Mods / Insulating Door Tweak

Category: #Library #Tweak
Author: pizza2004
Side: Both
Created: Apr 10th at 3:53 PM
Last modified: Apr 12th at 2:33 AM
Downloads: 287
Follow Unfollow 12

Latest file for v1.19.7:
insulatingdoors_1.0.2.zip 1-click install


This is a code mod that adds the necessary classes so that you can create a door that insulates a cellar.  It simply checks whether your door is made of the same materials that normally insulate a cellar, namely Ceramic, Stone, Soil, and Ore.

If you want to use the old Door style then BlockDoorFixed is the class to use.  For the new door style use DoorFixed in place of Door in the BlockBehavior and BlockEntityBehavior fields of your JSON.

This is fully compatible with the Cellar Door mod so that it will now insulate the cellar like ceramic should!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 197 Apr 12th at 2:33 AM Show insulatingdoors_1.0.2.zip Install now
v1.0.1 28 Apr 11th at 11:02 PM Show insulatingdoors_1.0.1.zip Install now
v1.0.0 62 Apr 10th at 3:53 PM Show insulatingdoors_1.0.0.zip Install now

5 Comments (oldest first | newest first)

💬 Chavajoth, Apr 16th at 1:05 AM

No problem, dude! Your mod, by itself, is awesome. I'll take a look into it and see if I can do something like that. Thanks for answering!

💬 pizza2004Author, Apr 15th at 9:30 PM

Chavajoth From a quick glance at the code it should be theoretically possible to patch the charcoal pit code to allow a door into and out of the chamber but it falls outside of the scope of this mod, sorry.

💬 Chavajoth, Apr 15th at 6:08 AM

Would it be possible to make it work on charcoal pits?

💬 pizza2004Author, Apr 12th at 2:33 AM

VaelophisNyx I missed renaming a variable in making the second version.  I've uploaded the fix to that issue now.

💬 VaelophisNyx, Apr 12th at 2:13 AM

This seems to break normal room detection. Cellars work, but greenhouses and normal rooms don't.

(edit comment delete)