Mods / Oxygen Not Included

Category: #QoL #Tweak
Author: Shoujiro
Side: Both
Created: Jan 27th at 3:59 AM
Last modified: Feb 25th at 6:49 PM
Downloads: 2458
Follow Unfollow 21

While seraph's abilities are amazing, they are not amazing enough to not require any air while being underwater or while being completely buried.

With this new addition, your precious seraph will be able to suffocate and die. Glorious! And if you encounter something that means you harm you will also be gasping for air! 

Comes with a shiny new air bar that is carefully crafted and perfectly aligned with the rest of your UI. It stops working when you are in Creative mode and hides itself when you are in Spectator mode or zooming in using one of them Spyglasses.

Can be configured to suit your needs and make it as hardcode as you want it to be

"MaxAir": 100.0,
"AirDepletionRate": 0.05,               // percent of max air per second
"AirRegenerationRate": 0.1              // percent of max air per second
"AirDepletesOnDamageReceived": true     // lose air when damaged?
"AirBarHorizontalAlignmentRight": true  // set to false to align the air bar to the left
"AirBarVerticalAlignmentOffset": -10.0  // lesser number moves the bar up

Version For Game version Downloads Release date Changelog Download
v0.2.4 1181 Feb 25th at 6:49 PM Show
v0.2.3 610 Feb 3rd at 6:48 AM Show
v0.2.2 224 Jan 29th at 4:28 AM Show
v0.2.1 190 Jan 27th at 7:00 AM Show
v0.2.0 124 Jan 27th at 5:57 AM Show
v0.1.0 129 Jan 27th at 4:10 AM Show

10 Comments (oldest first | newest first)

💬 Sammy_SMD, Aug 6th at 9:10 PM

nice mod name

💬 TheLoneTec, May 2nd at 4:25 PM

it says this can be configured but i cant see a way to do so?

💬 Shoujiro, Feb 3rd at 6:50 AM

YourCreator This is fixed now. Next time use the Issue Tracker. Just dumping crash logs like this provides little to no value.

💬 YourCreator, Jan 30th at 6:57 PM

System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в OxygenNotIncluded.EntityBehavior.EntityBehaviorAir.OnGameTick(Single deltaTime)
в Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
в Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
в Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt)
в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
в _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single )
в _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
в _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476
в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452
в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375
в _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
в _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )

💬 Shoujiro, Jan 27th at 8:24 PM

Gamer62 Thank you! I tried to give people the opportunity to adjust things if they don't like the values I provide.

💬 Shoujiro, Jan 27th at 8:23 PM

Minni6in I might think about it but I have a few other things I'm working on right now so not for another few months. I do like the idea though. Feels like it should be part of the game already, to be honest.

💬 Minni6in, Jan 27th at 3:59 PM

this is cool, VS devs will eventually add breathing but it's nice to have it earlier :D now can you do hydration? breathing, hydration and horses are the big 3 missing things from VS but I suspect horses are around the corner in the modding community

💬 Gamer62, Jan 27th at 1:06 PM

Thank you . This is Really a cool Mod especially being able to to what you want.

A lot more Mods should have the ability to config. as a few Mods i like but won't use as it's either OP or UP for my game play.

💬 Shoujiro, Jan 27th at 6:02 AM

Michaloid With version 0.2.1 you can now align the air bar to the left by setting "AirBarHorizontalAlignmentRight" to false.

💬 Michaloid, Jan 27th at 4:55 AM

I like this one, but i think the bar should be above the health bar.

(edit comment delete)