Mods / Simple HUD Clock

Category: #Graphics #Utility
Author: Rhonen
Side: Client
Created: Mar 13th 2021 at 4:35 PM
Last modified: Sep 5th at 3:05 PM
Downloads: 17942
Follow Unfollow 257

Shows a simple HUD Clock in the left upper corner with the current ingame time.

  • Client side only
  • Hotkeys available
    grafik.png.6957d4da422a97870113be9e68821c96.png

  • Customize what you want to see
    grafik.png.44920bb72d320310b76d9cfa74331e1a.png

  • all mod relevant data is saved in vintagestorydata/modconfig/hudclock
  • showing claim area you entered (requires server mod)
    claimifno.jpg.00ca42caf17f8f2bff99277c3d985e6b.jpg

Version For Game version Downloads Release date Changelog Download
v2.8.0 4074 Sep 5th at 3:04 PM Show hudclock-2.8.0.zip
v1.2.0 129 Sep 5th at 3:05 PM Show hudclockserver-1.2.0.zip
v2.7.0 5896 Jan 28th at 2:40 PM Show hudclock-2.7.0.zip
v2.6.0 1629 Dec 23rd 2021 at 10:09 AM Show hudclock-2.6.0.zip
v1.1.1 226 Dec 23rd 2021 at 10:08 AM Show hudclockserver-1.1.1.zip
v2.5.0 3180 Jul 7th 2021 at 4:00 PM Show hudclock-2.5.0.zip
v1.1.0 303 Jul 7th 2021 at 4:00 PM Show hudclockserver-1.1.0.zip
v2.4.2 2177 Mar 13th 2021 at 4:36 PM Show hudclock-2.4.2.zip
v1.0.1 328 Mar 13th 2021 at 4:36 PM Show hudclockserver-1.0.1.zip

41 Comments (oldest first | newest first)

💬 Misterix, Oct 31st at 11:46 PM

Here is czech translate:

file name: cs.json

{
"hudclock:hudclock-caption-time": "Čas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Podzim",
"hudclock:hudclock-caption-season-summer": "Léto",
"hudclock:hudclock-caption-season-spring": "Jaro",
"hudclock:hudclock-caption-online-players": "Hráči online: {0}",
"hudclock:hudclock-keybind-time-title": "Rozšíření HUD: hodiny",
"hudclock:hudclock-keybind-storm-title": "Rozšíření HUD: časové bouřky",
"hudclock:hudclock-caption-temp-storm-far-away": "Neblíží se bouřka",
"hudclock:hudclock-caption-temp-storm-deactivated": "Bouřky deactivané",
"hudclock:hudclock-caption-temp-storm-approaching": "Bouřka se blíží {0}",
"hudclock:hudclock-caption-temp-storm-active": "Bouřka aktivní",
"hudclock:hudclock-open-mod-settings": "Rozšíření HUD: nastavení",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Zobrazit teplotu ve fahrenheitech",
"hudclock:hudclock-mod-settings-playercount-mp": "Zobrazit počet hráčů (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Zobrazit přivlastněnou oblast",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Vyžaduje serverové rozšíření",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Zobrazení časových bouřek",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Vždy",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Blížící se",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nikdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Přivlastněná oblast: {0}"
}

 

 

💬 olexn, Oct 28th at 10:26 AM

Please, add uk.json lang file:

{
"hudclock:hudclock-caption-time": "Час",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Зима",
"hudclock:hudclock-caption-season-fall": "Осінь",
"hudclock:hudclock-caption-season-summer": "Літо",
"hudclock:hudclock-caption-season-spring": "Весна",
"hudclock:hudclock-caption-online-players": "Гравців в мережі: {0}",
"hudclock:hudclock-keybind-time-title": "Розширення інтерфейсу часу",
"hudclock:hudclock-keybind-storm-title": "Розширення інтерфейсу темпорального шторму",
"hudclock:hudclock-caption-temp-storm-far-away": "Немає шторму на горизонті",
"hudclock:hudclock-caption-temp-storm-deactivated": "Шторм деактивовано",
"hudclock:hudclock-caption-temp-storm-approaching": "Шторм наближається {0}",
"hudclock:hudclock-caption-temp-storm-active": "Шторм триває",
"hudclock:hudclock-open-mod-settings": "Модифікація Hud clock - налаштування",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Показувати температуру в фаренгейтах",
"hudclock:hudclock-mod-settings-playercount-mp": "Показувати кількість гравців (в мережі)",
"hudclock:hudclock-mod-settings-claimed-area": "Показувати приватні зони",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Потребує підтримки зі сторони серверу",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Показ темпорального шторму",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Завжди",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Лише наближення",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Ніколи",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Власність гравця: {0}"
}

 

💬 Yanazake, Sep 29th at 9:40 PM

Can we somehow edit the window size? It gets messed up in other languages (portuguese, brazilian in this case)

💬 DaftValac, Sep 23rd at 10:18 PM

I had to complete uninstall and reinstall to get things working, just as a note for anyone who might run across this.

💬 SIN1K, Sep 22nd at 2:12 AM

Works fine for me DaftValac

💬 DaftValac, Sep 21st at 3:58 AM

Doesn't seem to work with 1.17.4, can someone else confirm?

💬 Rosalia, Sep 18th at 2:52 PM

Would it be possible to make the position of the hud configurable?

💬 Draconas, Sep 12th at 7:47 AM

wish people would try for themselves instead of spamming "does with work for x.xx.x?"

💬 MagentaLizard, Sep 12th at 1:44 AM

Anyone know if this works for 1.17.3?

💬 Brutus, Sep 8th at 8:48 AM

Mod jest super. To jest mój podstawowy mod, który zawsze jest zainstalowany. Czy można by dołożyć mu na stałe język pl?

💬 LiquidDisease, Sep 7th at 1:51 PM

Anyone can help me?  I get the "Unable to resolve some mod dependencies. Check the log files." message.  What am I missing?  I used to use to mod before and did nothing different this time around.  Thanks.

💬 Teppich, Sep 6th at 12:54 AM

👑Here, you dropped this King

💬 MagentaLizard, Sep 5th at 6:56 PM

Hell yeah thanks!

💬 mektigh, Sep 5th at 4:02 PM

Thanks a ton!

💬 Rexolon, Sep 5th at 3:46 PM

THANKS RHONEN, REALLY COOL

💬 Rhonen, Sep 5th at 3:06 PM

Update for 1.17.x available

💬 Kosher, Sep 2nd at 9:08 AM

Hi , Rhonen thank you for your avesome job on this mod!

If that will help, can you share your git repo for it with me, and I'll fix it for 1.17?

💬 Voidwalker, Sep 2nd at 8:36 AM

I'm really missing this mod in 1.17, as i've been spoiled and now the storms just sort of sneak up on me at the worse times. Knowing what time and day made planning my time so much more effective too. I'm hoping there will be an Update to 1.17 soon T.T

💬 Pamela, Sep 1st at 2:28 AM

Is this mod going to be updated to 1.17?? PLEASE!!!

💬 ManaWei, Aug 20th at 4:03 AM

Yeah a 1.17 version would be awesome.. i need this.. <3 

💬 Yelb, Jul 27th at 11:21 AM

Hello, this mod crashes with 1.17rc2 (and any other 1.17pre i tried). A fix would be neat, thanks.

💬 wilson_, Jul 23rd at 3:50 AM

Crashes with 1.17 pre any version. Any chance to fix this? Thanks.

💬 Jabba, Jul 14th at 5:07 PM

Hey, i noticed a few (visual) problems with the mod:

  • the "Show temp. storm: Always" setting is not applied when logging in, only after opening and closing the mod options (Shift + O) once
  • on long month names (i noticed with "September") the time gets wrapped to the next line (which then overlaps with the online players count)

And a feature request:

  • it would be nice the have a toggle to show the "Current rift activity" in the HUD, maybe in the second box where temp storms are shown as well (because they both belong to the "temporal stability" concept of the game)
💬 Luco, Mar 29th at 8:05 PM

Hello. Here is slovak (sk) translation for this mod

{
"hudclock:hudclock-caption-time": "Čas",
"hudclock:hudclock-caption-temp-degrees": "{0} °C",
"hudclock:hudclock-caption-temp-fahrenheit": "{0} °F",
"hudclock:hudclock-caption-season-winter": "Zima",
"hudclock:hudclock-caption-season-fall": "Jeseň",
"hudclock:hudclock-caption-season-summer": "Leto",
"hudclock:hudclock-caption-season-spring": "Jar",
"hudclock:hudclock-caption-online-players": "Hráčov online: {0}",
"hudclock:hudclock-keybind-time-title": "Hud clock rozšírenie",
"hudclock:hudclock-keybind-storm-title": "Hud rozšírenie pre časovú búrku",
"hudclock:hudclock-caption-temp-storm-far-away": "Žiadna časová búrka nadohľad",
"hudclock:hudclock-caption-temp-storm-deactivated": "Časová búrka je ukonca",
"hudclock:hudclock-caption-temp-storm-approaching": "Blíži sa časová búrka {0}",
"hudclock:hudclock-caption-temp-storm-active": "Časová búrka aktívna",
"hudclock:hudclock-open-mod-settings": "Hud clock mod - nastavenia",
"hudclock:hudclock-mod-settings-temp-fahrenheit": "Zobraziť teploty vo fahrenheitoch",
"hudclock:hudclock-mod-settings-playercount-mp": "Zobraz počet hráčov (online)",
"hudclock:hudclock-mod-settings-claimed-area": "Zobraz obsadené územia",
"hudclock:hudclock-mod-settings-claimed-area-server-addon": "Vyžaduje si serverové rozšírenie módu",
"hudclock:hudclock-mod-settings-storm-dialog-shown": "Zobraz časové búrky",
"hudclock:hudclock-mod-settings-storm-dialog-shown-always": "Vždy",
"hudclock:hudclock-mod-settings-storm-dialog-shown-trigger_only": "Prichádza",
"hudclock:hudclock-mod-settings-storm-dialog-shown-never": "Nikdy",
"hudclock:hudclock-mod-caption-dialog-claimed-by": "Obsadené hráčom {0}"
}

 

Save this text into file with name sk.json if you are using slovak language in game. Then add this file sk.json inside mod between other languages. Direction is assets\hudclock\lang

💬 Davidineo, Mar 5th at 8:32 PM

Hello! I made a brazilian portuguese translation for your mod

Para os brasileiros que querem tradução ta ai!

pt-br.json

💬 TTastic, Feb 22nd at 8:31 PM

Would it be possible to have the wind speed added to this display as well! Only thing stopping this mod from being perfect!

💬 Kirona, Feb 6th at 8:36 PM

Any chance for an option of a 12-hour clock instead of the current 24-hour clock?

💬 Daro, Feb 5th at 11:49 PM

Unreal, in \ assets \ hudclock \ lang \ make a copy of the en.json file and rename it fr.json.

💬 Unreal, Jan 30th at 8:01 PM

Hi! the mod is working fine but when i set my game lang to french it show up like this Image. A friend have his game in french and its working for him, he got the same mods as me.

💬 Cendar, Jan 19th at 4:33 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - HUD clock 2.6.0

💬 Gamer62, Jan 16th at 4:43 PM

Hi,

Is there any chance of having your body tempreture on the hud to please ?

It really would be nice knowing at what point i'd want to start and fire before i start to shake and freeze.

And thank you for this mod even if body tempreture can't be added

💬 Brutus, Jan 11th at 8:14 AM

Hello. And when can I count on updating the mod to version 1.16

💬 NeverLost, Nov 5th 2021 at 3:56 AM

Hi Rhonen,

I decompiled your code and added a body temperature reading to it. Hit me up if you want the code to add it to the official mod. I also know how to how to get the temporal stability if you are wondering about that.

💬 melodelic, Oct 24th 2021 at 7:06 PM

I've got to say that I love this mod! I would also like to have a Body Temperature reading on the hud clock! It would basically make it so I never have to press C to see about temperature/time/etc.

💬 JingShi, Oct 7th 2021 at 4:22 PM

Please could you update hudclock for the new update.

💬 sdkenny, Oct 1st 2021 at 12:38 AM

Would it be possible to add Body Temperature?

💬 Rhonen, Sep 25th 2021 at 8:56 AM

OpPointBaker
as i know there is no access public api access on that data.

💬 OpPointBaker, Sep 1st 2021 at 7:11 AM

Would you add information on the local temporal stability? Possibly an output for your current stability. That way players don't have to stop and mouse over the gear.

💬 Rhonen, Jul 25th 2021 at 7:45 AM

And again:
That warning for a leak comes from the game itself. that is no exture of my mod. Discussed already in discord. Thx.

💬 Aledark, Jul 24th 2021 at 11:57 PM

Found this for your mod on a developer mode :

24.7.2021 14:47:35 [Warning] Texture with texture id 581 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiElementDynamicTextHelper.AddDynamicText(GuiComposer composer, String text, CairoFont font, EnumTextOrientation orientation, ElementBounds bounds, String key)
at hudclock.src.ui.ClaimAreaDialog.PrepareRenderBounds()
at hudclock.src.ui.ClaimAreaDialog..ctor(ICoreClientAPI capi)
at hudclock.src.busineslogic.ClaimDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController clockModSettingsController)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
24.7.2021 14:47:35 [Warning] Texture with texture id 582 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiComposer..ctor(ICoreClientAPI api, ElementBounds bounds, String dialogName)
at _bsdjXNseag5jr7GxHmAMyU72BEY._edtmRCLArrY4BIOiGzQLLyEcJFp(String , ElementBounds )
at hudclock.src.ui.ClaimAreaDialog.PrepareRenderBounds()
at hudclock.src.ui.ClaimAreaDialog..ctor(ICoreClientAPI capi)
at hudclock.src.busineslogic.ClaimDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController clockModSettingsController)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
24.7.2021 14:47:35 [Warning] Texture with texture id 579 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiElementDynamicTextHelper.AddDynamicText(GuiComposer composer, String text, CairoFont font, EnumTextOrientation orientation, ElementBounds bounds, String key)
at hudclock.src.ui.StormDialog.DefineGuiComposer()
at hudclock.src.ui.StormDialog.Build()
at hudclock.src.busineslogic.StormDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController settings)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).
24.7.2021 14:47:35 [Warning] Texture with texture id 580 is leaking memory, missing call to Dispose. Allocated at at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi)
at Vintagestory.API.Client.GuiComposer..ctor(ICoreClientAPI api, ElementBounds bounds, String dialogName)
at _bsdjXNseag5jr7GxHmAMyU72BEY._edtmRCLArrY4BIOiGzQLLyEcJFp(String , ElementBounds )
at hudclock.src.ui.StormDialog.DefineGuiComposer()
at hudclock.src.ui.StormDialog.Build()
at hudclock.src.busineslogic.StormDialogController..ctor(ICoreClientAPI clientApi, ClockModSettingsController settings)
at hudlock.src.HUDClockMod.PlayerReady(EnumHandling& handling)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerIsPlayerReady()
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_rWZFASzOfrVfZu0KwuBAjmamQBq packet)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
at _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single )
at _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
at OpenTK.GameWindow.DispatchRenderFrame()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] )
at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart )
at _DlY2IRaBbEwZdipnKtrb40WUzTZ._FYLYn4vIRGO1ai2ad7yF4iFZOlq(String[] ).

💬 WickedSchnitzel, Apr 4th 2021 at 4:18 PM

Suggestion: Pixelise the images a bit to make them fit better to the rest of the game.

(edit comment delete)