hudclock:hudclock-mod-settings-wind-speed-shown": "Prędkość wiatru",
"hudclock:hudclock-caption-wind-0": "Cisza",
"hudclock:hudclock-caption-wind-1": "Powiew",
"hudclock:hudclock-caption-wind-2": "Słaba",
"hudclock:hudclock-caption-wind-3": "Łagodny",
"hudclock:hudclock-caption-wind-4": "Umiarkowany",
"hudclock:hudclock-caption-wind-5": "Dość silny",
"hudclock:hudclock-caption-wind-6": "Silny",
"hudclock:hudclock-caption-wind-7": "Bardzo silny",
"hudclock:hudclock-caption-wind-8": "Gwałtowny",
"hudclock:hudclock-caption-wind-9": "Wichura",
"hudclock:hudclock-caption-wind-10": "Silna wichura",
"hudclock:hudclock-caption-wind-11": "Gwałtowna wichura",
"hudclock:hudclock-caption-wind-12": "Huragan",
"hudclock:hudclock-caption-wind-prefix": "Wiatr: {0}"
}
Where's the Portuguese Portugal?
see forum. already known.
I can also confirm once I removed hudclockserver the game lets people log in no problem. when it was there, the server would run. but would crash my client to desktop
Hi, please it seems that the hudclockserver is crashing with 1.18 rc8.
See the server log:
Will this mod be updated to 1.18 rc8 + ?
Rhonen, since the GUI cannot be made wider, would you abbreviate (shorten) the name of the months?
When the name of the months is long (like September, November, December, etc.), the server time wraps down to the 3rd line and then it overwrites the wind speed information.
Then, the third line is not readable so I cannot tell what time it is.
September = Sep
November = Nov
December = Dec
The above 3 months are the ones that have too many letters and cause the server time to wrap down to the 3rd line.
IAmJade
Absolutely possible.
The mod only gets the information from the 'ModSystemRiftWeather' game's internal api.
as i understood the GUI-api, no it can not dynamically set width in case of a min-width or such thing. only full dynamic or not
Can the HUD clock GUI space be expanded width-wise or abbreviate the months? The time is getting pushed to the next line for months with many characters. My screen resolution is 1920x1080.
Also, even though we have the HUD server mod installed in multiplayer, the "rift activity" does not update properly -- unless we log out and then log back in. Everything else updates ok. Just not rift activity.
Pamela
>>> it said there was a Hurricane, but the wind wasn't even blowing
The mod only consume information from the weather-api 😆
It's nice that it shows the wind, however, I was playing yesterday in rc.2 and it said there was a Hurricane, but the wind wasn't even blowing.....LOL!!!
Ty @Rhonen :)
The new hud seems way better than the previous! Also it shows the wind now, great!
IgnorGTO
should also work on 1.18.0pre-8
Hi
Will work on version 1.18.0pre-8?
Thank you for working on the .NET7 version. Your valuable mod is the only thing that keeps me from taking advantage of the .NET7 client. But I just don't want to play without it.
For all dot-net-7 users:
here is a test-version: https://www.vintagestory.at/forums/topic/2032-simple-hud-clock/?do=findComment&comment=44723
Latest Net 7 client came out today and Hud Clock crashes it totally - Could the problem be that the data folder in Net 7 was changed from VintagestoryData to VintagestoryDataNet7? Just thinking the mod doesn't know where to look for or create the mod config files - What do I know :/ but would be nice to be able to test things before they get rid of the Net 4 version and make this the actual release
That is not a bug. it's a limitation from that boundary. but will be improved in the upcomming mod version for VS 1.18
The .net 7 client does barf a bit with this:
System.MissingMethodException: Method not found: 'Void Vintagestory.API.Client.IInputAPI.RegisterHotKey(System.String, System.String, Vintagestory.API.Client.GlKeys, Vintagestory.API.Client.HotkeyType, Boolean, Boolean, Boolean)'.
at hudclock.src.busineslogic.ClockModSettingsController.RegisterHotKey()
at hudclock.src.busineslogic.ClockModSettingsController..ctor(ICoreClientAPI clientApi) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\busineslogic\ClockModSettingsController.cs:line 31
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling) in D:\development\VintageStoryMods\solution\Mods\hudclock\src\HUDClockMod.cs:line 39
...
Another solution :
If i set 13 it work :
But below it won't :
usefull mod tanks man !
I found a bug if I use French for example the text is too long and we don't see the time before a storm arrives and for the claimed area it's the same.
I have to manually edit the lang.json file and shorten the texts to make it work,
I'm using it for vs 1.17.10 it will be great if you update the mods to support more characters :)
it show " Player " and i don't whrite this in the lang fr.json finally the text is not centered.
Język polski:
pl.json
{
"hudclock:hudclock-caption-time": "Czas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Jesień",
"hudclock:hudclock-caption-season-summer": "Lato",
"hudclock:hudclock-caption-season-spring": "Wiosna",
"hudclock:hudclock-caption-online-players": "Gracz online: {0}",
"hudclock:hudclock-keybind-time-title": "Rozszerzenie zegara Hud",
"hudclock:hudclock-keybind-storm-title": "Rozszerzenie czasowej burzy Hud",
"hudclock:hudclock-caption-temp-storm-far-away": "Brak burzy w zasięgu wzroku",
"hudclock:hudclock-caption-temp-storm-deactivated": "Burza wyłączona",
"hudclock:hudclock-caption-temp-storm-approaching": "Nadchodzi burza {0}",
"hudclock:hudclock-caption-temp-storm-active": "Aktywna burza",
"hudclock:hudclock-open-mod-settings": "Mod zegara Hud - ustawienia",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Pokaż temperaturę w fahrenheita",
"hudclock:hudclock-mod-settings-playercount-mp": "Pokaż liczbę graczy (Online)",
"hudclock:hudclock-mod-settings-claimed-area": "Pokaż obszar objęty roszczeniem",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Wymagany mod rozszerzenia serwera",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Pokaż temp. burza",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Zawsze",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Zbliża się",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nigdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Wniosek o {0}"
}
How are you all dealing with the clock going under the window when using this mod in other languages?? Or is this a pt-br only issue?
Here is czech translate:
file name: cs.json
{
"hudclock:hudclock-caption-time": "Čas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Podzim",
"hudclock:hudclock-caption-season-summer": "Léto",
"hudclock:hudclock-caption-season-spring": "Jaro",
"hudclock:hudclock-caption-online-players": "Hráči online: {0}",
"hudclock:hudclock-keybind-time-title": "Rozšíření HUD: hodiny",
"hudclock:hudclock-keybind-storm-title": "Rozšíření HUD: časové bouřky",
"hudclock:hudclock-caption-temp-storm-far-away": "Neblíží se bouřka",
"hudclock:hudclock-caption-temp-storm-deactivated": "Bouřky deactivané",
"hudclock:hudclock-caption-temp-storm-approaching": "Bouřka se blíží {0}",
"hudclock:hudclock-caption-temp-storm-active": "Bouřka aktivní",
"hudclock:hudclock-open-mod-settings": "Rozšíření HUD: nastavení",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Zobrazit teplotu ve fahrenheitech",
"hudclock:hudclock-mod-settings-playercount-mp": "Zobrazit počet hráčů (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Zobrazit přivlastněnou oblast",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Vyžaduje serverové rozšíření",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Zobrazení časových bouřek",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Vždy",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Blížící se",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nikdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Přivlastněná oblast: {0}"
}
Please, add uk.json lang file:
{
"hudclock:hudclock-caption-time": "Час",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Зима",
"hudclock:hudclock-caption-season-fall": "Осінь",
"hudclock:hudclock-caption-season-summer": "Літо",
"hudclock:hudclock-caption-season-spring": "Весна",
"hudclock:hudclock-caption-online-players": "Гравців в мережі: {0}",
"hudclock:hudclock-keybind-time-title": "Розширення інтерфейсу часу",
"hudclock:hudclock-keybind-storm-title": "Розширення інтерфейсу темпорального шторму",
"hudclock:hudclock-caption-temp-storm-far-away": "Немає шторму на горизонті",
"hudclock:hudclock-caption-temp-storm-deactivated": "Шторм деактивовано",
"hudclock:hudclock-caption-temp-storm-approaching": "Шторм наближається {0}",
"hudclock:hudclock-caption-temp-storm-active": "Шторм триває",
"hudclock:hudclock-open-mod-settings": "Модифікація Hud clock - налаштування",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Показувати температуру в фаренгейтах",
"hudclock:hudclock-mod-settings-playercount-mp": "Показувати кількість гравців (в мережі)",
"hudclock:hudclock-mod-settings-claimed-area": "Показувати приватні зони",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Потребує підтримки зі сторони серверу",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Показ темпорального шторму",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Завжди",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Лише наближення",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Ніколи",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Власність гравця: {0}"
}
Can we somehow edit the window size? It gets messed up in other languages (portuguese, brazilian in this case)
I had to complete uninstall and reinstall to get things working, just as a note for anyone who might run across this.
Works fine for me DaftValac
Doesn't seem to work with 1.17.4, can someone else confirm?
Would it be possible to make the position of the hud configurable?
wish people would try for themselves instead of spamming "does with work for x.xx.x?"
Anyone know if this works for 1.17.3?
Mod jest super. To jest mój podstawowy mod, który zawsze jest zainstalowany. Czy można by dołożyć mu na stałe język pl?
Anyone can help me? I get the "Unable to resolve some mod dependencies. Check the log files." message. What am I missing? I used to use to mod before and did nothing different this time around. Thanks.
👑Here, you dropped this King
Hell yeah thanks!
Thanks a ton!
THANKS RHONEN, REALLY COOL
Update for 1.17.x available
Hi , Rhonen thank you for your avesome job on this mod!
If that will help, can you share your git repo for it with me, and I'll fix it for 1.17?
I'm really missing this mod in 1.17, as i've been spoiled and now the storms just sort of sneak up on me at the worse times. Knowing what time and day made planning my time so much more effective too. I'm hoping there will be an Update to 1.17 soon T.T
Is this mod going to be updated to 1.17?? PLEASE!!!
Yeah a 1.17 version would be awesome.. i need this.. <3
Hello, this mod crashes with 1.17rc2 (and any other 1.17pre i tried). A fix would be neat, thanks.
Crashes with 1.17 pre any version. Any chance to fix this? Thanks.
Hey, i noticed a few (visual) problems with the mod:
And a feature request:
Hello. Here is slovak (sk) translation for this mod
{
"hudclock:hudclock-caption-time": "Čas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Jeseň",
"hudclock:hudclock-caption-season-summer": "Leto",
"hudclock:hudclock-caption-season-spring": "Jar",
"hudclock:hudclock-caption-online-players": "Hráčov online: {0}",
"hudclock:hudclock-keybind-time-title": "Hud clock rozšírenie",
"hudclock:hudclock-keybind-storm-title": "Hud rozšírenie pre časovú búrku",
"hudclock:hudclock-caption-temp-storm-far-away": "Žiadna časová búrka nadohľad",
"hudclock:hudclock-caption-temp-storm-deactivated": "Časová búrka je ukonca",
"hudclock:hudclock-caption-temp-storm-approaching": "Blíži sa časová búrka {0}",
"hudclock:hudclock-caption-temp-storm-active": "Časová búrka aktívna",
"hudclock:hudclock-open-mod-settings": "Hud clock mod - nastavenia",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Zobraziť teploty vo fahrenheitoch",
"hudclock:hudclock-mod-settings-playercount-mp": "Zobraz počet hráčov (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Zobraz obsadené územia",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Vyžaduje si serverové rozšírenie módu",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Zobraz časové búrky",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Vždy",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Prichádza",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nikdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Obsadené hráčom {0}"
}
Save this text into file with name sk.json if you are using slovak language in game. Then add this file sk.json inside mod between other languages. Direction is assets\hudclock\lang
Hello! I made a brazilian portuguese translation for your mod
Para os brasileiros que querem tradução ta ai!
pt-br.json
Would it be possible to have the wind speed added to this display as well! Only thing stopping this mod from being perfect!
Any chance for an option of a 12-hour clock instead of the current 24-hour clock?
Unreal, in \ assets \ hudclock \ lang \ make a copy of the en.json file and rename it fr.json.
Hi! the mod is working fine but when i set my game lang to french it show up like this Image. A friend have his game in french and its working for him, he got the same mods as me.
Hi! I made a french translation for your mod, feel free to add it if you want. 😊
fr.json - HUD clock 2.6.0
Hi,
Is there any chance of having your body tempreture on the hud to please ?
It really would be nice knowing at what point i'd want to start and fire before i start to shake and freeze.
And thank you for this mod even if body tempreture can't be added
Hello. And when can I count on updating the mod to version 1.16
Hi Rhonen,
I decompiled your code and added a body temperature reading to it. Hit me up if you want the code to add it to the official mod. I also know how to how to get the temporal stability if you are wondering about that.
I've got to say that I love this mod! I would also like to have a Body Temperature reading on the hud clock! It would basically make it so I never have to press C to see about temperature/time/etc.
Please could you update hudclock for the new update.
Would it be possible to add Body Temperature?
OpPointBaker
as i know there is no access public api access on that data.
Would you add information on the local temporal stability? Possibly an output for your current stability. That way players don't have to stop and mouse over the gear.
And again:
That warning for a leak comes from the game itself. that is no exture of my mod. Discussed already in discord. Thx.
Found this for your mod on a developer mode :
24.7.2021 14:47:35 [Warning] Texture with texture id 581 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiElementDynamicTextHelper.AddDynamicText(GuiComposer composer, String text, CairoFont font, EnumTextOrientation orientation, ElementBounds bounds, String key)
at hudclock.src.ui.ClaimAreaDialog.PrepareRenderBounds()
at hudclock.src.ui.ClaimAreaDialog..ctor(ICoreClientAPI capi)
at hudclock.src.busineslogic.ClaimDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController clockModSettingsController)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
24.7.2021 14:47:35 [Warning] Texture with texture id 582 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiComposer..ctor(ICoreClientAPI api, ElementBounds bounds, String dialogName)
at _bsdjXNseag5jr7GxHmAMyU72BEY._edtmRCLArrY4BIOiGzQLLyEcJFp(String , ElementBounds )
at hudclock.src.ui.ClaimAreaDialog.PrepareRenderBounds()
at hudclock.src.ui.ClaimAreaDialog..ctor(ICoreClientAPI capi)
at hudclock.src.busineslogic.ClaimDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController clockModSettingsController)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
24.7.2021 14:47:35 [Warning] Texture with texture id 579 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiElementDynamicTextHelper.AddDynamicText(GuiComposer composer, String text, CairoFont font, EnumTextOrientation orientation, ElementBounds bounds, String key)
at hudclock.src.ui.StormDialog.DefineGuiComposer()
at hudclock.src.ui.StormDialog.Build()
at hudclock.src.busineslogic.StormDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController settings)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
24.7.2021 14:47:35 [Warning] Texture with texture id 580 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiComposer..ctor(ICoreClientAPI api, ElementBounds bounds, String dialogName)
at _bsdjXNseag5jr7GxHmAMyU72BEY._edtmRCLArrY4BIOiGzQLLyEcJFp(String , ElementBounds )
at hudclock.src.ui.StormDialog.DefineGuiComposer()
at hudclock.src.ui.StormDialog.Build()
at hudclock.src.busineslogic.StormDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController settings)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
Suggestion: Pixelise the images a bit to make them fit better to the rest of the game.