Mods / Stonepiles

Category: #QoL #Storage #Utility
Author: FlyingSpaten
Side: Both
Created: Dec 14th 2021 at 9:36 PM
Last modified: Dec 22nd 2023 at 10:14 AM
Downloads: 6572
Follow Unfollow 112

Latest file for v1.19.0-pre:
stonepiles_1.1.2.zip 1-click install


Are you tired of placing your stones in an endless ammounts of chests?

Try piling them up just like charcoal!

Initially place a stonepile on the ground by holding sprint+crouch and click on the desired spot. After that you can add stones with sneak + interact and remove them via sprint + interact just like on a coal-pile.


Supported Items

All types of Stone

All types of Quartz (normal, clear, rosy, smoky)

All types of Clay

All types of ungraded ores (amethyst, borax, cinnabar, corrundum, flourite, kernite, laislazuli, olivine, phosphorite, sulfur, sylvite)

All types of graded ores in Stone (native copper, limonite, gold, galena, cassiterite, chromite, ilmenite, sphalerite, silver, bismuthite, magnetite, hematite, malachite, pentlandite, uranium, rhodochrosite)

Flint

Ore-nuggets


Planned future features

Add functionality for piles working with hoppers (piles being drained by hoppers as well as (maybe if technical possible) being created by them)


Changelog

Version 1.1.2 Nuggets can now also be piled

Version 1.1.1 Graded ores in stone as well as flint can now be piled

Version 1.1.0 Added compatibility for CreativeRealms Conquest Nature Pack. This mod now uses the games textures rather than custom ones.

Version 1.0.7 Fixed minor errors

Version 1.0.6 claypiles can now only be created by holding the sneak- and sprint-key and right click.

Version 1.0.5 fixed NPE when trying to place a meteoric-iron-pile

Version 1.0.4 should make the mod compatible with other mods that modify the behavior of stone-items via Item-Behavior.

Version 1.0.3 fixes some small errors

With Version 1.0.2 the two different clay types can also be piled. Because clay can be interacted with (for clay-forming) you also have to start placing a pile with sneak + interact just like a pile of stones.

Since Version 1.0.1 this mod also supports Version 1.16 and more types of resources can piled in addition to stones:

  • Amethyst
  • Borax
  • Cinnabar
  • Quartz (clear, normal, rose, smoky)
  • Corundum
  • Flourite
  • Kernite
  • Lapislazuli
  • Olivine
  • Phosphorite
  • Sulfur
  • Sylvite

Placing these non-stone-piles works exactly like a pile of coal.

 


Compatibility

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.2 1188 Dec 22nd 2023 at 10:14 AM Show stonepiles_1.1.2.zip Install now
v1.1.1 76 Dec 21st 2023 at 10:26 PM Show stonepiles_1.1.1.zip Install now
v1.1.0 1408 Aug 12th 2023 at 4:51 PM Show stonepiles_1.1.0.zip Install now
v1.0.7 117 Aug 12th 2023 at 2:36 PM Show stonepiles_1.0.7.zip Install now
v1.0.6 1216 Jul 10th 2022 at 3:08 PM Show stonepiles_v1.0.6.zip Install now
v1.0.5 264 Jul 8th 2022 at 7:17 AM Show stonepiles_v1.0.5.zip Install now
v1.0.4 393 Jun 21st 2022 at 7:43 PM Show stonepiles_v1.0.4.zip Install now
v1.0.3 487 May 6th 2022 at 5:00 PM Show stonepiles_v1.0.3.zip Install now
v1.0.2 583 Jan 17th 2022 at 4:50 PM Show stonepiles_v1.0.2.zip Install now
v1.0.1 405 Jan 3rd 2022 at 3:16 PM Show stonepiles_v1.0.1.zip Install now
v1.0.0 435 Dec 14th 2021 at 9:38 PM Show stonepiles_v1.0.0.zip Install now

33 Comments (oldest first | newest first)

💬 Pursec, Dec 25th 2023 at 11:15 PM

Hey, this is the dev for Piles!(Rot and Salt), we have very similar mods and in fact I took a lot of inspiration directly from StonePiles itself for it and even used your mod as a basis and reference for my own implementation and understanding of how Piles work in VS. I recently came across some bugs with piles that root from Vanilla VS implementation of them. I believe that one or more of the bugs with vanilla VS piles may also be present in Stonepiles and perhaps there are more within both VS and yours as a knockon effect of them that I havent seen or can confirm at a glance. I think the OnNeighbourChanged() desync one or very similar does occur at least that I bring up in the additional comment on the report. I  thought itd be helpful to let you know and share what I learnt about it and reported to the VS team about piles so we all can collectively squash it and any other that mightve cropped up from them. I also think as (I think?) the only other "Piles" dev you might have more insight or ideas on the bugs themselves, how to fix them, or even just overall improving piles themselves post-bug-fix.

Hope this is not uncouth or bothersome, and thanks for all the brilliant work on stonePiles, been an inspiration.

Vintage Story Github Bug-Report

💬 Venusgate, Dec 24th 2023 at 8:25 AM

I love the ore pile integration!

If possible, would you consider also adding the "bits" from mods like Anvil Recovery?

💬 FlyingSpatenAuthor, Dec 5th 2023 at 7:56 PM

Hello everyone,

after life got in the way the past months I was able to check your questions.

Moon_Dew In a way it ist. The Item-piles seem to work but the Stonepile-Stonepiles override the MorePiles-Piles.

Aeonsteel I testet with the current Mod-Versions for 1.18.x and could not reproduce the problem. Can you tell me more about your game setup so that I may reproduce the problem?

iodide I testet with 1.19.7 and it worked.

💬 iodide, Dec 3rd 2023 at 6:40 PM

Can anyone confirm if this works using v.1.19pre?

💬 TheNiteFox, Oct 30th 2023 at 4:08 PM

@Aeonsteel Thank you for stating this! I would have had no idea otherwise.

💬 Aeonsteel, Oct 26th 2023 at 6:54 AM

This mod still makes it so you can't Clayform with 'Bricklayers' clay types

💬 Moon_Dew, Sep 14th 2023 at 8:27 AM

Is this compatible with DanaCraluminum's More Piles?

💬 FlyingSpatenAuthor, Aug 22nd 2023 at 8:02 AM

MrTango That sadly is correct. But it would be a good addition for the future. I might add it in the next version.

💬 MrTango, Aug 19th 2023 at 4:46 PM

 Cant pile flint :(

💬 FlyingSpatenAuthor, Aug 12th 2023 at 2:38 PM

Pervy_Sage That can happen if the world crashes or is loaded without the mod present. I changed the code so that you should be able to remove the damaged piles now.

Heebeejeebees You are correct, you should be able to place piles with sprint+crouch+right click. I also tested with a multiplayer server and sadly could not recreate your problem.

💬 gndrneutralnoun, Jun 9th 2023 at 3:24 PM

Re: the problem I had in August: yeah I made an issue on the Bricklayers issues page and the dev fixed it on their end. So it's all good.

 

💬 Heebeejeebees, May 21st 2023 at 8:24 PM

This mod does not work in MP. Unless there's some weird thing in moddata or modconfig as residual files which makes it not work, I tried with stonepiles alone in a new world and I am unable to produce pile blocks with a stack of shale stone on-hand when I am otheriwise able to in SP.

It's sprint-crouch right-click yes?

💬 Heebeejeebees, May 19th 2023 at 5:10 AM

It doesn't show up in 1.18.5.

Seems like it was some weirdness using a local copy not installed from the AUR, or maybe some netplay issues because I upgraded to 1.18.5 through AUR and it works now.. It always had worked, at least in SP. My setup was just being hella-dumb.

💬 Pervy_Sage, Jan 16th 2023 at 5:26 PM

I had to remove the mod because some of the piles looked like they were there but weren't. This happened to about a 1/3rd of the piles.

💬 Korzhyk, Jan 2nd 2023 at 10:51 PM

Its odd. Mod was working, but something happened and I cant made new piles. 

 

💬 FlyingSpatenAuthor, Dec 12th 2022 at 5:59 PM

Hey gndrneutralnoun, sorry for the wait. I tested with stonepiles in version 1.0.6 with Bricklayers 1.1.1 and could not replicate the problem.
Maybe a newer Bricklayers-Version will fix your issue.

💬 gndrneutralnoun, Aug 5th 2022 at 4:32 PM

Having both this mod and Bricklayers installed prevents clayforming with Bricklayers' colored clays. Had to drop this mod as a result - I'd really appreciate a fix.

💬 YourCreator, Jul 10th 2022 at 3:23 PM

FlyingSpaten  nice, thank you

💬 FlyingSpatenAuthor, Jul 10th 2022 at 3:09 PM

YourCreator I modified the code so that claypiles can only be placed by holding sneak- an sprint-key maybe that helps

💬 YourCreator, Jul 10th 2022 at 2:17 PM

@FlyingSpaten, i have a bunch of mods and shift + rclk didnt make base form for clayforming. It does change this process?

 

 

💬 FlyingSpatenAuthor, Jul 9th 2022 at 7:35 PM

Hey YourCreator.

could you elaborate the problem a bit more?
I tested with Version 1.0.5 of the mod and could not reproduce any problems.
In wich context did you encounter the Problem an what does/doesn't work?

💬 YourCreator, Jul 9th 2022 at 9:23 AM

clayforming didnt work with that mod

 

 

💬 FlyingSpatenAuthor, Jul 8th 2022 at 7:20 AM

Hey Maimessu,

yes your'e right, sorry about that. I forgot to include the meteoric-iron but its a stone-item so the mod didn't find the right pile-asset.

Error should hopefully be fixed in 1.0.5. If not let me know. ;-)

💬 Maamessu, Jul 8th 2022 at 4:05 AM

Hey there!

My server is having an issue with Stonepiles. For some reason, it seems to be causing a critical error crash when interacting with meteorite peices. Attempting to crouch + click with a meteorite in hand causes the following: pastebin.mozilla.org/pR4gZHAi

We discovered the issue when our smith came back online after a hiatus and started crashing out when interacting with the bloomeries, but even trying to place meteorite fragments on the ground (vanilla behaviour) crashes as well.

💬 Thranos, Jul 4th 2022 at 7:51 PM

Seconding Ikirou, issue no longer exists.

💬 Ikirou, May 6th 2022 at 6:29 PM

Happy to do!
Love this Mod would love to have it working
Its when u have a full stack and click onto it with more stones.
It seemed to create the item directly when i place the next stone after a full block is done like a id conflict maybe ?

I dont use Cottage windows anymore and will try adding your mod today again and tell if it does it still

Edit: Seems to be fixed could not recreate the bug! Thanks!

💬 FlyingSpatenAuthor, May 6th 2022 at 5:04 PM

It has been some time since I got to work on this mod. But now I was able to work on it a bit more.

 

KawaiiGurl I was able to fix the problem. Now piles with only one stone are also possible without glitching.

 

Thranos Ikirou I tried to find the source of the problem, even testet with the cottage windows mod but wasn't able to reproduce the error. Can you maybe give me a bit more context for the problem?

💬 KawaiiGurl, May 4th 2022 at 6:48 PM

Great mod! I am having an issue when only placing a single stone as a pile; it becomes uninteractable, but destroying the block underneath the pile drops the stone item, so that's my current work around when I do this on accident. The mod seems to only like placing piles of 2 stones minimum to start a pile, which makes logical sense💛

💬 Ikirou, Apr 10th 2022 at 4:39 PM

Yea the same problem happens with Cottage Windows if u stack a second block it happens there is spawned a window some type of same problem as Thranos

💬 Thranos, Jan 17th 2022 at 10:54 PM

Back again with another bizarre error- Starting a second block of stacked anything (except quartz, oddly enough) on top of an existing one while also using the BuildingsPlus Roof Submod causes the new layer of stack to... turn into a roof block. For some reason. Somehow. 

💬 FlyingSpatenAuthor, Jan 17th 2022 at 4:57 PM

Thranos yes you are right, I fixed it. Now x-ray power must be earned again - by digging a hole.

Devilofether a good suggestion. So I added it with version 1.0.2

💬 Thranos, Jan 16th 2022 at 7:22 PM

Quartz/Clear Quartz piles seem to uh... basically grant X-Ray vision. When placed, caves and other spaces are visible through them as if the ground has become invisible. Might want to fix that. 

💬 Devilofether, Jan 15th 2022 at 2:11 AM

Could you make a version of this mod for clay? it would be nice to dig out a clay pit without needing a chest when you get carried away digging

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