Mods / Wolf Taming

Category: #Creatures
Author: Gerste
Side: Both
Created: Oct 29th 2021 at 6:39 AM
Last modified: Jul 6th at 6:14 PM
Downloads: 99835
Follow Unfollow 699

Latest file for Various v1.19.x:
wolftaming_v2.1.3_petai_v2.0.+.zip 1-click install


>>Needs PetAI to function!<<

Summary

Wolfes can now be tamed and utilized by the player. Some traders even sell different types of dog breeds.

A small guide in the handbook should contain everything to get you started.

Contributors:

  • macoto_hino (japanese translation)
  • Cendar (french translation)
  • Verlia (dog leather armor set)
  • Julius van Vern (mod showcase)
  • Mamoru Mondai (russian translation)
  • Grifthegnome (hunting dog model and textures)
  • NiclAss (mod showcase)

Contribute

Translations

If you want to help translate the mod into your language, head over to the Crowdin Project to upload your community translation. I use a small script that automatically downloads the translations before every new release.

Features/ Bugfixes/ Assets/ Models

If there is a feature that you are desperately missing in this or you found a bug you want to fix yourself, feel free to hit me up on the Vintage Story Community discord with your idea and send in a Pull Request over on Github.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.3 12792 Jul 6th at 6:14 PM Show wolftaming_v2.1.3_petai_v2.0.+.zip Install now
v2.1.2 13766 Apr 4th at 7:12 PM Show wolftaming_v2.1.2_petai_v2.0.+.zip Install now
v2.1.1 81 Apr 4th at 7:12 PM Show wolftaming_v2.1.1_petai_v2.0.+.zip Install now
v2.1.0 7945 Feb 3rd at 12:41 AM Show wolftaming_v2.1.0_petai_v2.0.+.zip Install now
v2.0.2 3227 Jan 10th at 9:53 PM Show wolftaming_v2.0.2_petai_v2.0.+.zip Install now
v2.0.1 1937 Nov 19th 2023 at 2:35 PM Show wolftaming_v2.0.1_petai_v2.0.+.zip Install now
v2.0.0 295 Nov 18th 2023 at 2:38 PM Show wolftaming_v2.0.0_petai_v2.0.+.zip Install now
v1.8.0 14092 Aug 25th 2023 at 7:01 PM Show wolftaming_v1.8.0_petai_v1.8.+.zip Install now
v1.7.3 10726 May 11th 2023 at 8:06 PM Show wolftaming_v1.7.3_petai_v1.7.+.zip Install now
v1.7.2 2085 Apr 30th 2023 at 5:37 PM Show wolftaming_v1.7.2_petai_v1.7.+.zip Install now
v1.7.1 1515 Apr 21st 2023 at 9:59 PM Show wolftaming_v1.7.1_petai_v1.7.+.zip Install now
v1.7.0 1140 Apr 18th 2023 at 8:03 PM Show wolftaming_v1.7.0_petai_v1.7.+.zip Install now
v1.6.0 1248 Mar 3rd 2023 at 6:55 PM Show wolftaming_v1.6.0_petai_v1.6.+.zip Install now
v1.5.4 7760 Sep 21st 2022 at 6:31 PM Show wolftaming_v1.5.4_petai_v1.5.+.zip Install now
v1.5.3 1520 Sep 2nd 2022 at 5:43 PM Show wolftaming_v1.5.3_petai_v1.5.+.zip Install now
v1.5.2 879 Jul 28th 2022 at 8:47 PM Show wolftaming_v1.5.2_petai_v1.5.+.zip Install now
v1.5.1 728 Jul 1st 2022 at 9:27 PM Show wolftaming_v1.5.1_petai_v1.5.+.zip Install now
v1.5.0 381 Jun 26th 2022 at 3:22 PM Show wolftaming_v1.5.0_petai_v1.5.+.zip Install now
v1.4.2 3185 May 28th 2022 at 2:21 PM Show wolftaming_v1.4.2_petai_v1.4.+.zip Install now
v1.4.1 1540 Apr 20th 2022 at 6:52 PM Show wolftaming_v1.4.1_petai_v1.4.+.zip Install now
v1.4.0 1901 Apr 3rd 2022 at 1:32 PM Show wolftaming_v1.4.0_petai_v1.4.+.zip Install now
v1.3.3 1256 Mar 7th 2022 at 7:08 PM Show wolftaming_v1.3.3_petai_v1.3.+.zip Install now
v1.3.2 1226 Feb 16th 2022 at 8:32 PM Show wolftaming_v1.3.2_petai_v1.3.+.zip Install now
v1.3.1 892 Feb 4th 2022 at 11:30 PM Show wolftaming_v1.3.1_petai_v1.3.x.zip Install now
v1.3.0 734 Jan 30th 2022 at 4:18 PM Show wolftaming_v1.3.0_petai_v1.3.x.zip Install now
v1.2.1 1513 Jan 5th 2022 at 7:45 PM Show wolftaming_v1.2.1_petai_v1.2.x.zip Install now
v1.2.0 463 Jan 2nd 2022 at 6:48 PM Show wolftaming_v1.2.0_petai_v1.2.x.zip Install now
v1.1.0 638 Dec 11th 2021 at 7:05 PM Show wolftaming_v1.1.0_petai_v1.1.x.zip Install now
v1.0.0 705 Nov 21st 2021 at 9:58 PM Show wolftaming_v1.0.0.zip Install now
v0.0.8 437 Nov 20th 2021 at 4:08 PM Show wolftaming_v0.0.8.zip Install now
v0.0.7 487 Nov 19th 2021 at 11:38 PM Show wolftaming_v0.0.7.zip Install now
v0.0.6 467 Nov 16th 2021 at 10:57 PM Show wolftaming_v0.0.6.zip Install now
v0.0.5 506 Nov 12th 2021 at 7:59 AM Show wolftaming_v0.0.5.zip Install now
v0.0.4 452 Nov 10th 2021 at 7:57 AM Show wolftaming_v0.0.4.zip Install now
v0.0.3 459 Nov 5th 2021 at 7:58 AM Show wolftaming_v0.0.3.zip Install now
v0.0.2 388 Nov 2nd 2021 at 7:42 AM Show wolftaming_v0.0.2.zip Install now
v0.0.1 436 Oct 29th 2021 at 6:40 AM Show wolftaming_v0.0.1.zip Install now

161 Comments (oldest first | newest first)

💬 Lilac_Starbloom, Nov 6th at 4:21 AM

Would it be possible to add some furniture or whatnot wolves/dogs could use? Like, food bowls to keep their weight up during winter and all that

💬 Thunderhunt, Nov 1st at 3:30 AM

I trapped a male and female wolf in a pit, will they breed and make wolf pups? 
do i need to feed them?

how can i make this work?

💬 pobble, Oct 23rd at 6:13 AM

I believe I broke something?

I trapped a wolf pup and got it to 105% tame percentage somehow, rather than it capping at 100%, and, now I've fed it twice more to see if that would fix it and tame the wolf pup, but instead it is no longer showing me a percentage in chat and the wolf pup just eats the meat I give it with no change, not sure how I triggered this other than having fed it bones and bushmeat first, individually bringing it up by 5% for each one, but then leaving off on 15% and then fed it red meat from then on granting 10% each time, until it ended up at 105%.

EDIT: Turns out I'm just dumb... I was too far away (1.5 blocks above) the wolf pup, since I had it in a hole in my home as to not let it escape, and it did not give me the prompt to name it, my apologies.Future reference for anyone, make sure you get close to it to see if you finished taming it if this happens! 😅

💬 glitchero626, Oct 1st at 3:51 PM

Hi, how do I send you the translation es-419?

💬 gndrneutralnoun, Sep 13th at 1:36 PM

I'm so sorry, I commented on the wrong mod! I thought I didn't even post the comment until I got the notification from your ping...

 
💬 Razvandicoot, Sep 13th at 10:45 AM

Hi, I need help...
For some reason I can't feed my pets anymore (nor tame the new ones) :/
I'm not sure if the problem is with this mod or something else, tbh, but is there anything I can do to fix it?

💬 GersteAuthor, Sep 11th at 8:15 PM

They have to be either in protective or aggressive for the command to work. Sometimes the get a bit hung up after a bunch of fighting, rebooting your world should fix that. Fjara

Sure you can reference stuff, steal stuff, modify stuff,... . These mods are open source for a reason. Take anything you like or find useful ^^. gndrneutralnoun

If it died, you should have gotten a message and a marker on your map pointing to it. Other that that, if its lost, the only thing you can do is try and find it by good ol searching. You could also try downloading mobsradar. It can highlight your pets (and any other mob) on the minimap. MrJaxDandelion

💬 MrJaxDandelion, Sep 10th at 1:35 PM

so i had a wolfdog up until now but it reached 0% obedience and it was on a stay command and now its seemingly gone (stay command was from when it was still 100%) did the wolfdog despawn or is there some way to find them again?

💬 gndrneutralnoun, Aug 29th at 10:52 PM

Hi! I've been working on a mod of my own that's meant to be a highly configurable collection of tweaks and cross-compat stuff. Will you mind if I credit you in the mod for referencing your JSON in this mod? I'm writing my own code of course, but your code is very clean, expert stuff, it's great reference. I am going to be using my own implementations of similar features from this mod in my own mod, so I don't want to step on anyone's toes, hence the ask. Please let me know what you think, I won't post the mod until I get permission from you.

 
💬 Fjara, Aug 19th at 2:41 AM

Hey there! I'm not sure if this is a bug, or just something I am doing wrong. I bought a wolf pup and raised it to an adult. I keep her at 100% obedience. Earlier on after she grew up, I used the "attack" command and it worked great! But after successfully using it a couple of times, suddenly she stopped responding to it entirely. Do they have to be in a specific aggression level? Do I have to initiate by attacking first? Or does the reticle have to be super accurately pointed at the animal? Whatever it is, I would greatly appreciate some guidance. Thanks in advance!

💬 Legdad, Aug 7th at 12:37 AM

Dude my dog got hit by lightning inside, I'm crying

💬 GersteAuthor, Jul 2nd at 6:46 PM

If you upload your translation to Crowdin I can automatically include them in the next version, most of my mods autodownload the translations from there. Chrizzlybear

💬 Chrizzlybear, Jul 2nd at 12:11 AM

Hi, I updated the german translation.

de.json

💬 Giordy492, Jun 29th at 2:18 PM

the wolves do not follow, they sit, lay and speak but not follow

💬 SeeTea, Jun 25th at 7:45 AM

I am also having a problem with the wolves not following.

💬 RiRin, Jun 23rd at 1:31 PM
23.6.2024 13:30:56 [Server Error] Patch 2 (target: game:entities/land/wolf-male.json) in wolftaming:patches/entities/wolfes/wolf-male.json failed because supplied path /server/behaviors/9/aitasks/4/entityCodes/- is invalid: The json path /server/behaviors/9/aitasks/4/entityCodes/- was not found. Could traverse until /server/behaviors/9/aitasks/4, but then 'entityCodes' does not exist. Full json at this path: {
"code": "getoutofwater",
"priority": 1.4,
"movespeed": 0.015,
"animation": "Walk",
"animationSpeed": 2.2
}
23.6.2024 13:30:56 [Server Error] Patch 2 (target: game:entities/land/wolf-female.json) in wolftaming:patches/entities/wolfes/wolf-female.json failed because supplied path /server/behaviors/10/aitasks/4/entityCodes/- is invalid: The json path /server/behaviors/10/aitasks/4/entityCodes/- was not found. Could traverse until /server/behaviors/10/aitasks/4, but then 'entityCodes' does not exist. Full json at this path: {
"code": "getoutofwater",
"priority": 1.45,
"movespeed": 0.015,
"animation": "Walk",
"animationSpeed": 2.2
}
 
I found an error
💬 AngliNex, Jun 23rd at 3:52 AM

 I'm having some issues with the config settings.  How do I make them lose obediance slower/faster?

💬 Chell_Sky, Jun 15th at 12:23 PM

My wolfdog doesn't wanna follow, its doing all the other comands, but not that one, is it cuz its still a puppy?

💬 FennecFyre, Jun 8th at 10:45 PM

Do dogs/wolfdogs not teleport when they're far away while in a Follow state anymore? I could have sworn they used to do that in 1.18. My dog in my old save could teleport through open doors to get inside my base with me, but my dog in my new save doesn't do that.

💬 coyanimefreak, Jun 6th at 4:40 AM

how do i feed the pup?

💬 MrTango, May 26th at 3:59 PM

Set my wolfdogs to protective, and they immediately attacked each other...

💬 I3eauLeBoi, Apr 21st at 1:20 PM

@Gerste

I have indeed had installed PetAI alongside with it.

💬 GersteAuthor, Apr 21st at 1:15 PM

The mod is not listed under your loaded mods, it seems to not be properly installed. Have you installed PetAI alongside? I3eauLeBoi

💬 I3eauLeBoi, Apr 21st at 12:37 PM

Not too sure what i am doing wrong but, i am assuming this mod has an incompatibility? Unsure to what though.
I've only got a very select and few mods enabled on server.
The mods are as follow:
BetterRuins
CommonLib
LevelUp
PlayerCorpse
RPG item Rarity Reborn
Sharable Waypoints
WoodenFortifications

Running on 64 bit Windows 10.0.19045.0 with 32675 MB RAM
Game Version: v1.19.7 (Stable)
21/04/2024 14:34:13: Critical error occurred
Loaded Mods: rpgitemrarityreborn@1.0.5, game@1.19.7, betterruins@0.3.4, commonlib@2.3.0, levelup@1.1.4, sharablewaypoints@1.5.4, creative@1.19.7, survival@1.19.7, woodenfortifications@0.0.4, playercorpse@1.9.0
System.Exception: Don't know how to instantiate item of class 'dogtoy' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 274
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 18
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 587
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 399
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 341
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 120
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 15/04/2024 00:31:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.7.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x64e0
Faulting application start time: 0x01da8e9abef33910
Faulting application path: D:\Users\Ryan\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: D:\Users\Ryan\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 4413fb74-ab37-4edf-b918-dbb93792cb8a
Faulting package full name:
Faulting package-relative application ID: }

💬 GersteAuthor, Apr 16th at 5:54 PM

The pet whistle has a drop it command if the dog can not let go of a target.

You can simply use thread in mods on the official VS Discord Ghaelen

💬 Ghaelen, Apr 16th at 12:23 PM

A player accidentally hit a tamed wolfdog, and the wolfdog killed him.  The problem is that now the wolfdog follows that player 100% of the time.  It looks like the wolfdog is trying to attack, but just isn't.  The AI is making the entity follow the player as if the entity were attacking, but it's not.   It seems like the AI isn't "forgiving" the player for the accidental attack.

Furthermore, I tried to command the wolfdog to lay and sit.  Looks like she begins to, but then immediately gets up and starts following the player half a second later.  I also tried setting the aggression level to neutral and passive, but that still doesn't change the wolfdog's behavior of following the player.

Is there a way of forcing the entity to stop following this player?

I tried looking for the mod's datafile to maybe see if I can make the entity "forgive" the player by editing a json file, but I can't figure out where this mod keeps its entity data.

Unrelatedly, it looks like the sound file is missing for the command "Speak".

Any idea if this non-forgiving behavior is from Wolftaming or from PetAI?  Do you have a discord server?

💬 King_Doggo, Apr 13th at 9:21 AM

Do Wolf's lose Body weight? My doggo has Low weight now and I've been trying to feed 'em to get it up.

Edit: Also, is there a way we can Teleport/Pick up our dogs? Mine fell in a hole and is refusing to Follow out. (Ah, I see that's currently a "No" ghost rider. Wish I knew that.)

Edit2: Well, I got him out - But as he was set to Aggressive, when I woke up the next day he was gone, and then a few days later I got a message in the chat that said my Pet has died, along with an entire outfitting of Tin Bronze armor - I guess Mob Radar is rather essential for this huh?

Edit3: Found him, he went in a cave under my house and died to Drifters - Will try to resurrect him using PetAI's apparent Resurrectors - Also Pet.AI's treats cannot be fed to domesticated Wolfs.

Edit4: He fell in an even deeper pit this time - I think I'm done doing any Taming for now on until the little "Getting lost" hole is made a bit more conveinent. 😅

💬 Wolfzank, Apr 5th at 3:41 AM

Gerste Thanks a lot! ^^

💬 GersteAuthor, Apr 4th at 7:13 PM

Fixed with version v2.1.1 Wolfzank

💬 Wolfzank, Apr 4th at 2:38 PM

Aloha, I noticed recently that my dogs are missing the howling sound effects. Even if I use the "speak" command, the animations plays, but no sound. I dunno if there's other sound effects missing, but it doesn't look like, the attack growls and cries when receiving damage are all still there. It's not a big issue, but still wanted to ask. Great work with the mod, really enjoying it ^^

💬 GersteAuthor, Mar 7th at 9:32 PM

I dont know. Their breeding behavior is unchanged from vanilla animals. chachaii

💬 chachaii, Mar 6th at 10:44 PM

Hello! I would like to know if dogs can breed without line of sight? Thank you for your amazing work!!

💬 hiddenmutant, Feb 16th at 4:13 AM

PanzerBones

True phylogenetically, but in terms of behavior they are more like dogs.  The Ancient Egyptians tamed Striped Hyenas (particularly for hunting I think), and according to archaelogical evidence they were friendly and loyal pets.

💬 PanzerBones, Feb 11th at 5:57 AM

Zallix
Hyenas are more closely related to cats than dogs or- for another caniform example- bears.

💬 Zallix, Feb 9th at 5:15 AM

Any chance for hyena's to be added in the future?

💬 MakoTrip, Feb 7th at 1:03 AM

Thanks for the response,Gerste!  I just tried deleting and re-installing both mods from the 1-click install links, but still no luck.  Before I start disabling other mods one by one to see if something is interfering, is it correct that I just need to right-click or shift-right-click on the pup with raw meat or bones in my hand to begin the taming process?  Trying to rule out user error...

Edit:  Turns out The Critters Pack mod was somehow conflicting.  As soon as I disabled that mod, the feed pet tooltip appeared and the pups started eating.  Thought I'd close the loop on this in case anyone else runs into this issue.

💬 GersteAuthor, Feb 6th at 5:36 PM

Sounds like the mod is either not installed properly or not enabled MakoTrip

💬 MakoTrip, Feb 6th at 4:58 AM

I installed this mod plus the PetAI mod and have successfully trapped a few pups at my base.  However, all they do is run from me and bark their heads off...I can't get them to accept any raw meat or bones or anything.  What am I doing wrong?

💬 AzuliBluespots, Feb 4th at 10:22 AM

C O R G I S

💬 Aspenizcool, Jan 25th at 8:30 PM

so i tamed a direwolf pup, named it, got its obedience, made it howl and all that
but after it grew up its just "tamed direwolf" and i cant interact with it

💬 GersteAuthor, Jan 15th at 10:08 PM

Hm I can not recreate that error on my end. Do you happen to have some other mods installed that might mess with that?

Can you test in a new Creative world with only PetAI and Wolftaming enabled? BlackGR

💬 BlackGR, Jan 14th at 11:36 PM

Thank you for responding. In general, it works well for me; I can train the puppies and make them sit, etc. The only issue is that I can't see the recipe (I'll leave screenshots for you to understand. https://drive.google.com/drive/u/0/folders/1iYN37g8yrU_l631u3JOyv5klbjUMfQOh). The version I'm using is 1.8.0 because the new versions give me an error.@Gerste

💬 GersteAuthor, Jan 13th at 12:52 PM

They should be listed in the handbook as all recipes are. Is the rest of the mod properly working for you? BlackGR

💬 BlackGR, Jan 13th at 7:28 AM

Hello, I'm not sure if it's normal that I can't see the recipe to make necklaces, scarves, etc. It seems impossible for me to craft them in survival. Do I need to install something else? By the way, sorry for my English, I'm using a translator, hahaha.

💬 GersteAuthor, Jan 10th at 9:42 PM

You can download Mobs Radar. It is compatible with the pet mods (from 1.19 on) so you can have your own marker just for your pets. (you can also disable the other markers if you only want the pet marker) Gearsio

💬 Gearsio, Jan 9th at 6:51 AM

Seem to have lost my dog during a little adventure, would it be possible to teleport them back or maybe impliment a way to track where they are on the map maybe through a late game collar that uses jonas tech? I figure it would be a fun idea to suggest! ^_^

💬 DarkThoughts, Dec 21st 2023 at 6:48 PM

Can we make the collars & scarfs wearable? Like for us?

💬 mj_outlaw, Dec 1st 2023 at 8:42 PM

Cool but too bad pets are disappearing, even from closed cage.

💬 Runimancer, Nov 28th 2023 at 5:29 PM

Downloaded this because I couldn't handle killing wolf puppies to keep my base safe, since waiting for them to become adults that could fight back was not optimal. Now my house is full of puppies, and I'm running out of walking space...

💬 EL_DODO, Nov 21st 2023 at 1:33 AM

100% obedient dog...he does absolutely nothing...no order to follow, no teleportation...poointless finally. 

💬 Dykarius, Nov 1st 2023 at 7:06 PM

Hi, I don't understand many things.

Is the mod up to date and working ?

I read many comments because I had problem with the "follow" thing and "teleportation" thing.

I tamed a pup, 100% obedience. There is no follow command, only "sit" "down" "speak". Also, the dog don't teleport to me when I go far away, and I just lost it. I also read that there were command like "/petmanager list" and all, but the game doesn't recognize these commands.

What is up to date and how to make the dog really follow you and/or teleport ?

Thx

💬 Bobosaw, Oct 22nd 2023 at 3:27 AM

Do wild wolves breed and reproduce offspring on their own? Or are the spawn tables so that they only spawn in with a wolf pup?

💬 Chumber, Oct 16th 2023 at 12:44 AM

Would it be possible to have the sit/down functions work for more than a couple seconds? I love having my dog wander around my workshop, but she drives me absolutely insane because she seems to always want to walk directly in my face or in the firepit. Telling them to lay down doesn't do much since they just get up the moment another animation triggers. Or maybe a confirgurable "stay" radius so they don't wander so far?

💬 GersteAuthor, Oct 1st 2023 at 12:09 PM

Modelling is not really my strong side, but if one would provide me the models and let me know what crafting recipes he envisioned I be we could work somehting out LordOfCats

💬 LordOfCats, Sep 29th 2023 at 9:04 PM

It would be super cool if we could make armor for our wolves like Lamellar, Brigandine, Chain, and Scale.

💬 AlebenTod, Sep 22nd 2023 at 9:54 PM

Hi! After how many servings of meat, the weight of the animal will increase and what will happen if it drops significantly?

💬 Jimzawy, Sep 21st 2023 at 5:56 AM

Hello, so I have a feverstone horse pet which I accidently hit, and now my pet wolf attacks it whenever I set my wolf to protective, any solutions? should I let it be killed so the wolf stops, then heal the horse?

💬 Nakino, Sep 20th 2023 at 10:01 PM

hello, could you maybe add compatibility so it can work with the runestone mod ? The cage mod can't pick up adult dogs i think, and when you use runestone the dog don't tp with you. I was thinking maybe a way to pick it up or something like that ?

Also i play with the mod that add Direwolves, making it possible to add armor and accessories to them could be very neat in my opinion !

anyway great work with this mod

💬 Hunter118, Aug 6th 2023 at 9:25 PM

Could u add a way to pet the doggo plz

💬 Lionheart_, Jul 23rd 2023 at 9:47 PM

How long does it take for pup to grow into adult?

💬 Smiley123, Jul 19th 2023 at 7:24 PM

how do you find the wolf pups. I have animal cages installed :)

💬 lynxluv, Jul 12th 2023 at 12:50 PM

(1.18.6) having a bug where poultices and bandages only heal myself, not the dog when it dies :( lost a few pups to this already

💬 ShadeOfDead, Jul 3rd 2023 at 6:21 PM

@mitroboticshack I have the animal cages mod installed, otherwise sometimes you can get them at a merchant.

💬 MITroboticsHACK, Jun 29th 2023 at 6:20 PM

how do you "kidnap" the wolf pups? thats what it says in the guid book?

💬 Tehgarin, Jun 19th 2023 at 6:18 PM

Does this conflict with Feverton wilds mod.?

💬 Saltananda, Jun 7th 2023 at 1:21 AM

You know what's not a fun scenario? Peacefully making some clay molds, and one of my pet wolves walks his big hitbox into where I'm swinging my hands around. Suddenly my other wolves are tearing him to shreds.

Why on earth can they aggro on each other????

💬 GersteAuthor, May 27th 2023 at 5:39 PM

The "heel" command should do that Thranos

💬 Thranos, May 26th 2023 at 9:35 PM

How do I get a tamed, fully-grown wolf/dog to actually follow me?
They keep just wandering around. 100% obedience.

💬 GersteAuthor, May 25th 2023 at 6:15 PM

TheRealDiggyChz Fixed with PetAI version 1.7.9

💬 TheRealDiggyChz, May 25th 2023 at 3:09 PM

Gerste While this does make them not respond to damage from other players, it also makes them completely passive regardless of aggression level against other entities, fine if you just want a passive pet at home, but useless for bringing them with you during a hunting/caving trips on a small multiplayer server. Also it would be nice if the generation text was retained once pups grew up.

💬 Fiammata, May 18th 2023 at 3:42 AM

How do you increase damage tier?  I have a dog with damage tier 3 and several dogs with damage tier 2.

💬 McBain, May 15th 2023 at 4:10 AM

We are really enjoying your mod on the Return of the Civ server.  One idea that came up was maybe have some generational changes between when the tamed wolves turn into actual dogs, with all the friendly dog behaviors.  Like 0-3 gen tamed pups become mostly just wolves that dont attack you or they might attack if they take damage, 4-6 become a bit more responsive with limited commands and then above that you get what you have now with a fully trained dogs.  It would add some game play loop to breed multiple generations and it would also allow people to pick exactly what type of behavior they want if say they want a very wolf like pet rather than the full friendly dog you get now.

💬 OrosVildheim, May 14th 2023 at 9:41 PM

description says for v1.18.1, but will it work for 1.18.3, or should I wait?

💬 GersteAuthor, May 14th 2023 at 3:11 PM

The new version of Pet AI should address the issues you had with trying to feed your puppies. I added a compatibility patch for Medieval Fashion. Friskain

💬 Friskain, May 14th 2023 at 12:33 PM

Hey Gerste
Firstly, thanks for this amazing mod, I love it. But I have a question.
It says on the tooltip above a wolf Taming a wolf pup, you can feed it bones and meat. Bones work, but couldn't feed it Meat if I try. I will eat it. It won't take the meat in its mouth like he does with a bone or a toy bone
Now I just updated the latest Pet Ai and i have to see if that solves it, but what am i doing wrong

also is there any way to check the health of the tamed wolf and or any way to make it heal or make the wolf have more hit points more sturdy

I'll keep you updated if the new Pet Ia works better.

💬 GersteAuthor, May 12th 2023 at 11:21 PM

Yes and yes TheRealDiggyChz
There is a tiny button on the top right of the pet GUI. This opens the pet profile where you can change the name and discontinue ownership from the pet.

In the config file of PetAi there is an option "pvpOff". Set it to true and pets should no longer be affected from pvp in any form.

💬 TheRealDiggyChz, May 12th 2023 at 9:51 PM

Is it possible to transfer ownership of pets or allow another player to control them? On a similar note is there a way to make them ignore damage from other players but still respond normally to other entities? Would help when they wander infront of friends while knapping/clayforming, or get hit by a spear in a crowded cave, basically i wanna turn off pvp but for associated pets.

💬 GersteAuthor, May 11th 2023 at 8:22 PM

Modelling is not really my strong side so there wont be any more dog races in the near future. Defop

Also I feel like some people might prefer not to be flooded with dog races and just want to be able to tame wolfes.

But if someone was willing to expand upon the existing dog races I surely would be willing to help out here and there with the coding part of things.

💬 Defop, May 11th 2023 at 8:46 AM

What about husky, Eskimo dog, shiba inu, dachshund dog?

💬 GersteAuthor, May 5th 2023 at 4:48 PM

Yes it takes some time for the puppies to grow into adults. Kassian0x0

The color change is normal for dogs, also the vanilla game does currently not support having both genders as babies Poogans

💬 Poogans, May 4th 2023 at 4:14 AM

 My dog changed from black to white upon growing from pup to adult. Also is there no way to see if they are male or female before adulthood?

💬 Kassian0x0, May 3rd 2023 at 8:28 PM

Does it take time after taming is complete for the pup to grow? Theyve already reached taming 100% and its been a few days, but the Hunting Dog Pup is still a pup.

💬 Mendall, Apr 28th 2023 at 9:57 PM

@Gerste cool Easter egg, I love it. Unfortunately I lost both dog and pig but as soon as I settle some place I want another great mod.

💬 GersteAuthor, Apr 27th 2023 at 5:09 PM

With the animalcages mod, maybe I will rework the teleport to also occur when the dog is simply to far behind Wandour

The Shepherd dog is commonly used to herd cattle, so I thought this would make for a fun little hidden feature Mendall

💬 Wandour, Apr 27th 2023 at 4:30 PM

is there a way to pick up wolf pups??? 

also for some reason, my dogs won't teleport to me at all
they get stuck and possibly lost trying to follow me

💬 OceanofStars, Apr 26th 2023 at 10:49 PM

Would it ever be possible to include hyenas as a tameable creature in this?

💬 Mendall, Apr 26th 2023 at 10:21 PM

Is there any info out there anywhere as too what to expect when my pet gets too far behind or falls in a hole or how do I raft across a sea without loosing them etc. is there an info file or FAQ or something some place.

💬 Mendall, Apr 25th 2023 at 10:03 PM

I have a strange story to tell, and I'm not sure if it belongs here or petai or base game for that matter.

I was taming a Shepherd pup I bought at a vendor when two pigs nearby ran in to my fire and got agroed forcing me to kill them and orphaning a baby pig.

Now that baby pig follows my Shepherd pup everywhere, I have crossed a hole desert and more and that pig is still with us. So I guess I'm a pig owner as well now. Any chance of getting a pig taming mod, lol.

💬 Wandour, Apr 22nd 2023 at 6:18 PM

I think my dog keep getting lost

shouldn't they teleport to you if you get too far?

💬 GersteAuthor, Apr 18th 2023 at 8:15 PM

They should toggle your pets aggression level.

  • aggressive means it will seek out and attack drifters and stuff
  • protective means it will fight along your side
  • neutral means it will defend itself against attackers
  • passive means it wont attack

I have included a new config option in the new release to toggle pvp against pets (pvpOff) IAmJade

💬 Jade1, Apr 17th 2023 at 10:49 PM

What do these different commands mean?

neutral
protect
attack
passive

The commands do not seem to work as we expect them to on a multiplayer server (PvP is off).

A tamed dog seems to "remember" that a player accidentally hit it. The tamed dog will attack that player regardless of the above settings we tested.

Could you add something in the configuration file so that we can set the PetAI never to attack another player?

💬 secretmeister, Jan 8th 2023 at 5:28 PM

Is the latest version compatible with 1.17.9?

💬 Markles, Dec 24th 2022 at 12:59 PM

I read somewhere there are items to revive your pets. Are bandages used to revive dead pets? If so, are bandages the only items? How can we check?

💬 LadyBlakeHammer, Dec 3rd 2022 at 2:56 AM

How do you open the UI for the pet bed?

💬 GersteAuthor, Nov 28th 2022 at 5:31 PM

When looking at the wolf it should have a size attribute and there should be a petcusion in matching or larger size available for crafting Zartain

💬 Zartain, Nov 28th 2022 at 5:06 PM

Hey! Im just wondering about the nest size? its not really made clear that my tamed wolf has a claimed "nest". Im not really sure if the 2x3 rush mat is enough?

💬 Ziru, Nov 28th 2022 at 4:09 PM

🇪🇸 Spanish traduction:

save as "es-es.json" in %SYSTEMDRIVE%\Users\%USERNAME%\AppData\Roaming\VintagestoryData\Mods\wolftaming_v1.5.4_petai_v1.5.+\assets\wolftaming\lang

pastebin.com/Lxa4wRrE

💬 GersteAuthor, Nov 28th 2022 at 3:17 PM

Animals keep aging in cages yes.
I removed the petmanager commands a couple of updates ago because they never worked to my satisfaction and I found that using tooltips and bandages to revive pets looks way more intuitive PeterSanderson

💬 PeterSanderson, Nov 26th 2022 at 9:22 PM

@Gerste

Someone on my server caught pups using Animal Cages.
Should wolf pups be aging in the cage?

On opening the cage, he was attacked by a full grown wolf. Does the clock start when you capture and then 408 game hours later you get a wolf if you didn't free it and start taming it
And if killed, do they respawn at all? Have the /petmanager commands been removed?

💬 GersteAuthor, Nov 9th 2022 at 5:34 PM

The same way as in the vanillage game. By buying it somewhere else for cheaper and redistributing it. There currently is no way to pickup a wolf pup (Animal Cages lets you pick it up, but you still can not sell it to the trader because it is a different item ingame). corny

💬 corny, Nov 8th 2022 at 10:52 PM

How does one sell a wolf pup to a trader? Does that require the animal cages mod?

💬 Gutsherr3, Sep 14th 2022 at 10:43 AM

@gerste
I installed PetAI now. And it works. Did not see that.

💬 GersteAuthor, Jul 24th 2022 at 5:08 PM

Sounds like something went wrong. It should only take 24 hours by default. The respawn command works most of the time but is wonky to be honest. I think about reworking the system because its messing too much with vanilla game mechanics for my taste. Maybe you should be able to revive your dog using bandages or so after the fight. Let me know what you think about this. Katlamos

💬 Katlamos, Jul 24th 2022 at 7:29 AM

How long does it take tamed wolves to respawn in-game? I accidentally attacked one of my two tamed wolves while I was digging a hole, and the other one killed it. Since then, it's been about a half-month in-game, and the killed wolf still hasn't respawned at his bed. I know there is a way to force-respawn him, but would that cause an issue when/if the original wolf respawns?

💬 GersteAuthor, Jul 23rd 2022 at 1:14 PM

I just testet in my creative world. Without any time modifiers the dog takes from 06. June until 11 July to grow up. You are not missing anything. It only takes time to let the dog grow up. I could lower the value for the next version to be on par with vanilla again. SashiSummers

💬 SashiSummers, Jul 21st 2022 at 7:07 PM

It's been nearly a month in game now, and it's still a puppy. Does increasing season length alter the time needed to mature? Do they have to a nest to grow up, and what does that entail? We've gotta be missing something xD Gerste

💬 GersteAuthor, Jul 18th 2022 at 5:43 PM

It should take about 408 ingame hours. For reference, the vanilla wolf pup used to need 336 hours, but I upped this to 408 hours as well to give players a little bit more time to tame their wolf before it grows hostile. SashiSummers

💬 SashiSummers, Jul 17th 2022 at 10:44 PM

How long should it take for a tamed puppy to mature? We've had the one on our server stay a puppy for a couple weeks now. Does it need certain conditions?

💬 GersteAuthor, Jul 17th 2022 at 2:18 PM

Do you have PetAI installed alongside? Gutsherr3

💬 Gutsherr3, Jul 17th 2022 at 12:42 PM

This doesn´t work. I tried different versions together with different versions of Vintage Story. Actually v1.4.2 with v1.16.5. I was informed I had to check the log-file but there is none.
All other mods are disabled.

💬 paulsoaresjr, Jul 7th 2022 at 10:01 PM

ok figured it out... I checked the log and noticed a "version mismatch" error so basically I had downloaded the 1.17-pre version of the mods but I'm running VS 1.16.5! I told you I was dumb...  

I'm now running the 1.16.5 mods and I see the taming guides. :) 

💬 GersteAuthor, Jul 7th 2022 at 10:39 AM

Just opened up a Singleplayer world and it seems to be right where it is supposed to be. Maybe you have other mods installed that disabled the guide? paulsoaresjr

💬 paulsoaresjr, Jul 6th 2022 at 10:12 PM

Maybe I'm just dumb but I can't seem to find the "small guide in the handbook" that tells me how to use this mod. I've tried searching for "wolf", "taming", "tame", etc... any ideas? thx!

💬 GersteAuthor, Jun 15th 2022 at 7:52 PM

Sure I will try my best. Hit me up on discord (I am away during the next week, but today and tomorrow I might have some time left). G3rste#1850

💬 gndrneutralnoun, Jun 15th 2022 at 12:51 AM

Thanks! I'll be doing that until said implementation, I totally understand why you wouldn't implement it.
However, I took my dog on that journey, and unfortunately lost her in unloaded chunks. I've been trying to use forcerespawn to get a copy of her back, but it spawns her for a second only for her to vanish again. I now have a ton of clones of her in my /petmanager list from all the times I've tried to respawn her; none have worked. Help would be greatly appreciated; forcerespawn has worked in the same game for cats, btw.

💬 GersteAuthor, Jun 14th 2022 at 7:42 PM

I just did some quick research leading me to how cured meat is poisonous for cats and dogs, so sadly that will be a no from me on that end.

However, I always wanted to implement long lasting petcookies made from meat, bonemeal, flour and water.
If you want a quick solution, you  can simply unzip the mod, open the tame-wolf files and replace redmeat-raw with redmeat-cured (same with the other meat types, there are multiple occurences of *meat-raw in each file). gndrneutralnoun

💬 gndrneutralnoun, Jun 13th 2022 at 10:06 PM

If possible, do you think you could add cured meats to the list of foods wolves (and possibly cats too) will accept? I usually cure my meat to make it last longer because I'm a hoarder, but having to have some fresh meat on hand for my pets is a pain. If you don't want to, could you tell me how to manually edit the mod to add them to the list? Just for personal use. Or maybe we need a config system for it...

💬 GersteAuthor, May 28th 2022 at 11:55 AM

Unfortunately, due to how the entities are stored insided their current chunks, it is very difficult for me to locate a dog if it is in an unloaded chunk and the current pet respawn system, that tries to somehow mitigate that problem, is a huge mess under the hood. Katlamos

However, I have created some admin commands for serverowners for managing pet related stuff, so maybe you can try the forcerespawn command and see if that helps:

  • /petmanager list "playername"
    • Lists all pets and their ids owned by that player
  • /petmanager delete "petid"
    • Removes a petid from the petmanager
    • if a pet got corrupted somehow and can not respawn but the server has a limit for maximum pets per player, this command may be helpful
  • /petmanager forcerespawn "petid"
    • Respawns the pet with the given petid
    • If the selected pet is not dead, this will create a duplicate pet, so be aware (idk who would complain about more pets but anyways)
    • If the selected pet is corrupted, this will still attempt to respawn a similar pet and assign it to the player
💬 Katlamos, May 28th 2022 at 5:17 AM

Is there a way to teleport my pet to me if it gets lost? I turned on creative mode in my world so I could just get back to my base, but my wolf had been following me and now I cannot find him.

💬 Luka, Mar 9th 2022 at 6:13 PM

I didn`t look there:) Thank you very much, i found it

💬 GersteAuthor, Mar 8th 2022 at 7:46 PM

Have you been looking under the Special Tab? I can still find it in my SP World Luka

💬 Luka, Mar 8th 2022 at 6:55 PM

I can´t find the magic bone in the creative menu. Doesn´t exist anymore?

 

💬 GersteAuthor, Mar 7th 2022 at 7:09 PM

The crafting recipe was broken. Should be fixed in v1.3.3. It now uses the same coloring system as linen. ColdWhim

💬 ColdWhim, Mar 6th 2022 at 11:10 PM

I was wondering.. How do you actually craft the scarfs? The crafting recipe says that you need to put 40ml of dye into each corner but.. I did not figure out a way to put the luquid into the crafting grid, I also tried putting a bowl of dye into each corner too but it wasn't possible. Is this crafting recipe broken or am I too dumb to figure it out?

💬 iotid, Feb 16th 2022 at 8:47 PM

Ah hah, that is in fact exactly what was doing it, thank you!

💬 GersteAuthor, Feb 16th 2022 at 8:05 PM

I had another player contact me today with this today who figured out the issue was due to the mod clashing with Fix Handbook Clutter (Thanks again @Novadragon). If you remove this mod temporarily, you should be able to attach it with RMB to adult dogs easily.

💬 iotid, Feb 15th 2022 at 10:52 PM

How do you put collars on dogs?  RMB while holding a collar, or ctrl or shift+RMB to open the command dialogue don't work, LMB definitely not--have tried about everything I can think of.

💬 MDrX13, Feb 15th 2022 at 10:47 PM

Well, I guess it's the same reason why I don't usually play with the ressurection ability, seems a waste of time breeding dogs at that point when I know one is enough, two at most. Like my post earlier suggests, I'd rather solve the issue myself than it be 'magically' solved. Just my preference of Immersion. Dogs get lost, fall in holes, need saving once in a while. I don't typically expect them to teleport to be able to keep up. Honestly if it had been me, I'd have made a distress call to let players know they can't follow and let them solve the problem, or choose to ditch the pet. Kinda along the lines of why I asked if it was possible to use carry capasity to pick them up, which would also be really handy in helping catch chickens now that I think about it. I just don't like shortcuts, I prefer having more options to solve issues like these.

but, that's just my opinion.

That being said, I'm glad you have the option to turn it on and off as desired.

💬 GersteAuthor, Feb 15th 2022 at 6:22 PM

Not without messing with the asset files. The teleporting stuff is new since Tyron introduced it for the pet locusts in 1.16 (he included a lot of stuff in this update to make it easier for modders to mess with entities attacking/ following certain stuff). I figured it would be a good idea for not letting the dogs go missing when exploring so I added it in too. Why do you want to disable it? 

If you want to mess with the files you can find the relevant stuff in assets/wolftaming/entities/land/tame-wolf-(fe)male.json (search for "allowTeleport"). 

If a lot of people think its irritating it would also be possible to create a config option for that. MDrX13

💬 MDrX13, Feb 15th 2022 at 5:37 PM

They teleport? Never noticed. Is there a way to turn that off?

💬 GersteAuthor, Feb 14th 2022 at 8:28 PM

The pets attacking their owners is a bug I was going to fix in the next update. But I really like the idea of linking it to their obedience, so I will probably implement something like pets not attacking their owners if their obedience is above 50%.

I can not use carrycapacity to make pets carrieable. Carry capacity is aimed at blocks, not enties. If you want to be able to pick up a dog, I suggest you take a look at the config options of captureanimals or animalcages.
By default, the dog should start teleporting to your location if you are more than 30 blocks away from him if he is set to follow. MDrX13

💬 MDrX13, Feb 13th 2022 at 11:31 PM

So I had an Idea that you might be interested in, if you deem to add some code to modify this working with another mod.

I have found its really difficult to get pets out of caves when they fall in or follow you into a cave. Is there anychance you'd be willing to add in the ability to use carry capasity to pick up a dog and carry them on your back as long as they have a harness? maybe make a belt item that lets us interact in this way?

 

also, would you be willing to make the dog run away like a hyena within a threshold of obedience, rather than just turn on you when it gets in the way of a stike or harvest attempt? I've had to kill, and have been killed by my own dog several times because it got between me and a target, or because it wandered in front of me while harvesting. I know this should probbably go into the petai mod comments, but since I was suggesting the sling addition for the dog harness, thought I'd not spam you with multiple comments. :)

💬 Lisabet, Feb 12th 2022 at 4:45 AM

given the changelog on the Hide and Fabric mod, that's probably the culprit for the wolf population issue, if you were using it as well GrishkoJiggers

💬 GrishkoJiggers, Feb 11th 2022 at 12:41 AM

Looking at it now, I don't think it's this mod causing the issue-- weirdly enough, I think it was a one-in-a-million thing; we seem wolf-free so far. Who knows, maybe it was just the Fimbulwinter...

💬 GersteAuthor, Feb 10th 2022 at 6:59 PM

This mod does not mess with animal spawning. The only changes I made to regular wolves are their behaviors towards their tame counterpart. 

Or are there dogs spawning inside your base? GrishkoJiggers

💬 GrishkoJiggers, Feb 10th 2022 at 4:56 AM

Not sure if it's a bug, but on our server installing the mod made ~50 or so wolves spawn on our base-- and they respawn faster than we can kill them.

💬 GersteAuthor, Jan 31st 2022 at 10:30 PM

Should be fixed in petai_v1.3.1. Ecks

💬 MDrX13, Jan 31st 2022 at 9:00 PM

so my appologies, I'm not sure which of your mods adds in the pet whistle, but I was working with the wolves when I found this. The recipe conflicts with primitive survival's bone fishhooks. While running both, there is no way to get the whistle without changing game modes.

💬 Cendar, Jan 19th 2022 at 4:31 AM

Hi! I made a french translation for your mod, feel free to add it if you want. 😊

fr.json - wolftaming 1.2.1

💬 GersteAuthor, Dec 28th 2021 at 8:18 PM

After a short playtest I am confident that it should work on 1.15.10 Rico

I initially created that as an alternative for people who want to tame their wolfes but dont need the complexity farm-life offers. That beeing said, running both mods simultaniously should not break your game, but might cause some unwanted behavior. For example the dog created by breeding will not be able to wear collars and backpacks whereas the dog created by feeding a wolf pup will not listen to the petwhistle. Maybe I should consider hitting up jakecool for making these mods cross compatible. PeterSanderson

💬 Stejer, Dec 28th 2021 at 3:43 PM

It's okay to presume that this mod doesn't work on 1.15.19, right? Cause there is some other mods I like to use that are available in 1.15.10 but not all are in 1.15.9. So if you could make it possible to play on that version I'd be grateful.

💬 PeterSanderson, Dec 26th 2021 at 5:25 PM

Have you ever run this along with Farm Life? Does it conflict with the wolf taming method in that mod?

 

💬 Evilteen18, Nov 28th 2021 at 3:25 AM

i love this mod and hope you add fox pups in to be tamed i would love to have a fox pet. keep up the good work

💬 Sindanarmo, Nov 24th 2021 at 1:22 PM

Yeah that helped, thank you for quick update :) Works great now :)

💬 GersteAuthor, Nov 22nd 2021 at 8:15 PM

Fixed in PetAI v1.0.1, thanks for your feedback Verlia, Sindanarmo

I also added some small config options for making wolfes easier to tame/ raise.

💬 Verlia, Nov 22nd 2021 at 5:09 AM

Only thing so far that's a bit harsh I'm finding is the nerf on feeding. 10mins in between each feed on raw red meat that gives 10%. That's quite a while to sit and tame but, maybe the payout will be worth it. If the dogs can breed and each gen be stronger than the next, that'd make taming them worth it.  Can they breed as is? 

Second input on the growth time, I think that triple the amount is a long time. I think 14 days was just perfect. Triple the amount goes up to 42 in game days. That's a long time to sit after taming a puppy and it can't follow me back home. Is there a configuration file that would allow us to change the growth rate of wolves and dogs as well as the taming effectiveness for different food types?

Bug; right clicking with empty hand crashes game. :/

💬 Sindanarmo, Nov 22nd 2021 at 4:54 AM

Hello again :) New changes are brilliant, this is one of my favourite mods :) Unfortunately since yesterday I have weird issue - when I right click my pups with empty hand my game completely freezes, tried a few times and everytime ended with freeze. When I feed them everything is ok, nothing weird happens. Have other mods installed, but they wasn't updated recently and I tamed my pups before 0.7 version of this mod. Should I find new pups, would that help?

💬 Verlia, Nov 22nd 2021 at 12:03 AM

Thanks! Always good to have some info in handbook just in case. ^_^ I'm still trying to find a puppy to tame but I'll let you know my thoughts when it happens! Btw, I've got quite a few creatures made I may input your code onto them, think it'll make great stuff! My creatures so far; Faunling, Geode Crab, horse, cat, rat, land griffon, frog, snake, turtle, large hog. Not all of these would be tamable, but if you can figure out how to attach a backpack to a wolf, it'd make some awesome pack mules. Feel free to DM me on discord as well (I'm not always active, but I get back to msgs in time); Verlia#5712

💬 GersteAuthor, Nov 19th 2021 at 11:43 PM

Neat idea! Version 0.0.7 now includes a small guide in the handbook for taming wolfes. I upped the growth time for both wolfes and dogs to 1008 ingame hours to give players more time to tame the pup before it grows aggressive. This translates to 3 times the original value. I nerfed the dog quite a bit and made it harder to obtain one. I hope he is still a viable companion. Verlia

💬 Verlia, Nov 19th 2021 at 9:31 PM

Really enjoying this mod so far! Is there going to be a guide to be included in the handbook? Also, do the pups grow up at the same rate as a wolf pup would? I don't know the exact amount of time/how long it takes for a puppy to grow up.

💬 InfernalSkys, Nov 13th 2021 at 3:42 AM

Awesome, yeah that fixed it, thanks!

💬 GersteAuthor, Nov 12th 2021 at 8:05 AM

Should be fixed in version v0.0.5, I also added a short check that should convert any already tamed wofles into dogs. InfernalSkys

Turns out I simply deleted some of the code responsible for spawning the tame dog ...

Let me know if you still run into issues with it.

💬 InfernalSkys, Nov 11th 2021 at 7:54 PM

Ah, ok yea I do have them trapped in a small walled off area so they won't run away so that makes sense

💬 GersteAuthor, Nov 11th 2021 at 7:56 AM

When the pup is colliding with a block once it reaches 100% tameness, I delay the spawning of the tame variant until the pup is not colliding anymore. For some reason this delayed spawn is never called. I will hopefully fix this in the next update. In the mean time, please make sure your pup is not colliding with anything when reaching the 100%. InfernalSkys 

💬 InfernalSkys, Nov 10th 2021 at 9:40 PM

So a few wolf pups wandered close to my house and I started taming them all at the same time, once they reached 100% and it let me name them nothing happened, the name didn't appear and they seemed like a regular wolf pup and I couldn't interact or feed them bones or meat anymore, I tamed 1 wolf pup before and he is great but these 3 that I was taming at the same time stopped working upon reaching 100% tameness(still running away like wild pup, can't bring up interaction menu like my first tame pup, can't feed either), any idea why?

💬 Sindanarmo, Nov 9th 2021 at 10:17 AM

Oh I see, it is very logical :) So the only solution for pups I guess is to lock them somewhere every time we don't want them to follow.

💬 GersteAuthor, Nov 9th 2021 at 10:14 AM

Currently the pup does not follow the stay command and is also unable to fight for you. I wanted to make the pup less obedient because it is still, well, a pup.
But this might change in the future, depending on how I will implement the feeding mechanic (maybe a dog will be willing to to more complex tasks the more obedient it is).

💬 Sindanarmo, Nov 9th 2021 at 10:06 AM

Thank you for the response, I don't know anything about making mods and wasn't sure if this is possible, so I understand that some of my ideas can be rather difficult to implement :) I have another question about command "stay" - should it work only with mature dogs or also with pups and how long? I lost one pup in the deep cave because he didn't obey it and dunno if this is ok or something went wrong. Maybe you can add lash or something similar to tie them to trees or fences when it is better if they stay in one place longer?

💬 GersteAuthor, Nov 9th 2021 at 8:10 AM

Thanks for your feedback. :) Sindanarmo Vintagebob

I am indeed trying to include a fetch mechanic in the (probably far) future. Currently I am trying to implement a dog collar in different variants to make your dog feel a little bit more personal.
You are right about the meat thing. I played around with the idea of beeing able to hand feed him and wanted to make the food render into the dogs mouth (like it does for the raccoon), but I ran into all kinds of trouble an it may take me a while to figure it out. 

💬 Sindanarmo, Nov 9th 2021 at 4:46 AM

Brilliant mod, thank you for making it :) Pups are adorable, was afraid that they will do stupid things like minecraft dogs - walking into fire etc but so far they seem to don't do any of that. I'm curious if you would consider adding more abilities to interact with them like petting or playing simple games like throwing a stick? They also don't seem to want any more meat after being fully familiarized - will they hunt for food?

💬 Vintagebob, Nov 3rd 2021 at 12:28 PM

This is a very nice mod :) this small dor pups are cute!

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