
Mods / Immersive Phototrophy
Author: OmegaHaxors
Side: Both
Created: Sep 14th 2021 at 1:14 AM
Last modified: Sep 26th 2021 at 8:02 AM
Downloads: 623
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Hate eating all the time? Think that hunger mechanics are more annoying than they are fun?
Become a plant. They can make energy from the sun, skipping the eating process completely!
Simply type /photosynthesis to become a plant. If you type it again, you'll turn back into a boring mundane animal.
While a plant, you restore energy when in light. Not just sunlight, but also held light, block light, and even light coming off of entities.
Your plant skin will also generate sugar and inject it right into your blood, giving you a sugar rush. The more light, the faster you go.
All values are based on real life. A lot of research and effort went into ensuring a perfect balance, backed up by real world values.
It's not all good though, there's downsides. Your heavy plant skin will make you 20% slower. Clothing and armor also blocks light.
This means that you'll have to put up with harsher winters, will be more vulnerable to enemy attacks, and will likely live in a greenhouse.
By typing /exposure, you can get a quick look at how much energy you are producing and how much skin is exposed.
The more skin is exposed, the more energy you will produce and the faster you will go, negating the downside.
Even though at maximum exposure, you'll still move 10% slower than normal when relying on torchlight.
Do you think torches are too overpowered? Nerf block light values by downloading World of Darkness!
Hopefully this passion project of mine makes for a unique and enjoyable experience for all who download.
Please leave feedback on the forum thread, and let me know what you think about the new mechanic:
https://www.vintagestory.at/forums/topic/5571-immersive-phototrophy/
Version | For Game version | Downloads | Release date | Changelog | Download |
---|---|---|---|---|---|
v0.2.2 | 180 | Sep 26th 2021 at 8:02 AM | Show | ImmersivePhototrophy.zip | |
v0.2.1 | 144 | Sep 24th 2021 at 3:48 AM | Show | ImmersivePhototrophy.zip | |
v0.2.0 | 142 | Sep 22nd 2021 at 7:50 PM | Show | ImmersivePhototrophy.zip | |
v0.0.1 | 157 | Sep 14th 2021 at 1:15 AM | Show | ImmersivePhototrophy.zip |
DArkHekRoMaNT
Actually that was the original plan... but
The class system is hot trash and miserable to work within.
Any attempts to impliment it have been permenentaly cancelled.
What ideas I did have made it into this, or are planned for the future.
The mod works by giving your player the phototrophic tag. The value dosen't matter, as long as it's not null.
It checks if you have the tag, and if you do, it runs the calculations. If you don't it will just skip over you completely.
Knowing this, you can impliment your own class if you can figure out how to give them that tag on character creation.
I'll give you a hint; it's way harder than is even remotely reasonable and may actually be impossible. Save your time.
But if you can figure it out, awesome. Feel more than free to make your own mod and have this one as a dependancy.
The mod is still subject to change/improvement as the game's API opens up, and as I figure out how to do things.
I think that was the original goal? DArkHekRoMaNT
Have you thought about adding instead of a command - a separate plant class (possibly optional)? :)
Thanks for the feedback, Theisgood.
Don't worry too much about it, just go outside and watch your hunger bar restore.
You'll get a general feel of how much light you're getting by how fast you move.
If you're too slow or hungry, take some clothing/armor off and get some sunshine.
Such a cool mod idea.
Its intimidating to me but I think if I just try it I can make it work.
Once again this is super unique and different.