Mods / Stonepiles

Category: #QoL #Storage #Utility
Author: FlyingSpaten
Side: Both
Created: Dec 14th 2021 at 9:36 PM
Last modified: Jul 10th at 3:08 PM
Downloads: 2346
Follow Unfollow 36

Are you tired of placing your stones in an endless ammounts of chests?

Try piling them up just like charcoal!

Initially place a stonepile on the ground by holding sprint and click on the desired spot. After that you can add stones with sneak + interact and remove them via sprint + interact just like on a coal-pile.


Changelog:

Version 1.0.6 claypiles can now only be created by holding the sneak- and sprint-key and right click.

Version 1.0.5 fixed NPE when trying to place a meteoric-iron-pile

Version 1.0.4 should make the mod compatible with other mods that modify the behavior of stone-items via Item-Behavior.

Version 1.0.3 fixes some small errors

With Version 1.0.2 the two different clay types can also be piled. Because clay can be interacted with (for clay-forming) you also have to start placing a pile with sneak + interact just like a pile of stones.

Since Version 1.0.1 this mod also supports Version 1.16 and more types of resources can piled in addition to stones:

  • Amethyst
  • Borax
  • Cinnabar
  • Quartz (clear, normal, rose, smoky)
  • Corundum
  • Flourite
  • Kernite
  • Lapislazuli
  • Olivine
  • Phosphorite
  • Sulfur
  • Sylvite

Placing these non-stone-piles works exactly like a pile of coal.

Version For Game version Downloads Release date Changelog Download
v1.0.6 600 Jul 10th at 3:08 PM Show stonepiles_v1.0.6.zip
v1.0.5 127 Jul 8th at 7:17 AM Show stonepiles_v1.0.5.zip
v1.0.4 260 Jun 21st at 7:43 PM Show stonepiles_v1.0.4.zip
v1.0.3 340 May 6th at 5:00 PM Show stonepiles_v1.0.3.zip
v1.0.2 459 Jan 17th at 4:50 PM Show stonepiles_v1.0.2.zip
v1.0.1 264 Jan 3rd at 3:16 PM Show stonepiles_v1.0.1.zip
v1.0.0 296 Dec 14th 2021 at 9:38 PM Show stonepiles_v1.0.0.zip

17 Comments (oldest first | newest first)

💬 gndrneutralnoun, Aug 5th at 4:32 PM

Having both this mod and Bricklayers installed prevents clayforming with Bricklayers' colored clays. Had to drop this mod as a result - I'd really appreciate a fix.

💬 YourCreator, Jul 10th at 3:23 PM

FlyingSpaten  nice, thank you

💬 FlyingSpaten, Jul 10th at 3:09 PM

YourCreator I modified the code so that claypiles can only be placed by holding sneak- an sprint-key maybe that helps

💬 YourCreator, Jul 10th at 2:17 PM

@FlyingSpaten, i have a bunch of mods and shift + rclk didnt make base form for clayforming. It does change this process?

 

 

💬 FlyingSpaten, Jul 9th at 7:35 PM

Hey YourCreator.

could you elaborate the problem a bit more?
I tested with Version 1.0.5 of the mod and could not reproduce any problems.
In wich context did you encounter the Problem an what does/doesn't work?

💬 YourCreator, Jul 9th at 9:23 AM

clayforming didnt work with that mod

 

 

💬 FlyingSpaten, Jul 8th at 7:20 AM

Hey Maimessu,

yes your'e right, sorry about that. I forgot to include the meteoric-iron but its a stone-item so the mod didn't find the right pile-asset.

Error should hopefully be fixed in 1.0.5. If not let me know. ;-)

💬 Maamessu, Jul 8th at 4:05 AM

Hey there!

My server is having an issue with Stonepiles. For some reason, it seems to be causing a critical error crash when interacting with meteorite peices. Attempting to crouch + click with a meteorite in hand causes the following: pastebin.mozilla.org/pR4gZHAi

We discovered the issue when our smith came back online after a hiatus and started crashing out when interacting with the bloomeries, but even trying to place meteorite fragments on the ground (vanilla behaviour) crashes as well.

💬 Thranos, Jul 4th at 7:51 PM

Seconding Ikirou, issue no longer exists.

💬 Ikirou, May 6th at 6:29 PM

Happy to do!
Love this Mod would love to have it working
Its when u have a full stack and click onto it with more stones.
It seemed to create the item directly when i place the next stone after a full block is done like a id conflict maybe ?

I dont use Cottage windows anymore and will try adding your mod today again and tell if it does it still

Edit: Seems to be fixed could not recreate the bug! Thanks!

💬 FlyingSpaten, May 6th at 5:04 PM

It has been some time since I got to work on this mod. But now I was able to work on it a bit more.

 

KawaiiGurl I was able to fix the problem. Now piles with only one stone are also possible without glitching.

 

Thranos Ikirou I tried to find the source of the problem, even testet with the cottage windows mod but wasn't able to reproduce the error. Can you maybe give me a bit more context for the problem?

💬 KawaiiGurl, May 4th at 6:48 PM

Great mod! I am having an issue when only placing a single stone as a pile; it becomes uninteractable, but destroying the block underneath the pile drops the stone item, so that's my current work around when I do this on accident. The mod seems to only like placing piles of 2 stones minimum to start a pile, which makes logical sense💛

💬 Ikirou, Apr 10th at 4:39 PM

Yea the same problem happens with Cottage Windows if u stack a second block it happens there is spawned a window some type of same problem as Thranos

💬 Thranos, Jan 17th at 10:54 PM

Back again with another bizarre error- Starting a second block of stacked anything (except quartz, oddly enough) on top of an existing one while also using the BuildingsPlus Roof Submod causes the new layer of stack to... turn into a roof block. For some reason. Somehow. 

💬 FlyingSpaten, Jan 17th at 4:57 PM

Thranos yes you are right, I fixed it. Now x-ray power must be earned again - by digging a hole.

Devilofether a good suggestion. So I added it with version 1.0.2

💬 Thranos, Jan 16th at 7:22 PM

Quartz/Clear Quartz piles seem to uh... basically grant X-Ray vision. When placed, caves and other spaces are visible through them as if the ground has become invisible. Might want to fix that. 

💬 Devilofether, Jan 15th at 2:11 AM

Could you make a version of this mod for clay? it would be nice to dig out a clay pit without needing a chest when you get carried away digging

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