Mods / Stone Quarry

Category: #Crafting #QoL #Utility
Author: DArkHekRoMaNT
Side: Both
Created: Nov 15th 2021 at 4:57 AM
Last modified: May 30th at 5:46 AM
Downloads: 12248
Follow Unfollow 87

WARNING! 2.0.0-pre is NOT compatible with 1.x.x worlds (maybe later). This is a pre-release version. NOT recommended for regular play. Only tests/bug reports/previews.

Known issues for 2.0.0-pre
- Stone slabs looks like andesite in inventory always (and name too) (fixed in pre.2)
- Plug network preview remains after collection and incorrectly switches to another network (fixed in pre.5)
- Drops, particles are redirected to BE and created relative to BE (rubble storage, stone slabs) (fixed in pre.4)

IMultiBlockMonolithicSmall known issues:
- Particles on the subblock are black/transparent (when you hit)
- The breaking texture on the sub-block is missing
- emitSideAO doesn't work on subblock
- Celboxes are always hidden on the subblock

Do you love making things out of stone, but hate the process of mining it? This mod is for you!

- Ability to create quarries to collect stone slabs.
- Slabs can be processed into rock, stones, bricks or polished rock.
- Break stone into gravel and gravel into sand inside the rubble storage.
- Store and transport stone, gravel and sand.
- A way to produce muddy gravel! No more having to go grab it from far away lakes!

A practical guide can be found in the handbook

Config file (since 1.5.0):
- PlugSizes - max size for different plugs (default: 3 - copper, 4 - any bronze, 5 - any iron, 6 - steel)
- RubbleStorageMaxSize - max total amount of sand, gravel and stones that can be stored in one rubble storage (default: 512)
- SlabInteractionTime - time of interaction with slabs to obtain stone in seconds (default: 0.2, it is desirable that this be a multiple of 0.2)
- PlugWorkModifier - modifier of the difficulty (hits number) of hammering plugs (default: 1)

This is the new version (fork) of Quarry Works! for 1.15+

Version For Game version Downloads Release date Changelog Download
v2.0.0-pre.5 790 May 30th at 5:46 AM Show
v2.0.0-pre.4 532 May 14th at 12:36 AM Show
v2.0.0-pre.3 163 May 10th at 10:02 PM Show
v2.0.0-pre.2 308 Apr 29th at 7:47 AM Show
v2.0.0-pre.1 503 Apr 10th at 3:08 PM Show
v1.6.5 2959 Mar 12th at 12:25 AM Show
v1.6.4 109 Mar 11th at 1:11 PM Show
v1.6.3 1550 Feb 17th at 6:21 PM Show
v1.6.2 444 Feb 14th at 9:49 PM Show
v1.6.1 826 Jan 31st at 12:30 PM Show
v1.6.0 512 Jan 26th at 8:07 AM Show
v1.5.0 1555 Dec 27th 2021 at 3:20 PM Show
v1.4.2 357 Dec 13th 2021 at 3:07 PM Show
v1.4.1 374 Nov 28th 2021 at 10:09 AM Show
v1.4.0 131 Nov 28th 2021 at 5:11 AM Show
v1.3.0 239 Nov 24th 2021 at 8:36 AM Show
v1.2.0 189 Nov 22nd 2021 at 10:44 PM Show
v1.1.1 173 Nov 21st 2021 at 12:59 PM Show
v1.1.0 120 Nov 20th 2021 at 3:14 PM Show
v1.0.1 193 Nov 17th 2021 at 5:42 AM Show
v1.0.0 221 Nov 15th 2021 at 5:09 AM Show

22 Comments (oldest first | newest first)

WesCookie, Apr 25th at 12:52 AM

I'm running into some sort of issue with stone slabs and their contents. It seems that when you combine like stone slabs in your inventory, the game considers them the same block forever. Once you place a single stone slab and smash it with a rubble hammer, it will begin to consume the stone in the slab, but it will also consume the stone in all other slabs of the same stack that are placed and in your inventory (you can notice that the amount of stone in all other slabs from the same stack that are placed will have their amounts updated). Its like the game considers the slabs the same block, like they're quantumly entangled or something. 

If you keep the slabs in seperate stacks when you place them in the world (taking one slab out of a stack manually inside of your inventory, and then placing that one slab), then they won't be "entangled" in this way and will function as expected.

eightykv, Mar 29th at 5:09 PM

I love this mod, thank you so much! I was initially a little bothered because it seemed to make it too easy, but then I discovered the config file and made some tweaks and it feels a lot better. Got that nice tedium I've come to expect from VS, haha.

Qucumber, Mar 16th at 1:49 AM

I really like this mod. The tool durability modifier in the world settings doesn't seem to impackt the tools from ther mod.

YourCreator, Feb 15th at 4:29 PM

I not use this but players from my servers like it. 
5 stars


DArkHekRoMaNT, Feb 14th at 9:59 PM

An important advantage of github is that at least I get notifications there, unlike moddb 😅

Vallen, Feb 4th at 5:25 PM

Heya. Love the mod. Not sure if you'll see it as you've never had any reports there but I registered a bug report with crashes on your github.

Vinter_Nacht, Jan 31st at 6:47 PM

I really love these updates! Thank you for adding the requested changes. :)

DArkHekRoMaNT, Jan 26th at 8:17 AM

Is it on 1.5.0+? And how often does it happen? It is difficult for me to test the actual version on a heavy loaded server. On a small local server, I didn't have this problem Novocain

DArkHekRoMaNT, Jan 26th at 8:10 AM

Update Fix Handbook Clutter TGWeaver Shion

TGWeaver, Jan 25th at 9:47 AM

Seems to have some trouble with the latest version of the game. Once a slab is cut, only the roughcut chisel seems to produce any items. The other 2, as well as the rubble hammer, still play their animation, but produce no items. They just chip away at it endlessly. The hammer doesn't even produce an impact sound or visual effect. Probably just needs an update.

Really cool mod idea, though, here's hoping it gets brought up to speed. An immersive, realistic method of handling raw stone and variants is more than welcome.

Shion, Jan 21st at 12:18 PM

Unable to put hammer and two chisels on the tool rack. Those two chisels also don't have the "Result" in their description and don't work.

Novocain, Jan 20th at 3:24 AM

There is some client-server desync when finishing slabs.
The block exists server side but not client side.

DArkHekRoMaNT, Dec 13th 2021 at 3:09 PM

Works with VS 1.16.0-pre.8 too

Fixed Tingcat

Tingcat, Dec 7th 2021 at 1:33 PM

Hey, the tin bronze roughcut chisel has a spelling error, it says tim bronze instead atm.

DArkHekRoMaNT, Nov 25th 2021 at 8:22 AM

Will be fixed in new versions of the game, now crashes in worlds with StoneQuarry block IDs more than 32,767 (int16) YourCreator

Snekans, Nov 24th 2021 at 6:52 PM

Thanks for the quick fix, brother

DArkHekRoMaNT, Nov 24th 2021 at 8:38 AM

Fixed in 1.3 Snekans

Snekans, Nov 23rd 2021 at 10:01 PM

Am I overseeing something or why do I only get rocks? I got a Small Slate Slab, used a Wedge Chisel on it but still received Rocks instead of Bricks

Same result when I try using the Roughcut Chisel and using the Rubble Hammer. They all drop me big amounts of Slate Rocks

Awesome idea for a mod either way 

DArkHekRoMaNT, Nov 20th 2021 at 11:11 AM

I still don't understand what you mean and what is wrong 😕
What mods besides SQ do you have?

YourCreator, Nov 17th 2021 at 9:48 AM

And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."

Around quarry

DArkHekRoMaNT, Nov 17th 2021 at 5:20 AM

Can you send a full stack trace from crash please? ( / в..в..в..) (seen this crash before, try new version 1.0.1)

And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."


YourCreator, Nov 16th 2021 at 9:06 PM

Sorry but if start making quarry on server, all near players are crashes except quarriyng player.

System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Vintagestory.Common.BlockList.get_Item(Int32 index)

Also quarry drops blocks near with main quarry box.

delete edit