Mods / Dungeons and Shafts

Category: #Worldgen
Author: YourCreator
Side: Server
Created: Jun 9th 2022 at 4:38 PM
Last modified: Oct 31st 2022 at 4:53 PM
Downloads: 5778
Follow Unfollow 92

Latest file for v1.17.9:
dungeonsandshafts_2.2.3.zip 1-click install


YourСreator, ShurSh presents


 "All what you need from this game is fun and content"
 - Tyron Madlener

Chapter I

Adds dungeons and shafts to worldgen. Some random treasures and enemies in dark deepests. But the bigger the world, the more secrets. 

Someone wants to ask the narrator, languishing in a dungeon - how can I use this in an already created mortal world? The answer is simple - use the ready-made elements of the alchemical mixture, turning into a god, penetrate into the depths and shake the world, plunging them into the depths with your own hands. Plug in this language of gods in your goddes machine and new parts of world will be defended with power of deep.


Chapter II

Depth became breadth and occupied the whole world. Entangled and branching among themselves, like a ball of snakes, she hid underground.

...

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.2.3 3339 Oct 31st 2022 at 4:53 PM Show dungeonsandshafts_2.2.3.zip Install now
v0.2.1 937 Jul 24th 2022 at 1:59 PM Show DungeonsAdnShafts.zip Install now
v0.1.1 976 Jun 10th 2022 at 8:40 AM Show DungeonsAndShafts.zip Install now
v0.1.0 322 Jun 9th 2022 at 4:46 PM Show dungeonsandshafts.zip Install now
v0.2.2 204 Oct 31st 2022 at 4:12 PM Show dungeonsandshafts_0.2.2.zip Install now

20 Comments (oldest first | newest first)

💬 AzuliBluespots, Apr 22nd 2023 at 9:42 PM

Alright, while this doesn't CRASH 1.18.1, I don't think it's doing anything in there. In 1.17.x, generating a creative world with this installed would make it obvious it's working because the world is too shallow. That didn't seem to be the case in 1.18 creative, and I couldn't find anything on survival with the use of the X-ray mod. Kinda sad.

💬 YourCreatorAuthor, Dec 16th 2022 at 4:40 PM

source for free, you can download and inscrease steps value. Dont scare, first project on c#

SteAStro88

💬 SteAStro88, Dec 15th 2022 at 8:39 AM

this mod adds way too many mineshaft. They are everywhere and even spawn on each others.

 

It would be nice to know of a way to reduce spawning frequency

💬 YourCreatorAuthor, Nov 8th 2022 at 5:25 PM

 can you post me issue on bitbucket or log in pm?
NESHK0

💬 NESHK0, Nov 7th 2022 at 4:09 PM

https://mods.vintagestory.at/show/mod/4522 mods don't work together correctly

💬 YourCreatorAuthor, Nov 2nd 2022 at 5:37 PM

i work about neural network model for this, cause standart algoritms  too long to make
PeterSanderson

💬 PeterSanderson, Nov 2nd 2022 at 5:05 PM

Is there a way to reduce the number of these spawning? Perhaps a configuration file option?

And then this happened on a newly generated 1.17.9 map - the dungeon is completely submerged and floating out in the middle of the water. I'm guessing that is not intended behaviour but this sort of thing is pretty nasty. Any way to fix?
image

 

💬 YourCreatorAuthor, Nov 1st 2022 at 6:03 PM

ate0ate nice idea, but it new dependency. mby special fork?

 

💬 ate0ate, Nov 1st 2022 at 7:46 AM

Does this have the ability to use blocks from other mods during generation? The Rust and Rail mod would be a perfect match to add actual functioning rails and carts to this, although I'd recommend using the pieces sparingly. It'd be a great option to see that if using both mods together, if possible. Just a thought:)

💬 YourCreatorAuthor, Oct 25th 2022 at 11:01 AM

Yanazake Yes, i had tested it, and it still works without rebuilding for newer version

💬 AzuliBluespots, Oct 11th 2022 at 8:28 PM

Does this still work? It does look great!

💬 YourCreatorAuthor, Jul 25th 2022 at 6:16 AM

@1618 Doesnt conflict with any worldgen variants cause controls by code not patch system

💬 1618, Jul 24th 2022 at 9:04 PM

Looks good.

Does "Ruin Variants" mod conflict?

💬 YourCreatorAuthor, Jul 24th 2022 at 2:10 PM

Blazha i fixed that shit, so try =)

💬 YourCreatorAuthor, Jun 11th 2022 at 11:25 AM

Yes, that problem i know. 
Now i am  in way to fix that (that ocassionally spawns on mountains)

💬 Blazha, Jun 11th 2022 at 9:51 AM

Flew arround in god mode and noticed two little problems with this mod:

1 - The deep dungeons go beneath the mantle, causing the mantle to disappear - you can fall down through the world. It was the same part where zync in limestone is in all 3 cases I saw this

2 - Surface shafts/dungeon can appear floating in the air (Counted 17 blocks above the surface). And if it happens to spawn in a huge mountain it will always poke out of it hanging in mid air

Maybe tweak spawn chance a little bit, sometimes you get 5 same dungeons in same chunk

Following this mod, it has great potential

💬 YourCreatorAuthor, Jun 10th 2022 at 9:19 PM

Ofc recipe for ready chunks. Otherwise new chunks will be with dungeons

💬 PeterSanderson, Jun 10th 2022 at 9:17 PM

""Someone wants to ask the narrator, languishing in a dungeon - how can I use this in an already created mortal world? The answer is simple - use the ready-made elements of the alchemical mixture, turning into a god, penetrate into the depths and shake the world, plunging them into the depths with your own hands.""

Yeah, but srsly, will  this work in an established world in newly generated chunks or only for brand new worlds?

💬 Ryker, Jun 9th 2022 at 9:22 PM

This has plenty of potential, definately following this mod's development.

💬 DemonBigj781, Jun 9th 2022 at 7:50 PM

That i am going to try out later.

 

EDIT: it is a MASTERPIECE.

(edit comment delete)