Mods / Th3DungeonTopEntrance

Tags:
Worldgen
Author:
Th3Dilli
Side:
Server
Created:
Mar 15th 2024 at 6:24 PM
Last modified:
Jun 12th at 7:13 AM
Downloads:
23226
Latest release (for Vintage Story 1.21.0 - 1.21.6 and 1.22.0-pre.1 - 1.22.3, potentially outdated):
Th3DungonTopEntrance_0.4.2.zip  1-click install

This mod adds a surface entrance to each dungeon from Th3Dungeons. So they can be easily found from the surface.

This mod is no longer compatible or needed since Ancient Dungeons (Th3Dungeon) version 1.0.0

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.4.2 th3dungeontopentrance
1.21.0 - 1.21.6 1.22.0-pre.1 - 1.22.3
6219 Dec 15th 2025 at 12:58 PM Th3DungonTopEntrance_0.4.2.zip 1-click install

updated to latest verison compatible with ancient dungeon (th3dungeon) 0.4.5

0.4.1 th3dungeontopentrance
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12 1.21.0-rc.1 - 1.21.0
11273 Feb 18th 2025 at 11:50 AM Th3DungonTopEntrance_0.4.1.zip 1-click install

fixed wrong ladder path for dungeon 5 and 6

0.4.0 th3dungeontopentrance 1371 Jan 21st 2025 at 9:37 PM Th3DungonTopEntrance_0.4.0.zip 1-click install

- updated to new version of the main mod

0.1.1 th3dungeontopentrance 3013 Jun 27th 2024 at 4:30 PM Th3DungonTopEntrance_0.1.1.zip 1-click install

fix dungeon ladder/stairs rotation issues

0.1.0 th3dungeontopentrance
1.19.4 - 1.19.5-rc.1
1350 Mar 15th 2024 at 6:52 PM Th3DungonTopEntrance_0.1.0.zip 1-click install

initial release


15 Comments (oldest first | newest first) (threaded | flat)

Tarlin, 6 days ago (modified 6 days ago)

On a singleplayer game, when loading in, I get the error:
    [Error] Patch 0 in the3dungeontopentrance:patches/th3dungeontrance.json: File the3dungeon:worldgen/th3dungeonconfig.json not found.A

Not sure why I would be getting this error, I have both th3dungeons and this mod installed. Any thoughts? 

Disregard: I misunderstood the way the mod for Ancient Dungeons (Th3Dungeon) is written. I realize now that this mod was not needed because it appears to be built into version 1.0.0 and greater for the base mod. If I am misunderstanding still, please correct me. If I understand correctly, thank you for all your hard work and disregard my inability to read, haha.

AcidNight, Jun 27th at 12:51 PM

Hello, it's strange, my friend has done thousands of block runs in every direction and hasn't seen any dungeons. There was a mod for surface entrances, but it doesn't work anymore? We haven't come across any entrance structures like before.

Pagan_Sunburn, May 21st at 12:39 PM

Please update this to 1.22.2

Fangedfollower, Jun 12th at 8:48 PM
@Pagan_Sunburn: Please update this to 1.22.2

I'm on 1.22.2 and it works for me. The hole in the ground I found was a different shape than I was used to, but still had the ladder waiting :D

Ashadelo, Jun 16th at 2:12 AM (modified Jun 16th at 2:13 AM)
@Fangedfollower: I'm on 1.22.2 and it works for me. The hole in the ground I found was a different shape than I was used to, but still had the ladder waiting :D

for some reason im not finding any of the dungeons, does this mod have a config file or are my world modifiers weird? ive tested it with and without any world generation mods. 
Edit, I get this error in my server main when making a world. I guess this mod doesnt work?

Crash Report
15.6.2026 19:10:23 [Error] Error during Init worldgen for th3dungeon.Th3Dungeon
15.6.2026 19:10:23 [Error] Exception: Could not load type 'Vintagestory.API.Common.RockStrataConfig' from assembly 'VSSurvivalMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at MonoMod.Core.Interop.CoreCLR.V60.InvokeCompileMethod(IntPtr functionPtr, IntPtr thisPtr, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at MonoMod.Core.Platforms.Runtimes.Core60Runtime.JitHookDelegateHolder.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO* methodInfo, UInt32 flags, Byte** nativeEntry, UInt32* nativeSizeOfCode)
at th3dungeon.Th3Dungeon.InitWorldGen()
at th3dungeon.Th3Dungeon.InitWorldGen()
at Vintagestory.Server.ServerEventAPI.TriggerInitWorldGen() in VintagestoryLib\Server\API\ServerEventAPI.cs:line 316
MrBallsOfSteel, May 1st at 10:06 PM (modified May 1st at 10:15 PM)

Does this still work on 1.22? or should i wait for update?

 

Edit: just tested it quickly on a new world and it seems to be working

Th3Dilli , Dec 26th 2025 at 9:54 AM

yes the mod is save to use on an existing world, since it will not modify the terrain that much and only add structures under ground 

 

MalachiteBlaze, Dec 18th 2025 at 12:26 AM

AzuliBluespots i haven't tried the mod myself but I couldnt imagine it'd break generation for any good reason, just rewrite the rules for chunks not yet generated

AzuliBluespots, Dec 15th 2025 at 1:37 PM

Is this safe to add on an already generated world? We didn't generate that much of the map yet. I'm just wondering if it'd beak world generation and make weird strata walls.

Ruina, Oct 28th 2025 at 11:59 PM

Is this working for 1.21.5?

Th3Dilli , Sep 10th 2025 at 9:51 AM

yeah we may add some more ground but that may not help in any case I will need to rewrite the spawning and that is a bit difficult to make it deterministic and will probably break the mapth3dungeons command completly

Kurtis, Aug 29th 2025 at 3:58 PM

Could you add on option for smaller entrances, with less surface decorations like walls and flooring? Most of the dungons I've found have been near rivers and hills, and a lot of the structure elements jut out awkwardly, floating in space. Alternativly, perhaps the decorative surface elements could dig into the ground more, preventing any awkward jutting. The tunnel staircase is fine, it's only the external structures that I'm having issues with. 

Thank you, great mod.

Venna, Aug 26th 2025 at 3:10 AM

Seems to be working in 1.21. I've run it for a few hours now. Seeing the structures, no problems. 

PureWinter, Jun 10th 2025 at 10:43 PM

Love this mod, can't play without it.

DUCATISLO, Feb 18th 2025 at 12:23 PM

gg