Mods / Decaying Creatures

Tags:
Creatures
Author:
Kanahaku
Side:
Both
Created:
Jun 2nd 2024 at 10:21 AM
Last modified:
Jun 2nd at 1:39 PM
Downloads:
25296
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
Decaying-Creatures-v.0.1.8.zip  1-click install

That mod Adds new hostile creatures , close to vanilla style (at least i tried!).

 

You will find new infected by rot variations of those creatures :

Spoiler!
  • Wolf
  • Bear
  • Squirrel
  • Moose
  • Bass
  • Hyena
    (they drops tropfies with chance)

 

Have compatibility content with :

-(Not Only) Spear Expantion 
           (adds new (post-steel) grade of weapons and armor that can be crafted!)

If you have suggestions or found errors - write in comments section , i`d like to improve my mod and help if there are questions)

 

 

Цей мод додає нових ворожих створінь , близьких до ванільного стилю (як мінімум я намагався!).

 

Ви знайдете нові варіації інфікованих гниллю створінь , таких як :

Спойлер!
  • Вовк
  • Медвідь
  • Білка
  • Лось
  • Окунь
  • Гієна
     (з них можна вибити трофеї з деяким шансом)

 

Якщо ви маєте якісь думки або знайшли помилки - напиши в коментарях , буду радий покращити мій мод та допомогти в випадку якщо є питання)

 

Має новий контент при сумісності з :

-(Not Only) Spear Expantion 
                 (додано новий грейд матеріалу (краще сталі) з якого можна створити нові зброю та броню!)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.8 decayingcreatures
1.22.0 - 1.22.3
1400 Jun 2nd at 1:39 PM Decaying-Creatures-v.0.1.8.zip 1-click install

v.0.1.8

Fix for v.1.22.x

Next update will bring a bit more content!

v.0.1.8

Фікс для версії гри 1.22 й вище

Наступне оновлення буде з контентом!

0.1.7 decayingcreatures
1.21.2 - 1.21.5
3633 Oct 16th 2025 at 9:22 PM Decaying-Creatures-v.0.1.7.zip 1-click install

Minor fixes



Дрібні виправлення

0.1.6 decayingcreatures 1739 Aug 26th 2025 at 5:26 PM Decaying-Creatures-v.0.1.6.zip 1-click install

Updated to fit v.1.21.0!

Оновлено до версії 1.21.0!

0.1.5 decayingcreatures
1.20.0 - 1.20.3 1.20.5 - 1.20.7
2499 Apr 18th 2025 at 12:05 PM Decaying-Creatures-v.0.1.5.zip 1-click install

Slightly decreased spawn chance
Made changes to wolf howl, hhope it will be less annoying now


Трохи зменшено шанси спавну
Зроблено зміни щодо виття вовка, нині має бути менш надоїдливим

0.1.4 decayingcreatures
1.20.1 - 1.20.3 1.20.5 - 1.20.7
938 Mar 27th 2025 at 12:08 PM Decaying-Creatures-v.0.1.4.zip 1-click install

-Adressed issue with wolfs howl (Again)


-Знову спробував виправити проблему з виттям вовка (так, знову)

0.1.3 decayingcreatures
1.20.1 - 1.20.3
1012 Mar 5th 2025 at 5:06 PM Decaying-Creatures-v.0.1.3.zip 1-click install

-Updated Wolf Model

-Changed spawn to make them more uncommon

-Made wolfs a little bit less "Chatty"

-Updated Combat Overhaul compatibility, now errors must go away




-Оновлено моделі вовків

-Зменшено спавн мобів, аби зробити їх більш рідкісними

-Вовки тепер не такі "Балакучі"

-Оновлено сумісність з модом Combat Overhaul , тож помилки повинні зникнути

0.1.2 decayingcreatures
1.20.0 - 1.20.1
4558 Jan 19th 2025 at 11:32 PM Decaying-Creatures-v.0.1.2.zip 1-click install
  • Updated to have full compatibility with Combat Overhaul

  • Updated english translation! (Thx to DanekJovax)



  • Оновлено для того щоб мати повну підтрмку моду Combat Overhaul

    Оновлено англійську локалізацію! (дяка DanekJovax)
0.1.1 decayingcreatures 1466 Dec 22nd 2024 at 3:08 PM Decaying-Creatures-v.0.1.1.zip 1-click install

-Updated to work with v.1.20.0-rc.5




-Оновлено для роботи на версії 1.20.0-rc.5

0.1.0 decayingcreatures
1.19.7 - 1.19.8
722 Nov 16th 2024 at 11:26 AM Decaying-Creatures-v.0.1.0.zip 1-click install

-Updated Chinese localization (thx to Aimli!)
-Added compatibility with "Combat Overhaul" mod

 

-Оновлено Китайську локалізацію (дякуємо за це Aimli!)
-Додано сумісність з модом "Combat Overhaul"

0.0.9 decayingcreatures
1.19.7 - 1.19.8
287 Nov 14th 2024 at 2:25 PM Decaying-Creatures-v.0.0.9.zip 1-click install

Decay evolving, changing form...

  • Added new mob
  • Added new mini-boss
  • Аdded new dungeon(s?)

 

 

Гниль еволюціонує, змінює форму..

  • Додано нового моба
  • Додано нового міні-боса
  • Додано нове підземелля
0.0.8 decayingcreatures
1.19.7 - 1.19.8
655 Oct 11th 2024 at 9:31 PM Decaying-Creatures-v.0.0.8.zip 1-click install

-Added Chinese localisation


-Додано Китайську локалізацію

0.0.7 decayingcreatures
1.19.7 - 1.19.8
2037 Aug 9th 2024 at 8:37 PM Decaying-Creatures-v.0.0.7.zip 1-click install

-Spawn chance was decreased



-Шанс спавну був зменшений

0.0.6 decayingcreatures
1.19.7 - 1.19.8
323 Aug 7th 2024 at 12:39 PM Decaying-Creatures-v.0.0.6.zip 1-click install

-Decreased temporal gear drop amount
-Increased a little bit jump height of moose and wolf

 

-Зменшене випадіння темпоральних шестерень
-Трохи збільшена висота стрибку вовків та лосів

0.0.5 decayingcreatures
1.19.7 - 1.19.8
1036 Jul 27th 2024 at 5:01 PM Decaying-Creatures-v.0.0.5.zip 1-click install

-Added new compatability content with my other mod Not Only Spear Expantion!
-localisation bug fixed! (death logs from hyena)P.s. thx for info to WickedSchnitzel

 

-Додано новий контент при одночасному встановленні цього моду з моїм іншим модом Not Only Spear Expantion!

-Фікс локалізації (логи смерті від гієни)P.s. дякую за інформацію WickedSchnitzel

0.0.4 decayingcreatures
1.19.7 - 1.19.8
533 Jul 22nd 2024 at 6:17 AM Decaying-Creatures-v.0.0.4.zip 1-click install

v.0.0.4
-Tweaked mobs spawn
-Minor fixes
-Added additional content when mod Not OnlySpear Expantion (https://mods.vintagestory.at/show/mod/11264) loaded (from version 0.1.4+)

 

Версія 0.0.4
-трохи змінено спавн мобів
-невеличкі фікси
-додано додатковий контент коли мод Not OnlySpear Expantion (https://mods.vintagestory.at/show/mod/11264) завантажений (починаючи з версії 0.1.4+)

0.0.3 decayingcreatures
1.19.7 - 1.19.8
1473 Jun 22nd 2024 at 5:47 PM Decaying-Creatures-v.0.0.3.zip 1-click install

v.0.0.3!

Added Decaying Hyena , and Trophy from it!


додано Спотворену гієну , та трофей з неї!

0.0.2 decayingcreatures
1.19.7 - 1.19.8
650 Jun 16th 2024 at 7:07 PM Decaying-Creatures-v.0.0.2.zip 1-click install

one of bass animations fixed

now watchmaker will deal extended damage to those creatures

 

одна з анімацій окуня виправлена

тепер годинникар буде наносити більше ушкоджень спотвореним створінням

0.0.1 decayingcreatures
1.19.7 - 1.19.8
323 Jun 2nd 2024 at 11:53 AM Decaying-Creatures-v.0.0.1.zip 1-click install

Release!)


115 Comments (oldest first | newest first) (threaded | flat)

Kanahaku , Sep 3rd at 8:57 PM

Hi everyone! I am sorry for radio silence and absence of updates.
Lanst months i have some troubles irl, because of which i cant work with my mods as i should - so i will try to at least keep my mods up to date to the last version of the game until normal development will be possible.
Thx to everyone for your support, patience and bug reports! 
I hope that my mods enhanced your survival expirience in a good way!

Forthh, Jul 8th at 11:18 PM

I'm having a problem with hostile mob spawning; they're spawning many blocks underground.

LavenderSunBun, Jul 8th at 11:40 AM

Can confirm trying to harvest any of the creatures from this mod still causes the player to be kicked from the game.

PingofMuffins, Jul 3rd at 6:05 AM

Mod is still broken.

Nerarei, Jun 18th at 7:03 AM

Hiya!

"An action you (or your client) did caused an unhandled exception"

This is mentioned below as happening only with the Decaying Bear - This is happening with every decaying creature when attempting to harvest them!
Luckily it's just a disconnect rather than a crash.

Zanklev, Jun 8th at 8:31 AM

We're playing this with "Rust Drops" which makes it so enemies automatically drop their loot when killed. For the most part it works with this mod but leaves the body harvestable. If someone tries to harvest the body it crashes their game instantly. You can rejoin no issue however. This does leave us without the ability to get the heads of the creatures sadly as we haven't seen them drop their heads, only the rest of their loot.

NeoB, Jun 4th at 10:51 PM

when it's a rusty raccoon's turn

Burntdomain, Jun 4th at 9:31 AM

I'm getting a reproducible server crash when players harvest a decaying bear entity.

Relevant log entries:

Failed resolving a blocks item drop or smeltedstack with code
spearexpantion:metalstrings
in BehaviorHarvestable rottingenimals:decayingbear

Immediately afterward the server throws:

Exception: Object reference not set to an instance of an object
at Vintagestory.GameContent.EntityBehaviorHarvestable.GenerateDrops(IPlayer byPlayer)

The player harvesting the entity is then disconnected with:
"An action you (or your client) did caused an unhandled exception"

This has happened to multiple players, so it doesn't appear to be player-specific.

It looks like rottingenimals:decayingbear has a harvest drop referencing the missing item ID:

spearexpantion:metalstrings

and GenerateDrops() is not handling the missing item gracefully, resulting in a server-side null reference exception.

MortPheus, Feb 16th at 2:52 PM

I really love this mod ❤️

Are other creatures planned? Like foxes, or will they be added soon with the update, and the large boar? 
Or perhaps tools or weapons related to the creatures? And I was thinking it could be immersive if the presence of an infected creature near us affected our mental state,
like during a storm, or if it could contaminate its environment (the grass rotting, the trees dying...). I'm probably asking for too much, though x)
Kanahaku , Apr 21st at 9:28 PM
@MortPheus: I really love this mod ❤️ Are other creatures planned? Like foxes, or will they be added soon with the update, and the large boar? Or perhaps tools or weapons related to the creatures? And I was thinking it could be immersive if the presence of an infecte

Thank you for feedbak! I am happy to add to your survival expirience!
And yes, i will expand my mod with new creatures and possibly some new armor or weaponry from them sooner or later!
Some things i cannot implement, but i have some ideas for future!

JavaBeans, Feb 12th at 5:07 AM

In my save Im notcing the dungeon spawns underground without a way to go down to it other than mining towards it, I was seeing alot of this when I repairing translocaters and having the boss bar appear. The only terrain mods I have are Rivers, Fields & Plateaus, and Plains & Valleys.

Kanahaku , Apr 21st at 9:25 PM
@JavaBeans: In my save Im notcing the dungeon spawns underground without a way to go down to it other than mining towards it, I was seeing alot of this when I repairing translocaters and having the boss bar appear. The only terrain mods I have are Rivers, Fields & Pl

Hi! I know about that, first time i`ve tried to implement cave generation in the way that Better Ruins do it, but somehow it was crushing the game while trying to generate structure, so for now it is what it is.. maybe in near future i will try to implement at least some simulation of the cave, so it will be a bit more accesible

BearLoaf, Feb 1st at 7:33 PM

I love love love this mod

Kanahaku , Apr 21st at 9:21 PM
@BearLoaf: I love love love this mod

Thx! Happy to contribute to your gameplay!😁

Soareverix, Dec 17th 2025 at 1:11 PM

Awesome, I will credit you in my mod's description once I've added the creatures! Thanks so much!

Kanahaku , Dec 16th 2025 at 11:45 PM

Yes, you totally can! will be happy to see them used in other cool mods, hope that they will be useful)
Also will be grateful if you will credit me as their creator somewhere)
Soareverix

Kanahaku , Dec 16th 2025 at 11:43 PM

Planning on finally implementing a config to do it properly Forthh

Kanahaku , Dec 16th 2025 at 11:42 PM

Yep, will do it soon 👌

EnderMelody

Soareverix, Dec 16th 2025 at 8:21 PM

Hey there! I am developing a 'Spreading Devastation' mod. Could I use your creature models in my work?

EnderMelody, Dec 6th 2025 at 7:54 PM

could you add   "dependsOn": [ { "modid": "spearexpantion" } ],   to the spear expansion compat so it doesnt spam the logs with recipe errors?

Forthh, Dec 3rd 2025 at 4:46 PM

Is there any way to reduce the number of decaying creatures that appear?

Willownezz, Oct 24th 2025 at 1:44 AM

Kanahaku The error shows every time I run my single-player world. I saw it first on 1.21.4 and now still on 1.21.5

Kanahaku , Oct 23rd 2025 at 9:25 PM (modified Oct 23rd 2025 at 9:26 PM)

Hmm, first time i see something like that.. i suppose thatone of the last updates broke something, what conditions are you expiriencing it with? or that error shows up all the time regardless of what you are doing and where you are? Willownezz

Willownezz, Oct 23rd 2025 at 3:19 PM

I've been getting those errors:

Any idea why ?

Spoiler
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityAgent - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
23.10.2025 08:16:17 [Error] Couldn't import entity with classname EntityLocust - Maybe from an older game version or a missing mod.
Kanahaku , Oct 17th 2025 at 8:00 PM

Strange, after additional fixes it wasnt crashing, i will check again, mb will find some other errors.. btw, you using "Immersive corpse drop", right? (so ill be sure that i am patching in right direction) SoulReaperz

SoulReaperz, Oct 17th 2025 at 3:54 PM (modified Oct 17th 2025 at 3:54 PM)

i do not use combat overhaul, mine was crashing without that mod

anyone know what these minor fixes are? or is it unknown if the harvesting of the creatures got fixed yet

 

Stardust, Oct 9th 2025 at 5:38 PM
Spoiler
9.10.2025 13:33:02 [Warning] Entity rottingenimals:decayingbear with shape rottingenimals:entity/land/bear seems to be missing attachment point center but also has the FloatUpWhenStuck behavior - it might not work correctly with the center point lacking
9.10.2025 13:33:06 [Notification] Entity behavior CombatOverhaul:EntityDamageModel for entity rottingenimals:rottingwolf not found, will not load it.
9.10.2025 13:33:06 [Notification] Entity behavior CombatOverhaul:EntityColliders for entity rottingenimals:rottingwolf not found, will not load it.
9.10.2025 13:34:03 [Notification] Disconnected by the server (An action you (or your client) did caused an unhandled exception)
9.10.2025 13:34:03 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
9.10.2025 13:34:06 [Notification] Exiting current game to disconnected screen, reason: An action you (or your client) did caused an unhandled exception
Harvesting all decaying creatures causes this crash on the clients when combatoverhaul is on, just letting yall know
 
Coda_Vanistok, Sep 24th 2025 at 12:54 AM

I can confirm this mod's throwing cilent errors when a client tries to harvest a rust bear, however, it does suddenly work the second time without issue.

SoulReaperz, Sep 22nd 2025 at 1:22 AM

game version 1.21.1 multiplayer
mod version 0.1.6

 

Crash when attempting to skin them on multiplayer server
using immersive corpse aswell

the bear is what was skinned in server that crashed players atm

Darthzz, Sep 21st 2025 at 1:41 AM

The spawns seem to be a bit messed up indeed. Bears and mooses spawn a whole lot in caves after a time and start cramming tight spaces like crazy. Meanwhile, I've never seen any of the smaller decaying creatures at all. No decaying wolves, squirrels, fish, or any of that. Just bears and moose.

Relydober, Sep 13th 2025 at 9:32 PM

Btw the Rust bear spawns should be decreased. i'm getting 3-4 spawning in short radius every couple of in game days.

LastXsile, Aug 30th 2025 at 3:42 AM

Crash when attempting to skin them I am ussing immersive corpse drops though.

Kanahaku , Aug 27th 2025 at 7:03 PM

So combat overhaul again changed to a new system? will check on it! Sianks

Sianks, Aug 27th 2025 at 12:37 PM

Will we be getting Combat Overhaul patch? This would make the mod MASSIVE difference 

MarioKartos, Aug 21st 2025 at 9:21 AM

Ah yes, I do use CO so maybe that was it, I remember the log mentioning that some hitboxes were missing for some creatures. Kanahaku

Will send a log if it happens again!

Kanahaku , Aug 5th 2025 at 8:43 PM

Hmm.. do you use any other mods that might affect spawn? or mayybe Combat overhaul? 
First time hear about that one, I`ve made a pretty long time to despawn for them, so that can explain the quantity, but crashes...
I did not had any troubles when testing on recent versions, but will check it again.
By the way, if it will occur again, can you send a crash log via Discord or just right here? Maybe i can figure out what it is exactly in your situation, MarioKartos

Kanahaku , Aug 5th 2025 at 8:38 PM

Thx! happy to provide new content) LeuxSeveN

MarioKartos, Aug 5th 2025 at 12:34 PM

There seems to be an issue with spawning lots of animals at the same time - I am using this mod on 1.20 though so that might be the reason.

Whenever I tried to go down the caves below my base the world would crash. I removed this mod and ~160 rottenenimals entities were removed, according to the server log. I can now enter the below chunks normally.

Some kind of spawn limit would be good to have implemented! (Also any chance of updating to the more recent versions?)

Thanks!

 

LeuxSeveN, Aug 4th 2025 at 4:10 PM

beautiful!!!

I hate every one of em🤣

Willownezz, Apr 19th 2025 at 2:30 AM

How about a collection of decaying dinosaurs?  😆

 

https://mods.vintagestory.at/show/user/5a00335ba25788911434

 

Kanahaku , Apr 9th 2025 at 9:26 PM

Will try to fix it, main reasoon of that might be that creatures are getting too loong to despawn.. might make a config if ill manage, thx for info! Trowlet

Kanahaku , Apr 9th 2025 at 9:24 PM

Should be, i have not tied spawns to biomes, only too some weather conditions and amount of forest in some cases Jayro 

Kanahaku , Apr 9th 2025 at 9:22 PM

Will do it when got time, thx! mrbunwah

Trowlet, Apr 2nd 2025 at 12:27 PM

We've been running this Mod on our Server, sometimes we tend to get a whole Herd of Bears randomly popping out wich is... how do i put this, not really Ideal or balanced. Would be nice if you could modify it so theres a Limit of how many Decaying creatures can be alive at once, or include a Config file to edit Max Spawns or anything at all in generel for your Mod. Just wanted to drop my thoughts on it. Lookin forward to seeing how you pan it out.

Jayro, Apr 2nd 2025 at 3:14 AM

"Is it compatible with Biomes Mod?"

mrbunwah, Mar 27th 2025 at 12:33 PM

I noticed howl1.ogg was a stereo file - when I changed it to mono, it seemed to work a lot more correctly with regards to being directional/distance modified. I've noticed the game tends to play stereo sounds at the player and mono sounds at the source.

Kanahaku , Mar 25th 2025 at 8:54 PM

Might do that, because reduced sound distznce and smaller chance of playing howl animation might didn`t worked like i hoped it will.. thx for suggestion and attention to my mod! cateatsglue

Kanahaku , Mar 25th 2025 at 8:52 PM

Will try to fix it, last time i`ve made distance of that sound smaller.. but if that`s still an issue - i will work on it, thx for notifying! Avot

Kanahaku , Mar 25th 2025 at 8:50 PM

Thx for suggestion!, might look in it later on, seems like a good solution to problems with spawn

Also thx for comment!, binmgus 

cateatsglue, Mar 17th 2025 at 9:44 AM

maybe add directional noises for the creatures, and volume based on distance? it kind of gets old to hear decaying wolf howls play right in your ears everywhere at max volume when we haven't even seen one yet, cool models and creature ideas though

Avot, Mar 16th 2025 at 8:15 PM

The decaying wolf sounds play everywhere, even when the wolves are deep underground

binmgus, Mar 6th 2025 at 2:51 PM

i love this mod! it looks like something i'm really going to enjoy. is there any way you can add some mod config options to tweak drop and spawn rates? just going through the entity files it seems like their drops are high. i'd personally like a % based reduction to them, probably around 90%. as for spawn rates, i haven't personally seen any issues with them, but since it's in the comments, i feel like it could be killing two birds with one stone

thank you for your hard work

Kanahaku , Feb 5th 2025 at 8:48 PM

Hmm.. i will try to tweak their spawn better, and improve my mod overall, thx for info! DorgoDorato

DorgoDorato, Feb 5th 2025 at 5:59 AM

The rot bears and wolves seem to like to spawn similar the drifters at night, but don't despawn similar to normal animals. At my base I regularly see 5 bears undead wandering around killing any rabbit or chicken that happenes to wander by while only seeing real bears respawn once a season or so. The rot bears and wolves are also incredibly chatty...

Kanahaku , Jan 28th 2025 at 2:45 PM

Hi!
Yes, These mod is compatible with combat overhaul (sometimes throws couple errors in logs (not crashing), but working fine, i`m still polishing all the systems and updating mod)
GuppiBot

GuppiBot, Jan 28th 2025 at 1:20 AM

Is this compatible with combat overhaul?

RealPandemonium, Jan 23rd 2025 at 3:08 AM

Thanks very much!

Kanahaku , Jan 22nd 2025 at 10:05 PM

Mod Configure Everything can change a lot, also you can create server mod with patches for everything what you wish to change

About audio - audio will be updated sooner or later, RealPandemonium

RealPandemonium, Jan 22nd 2025 at 9:49 PM

Is there away to change spawn rates and drop rates for the creatures?  If we can do this, and also fix the wolf audio then I would definitely like it for my server.

Kanahaku , Jan 21st 2025 at 2:47 PM

Thx for notifying! thegerman643

thegerman643, Jan 21st 2025 at 2:21 AM

I am recieving this log spam since updating, just thought i would bring this to your attention.

20.1.2025 20:15:56 [Error] [Combat Overhaul] [HarmonyPatches] (rottingenimals:rustybass) Error during creating colliders:
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatOverhaul.Colliders.ShapeElementCollider.SetElementVertices(ShapeElement element) in D:\Projects\VintageStory\CombatOverhaul\source\Base\Colliders\EntityCollider.cs:line 417
at CombatOverhaul.Colliders.CollidersEntityBehavior.AddPoseShapeElements(ElementPose pose) in D:\Projects\VintageStory\CombatOverhaul\source\Base\Colliders\EntityBehavior.cs:line 328
at CombatOverhaul.Colliders.CollidersEntityBehavior.AddPoseShapeElements(ElementPose pose) in D:\Projects\VintageStory\CombatOverhaul\source\Base\Colliders\EntityBehavior.cs:line 328
at CombatOverhaul.Colliders.CollidersEntityBehavior.OnGameTick(Single deltaTime) in D:\Projects\VintageStory\CombatOverhaul\source\Base\Colliders\EntityBehavior.cs:line 158

Kanahaku , Jan 8th 2025 at 4:36 PM

After some experiments - i`ve made that rotting animals spawns in darkness, on surface (but not very high, so mountains might be perfect safe zones), and animals are also split on how deep they can spawn, with deepest spawning is squirrel, it can be met in the deepest caves DanekJovax

DanekJovax, Jan 8th 2025 at 12:51 PM

Kanahaku Yes!  I will look over the text assets and see what I can do.

Insofar as spawning mechanics, what are the rules for allowing rotting animals to spawn?  Thanks again.

 

--- DanekJovax :2D

Kanahaku , Jan 3rd 2025 at 2:18 AM

Hmm, mod "Configure Everything" might help you with that.
And thx! I`ll be happy to improve my mod if you will have some time and interest for it! DanekJovax

Kanahaku , Jan 3rd 2025 at 2:15 AM

Thx for feedback! i will try to improve that! WickedSchnitzel

DanekJovax, Jan 2nd 2025 at 2:52 PM

Is there some mechanic to limit how many spawn in your area, as well as a limit to the maximum that can spawn?  Thanks in advance, and very interesting mod!

Also, if you'd like some English editing for your text, let me know.  I'm an editor. ;2)

WickedSchnitzel, Dec 24th 2024 at 2:35 PM

[Warning] Audio File rottingenimals:sounds/creature/wolf/howl1.ogg is a stereo sound but loaded as a locational sound, will not attenuate correctly.
Plus you should edit the sound files better, especially the wolf howling sounds do cut off and can be spammy.

Kanahaku , Dec 24th 2024 at 10:55 AM

Hmm.. That`s strange.. my mobs should not remove spawn of other creatures, i will check what`s wrong when have time, thx for feedback! Silas

Silas, Dec 24th 2024 at 3:35 AM

Hoping one day for compatibility for the Fauna of the Stone Age series! The Caninae version for example is meant to remove normal wolves for their own - but this mod puts normal wolves back into the game and currently did not see new Caninae versions respawn. I'm assuming it does that for other creatures the mod changes. I love the idea of extra difficulty in worlds and currently  await to see where this mod goes!

Kanahaku , Nov 16th 2024 at 9:35 AM

Yes, but after some time it will decay into sceletone, which after breaking drops some materials, also after death it drops on ground most vaulable loot
Also thx for localisation! will add it with already half done compatibility update (probably will finish it today)! Aimli

Aimli, Nov 16th 2024 at 9:18 AM

Embryo of the decay can't seem to be harvested?

New Chinese localization

https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/commit/f4faa74969006a9714279eaf110d3c711c0bd2bf

 

Kanahaku , Nov 16th 2024 at 8:58 AM

It works without errors with combat overhaul mod, but i can try to make it, question only is how mutch time it will take, currently working on that Linek

Kanahaku , Nov 16th 2024 at 8:55 AM

Hmm.. idk what happened with it, maybe next update will help (or i can found what happens with it) Servius

Kanahaku , Nov 16th 2024 at 8:54 AM

Дякую за відгук!, гляну що з цим зможу зробити 🤔 Error_Acnologia

Error_Acnologia, Nov 15th 2024 at 6:16 PM
Мод супер но є нюанс, вовк Виє. Якщо заспавнився на території будинка під землею, то виє по КД протягом 3-4 діб виходить не комфортно.
Servius, Nov 10th 2024 at 1:46 AM

i got the bear head, but looks like its invisible

Linek, Oct 15th 2024 at 3:17 PM

Are u going to add compatibility with Combat Overhaul mod?

Kanahaku , Oct 11th 2024 at 9:29 PM

Thx very much for localisation! will add asap! Aimli

Kanahaku , Sep 29th 2024 at 9:36 PM

On page of "Configure Everything" you can find location of files, you can find needed file in "server" file, after that tou can paste (and change to your liking) config that we use on our server, never used it by myself, but i hope it will be figured out.. (you can find me by my nickname on discord sever of vintage stoy, i can send you file with needed part of the code) Snowfall94 , also in future i will try to reduce further their spawn and make expirience more pleasant without additional configuring

Snowfall94, Sep 28th 2024 at 6:17 PM

Everytime I see a Bear, they spawn in groups of 3 minimum, it's like they have squad spawning enabled. They look cool and all that but I have yet to see any of the other creatures from this mod, that I know of. 

So how would I go about configuring the config file or using that configure everything mod you've mentioned, to tone their spawns down?

I'd love them to still be in the game but I really would like to have them be a rare challenge, instead of every couple of days having to fight a squad of them.

Asking because I have zero know how of how to make the edits myself btw. 

Kanahaku , Sep 15th 2024 at 1:45 PM

maybie that one can help you with that https://mods.vintagestory.at/configureeverything unhallowed

unHallowed, Sep 1st 2024 at 1:05 PM

Hello - having a spawn rate issue on my server. We've had over 30 of the bears spawn in our little settlement inside of 10 minutes, and the problem is now spreading to wolves. Is there a config file, or means to edit the mod, to stop this?

Kanahaku , Aug 20th 2024 at 3:59 PM

I have changed their spawn rate to be more rare (as it was intended at first) , but if you want - you can tweak it how you wish by some other configurators  or by simply changing it in files if you familiar with these
Mr_Johny20

P.s. if problems like that happens more than rarely in last wersions, i`d be happy to fix it!

Mr_Johny20, Aug 10th 2024 at 1:16 AM

Is it normal that bears spawn so often? I tried it and there was 4 bears within 5 chunk radius at the same time.
Or maybe I have to change the settings?

Kanahaku , Jul 24th 2024 at 8:56 AM

Thx for feedback! I will fix that asap! WickedSchnitzel

WickedSchnitzel, Jul 23rd 2024 at 9:30 PM

prefixandcreature-decayinghyena
..maybe more missing language file entries (?)

Kanahaku , Jul 21st 2024 at 8:42 AM

In next update (whitch are close to be released) i will adjust mobs spawn and stats a little bit , hope that it will help! (aslo if you wish to adjust something , like spawn conditions - you can use https://mods.vintagestory.at/configureeverything , i think it will work, heard that my frieds used that for testing) DemiRemi

DemiRemi, Jul 20th 2024 at 7:27 PM

Can you add some configuration options or adjust the damage a bit? I keep getting stealth 1 hit by moose at the start of the game and it's extremely annoying.

Vesk, Jul 17th 2024 at 7:51 PM

Lovely looking mobs in the video! Would be nice to have pictures of these creatures in the gallery or more information on them in the description.

Kanahaku , Jul 3rd 2024 at 3:36 PM

Thx! I fill expand my nod futher , hope that everything will go as planned) Willownezz

Kanahaku , Jul 3rd 2024 at 3:32 PM

I`m happy that you liked it)
have a good playtrough , Sammy_SMD!

Sammy_SMD, Jul 1st 2024 at 1:01 AM

This mod is awesome, i'm on the early game and in the night on the darkness saw the moose with that red eyes, almost had an heart attack lol.

Thanks for the mod  

Willownezz, Jun 24th 2024 at 7:15 PM

love this mod, would be nice for some sharks or fish to make the ocean dangerous, would tank fps to fill the ocean with them but maybe they spawn within 30 blocks the second u touch the water and then chase you immediately =D

Kanahaku , Jun 24th 2024 at 6:41 PM

Thx for suggestion , i will keep in mind tat!
WickedSchnitzel

WickedSchnitzel, Jun 24th 2024 at 8:12 AM

My suggestion would be to reduce the amount and chance to get temporal gears and rusty gears from these creatures.

Kanahaku , Jun 23rd 2024 at 4:18 PM

i will work with it) 
Cinobi

Cinobi, Jun 23rd 2024 at 1:22 PM

It would be very nice if u force ur mobs spawn during the temporal storm alongside with drifters.

Kanahaku , Jun 22nd 2024 at 5:56 PM

I`ve finally checked rot creatures mod , i think it will not conflict with decaying creatures , at least i didn`t found any similar system names , so everything must be ok Servius

Kanahaku , Jun 20th 2024 at 3:22 PM

Will be happy to hear feedback! I`m not sure about how spawn of my mobs will feel in raw gaming expirience , those mobs created as mutch more rare and powerful enemies.. so will be happy to fix something if it needs to..

Have a good playtrough! Servius

Servius, Jun 19th 2024 at 7:24 PM

Thanks, i could completly swap from that one to this mod

The lloot from these bears is like bear+drifter, with a creature that is also less fast than a regular bear, just killed two bears with three spears, only walking around and reusing the spears, that with normal bears would be impossible.
Also, almost all modded bears i found were on daylight, which was pretty weird... idk, will try with your mod and decide later, may even keep both

Kanahaku , Jun 19th 2024 at 3:03 PM

yes , in future i will expand my mod , it might take a while , but i will try to make my mod even better) The_Teller

Kanahaku , Jun 19th 2024 at 3:00 PM

i`ve checked files of that another mod , it must work without a problems together , idk about differences , but i see that that mod adds only bear , aslo what i found in the code , Infected animal uses slightly changed code of vanilla bear , so it will spawn like a bear , only with differense that spawn rate way lower than vanilla one Servius

The_Teller, Jun 19th 2024 at 6:28 AM

I have yet to use the mod but I can already tell it's going to be fun, I like mods that expand on the rust creature enemy types.

 

with that said, do you have plans to add more. Such as hyenas, gaszals, and maybe different bear types as well? Just to give an example.

Servius, Jun 17th 2024 at 10:05 PM

i liked the models a lot, all loooks so cool!

Can you tell me the difference or if its compatible with this one ? https://mods.vintagestory.at/show/mod/12465

can there be any problem if i install both?

Servius, Jun 17th 2024 at 10:04 PM

i liked the models a lot, all loooks so cool!

Can you tell me the difference or if its compatible with this one ? https://mods.vintagestory.at/rotcreatures

can there be any problem if i install both?

WickedSchnitzel, Jun 17th 2024 at 1:15 PM

Why would an ukrainian translate to russian these days...

sys32ish, Jun 17th 2024 at 11:57 AM

Nice models :)

How about russian translation?

Kanahaku , Jun 17th 2024 at 9:40 AM

glad you liked it!) Willownezz

Willownezz, Jun 17th 2024 at 4:41 AM

looks awesome, glad you made this 🤩 got recked by a decaying moose 10/10

Kanahaku , Jun 16th 2024 at 8:41 PM

Thx for your comments!) , GingerTail , Coreplant

PrivatePretzel, Jun 16th 2024 at 8:00 PM

Those models look amazing! Congrats, great idea for a mod.

Coreplant, Jun 14th 2024 at 8:52 PM

I have yet to try this mod, but I will say I am impressed and intrigued by what I see in that preview!  It's definitely in my list to use for my next world!