Mods / Scarecrow

Tags:
QoL
Author:
Mandikor
Side:
Both
Created:
Feb 25th 2023 at 11:44 AM
Last modified:
May 24th at 9:19 AM
Downloads:
102555
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
scarecrow_v1.8.2.zip  1-click install

Acknowledgments

With the support of Buggi, the spawning of hares and raccoons is now prevented again. Many thanks for that.

If you are looking for the ultimate scarecrow that can drive away all creatures, then take a closer look at Buggi's mod The Nightwatcher.

 

Description

With the scarecrow you get an effective solution to a plague of hares and raccoons in your garden.
Just combine a straw hat, a pumpkin and a straw dummy and the scarecrow is finished. Or a pumpkin with a little scarecrow.

Added the little scarecrow, for all those who can't find pumpkins.
Hares and raccoons are less afraid of her, they dare to come within 8 blocks.

Chiappo's mod The Critters Package gave me the idea of using the straw dummy as a scarecrow.
By default, it will prevent spawning in a radius of 4 blocks, as well as chasing away hares and raccoons.

 

Compatibility

 

Translations

  • πŸ‡ΊπŸ‡¦ Ukrainian by m1RAGE5
  • πŸ‡·πŸ‡Ί Russian by FNX
  • πŸ‡«πŸ‡· French by Mokradin
  • πŸ‡―πŸ‡΅ Japanese by macoto_hino
  • πŸ‡¬πŸ‡§πŸ‡©πŸ‡ͺ English and german by me

 

Ideas

  • More immersive handling in the world.
  • Scarecrows should be able to hold lanterns (visible and/or via inventory)
  • New scarecrow?

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.8.2 scarecrow
1.22.0 - 1.22.2
12081 May 24th at 9:19 AM scarecrow_v1.8.2.zip 1-click install
Mod Update 1.8.2
 
  • Fleeentity Tasks for Animals Expanded
  • New/updated fleeentity AI tasks for rabbits, deer, gazelles, goats, sheep, pigs, raccoons, and moose, so they flee from Scarecrow entities.
  • Parameters standardized, instafleeOnDamageChance added, sheep and pig changes moved to separate patches.
1.8.1 scarecrow
1.22.0 - 1.22.2
1645 May 14th at 12:03 PM scarecrow_v1.8.1.zip 1-click install

- Mod version updated to 1.8.1

- Support for the mods Art of Growing [unofficial] and Art of Growing: Breeding Addon [unofficial] by @propaneko and @Trumiic has been re-added

- Support for the Grass to Ropes mod by @BulletSponge has been re-added

- Unused files have been removed

 

1.8.0 scarecrow 3466 Apr 25th at 3:40 PM scarecrow_v1.8.0.zip 1-click install

Updated to VS 1.22 and net10

- various path assignments corrected
- Currently, support is only available for mods for the VS 1.22 version; more specifically, for the mods Equus: Wild Horses and Monoceros: Ancient Unicorns
- As further updates are released, support for the other mods will be restored

1.7.1 scarecrow
1.21.2 - 1.21.5
14228 Oct 18th 2025 at 1:56 PM scarecrow_v1.7.1.zip 1-click install
1.7.0 scarecrow 2166 Sep 27th 2025 at 11:55 PM scarecrow_v1.7.0.zip 1-click install

Update for VS 1.21.*

 

Hopefully the mentioned problem fixed ( Discord

1.6.10 scarecrow
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
13035 Jun 26th 2025 at 7:26 PM scarecrow_v1.6.10.zip 1-click install
1.6.9 scarecrow
1.20.5 - 1.20.7 1.20.8 - 1.20.10
2949 Jun 1st 2025 at 8:08 PM scarecrow_v1.6.9.zip 1-click install

 

 

 

1.6.8 scarecrow
1.20.5 - 1.20.7 1.20.8 - 1.20.10
871 May 26th 2025 at 8:43 PM scarecrow_v1.6.8.zip 1-click install
1.6.7 scarecrow 348 May 25th 2025 at 7:17 PM scarecrow_v1.6.7.zip 1-click install

Following HanleyS's advice, I have added support for the MOD Art of Growing from Fedarmens and the MOD Plumpkins x Art of Growing: Breeding addon by Brun.

I also sorted the recipes a little better and expanded them a bit.

1.6.6 scarecrow 356 May 24th 2025 at 10:44 AM scarecrow_v1.6.6.zip 1-click install

Only compiled for the current game version.

1.6.5 scarecrow 8488 Feb 14th 2025 at 6:22 PM scarecrow_v1.6.5.zip 1-click install

As some creatures, including all raccoons and the female hares, can now be roped, the order of behaviours has changed. This has been adjusted with this update.

This version only works with VS 1.20.4 or higher!!!

 

1.6.4 scarecrow 1648 Feb 7th 2025 at 9:58 PM scarecrow_v1.6.4.zip 1-click install
  • πŸ‡ΊπŸ‡¦ Ukrainian by m1RAGE5

  • You can only pick up the scarecrows with an empty hand.

1.6.3 scarecrow 2676 Jan 26th 2025 at 10:17 AM scarecrow_v1.6.3.zip 1-click install

minor language updates

  • Russian translation added by FNX πŸ‡·πŸ‡Ί
  • French translation corrected by Mokradin πŸ‡«πŸ‡·
1.6.2 scarecrow
1.20.0 - 1.20.3
726 Jan 25th 2025 at 6:49 PM scarecrow_v1.6.2.zip 1-click install

French translation added by Mokradin, thanks for that. πŸ‡«πŸ‡·

1.6.1 scarecrow
1.20.0-rc.1 - 1.20.0-rc.3
3384 Dec 7th 2024 at 10:50 PM scarecrow_v1.6.1.zip 1-click install

recompiled for VS 1.20.0-rc.1

1.6.0 scarecrow 642 Nov 13th 2024 at 4:47 PM scarecrow_v1.6.0.zip 1-click install

recompiled for 1.20*

1.5.1 scarecrow 5107 Aug 25th 2024 at 9:55 PM scarecrow_v1.5.1.zip 1-click install
  • added support for Maltiez Mod Config lib, but its use is optional
  • removed activation/deactivation of scarecrows, nonsensical if you want to use scarecrow mod 🀦
  • Revision of the config system, now changing the radius works again without problems
1.5.0 scarecrow 1036 Aug 11th 2024 at 4:41 PM scarecrow_v1.5.0.zip 1-click install

With the support of Buggi, the spawning of hares and raccoons is now prevented again. Many thanks for that.

Chiappo's mod The Critters Package gave me the idea of using the straw dummy as a scarecrow.
By default, it will prevent spawning in a radius of 4 blocks, as well as chasing away hares and raccoons.

I have also adjusted some of the straw dummy's properties:

  • you can now stack 4 straw dummies
  • I have adjusted the view in the inventory and when holding the straw dummy
  • it is also displayed in the scarecrow tab in creative mode
  • the recipe has been slightly adjusted

 

 

1.4.3 scarecrow
1.19.0 - 1.19.3
10122 Jan 28th 2024 at 12:06 PM scarecrow_v1.4.3.zip 1-click install

This is now a tested and slightly slimmed down version. But without error messages. :)

Hares and raccoons are now only driven away, their spawning is NOT prevented.

1.4.2 scarecrow
1.19.0 - 1.19.1
602 Jan 23rd 2024 at 8:40 PM scarecrow_v1.4.2.zip 1-click install

In this version I have deactivated the blocking of the spawning of hares and raccoons, as it seems to cause error messages. This is only a temporary action, I first have to localize the source of the error messages.

1.4.1 scarecrow
1.19.0 - 1.19.1
595 Jan 20th 2024 at 6:49 PM scarecrow_v1.4.1.zip 1-click install
  • some code cleanup, mostly comments
  • added missing texts for German and Japanese
  • increased the dependency on the stable releases
1.4.0 scarecrow
1.19.0-rc.6 - 1.19.0
836 Jan 9th 2024 at 12:27 PM scarecrow_v1.4.0.zip 1-click install

Simply recompiled for the 1.19.* version of the game.

1.3.1 scarecrow
1.18.9 - 1.18.13
6480 Sep 2nd 2023 at 11:25 AM scarecrow_1.3.1.zip 1-click install

- Removed unnecessary files
- Added compatibility with the Plumpkins mod (nice round pumpkins)

1.3.0 scarecrow 908 Aug 13th 2023 at 11:11 AM scarecrow_1.3.0.zip 1-click install

- Recompiling the mod for net7
- Stack size increased to 4

1.2.3 scarecrow
1.18.0 - 1.18.1 1.18.2 - 1.18.3
5035 Apr 23rd 2023 at 3:49 PM scarecrow_v1.2.3.zip 1-click install

Now the mod should finally work as I imagined.

  • Anti-Spawn feature activated again (now without error messages) πŸ™
  • Configuration adjusted (unnecessary removed)
1.2.2 scarecrow
1.18.0 - 1.18.1
508 Apr 22nd 2023 at 3:07 PM scarecrow_v1.2.2.zip 1-click install

Correction of the Japanese translation. I should leave this to the professionals, sorry macoto_hino.

1.2.1 scarecrow
1.18.0 - 1.18.1
374 Apr 22nd 2023 at 12:50 PM scarecrow_v1.2.1.zip 1-click install
  • added some additional descriptions
  • added Japanese language file - thanks to macoto_hino
  • disabled the anti spawn function for hares and raccoons, I got error messages from servers. The rest of the mod works though.
1.2.0 scarecrow 484 Apr 21st 2023 at 8:20 PM scarecrow_v1.2.0.zip 1-click install

Release for 1.18.0

Revision of the configuration:

  • now you can turn on/off scarecrows
  • turn on/off blocking of hares and/or raccoons
  • range of blocking for each scarecrow type for hares and/or raccoons adjustable, default is 16 blocks for scarecrow and 8 blocks for small scarecrow

If I did everything right, no hares/raccoons should spawn in the block range. But I could not test this sufficiently yet. Feedback welcome. πŸ™‚

 

1.1.0 scarecrow 783 Mar 4th 2023 at 11:21 PM scarecrow_v1.1.0.zip 1-click install

Added the little scarecrow, for all those who can't find pumpkins.
Hares and raccoons are less afraid of her, they dare to come within 8 blocks.

1.0.1 scarecrow 495 Mar 4th 2023 at 11:18 PM scarecrow_v1.0.1.zip 1-click install
First release for VS 1.17.11

Added the little scarecrow, for all those who can't find pumpkins.
Hares and raccoons are less afraid of her, they dare to come within 8 blocks.

1.0.0 scarecrow 481 Feb 25th 2023 at 1:13 PM scarecrow_v1.0.0.zip 1-click install

Initial release for 1.18
(Do not use with 1.17 version, it crashes when placing the scarecrow.)


66 Comments (oldest first | newest first) (threaded | flat)

Mandikor , Aug 18th at 9:00 AM

I’m absolutely delighted that my scarecrows have been downloaded over 100,000 times. I’m very grateful to you all for that. 🀩πŸ₯³

I hope to have more time for my mods again soon, so I can finally tackle one or two issues.
At the moment, however, I have very little time due to changes at work and at home.

Mulciber, Jul 30th at 7:52 PM

I was going to try to amateurishly add the ability for the scarecrow to hold a lantern just for my single player game, but hoo boy that is something more complex than I thought.  If it's possible to do, I think it would be a great addition to the mod.

Mandikor , Jul 31st at 6:48 PM
@Mulciber: I was going to try to amateurishly add the ability for the scarecrow to hold a lantern just for my single player game, but hoo boy that is something more complex than I thought. If it's possible to do, I think it would be a great addition to the mod.

This has been on my scarecrow to-do list for quite some time. However, I currently have very little time for a proper implementation; real life leaves me very, very little room for it.

Alwx, Jul 21st at 6:25 PM

PSA: Do not keep your early generation farm animals in range of the scarecrow or they will constantly flee and refuse to eat or breed 

mellowkittykat, Jul 13th at 3:26 PM

Hello! I found something interesting with this mod and I wanted to be able to put somewhere in case anyone else runs into the same thing I did! I didn't see it mentioned anywhere on here, or the official Discord, so I hope this is okay to post here! And I greatly apologize if it has been mentioned and I just missed it! It's my first time doing something like this, so i'll delete if it's not wanted or needed.

 

I play on an MP server, all up to date with a hefty mod list. We've had some random issues with animals not reproducing properly since we updated to 1.22, so when our generation 15 hares stopped producing, I figured it was just buggy mods or base game and would work itself out like our warthogs did. Unfortunately, they stayed in a loop of ready to mate > pregnant > will give birth soon > ready to mate again in... With no baby hares ever appearing, even after a few IRL days of trying! I thought maybe the breeding pair I had was just bugged so I went and got new bunnies with the Animal Cages Mod. I placed them down in the same rabbit pen and when released, they just dissapear... Tried many times, but it kept happening! Moved away from the pen, and the bunnies are fine! It took me a few days, and I spent this morning testing, but it was a nearby scarecrow causing the issue! I had placed one there to keep sheep away from a new farm I built, where there hadn't been one before. The hares were caught in that four block radius of no spawns! My guess is the birthing and spawning mechanic are the same? As well as when you "place" a rabbit(or raccoon, I imagine, now) with a cage, it acts as a "spawn" and just deletes them??

Once again, we do play with tons of other mods, so it could be a combination of things! It's not even an issue either, I just moved the scarecrow a few blocks to the left and the rabbits are back to making babies just fine! c:

I really LOVE this mod! Thank you very, very much for your all of your hard work!

Sophiiax, May 21st at 1:09 AM

i was having an issue with this mod causing boars and goats fleeing animation to glitch out nearly all the time they were fleeing, idk it its user error on my part or not but i sorted out 130~ other mods until this one was the only one left and ran it on a fresh save with no other mods in the mod folder and a clear cache and the fleeing animation was still glitching with just this mod and is resolved if its removed   

Mandikor , May 24th at 9:32 AM
@Sophiiax: i was having an issue with this mod causing boars and goats fleeing animation to glitch out nearly all the time they were fleeing, idk it its user error on my part or not but i sorted out 130~ other mods until this one was the only one left and ran it on

Hello Sophiiax.
The animation speeds for some animals were adjusted with the update to version 1.22, as the old values were a bit too high. I've fine-tuned everything, so they should look more realistic again.

herbemoji, Apr 8th at 6:14 PM (modified Apr 8th at 6:14 PM)

My bad, I'm on 1.21.5. I've edited my previous comment to reflect that.

Mandikor Sure! Hope this is good enough, if not lemme know: https://pastebin.com/xvvdyJTX

Mandikor , Apr 8th at 5:15 PM

herbemoji I'll take a closer look at that. I was planning to update the mod after the Paxel mod, but that doesn't seem too important right now.

Could you send me your list of mods so I can narrow down the problem?

herbemoji, Apr 8th at 1:19 PM (modified Apr 8th at 6:13 PM)

Did anyone ever figure out the picking up problem? I can see the tooltip, but CTRL + right click just kinda... strokes the scarecrow. I can't even break them in creative mode, I'm having to hide them underground when I want to replace/upgrade them lol.

 

Edit: This is on 1.21.5, with a lot of other mods, as others in similar situations were.

MooseCampbell, Feb 12th at 12:58 AM

Eoin_Lynne ? Duh..

Eoin_Lynne, Feb 12th at 12:00 AM

Does this still work in 1.21.6?

Mandikor , Nov 4th 2025 at 10:47 AM

40,000 more downloads within a year. Thank you all for that. 🀩

The next goal will be the 100,000 mark... in a year. 😏

Mandikor , Oct 18th 2025 at 7:14 PM

Thanks

Egil_Raud, Oct 18th 2025 at 4:03 PM

Welcome back!

Willownezz, Sep 2nd 2025 at 4:12 PM

For those interested, someone is continuing the mod:

https://mods.vintagestory.at/show/mod/28012

 

Mandikor , Aug 17th 2025 at 8:28 AM

IMPORTANT NOTICE!!!

 

I will not be continuing the Paxel and Scarecrow mods for the foreseeable future, as I am very busy with work. I would rather spend what little free time I have with my family.

If anyone feels called upon to continue my mods and/or improve them, they are welcome to do so.

 

CKitt, Jun 27th 2025 at 11:53 AM

Thanks a million! Looking forward to giving it a try.

Mandikor , Jun 26th 2025 at 7:33 PM

CKitt - ready to use

CKitt, Jun 26th 2025 at 1:16 PM

1.20.12 compatible? I'd love to use this with the plumpkins mod! πŸ‘

Hydromancerx, May 25th 2025 at 11:17 PM

Thanks for explaining. Could you add other animals like civets from FotSA: Viverridae?
Thanks!

Evoken, May 25th 2025 at 7:53 PM

Hello! I'm using this mod since 2 months and it is really great ^^ But can't use the new updated version because in modinfo it is stated dependency for version 1.20.10. Would it be safe for me to update if I would just delete that dependency? (I'm using art of growing mod) Mandikor

Mandikor , May 25th 2025 at 7:37 PM

Hydromancerx the crows are driven away, as are most of the other birds. Chiappo himself set this in his mod.

 

The spawning of the birds at the scarecrows is not blocked, but I might add this in one of the upcoming versions of my mod.

Hydromancerx, May 25th 2025 at 7:30 PM

You mention the Critter Package crows, but do they keep them away?

Mandikor , May 24th 2025 at 4:09 PM

Thank you very much for this hint HanleyS, I was not aware of the existence of this mod variant. I will set up the support immediately.

HanleyS, May 24th 2025 at 11:42 AM

While the mod is compatible with the Plumpkins mod, it isn't compatible with Plumplins x Art of Growing: Breeding Addon. The differing varieties don't seem to count as pumpkins in the crafting recipe, at least when I tried.

 

Mandikor , May 3rd 2025 at 11:26 AM

Calisto generally all hares are deterred. I was not aware that there were domesticated hares. If it was added by an additional mod, please tell me what that mod is. Then I can add a corresponding exception.

Calisto, May 2nd 2025 at 3:34 PM

Will the scarecrows scare domesticated hares? 

Mandikor , Feb 14th 2025 at 6:23 PM

New update for VS 1.20.4 !!!

Mandikor , Feb 9th 2025 at 1:48 PM

With so many mods, I have to narrow it down somehow. I will first test the mods to see if the same key combination is used by default as for my scarecrow mod. With the last update I forced an empty inventory field to pick up the scarecrows. That might help.

But I would also like to have a look at this on the server myself. If it affects everyone on the server, it should also apply to a new member. Which server is it exactly rosysyn?

rosysyn, Feb 8th 2025 at 10:28 PM

Mandikor It actually affects all players on the server - none of us can pick up scarecrows :( No worries though - my mod list is rather large, so I'm sure there's something in there that isn't working correctly alongside your mod. I'll see if I can figure it out. Thanks for looking :)

Mandikor , Feb 7th 2025 at 4:03 PM

rosysyn I started a single player test map with all the mods from your list. In game, I was able to pick up the scarecrows with CTRL + right click with no problems. The log files are flooded with errors, but almost all recipe, texture or patch errors. I might have to take a look at this on the server.

If it's a general error, then it should affect all players on the server. If only a few players are affected, you would have to clarify what these players have in common that the rest of the players don't have. I'm thinking of the chosen class.

rosysyn, Feb 6th 2025 at 11:34 PM

Mandikor idk if this helps, but this is my full mod list:

https://pastebin.com/81y9v5cS

I looked through them, thinking about what might be causing the issue but... I honestly have no idea. CarryOn was my best guess. Something is preventing me (and others on my server) from picking up the scarecrows.

Mandikor , Feb 6th 2025 at 6:07 PM

Hello rosysyn.
I have tested the Scarecrow mod together with the CarryOn mod and could not understand your description. It could well be caused by another mod. With a list of the mods used, I can better recreate the situation or narrow down the error.

rosysyn, Feb 6th 2025 at 12:31 AM

In 1.20.3, I can't seem to pick up the little scarecrow once placed. When I hold ctrl + right click, it just does a little hand waving animation...? Might be an incompatibility with CarryOn, as that uses a similar key combo. I tried editing the CarryOn hotkeys a bit but... no luck.

Mandikor , Jan 26th 2025 at 10:24 AM

Thank you FNX for your translation.

Mandikor , Jan 25th 2025 at 6:52 PM

Thank you very much for this Mokradin, I have just released an updated version.

Mokradin, Jan 25th 2025 at 5:18 PM

Mandikor i have translated your mod in french, could you take a look to your gihub please ?

Khana, Jan 14th 2025 at 11:42 AM

i thought there was the ability to add things to the list but i must of drempt it. lol

 

 

Dirty_Shisno, Dec 23rd 2024 at 2:47 PM

Amazing, this is exactly what I wanted. Thank you.

Mandikor , Nov 26th 2024 at 12:16 PM

Already a total of 30,000 downloads. I thank you very much for that. 🀩

Mandikor , Nov 13th 2024 at 4:52 PM

New version v1.6.0 recompiled for VS 1.20*.

No error messages or crashes during my own tests. If you have any problems, please let me know. 😏

Mandikor , Oct 31st 2024 at 12:32 PM

LordWungus Thanks for your comment. Personally, I'll wait for the first release candidate before I switch my IDE to 1.20. But this way I already know that I have to make various adjustments.

LordWungus, Oct 31st 2024 at 12:22 AM

Currently getting a crash placing the small scarecrow in 1.20 pre 7, so be careful if you're in the preview versions

Mandikor , Aug 25th 2024 at 10:04 PM

By partially using Buggi's source code, I caused myself the problems with the radius adjustment. This has been fixed with the new update.

Mandikor , Aug 13th 2024 at 4:21 PM

I am currently integrating the Mod Config lib from Maltiez. While playing around with the settings, I noticed that changing the radius of the scarecrows did not change the hares and raccoons. The default values remain the same.

Can anyone confirm this?

Mandikor , May 11th 2024 at 2:13 PM

Wow ... the next small milestone has been reached ... 20000 downloads. 🀩

Wizard76, Feb 16th 2024 at 3:03 AM

I think I tried everything. Will have to try again.

 

Nonamomo, Feb 15th 2024 at 11:04 PM

Ah, I had no preference, was merely asking for clarity as I only saw mention of the 8 blocks, but not dimension (but I may have missed it, sorry!)

Just good to know for when I'm laying out crops, thank you!

Mandikor , Feb 15th 2024 at 4:33 PM

Wizard76
A simple right-click is enough to place it. If you want to remove it, you can do this with CTRL + right-click.
However, this should also be displayed as a tooltip. There may be a conflict with a key assignment of another mod.

Nonamomo
Block radius already indicates it, it is a circle around the scarecrow. Maybe I could offer a choice between circle or square in one of the next versions.
Although that's not really right either, it's a sphere. So I would have to offer it as a sphere or a cube.

Nonamomo, Feb 14th 2024 at 10:56 PM

Hello, just got around to trying this mod and was wondering; is it 8/16 blocks 'square', or in a 'circle' around the scarecrow (8/16 block radius)

Thank you for the mod!

Wizard76, Feb 13th 2024 at 2:13 AM

tried this mod, but cant seem to pick back up a placed scarecrow, it acts like a target dummy and doesnt take damage, and doesnt "break" so I can pick it back up.

Makes it hard to use the mod if you accidently place one its kinda there permanently...

or am I just not doing something right?

Mandikor , Jan 23rd 2024 at 8:44 PM

Example:

Jan 23 19:41:27 vs VintageStory[462600]: 23.1.2024 19:41:27 [Server Error] Exception thrown during handling event OnTrySpawnEntity:
Jan 23 19:41:27 vs VintageStory[462600]: 23.1.2024 19:41:27 [Server Error] Exception: Object reference not set to an instance of an object.
Jan 23 19:41:27 vs VintageStory[462600]: at Scarecrow.EntityScareCrow.SpawnInterceptor(IBlockAccessor blockAccessor, EntityProperties& entityProperties, Vec3d spawnPosition, Int64 herdId) in C:\Users\mandi\source\repos\scarecrow\scarecrow\src\Entities\EntityScareCrow.cs:line 53
Jan 23 19:41:27 vs VintageStory[462600]: at Vintagestory.Server.ServerEventManager.TriggerTrySpawnEntity(IBlockAccessor blockaccessor, EntityProperties& properties, Vec3d position, Int64 herdId) in VintagestoryLib\Server\ServerEventManager.cs:line 436

Mandikor , Jan 23rd 2024 at 8:42 PM

If anyone can confirm the new error messages, please post a note here. Thank you!

Mandikor , Nov 20th 2023 at 7:35 PM

Many thanks for a total of 10000 downloads. 😍

Saskia_, Aug 15th 2023 at 10:45 PM

With the [CHAINSAW] you get an effective solution to a plague of hares and raccoons in your garden.

Mandikor , Jul 10th 2023 at 4:27 PM

Many thanks for a total of 4000 downloads. πŸ˜‡πŸ˜

Mandikor , Jun 16th 2023 at 5:38 PM

It would at least help to narrow down the source of the error. Just contact me via Discord and send me the client-debug.txt and the server-debug.txt.

PeterSanderson, Jun 15th 2023 at 9:39 PM

I tried again with 1.2.3 but had the same issue and the same error. Would any logs help?

 

Mandikor , Jun 15th 2023 at 6:29 PM

The server uses an older version of Scarecrow Mod (v1.2.0). However, I cannot reproduce this error with my mod.

PeterSanderson, Jun 15th 2023 at 5:10 PM

Attempting to run on modded 1.18.5 SMP and got the following client crash when attempting to type in the gamemode 2 inventory search bar

Game Version: v1.18.5 (Stable)
2023-06-15 10:28:47 AM: Critical error occurred
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.6, bettercrates@1.6.0, betterruins@0.2.0, cellardoor@1.3.0, chiseltools@1.8.4, cropsconfig@1.0.0, extrachests@1.7.0, fieldsofgold@2.1.6, HangingOilLamps@1.0.1, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, meteoricexpansion@1.2.4, leadroof@1.3.3, outlawmodcan@0.2.3, primitivesurvival@3.2.2, spidersilk@1.2.2, translocatorengineeringredux@1.4.2, game@1.18.5, weaponpackalphaunoff@1.4.0, wildcrafttrees@1.2.3, wildcraft@1.6.6, alchemy@1.6.12, canmarket@0.3.6, carryon@1.2.0, claims@0.2.16, commonlib@2.1.1, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, hudclock@3.2.0, lc@1.0.0, medievalexpansion@3.9.3, petai@1.7.9, prospectorinfo@4.2.0, scarecrow@1.2.0, stepup@1.2.0, stillnecessaries@1.0.0, usefulstuff17@1.1.5, creative@1.18.5, vsquest@0.4.1, survival@1.18.5, vsvillage@0.7.2, workbenchexpansion@1.6.3, xlib@0.7.2, xmelee@0.0.11, cats@1.7.0, cavebeacons@1.0.7, em@2.2.1, feverstonewilds@1.2.0, glassmaking@1.3.5, playercorpse@1.7.1, stonequarry@3.0.1, tpnet@1.11.0-rc.1, wolftaming@1.7.3, xskills@0.7.3, bricklayers@2.2.0, wildcraftxskillspatch@0.2.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557
at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 425
at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328
at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 593
at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 615
at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 452
at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 383
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(Object sender, KeyPressEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 244
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.HandleChar(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 411
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 771
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Mandikor , Apr 29th 2023 at 9:10 AM

A huge thanks for 1500 downloads. 😍

Yelb, Apr 22nd 2023 at 10:34 AM

So far so good, nice little addition to the game, thanks.

Mandikor , Feb 25th 2023 at 7:51 PM

Currently, hares and raccoons react at 16 blocks distance.

IanDig, Feb 25th 2023 at 7:45 PM

what kind of range does it have?