Mods / Cellar Door

Category: #Food #Furniture #Storage #Utility
Author: UnnamedSystem
Side: Both
Created: Oct 6th 2021 at 11:51 PM
Last modified: Dec 6th 2023 at 8:51 PM
Downloads: 13827
Follow Unfollow 211

Latest file for v1.19.2:
cellardoor1.4.0.zip 1-click install


Adds 2 cellar doors that are made of ceramic and block 100% of light. In plain and decorated flavors.

Form two large ceramic slabs from clay then fire them in pit kilns, after that use mortar, sticks, and twine to stick the two together to make a plain cellar door.

The decorated version requires metal nails, a hammer, and a chisel.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.4.0 7686 Dec 6th 2023 at 8:51 PM Show cellardoor1.4.0.zip Install now
v1.3.0 3522 Sep 14th 2022 at 11:39 PM Show cellardoor1.3.0.zip Install now
v1.2.1 1344 Oct 11th 2021 at 4:39 PM Show cellardoor1.2.1.zip Install now
v1.2.0 426 Oct 7th 2021 at 5:24 PM Show cellardoor1.2.0.zip Install now
v1.1.0 449 Oct 7th 2021 at 12:04 AM Show cellardoors1.1.0.zip Install now
v1.0.0 400 Oct 6th 2021 at 11:52 PM Show cellardoor1.0.0.zip Install now

11 Comments (oldest first | newest first)

💬 gndrneutralnoun, Oct 7th at 6:20 PM

Hm, I see. Shame. Thanks anyway!

💬 UnnamedSystemAuthor, Oct 7th at 3:51 PM

gndrneutralnoun Hello! I actually tried to make the cellar doors use the new door code, but the new door code does not allow the door to block light so for now im using the old code.

💬 gndrneutralnoun, Aug 24th at 2:39 PM

Hi, I'm trying to use this with DanaTweaks' Auto Close function, but it doesn't work. According to Dana, this is due to these doors using old code. Is there any chance you could update the code for the doors to make them compatible? Or make them compatible in some other way? I really really really REALLY want to be able to auto close these, it would give me great peace of mind.

 
💬 UnnamedSystemAuthor, Jun 11th at 12:08 AM

ext_ Yes, that is sadly a limitation I cannot get around. I tried making the cellar door the modern animated door block type which you only need one reinforcement for, but that block type is completely unable to block light.

💬 ext_, Jun 10th at 7:14 PM

Cellar doors are treated like two door halves instead of one door and because of that they have to be reinforced with plumb and square and locked twice, kind of sucks since it's 2x the cost

💬 pizza2004, Apr 10th at 4:15 PM

I just made this code mod that makes it so that the game checks what material doors are made out of to decide whether or not they keep in heat, like it does with other blocks, meaning that if you install it alongside Cellar Door then the Cellar Door will count as insulating blocks just like if you used stone or ceramic or soil blocks instead of a door.

💬 Ailith, Dec 23rd 2023 at 11:48 AM

1.19.0 rc1 still working and my favourite door n.n. Prefer a walk-in and also makes a neat entrance for some other stuff. Great mod.

💬 egocarib, May 6th 2023 at 11:02 PM

Simple, elegant, essential.

💬 Sevalar, Apr 29th 2023 at 1:35 PM

Would love a 1x1 trapdoor for early game, or a separate mod for a low-tech trapdoor that seals. Surely some firewood, leaves, and some other material so it's not tooo easy to make.

💬 OpPointBaker, Jan 4th 2022 at 10:16 PM

Might I suggest adding a 1 block trap door for those of us who like to have access to our cellers from the celing? Maybe just have the sigle slab in the grid with a normal trapdoor for crafting?

💬 Travisplo, Oct 7th 2021 at 5:01 AM

Very nice, I've been hoping for a mod like this! Does it work in 1.15.5?

May I also suggest adding some planks to the crafting recipe for the door? I just feel like this sort of door being bound together by only mortar would be a bit weak- and maybe also prone to shattering. Could head-canon it so that there's channels in the slabs that you slide planks into and through, before mortaring together. XP

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