
Mods / Worldgen Fix
Category:
#Tweak
#Worldgen
Author: Cheeki
Side: Server
Created: Apr 30th at 7:25 PM
Last modified: May 4th at 1:35 AM
Downloads: 593
Follow Unfollow 19
Author: Cheeki
Side: Server
Created: Apr 30th at 7:25 PM
Last modified: May 4th at 1:35 AM
Downloads: 593
Follow Unfollow 19
Latest file for v1.18.1:
worldgenfix-V.1.2.0.zip
1-click install
Tired of jaggies and rugged terrain? Dislike the new terrain gen? Like high height worlds?
Then this mod is for you!
Tested mainly on 512 and 1024 height worlds (altough it still works on default height), terrain is much smoother, prettier to look at, and more traversable than vanilla. Creating a new world is heavily recommended.
Avoid updating the mod on existing worlds once applied, to avoid ugly chunk seams (or worse) on new generated chunks.
Note: This mod is not infallible. There may still be floating islands or weirdness, but it should be much less likely.
Not compatible with other worldgen mods!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.2.0 | 381 | May 4th at 1:35 AM | Show | worldgenfix-V.1.2.0.zip | Install now | |
v1.1.0 | 128 | May 1st at 2:49 PM | Show | worldgenfix-V1.1.0.zip | Install now | |
v1.0.0 | 13 | May 1st at 2:58 PM | Show | worldgenfix-v1.0.0.zip | Install now |
Thanks for the feedback;
I noticed the 256 height worlds can be very flat at times, if you are playing at that height it is to be expected. The mod is mainly aimed at world heights above that to fix very bad worldgen issues. Making the parameters tunable is out of scope of the mod, and not something I would know how to do either.
Increasing upheaval rate may make your world less flat but it will come with it's own set of problems, mainly very stretched bumps in terrain. You could try messing around with it.
Feedback
I liked what this mod did. It greatly smoothed out the world, making it way more common to not be frustrated in the early game by a bad spawn. But, I also feel like the worlds are now too flat. I would have liked to be able to tweak the settings in some way, to maybe 50% of the effect. Like, if I could average the heights between this mod and unmodded, I would. Looking for that perfect balance.
I suggest sticking with defaults and height between 256-1024, but any worldgen setting, even the upcoming one, will work. Landform distribution is all RNG, so it may be a while until you see a specific one.
Never mind I just found the mountains, and they're amazing, not a jaggie spike bit in site great mod
I made a new world to try this out and so far really impressive, but I'm not seeing any mountains at all. I'm not sure if it is the settings I used when starting my game or if I just haven't traveled far enough yet, what would you say are the best world settings, so you get some of everything except the jagged spikie mess.
Thanks for the answer, sounds like I'm starting a new world, I want to try this out.
For myself i have testet it with alot of other Mods and it just made the World more Natural generated!
Big thanks for this awsome Mod!
Any mod that adds ruins, plants, critters, structures will work. A mod that adds new biomes could be incompatible, as it will most likely also add a new landform type for the biome. I will work on trying to make this mod compatible with other landform formations in the near future. As far as my experience goes, if a mod is incompatible with this one, it should tell you in the mod menu, so it's easy to test it out.
As for oceans, they work as they should. They retain .17 behavior, meaning that sometimes you get really deep holes, even more so in 512 or more height worlds. I am not sure how to tweak this yet. Another current issue is that coastlines can be a bit funky with specific landform types, but most of the time you have normal generation.
Edit: as of v1.2 the crossed out part is fixed
Do mods that add more ruins, plant, animals and land types work with this mod. Or will it break other mods that modify the world. If not, this might be the best mod ever, I loathe floating islands and unnatural looking mountain formations. But I use a lot of other mods that change the world in one way or another. Creatures and critters, wildcraft, wildcraft trees, better ruins, better traders, you get the idea. Any problem with mods of this sort that anyone knows about. Also does this still allow the new oceans, I really like the oceans.
The mod does not touch landcover or upheaval rate values, so it will work with any world generation settings.
Does the mod completely sidestep the world gen options like upheaval rate, landcover, ocean cover, etc or does it incorporate the values?
Aye, done that!
Nice to see others doing landform mods! Do you mind specifying that you replace the landform file and this isn't compatible with the other landform mods?
If only this came out a few days earlier xD
I did not think of that! I am not able to delete the current downloads, but will definitely add a version number in the zip name in the future.
edit: ok you can edit them, it has been done
Can u name the Downloads with versions ?
rn its always the same.
Good Mod!
I have tried to no avail, it seems like the patches are being applied (at least log file says so) but nothing changes in the world generation after regenerating chunks. Keeping the mod as it is for now
Its not that important, but its nicer if you overwrite with patches so other mods could add new landforms or use standard values without breaking. You could just throw it in the ModMaker.exe it makes automatic patches. If its to much effort thats totally fine and understandable!
Mostly a lot of trial and error, regenerating chunks until I got good enough results, replacing new values with old values made the terrain even worse so that had to be fixed.
I could look into using the patch method, I had trouble trying to make this work in the first place but I guess I can l look into it. Could I ask why? I am aware of potential incompatibilities, but I assume it's incompatibilities with other worldgen mods?
Thanks a lot! How did you do it? I tried with raising the sea-level but that didn't work!
Also could you add it as patches instead of writing over game-domain? :)