Mods / Worldgen Fix Remix

Tags:
Worldgen Tweak
Author:
Lodeclaw
Side:
Server
Created:
Feb 5th 2024 at 5:05 AM
Last modified:
Apr 23rd at 1:03 AM
Downloads:
4442
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.0, potentially outdated):
worldgenfixremix_1.3.1.zip  1-click install

Credit for this mod goes to Cheeki.

This fork on Cheeki's Worldgen Fix mod reduces the amount of water in most landforms and also reduces the chance of swamps generating. This mod is best used for worlds with above-average height although I only tested it with world height 384. Due to the reduced water I recommend pairing this mod with Rivers and oceans.

Not compatible with other worldgen mods that alter landforms or pre-existing worlds. Use at your own discretion.

Thanks to CreativeRealms for teaching me how to modify landforms. 👍

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.1 worldgenfixremix
1.22.0-pre.1 - 1.22.0
725 Apr 23rd at 1:03 AM worldgenfixremix_1.3.1.zip 1-click install

Fixed one broken landform and a couple other small tweaks.

1.3.0 worldgenfixremix
1.22.0-pre.1 - 1.22.0
67 Apr 22nd at 5:59 PM worldgenfixremix_1.3.zip 1-click install

Updated for 1.22.0

Various tweaks to landform shapes and weights.

1.1.0 worldgenfixremix
1.19.0 - 1.19.3 1.19.5 - 1.20.0-rc.1
2064 Dec 4th 2024 at 10:53 PM worldgenfixremix_1.1.zip 1-click install

Minor change to improve spawning 1.20 story locations. Thanks to Cheeki.

1.0.0 worldgenfixremix
1.19.5 - 1.20.0-pre.0
1586 Feb 5th 2024 at 5:14 AM worldgenfixremix_1.0.zip 1-click install

Initial release.


19 Comments (oldest first | newest first) (threaded | flat)

MikeSyrup, Jul 10th at 4:59 PM

Sorry I just want to make sure I understand correctly, would this be incompatible with Plains and Valleys?

amebix, Apr 23rd at 11:36 AM (modified Apr 23rd at 11:37 AM)

hey! thanks for this mod. the map looks really good and works perfectly with watersheds. for my opinion its still to much water. i've small puddles like every 50-100 blocks. is there a way to reduce this? using world height 320, 0 upheavel, landformscale 3 right now but still trying around

Lodeclaw , Apr 23rd at 2:14 PM
@amebix: hey! thanks for this mod. the map looks really good and works perfectly with watersheds. for my opinion its still to much water. i've small puddles like every 50-100 blocks. is there a way to reduce this? using world height 320, 0 upheavel, landformscale

Unfortunately the little ponds are generated in a different process than landforms.json and so there's no way for me to remove them without additional coding.

Mollycoddle, Apr 23rd at 3:44 AM

Given this messes with water, will it affect running Algernon's Watersheds?

Lodeclaw , Apr 23rd at 5:34 AM
@Mollycoddle: Given this messes with water, will it affect running Algernon's Watersheds?

It doesn't mess with water in that way. Works fine with Watersheds.

Peterman, Jan 14th 2025 at 9:49 PM

hi, is anywhere description of all landforms that are in landforms.json ???

Lodeclaw , Dec 22nd 2024 at 8:27 PM

SteAStro88

Not really. It's mostly personal preference. The main changes made by Cheeki smooth out tall worlds which means the taller you go the more vanilla it will feel. What I changed in my remix is mostly to uplift the landforms at their lowest points so they would generate fewer areas below the water table.

You'll have to experiment for yourself but the main thing I use is maxed out landform scale, although in my experience that can make finding different geological regions more challenging. With the new mount and boat that might be easier to manage, however.

SteAStro88, Dec 22nd 2024 at 2:44 PM

Lodey is there any world generation parameter you recommend between Landcover, Landcover scale, Landform scale and upheavel, for this mod?

DUCATISLO, Dec 10th 2024 at 7:09 PM

gg

Lodeclaw , Dec 8th 2024 at 8:08 PM

Erun By ocean I mean the ones the game generates when a world's landcover setting is less than 100%.

Erun, Dec 8th 2024 at 12:41 PM

Darn, This mod is awesome. With Rivers it's exactly what i've missed in the game worldgen. Love it. Btw which ,,ocean" you mean in the description? I didn't found any mod like that. Ocean gets generated just by default.

Lodeclaw , Dec 5th 2024 at 9:40 AM

Smith119 Should be fine if you use the latest version of the mod.

Smith119, Dec 5th 2024 at 3:24 AM

does this effect the spawning of the new story locations in 1.20?

Lodeclaw , Oct 10th 2024 at 6:49 AM

Thalius Fear not! This mod already works as is for 1.20 and doesn't require updating.

Thalius, Oct 9th 2024 at 3:07 AM

Are there plans to keep this mod updated into 1.20? Asking on behalf of my server community.

Mendall, May 2nd 2024 at 5:31 PM

I love this mod, and I loved the original. But I miss swamps. I like swamps. We need more swamps.

 

Tentharchitect, Mar 8th 2024 at 6:07 PM

Hey, I've been noticing some confusion in threads about compatibility between worldgen mods vs landform mods. It seems like due to phrasing some folks think landform mods aren't compatible with all other types of world gen. I'm posting this message in all landform mods, asking if we could standardize our warning to 'not compatible with other landform mods' so maybe you can reduce confusion. 

-Thanks!

kodaxmax, Feb 28th 2024 at 9:36 PM

Pel00 It's likely your ram or possibly V-Ram that is the bottleneck, not CPU. It's also probably because of the increased height which inherently increases the load on your hardware, especially ram. The mod itself is unlikely to impact performance in any significant way. Especially if your not generating new chunks by exploring.

Pel00, Feb 9th 2024 at 9:21 PM

I have many mods installed and your mod is destroying game means chunks loading very slow. This is very annoying, especially since I have a super fast 9-10850K processor.