Mods / Insulating Door Tweak

Category: #QoL #Tweak
Author: pizza2004
Side: Both
Created: Apr 10th at 3:53 PM
Last modified: Apr 12th at 2:33 AM
Downloads: 1193
Follow Unfollow 26

Latest file for v1.20.0-pre:
insulatingdoors_1.0.2.zip 1-click install


This is a code mod that patches the necessary classes so that you can create a door that insulates a cellar.  It simply checks whether your door is made of the same materials that normally insulate a cellar, namely Ceramic, Stone, Soil, and Ore.

This is fully compatible with the Cellar Door mod so that it will now insulate the cellar like ceramic should!  Similarly if you are on 1.20 or later you can simply use the new Kiln door to get the benefits of insulation for your cellar.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 964 Apr 12th at 2:33 AM Show insulatingdoors_1.0.2.zip Install now
v1.0.1 98 Apr 11th at 11:02 PM Show insulatingdoors_1.0.1.zip Install now
v1.0.0 131 Apr 10th at 3:53 PM Show insulatingdoors_1.0.0.zip Install now

7 Comments (oldest first | newest first)

💬 pizza2004Author, Oct 3rd at 1:33 AM

ManaWei There is already a mod called Charcoal Pit Door for this.

Also, I think I will update this for the new trapdoors when 1.20 releases so that it will be possible to create something like a clay trapdoor that insulates cellars fully if someone wants.

💬 ManaWei, Oct 2nd at 8:14 AM

Man I would love this to work for a Charcoal pit.. 

💬 Chavajoth, Apr 16th at 1:05 AM

No problem, dude! Your mod, by itself, is awesome. I'll take a look into it and see if I can do something like that. Thanks for answering!

💬 pizza2004Author, Apr 15th at 9:30 PM

Chavajoth From a quick glance at the code it should be theoretically possible to patch the charcoal pit code to allow a door into and out of the chamber but it falls outside of the scope of this mod, sorry.

💬 Chavajoth, Apr 15th at 6:08 AM

Would it be possible to make it work on charcoal pits?

💬 pizza2004Author, Apr 12th at 2:33 AM

VaelophisNyx I missed renaming a variable in making the second version.  I've uploaded the fix to that issue now.

💬 VaelophisNyx, Apr 12th at 2:13 AM

This seems to break normal room detection. Cellars work, but greenhouses and normal rooms don't.

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