Mods / Repairable Locust

Category: #Creatures #QoL #Technology #Tweak #Utility
Author: Pal_5000
Side: Both
Created: Nov 8th 2023 at 8:27 AM
Last modified: 6 days ago
Downloads: 5682
Follow Unfollow 78

Latest file for v1.20.0-rc.4:
RepairableLocust.zip 1-click install


Tired of always loosing your bronze mechanical buddy?

This mod allows clockmakers to actively heal or revive bronze locusts after they have been destroyed in combat.

Upon death, hacked bronze locusts will drop scattered parts that can be used in the crafting grid alongside a wrench and soldering iron to revive the locust. Repairing a locust takes 25 points of durability off the wrench and 1 solder bar of any type. You must be a clockmaker to repair a locust.

You can also prod hacked locusts with a tuning spear to repair them before they are destroyed. Locusts will now flee most enemies for a short duration when low on health, so keep an eye out and repair them when they start to run.

This mod also makes it so only Shift + Right Click will toggle the "Follows" / "Waits" state on locusts.

Hacked locust lightbulbs are no longer automatic, and are toggled manually with Ctrl + Right Click.

Hacked locust bulbs are now colored a temporal-ish green.

Bronze locusts have had some of their stats buffed too, note these changes are only applied to HACKED locusts, normal locusts remain unchanged:

  • Combat Tier 2 -> 3
  • Attack Damage 1.5 -> 3.8 (Same as a Tin Bronze spear)
  • Health 18 -> 25 (This has been replaced with the "Damage Cap" mechanic added in version 1.4.0 and beyond.)

Hacked Locusts now feature a "Damage Cap" mechanic, allowing them to face tougher enemies without immediate player oversight. If the locust is about to take more than 5 damage, the damage is reduced to 5. This means the normal Bronze Locust can withstand up to 4 hits at max damage and will briefly flee after taking 3 hits. You can tell when the damage is reduced as the locust will emit a more distinct hurt sound.
(Also note there is a cap to this cap, if 100 or more damage is taken it will not apply and the locust will die instantly.)

Unfortunately corrupted locusts are far too twisted to be repaired after death. Although they still have a use since their stats are superior to a bronze locust even with the buffs.

Hacked locust bodies now instantly disappear instead of taking 24 hours.

Existing Locusts may need to be replaced for the changes of v1.3.0 and beyond to fully apply!

Checkout the companion mod "Upgradeable Locust" which allows you to enhance your bronze buddy even further using expensive items to convert them into a sawblade variant!

Oversights:

A clockmaker can gift repaired locusts to other players if they toss them the item and do not place it themselves.

Repaired hacked locusts stack to 64, in theory in you could build up a large reserve of locusts and deploy them as they die in combat.

I recommend not taking advantage of these oversights and sticking to one locust per clockmaker.

There's a bug where a tuning spear will seemingly disappear after opening your inventory after repairing a locust repeatedly for awhile. This bug is not introduced by this mod and can occur without this mod loaded by repeatedly hitting a corpse and opening your inventory as well. Luckily it is largely visual, simply grab your spear out of the supposedly empty slot. Other interactions can also correct it.

This will likely have compatibility issues with mods that alter the stats of hacked locusts or that add their own repairable locusts.

Works fine with the "Hacked Locusts" mod.

I recommend using the Animal Cages mod to transport both hacked locusts and Mechanical Companions through translocators, simply add them to the list of possible entities for small cages through the config.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.4.0 199 6 days ago Show RepairableLocust.zip Install now
v1.3.0 3378 Apr 25th at 11:21 PM Show RepairableLocust.zip Install now
v1.2.0 1605 Nov 21st 2023 at 11:53 AM Show RepairableLocust.zip Install now
v1.1.0 309 Nov 8th 2023 at 10:57 PM Show RepairableLocust.zip Install now
v1.0.0 188 Nov 8th 2023 at 9:28 AM Show RepairableLocust.zip Install now

7 Comments (oldest first | newest first)

💬 Pal_5000Author, 6 days ago

SovietSwede Thank you for your appreciation. They are from this outdated but still partially working mod: "Piing's Hats"

💬 SovietSwede, 6 days ago

Nice work with this mod!

Somewhat unrelated question. The goggles worn in the screenshot, what are they? where are they from?

💬 LadyJade90, Jul 12th at 11:02 AM

can i use this as any class?  i dont want to have to change my class just to mess with locusts

💬 BraniyaKz, Dec 7th 2023 at 5:13 AM

@Pal_5000 - Question on compatability, but does this mod have any issues when it comes to XSkills' scrapping ability?

💬 Zulie, Dec 6th 2023 at 7:22 PM

This mod is such a breath of fresh air, Im really enjoying it, thank you!
The only thing more I think I could want from it is the ability to repair our little locus buddy faster without him dying first.
Maybe you could hold right click on a hacked locus with a wrench to gradually manually heal it back up, the speed based on teir of wrench perhaps?

💬 Pal_5000Author, Nov 8th 2023 at 9:46 PM

@Alatyr That's actually a really solid idea. Thank you. Might release an update to do exactly that.

💬 Alatyr, Nov 8th 2023 at 10:22 AM

I would recommend adding a soldering iron and solder to the crafting grid. And reduce the waste of wrench strength by half accordingly.

(edit comment delete)