Mods / Helve Axe addon for In dappled Groves

Tags: #Technology
Author: TheInsanityGod
Side: Both
Created: Nov 20th 2024 at 7:44 PM
Last modified: Feb 3rd at 10:15 PM
Downloads: 2143
Follow Unfollow 86

Latest release (for outdated Vintage Story v1.20.3):
mechanicalwoodsplitter_1.1.2.zip  1-click install


Works just like a helve hammer except it's for the chopping block and not an anvil.

 

(I also removed the feature that causes all logs but the first to vanish when using a hopper for automatic input, I mean if you want this mod you're probably too lazy to manually put the logs on the chopping block anyway)

This is an addon for In Dappled Groves (which is the only mod dependency)

 

Compatibility:

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.2 1481 Feb 3rd at 10:15 PM Show mechanicalwoodsplitter_1.1.2.zip 1-click install
v1.0.1 451 Nov 28th 2024 at 11:44 PM Show MechanicalWoodSplitter_1.0.1.zip 1-click install
v1.0.0 211 Nov 20th 2024 at 7:47 PM Show MechanicalWoodSplitter_1.0.0.zip 1-click install

17 Comments (oldest first | newest first)

💬 ElusiveEnigma, Mar 1st at 11:18 PM

TheInsanityGod

For much of the same reasons your helve axe is useful: combined with the proper chute/hopper combo, this could be automated but instead of needing to split then split again for firewood, you only do it only once.

💬 TheInsanityGod , Feb 26th at 8:26 PM

ElusiveEnigma,

I could probably modify the code to allow for it but...

  1. It would look weird/unrealistic, as the wood placed on a log splitter is higher then helve hammer/axe (and I'm not into making custom models)
  2. Why? I mean the log splitter is just a more efficient version of the chopping block, functionally it would jus end up doing the same thing.
💬 Novantis, Feb 24th at 7:16 PM

TheInsanityGod, oh my bad. I must have accidentally downloaded the wrong version. Not sure how I did that when I generally use the 1-click install.

Updating just your mod to the intended 1.1.2 worked flawlessly. It seems like the texture issues were coming from upgrading In Dappled Groves. Thanks for the help!

💬 TheInsanityGod , Feb 24th at 4:53 PM

Novantis, makes sense considering you are using a 1.19.8 version of my mod but a 1.20 version of InDappledGroves.

I don't know about upgrading InDappledGroves, but upgrading my mod to v1.1.2 should help as it is an upgrade specifically for the InDappledGroves version you are already using.
(my mod should only have texture issues when removing Vanilla Variants and/or Wildcraft)

💬 Novantis, Feb 24th at 3:40 PM

I finally got far enough in my playthrough with MechanicalWoodSplitter_1.0.1 and InDappledGroves-1.20-v2.0.2 to realize that your mod has been throwing errors since the beginning and while the Helvehammer is craftable and powerable it doesn't do anything.

I'm getting this error:

24.2.2025 10:22:16 [Error] [mechanicalwoodsplitter] An exception was thrown when trying to start the mod:
24.2.2025 10:22:16 [Error] [mechanicalwoodsplitter] Exception: Null method for mechanicalwoodsplitter
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at MechanicalWoodSplitter.MechanicalWoodSplitterModSystem.Start(ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 664
24.2.2025 10:22:16 [Error] Failed to run mod phase Start for mod MechanicalWoodSplitter.MechanicalWoodSplitterModSystem

I also tried making a separate save and upgrading both mods to see if that fixed things but it just caused issues with texture mapping, so I'm not sure how I should be upgrading if even possible?

💬 ElusiveEnigma, Feb 23rd at 7:23 PM

Hey, TheInsanityGod. Is there a means to have this be compatible with the log splitters as well? Using their functions the same as they do with In Dappled Groves, cross blades etc. Feel no need to embark upon this journey yourself. If this is not an interest to you at this time, I am an amateur modder and I am curious if the means that you achieved this mod would also work for that application.

💬 TheInsanityGod , Feb 7th at 8:52 AM

012phuong
Possible? Yes.
Do I have any intention to do this? No.

💬 012phuong, Feb 7th at 6:14 AM

is it possible to make this mod a standalone mod?

💬 SalazarWindriver, Dec 27th 2024 at 2:02 AM

VaelophisNyx The problem with Linear Power is that it was not updated to 1.19.8 and it's bugged out graphically. It will work but you can't see the saws.  I also think that you have to place the block and can't hopper. I does look correct. Might be worth while to see if it can be taken over and added to make a dappled grove automated. 

Edit: I just installed and tested and it doesn't work with Dappled Grove installed either.  you can't place the block in their sawmill since the recipe is changed by the mod.

💬 Phoenicius, Nov 25th 2024 at 1:56 PM

This is a feature I requested for IDG in the past. I'm glad someone actually made it! 

Now... if only we can find a way to mechanize debarking, so that making lots of support beams isn't as painful as it normally is. 

💬 Vinter_Nacht, Nov 23rd 2024 at 4:17 PM

TheInsanityGod - Hit me up on Discord.  Glad you put this together. :)  And it not working with chutes isn't a bug, it's a feature.  I preferred that it worked that way so when I got the bug report I never fixed it.  

💬 VaelophisNyx, Nov 23rd 2024 at 10:06 AM

Linear Motion actually has a mechanical saw!

💬 TheInsanityGod , Nov 21st 2024 at 2:34 PM

wojtek16, the only other mod you need is In Dappled Groves.

The blocks aren't actually being placed down, they are being input into a 'chopping block' (from 'In Dappled Groves'). The hopper/chute is just there to showcase that it works with hoppers, since In Dappled Groves has a bug where hoppers/chutes don't play nicely with the chopping block.

💬 wojtek16, Nov 21st 2024 at 2:05 PM

Love the mod idea, just wanted to make sure, do we need to install your other mod with the chutes for this to work? it looks like the blocks are dropped automatically no? If not thank you for the mod, is sick! 

💬 RosstheGreat, Nov 20th 2024 at 11:19 PM

Hm, well mechanically spealing you'd probably get similar action from the pulverizer frame if you made the actual pounder arms into saws. 🙃

Honestly if you just took and removed the upper frame for the Pulverizer, kept the same latch mechanism and animations and just made the arms into saws you'd have a pretty decent sawmill! We'll ignore how the saws are drawn back down

💬 TheInsanityGod , Nov 20th 2024 at 10:59 PM

I've been thinking about it, but it's probably going to take a while before I figure out a good way to do it. This one was quite simple since it's just a copy of the helve hammer remodeld to look like an axe (with a fake anvil interface for the chopping block)

💬 RosstheGreat, Nov 20th 2024 at 9:55 PM

Praise Armok! New mechanical devices?! Holy crap that's awesome!

Is there any plans for a Mechanical Saw as well? 😮

 (edit comment delete)