v1.2.0
v1.2.0
Support for stats from itemstack attributes
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18980 |
Apr 7th at 3:15 PM |
Show |
maltiezcrossbows_1.2.0.zip |
1-click install |
v1.1.0
v1.1.0
Now depends on Overhaul lib instead of Combat Overhaul
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|
1579 |
Apr 5th at 8:34 PM |
Show |
maltiezcrossbows_1.1.0.zip |
1-click install |
v1.0.3
v1.0.3
Restricted reload while mounted for windlass and stirrup crossbows
Added config option to turn off this functionality
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|
2217 |
Apr 3rd at 7:21 AM |
Show |
maltiezcrossbows_1.0.3.zip |
1-click install |
v1.0.2
v1.0.2
Now stirrup and windlass crossbows will cancel their reloads when player is in the air (by being knockbacked by enemies or by jumping)
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|
1268 |
Apr 2nd at 3:08 PM |
Show |
maltiezcrossbows_1.0.2.zip |
1-click install |
v1.0.1
v1.0.1
Buffed latch crossbow: reduced speed penalties and increased damage tier
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|
219 |
Apr 2nd at 9:12 AM |
Show |
maltiezcrossbows_1.0.1.zip |
1-click install |
v1.0.0
v1.0.0
Some code clean up, removed old deprecated items
|
|
15434 |
Mar 8th at 7:15 PM |
Show |
maltiezcrossbows_1.0.0.zip |
1-click install |
v0.6.6
v0.6.6
Changed some smithing recipes
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|
5890 |
Feb 28th at 1:10 PM |
Show |
maltiezcrossbows_0.6.6.zip |
1-click install |
v0.6.5
v0.6.5
Updated Polish translation by Pawelot
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|
15559 |
Feb 4th at 7:31 PM |
Show |
maltiezcrossbows_0.6.5.zip |
1-click install |
v0.6.4
v0.6.4
Fixed bug when dropping crossbow while reloading was not resetting players movement speed penalty
|
|
5466 |
Jan 30th at 11:05 PM |
Show |
maltiezcrossbows_0.6.4.zip |
1-click install |
v0.6.3
v0.6.3
Updated polish translation
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|
3871 |
Jan 26th at 6:22 PM |
Show |
maltiezcrossbows_0.6.3.zip |
1-click install |
v0.6.2
v0.6.2
Changed bolts pile model for crude and cropper bolts
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|
3875 |
Jan 23rd at 1:14 PM |
Show |
maltiezcrossbows_0.6.2.zip |
1-click install |
v0.6.1
v0.6.1
Fixed bug when player can move reloading stirrup and windlass crossbow if they has bonus to movement speed
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|
2937 |
Jan 20th at 1:54 PM |
Show |
maltiezcrossbows_0.6.1.zip |
1-click install |
v0.6.0
v0.6.0
Compatibility with CO 0.1.0
Rezeroed crossbows
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|
2708 |
Jan 18th at 10:05 AM |
Show |
maltiezcrossbows_0.6.0.zip |
1-click install |
v0.5.18
v0.5.18
Czech translation by Ouk
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|
1295 |
Jan 15th at 9:34 AM |
Show |
maltiezcrossbows_0.5.18.zip |
1-click install |
v0.5.17
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|
1136 |
Jan 10th at 2:17 PM |
Show |
maltiezcrossbows_0.5.17.zip |
1-click install |
v0.5.16
|
|
790 |
Jan 8th at 8:48 AM |
Show |
maltiezcrossbows_0.5.16.zip |
1-click install |
v0.5.15
v0.5.15
tp animations placeholders
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|
333 |
Jan 7th at 10:03 AM |
Show |
maltiezcrossbows_0.5.15.zip |
1-click install |
v0.5.13
|
|
862 |
Jan 4th at 6:23 AM |
Show |
maltiezcrossbows_0.5.13.zip |
1-click install |
v0.5.12
v0.5.12
Russian translation by Nikolashka
|
|
573 |
Jan 3rd at 8:41 AM |
Show |
maltiezcrossbows_0.5.12.zip |
1-click install |
v0.5.11
v0.5.11
Fixed crossbows "autofire"
|
|
4223 |
Dec 7th 2024 at 8:57 AM |
Show |
maltiezcrossbows_0.5.11.zip |
1-click install |
v0.5.10
v0.5.10
Added entity model penetration distance of half a block to bolts
Made bolts drop less with distance
|
|
429 |
Dec 6th 2024 at 1:25 PM |
Show |
maltiezcrossbows_0.5.10.zip |
1-click install |
v0.5.9
v0.5.9
Fixed some animations
|
|
461 |
Dec 5th 2024 at 12:55 PM |
Show |
maltiezcrossbows_0.5.9.zip |
1-click install |
v0.5.8
|
|
722 |
Nov 27th 2024 at 1:53 PM |
Show |
maltiezcrossbows_0.5.8.zip |
1-click install |
v0.5.7
|
|
112 |
Nov 27th 2024 at 7:26 AM |
Show |
maltiezcrossbows_0.5.7.zip |
1-click install |
v0.5.6
v0.5.6
Quiver that can hold bolts and spanning tools
|
|
230 |
Nov 25th 2024 at 1:37 PM |
Show |
maltiezcrossbows_0.5.6.zip |
1-click install |
v0.5.5
v0.5.5
Recipes adjustments, tweaks
|
|
328 |
Nov 22nd 2024 at 9:33 AM |
Show |
maltiezcrossbows_0.5.5.zip |
1-click install |
v0.5.4
v0.5.4
Damage tiers rebalancing
|
|
175 |
Nov 21st 2024 at 2:11 PM |
Show |
maltiezcrossbows_0.5.4.zip |
1-click install |
v0.5.3
v0.5.3
More settings, placeholder tp animations
|
|
89 |
Nov 21st 2024 at 10:44 AM |
Show |
maltiezcrossbows_0.5.3.zip |
1-click install |
v0.5.2
v0.5.2
Updated to support latest version of CO, requires at least version 0.0.57 of CO
|
|
188 |
Nov 20th 2024 at 11:18 AM |
Show |
maltiezcrossbows_0.5.2.zip |
1-click install |
v0.5.1
|
|
740 |
Nov 9th 2024 at 8:47 AM |
Show |
maltiezcrossbows_0.5.1.zip |
1-click install |
v0.5.0
v0.5.0
Added settings
Added bronze and iron variants, recraft old crossbows in new ones
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|
1038 |
Oct 22nd 2024 at 2:41 AM |
Show |
maltiezcrossbows_0.5.0.zip |
1-click install |
v0.4.2
|
|
815 |
Oct 9th 2024 at 6:21 AM |
Show |
maltiezcrossbows_0.4.2.zip |
1-click install |
v0.4.1
v0.4.1
Fixed crash on loading in some cases
|
|
259 |
Oct 6th 2024 at 5:32 PM |
Show |
maltiezcrossbows_0.4.1.zip |
1-click install |
v0.4.0
v0.4.0
Requires only Combat Overhaul now
Most of the settings dont work for now
New animations and bullseye aiming. Head bobbing will be reduced in 1.20-pre.6 (asked Tyron on stream to add such option)
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|
186 |
Oct 6th 2024 at 9:48 AM |
Show |
maltiezcrossbows_0.4.0.zip |
1-click install |
v0.3.11
v0.3.11
Ukrainian translation by DeanBro
|
|
15460 |
Jun 6th 2024 at 12:59 PM |
Show |
maltiezcrossbows_0.3.11.zip |
1-click install |
v0.3.10
v0.3.10
Russian translation from Ihorek
|
|
2099 |
May 18th 2024 at 5:10 PM |
Show |
maltiezcrossbows_0.3.10.zip |
1-click install |
v0.3.9
|
|
579 |
May 15th 2024 at 1:55 PM |
Show |
maltiezcrossbows_0.3.9.zip |
1-click install |
v0.3.8
v0.3.8
Fix bug on crossbows swap when broken
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|
153 |
May 15th 2024 at 9:51 AM |
Show |
maltiezcrossbows_0.3.8.zip |
1-click install |
v0.3.7
v0.3.7
Fixed stirrup recipe bug
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|
3517 |
May 2nd 2024 at 9:30 PM |
Show |
maltiezcrossbows_0.3.7.zip |
1-click install |
v0.3.6
v0.3.6
Fixed stirrup recipe bug
|
|
620 |
Apr 30th 2024 at 1:48 PM |
Show |
maltiezcrossbows_0.3.6.zip |
1-click install |
v0.3.5
v0.3.5
Recipes adjustments
|
|
642 |
Apr 28th 2024 at 5:02 PM |
Show |
maltiezcrossbows_0.3.5.zip |
1-click install |
v0.3.4
v0.3.4
Added ability to use other bronze types for stirrup crossbow, and meteoric iron for latch crossbow
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|
1581 |
Apr 15th 2024 at 7:34 PM |
Show |
maltiezcrossbows_0.3.4.zip |
1-click install |
v0.3.3
v0.3.3
Fixed animations while crouching
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|
1237 |
Apr 8th 2024 at 12:02 AM |
Show |
maltiezcrossbows_0.3.3.zip |
1-click install |
v0.3.1
v0.3.1
Wallmounts + some bug fixes
|
|
1171 |
Apr 1st 2024 at 7:33 AM |
Show |
maltiezcrossbows_0.3.1.zip |
1-click install |
v0.3.0
v0.3.0
Added latch and repeating crossbows
Some bug fixes
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|
531 |
Mar 30th 2024 at 6:05 PM |
Show |
maltiezcrossbows_0.3.0.zip |
1-click install |
v0.2.2
v0.2.2
Added some sounds options to config
|
|
1274 |
Mar 17th 2024 at 10:55 AM |
Show |
maltiezcrossbows_0.2.2.zip |
1-click install |
v0.2.1
v0.2.1
Fixed some bugs in config
|
|
845 |
Mar 11th 2024 at 4:50 AM |
Show |
maltiezcrossbows_0.2.1.zip |
1-click install |
v0.2.0
v0.2.0
Updated to 1.19, now requires config lib
New sounds
New animations
New recipes
Config
|
|
299 |
Mar 10th 2024 at 6:05 PM |
Show |
maltiezcrossbows_0.2.0.zip |
1-click install |
v0.2.0-dev.4
v0.2.0-dev.4
Unstable dev build.
Added some sounds.
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|
437 |
Mar 9th 2024 at 8:36 PM |
Show |
maltiezcrossbows_0.2.0-dev.4.zip |
1-click install |
v0.2.0-dev.3
v0.2.0-dev.3
Unstable dev version.
Configured a bunch of transforms. Changed bolts pile.
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|
314 |
Mar 8th 2024 at 9:33 PM |
Show |
maltiezcrossbows_0.2.0-dev.3.zip |
1-click install |
v0.2.0-dev.2
v0.2.0-dev.2
Unstable dev version.
Added recipes, set damage and accuracy values.
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|
237 |
Mar 8th 2024 at 2:36 PM |
Show |
maltiezcrossbows_0.2.0-dev.2.zip |
1-click install |
v0.2.0-dev.1
v0.2.0-dev.1
Unstable dev version. Damage and accuracy values are totally wrong. Requires config lib.
Moved it to new FSMlib api and reworked/added animations.
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|
252 |
Mar 8th 2024 at 10:32 AM |
Show |
maltiezcrossbows_0.2.0-dev.1.zip |
1-click install |
v0.1.4
v0.1.4
Compatibility with FSM lib 0.1.11
Now requires Animation Manager library
Now your offhand should be empty for reloading crossbows cause it is a two handed operation
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|
3431 |
Dec 12th 2023 at 4:38 AM |
Show |
maltiezcrossbows_0.1.4.zip |
1-click install |
v0.1.2
v0.1.2
Support for FSMlib 0.1.10
Goat's foot lever and windlass is placed in inventory and not offhand on successful reload
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|
3046 |
Nov 1st 2023 at 4:04 AM |
Show |
maltiezcrossbows_0.1.2.zip |
1-click install |
v0.1.1
v0.1.1
Japanese translation updated
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|
384 |
Oct 30th 2023 at 7:45 AM |
Show |
maltiezcrossbows_0.1.1.zip |
1-click install |
v0.1.0
v0.1.0
New animations
Bolts are placable on the ground
Reduced reload times to match animations
Full compatibility and support for Bullseye
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|
460 |
Oct 29th 2023 at 5:02 AM |
Show |
maltiezcrossbows_0.1.0.zip |
1-click install |
v0.0.5
v0.0.5
Polish translation by Kaofan
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|
806 |
Oct 21st 2023 at 5:59 PM |
Show |
maltiezcrossbows_0.0.5.zip |
1-click install |
v0.0.4
v0.0.4
Fixed goat's foot recipe
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|
208 |
Oct 21st 2023 at 5:29 PM |
Show |
maltiezcrossbows_0.0.4.zip |
1-click install |
v0.0.3
v0.0.3
Added better fp animations and fixed ground and rack storage
Japanese translation by RikeiR
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|
284 |
Oct 21st 2023 at 10:02 AM |
Show |
maltiezcrossbows_0.0.3.zip |
1-click install |
v0.0.2
v0.0.2
Small fix of bolts' velocity: they were too slow due to a bug, now they are 1.5 - 3.0 times faster
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271 |
Oct 21st 2023 at 12:09 AM |
Show |
maltiezcrossbows_0.0.2.zip |
1-click install |
v0.0.1
v0.0.1
Pre-alpha early build
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|
356 |
Oct 20th 2023 at 6:25 PM |
Show |
maltiezcrossbows_0.0.1.zip |
1-click install |
do crossbows only work with bolts, or would they work with other ammunition as well?
Same problems with errors.
Games saying Entity shape for entity combatoverhaul:spear-scrap-ruined not found or errored, was supposed to be at game:shapes/item/tool/spear/ruined/scrap.json. Entity will be invisible!
Am not using CO - only Crossbow and Overhaul lib.
Blitzy662, I just had the same issue with a fresh server. Worked fine without Crossbows, and Overhaul loaded and as soon as I loaded both instant crash. I have done several efforts to troubleshoot. However, everything so far points to the two mods mentioned as being the sole culprits.
I hope a fix for this is in the works soon, as I would love to have these weapons on the server but with the crash wall, will have to go without for the time being.
can you please make a standalone version where you don't need combat overhaul, or if someone has already made it can i pls have the link
Hi Maltiez, can you update the french translation with that one, please ? Thanks for your mod. 😌
I'm trying to make a modlist with the crossbows as well, but with it and overhaul lib enabled, the game crashes when trying to start a world, the log is as follows
Running on 64 bit Windows 10.0.19045.0 with 16310 MB RAM Game Version: v1.20.7 (Stable) 4/9/2025 11:52:15: Critical error occurred in the following mod: maltiezcrossbows@1.2.0 Loaded Mods: aculinaryartillery@1.2.5, bettertraders@0.0.9, combatoverhaul@0.2.6, moreicons@1.1.0, overhaullib@0.2.4, primitivesurvival@3.7.6, prospecttogether@2.0.2, somedisassemblyrequired@1.2.1, game@1.20.7, vsimgui@1.1.8, animalcages@3.2.2, armory@0.2.0, betterruins@0.4.9, blocksoverlay@4.2.0, carryon@1.8.0-rc.4, combat-overhaul-reanimated@1.0.0, commonlib@2.6.1, configlib@1.5.2, expandedfoods@1.7.4, extrainfo@1.9.8, farseer@1.2.1, maltiezcrossbows@1.2.0, maltiezfirearms@0.11.2, rivers@4.1.0, rpvoicechat@2.3.16, statushudcont@3.2.6, creative@1.20.7, survival@1.20.7, playercorpse@1.11.0 System.Exception: Crossbow should have AnimatableAttachable behavior. at Crossbows.MagazineCrossbowClient..ctor(ICoreClientAPI api, Item item, AmmoSelector ammoSelector) in D:\Projects\VintageStory\crossbows\crossbows\source\MagazineCrossbow.cs:line 54 at Crossbows.MagazineCrossbowItem.OnLoaded(ICoreAPI api) in D:\Projects\VintageStory\crossbows\crossbows\source\MagazineCrossbow.cs:line 410 at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Items(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 1010 at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass58_0.<OnAllAssetsLoaded_Items>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 1015 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I've no clue what the problem is and can't really decipher the log in my head, if anyone knows and can help then it would be lovely.
Kinda wish that the crossbows had higher damage tiers. The only ones with a higher tier than the longbow are the ones that require Steel, not really much of an upgrade path for ranged users, since you can make longbows super early, and some people never even get to steel. The iron ones should be tier 5-6.
I agree with Spyke1021 that would be more fair and intuitive to players if this mod had the "*Requires Bowyer Trait" requirement listed on the recipe for the Latch and Stirrup Crossbows themselves, rather than hidden in a rather obtuse way as a pre-req ingredient (Composite Prod). I do like that Hunter class could get additional work out of this mod, since IMO it is an underused class, but these two xbows are currently portrated they're a trap for that I'm afraid most players will likely fall for, especially since Combat Overhaul encouragines players to go as Clockmaker specifically because of the class bonuses.
Another alternative might be adding Clockmaker as a class which 'can' craft Composite Prods. I think that that would be a reasonable, though maybe that would muddy the class identity between Hunter and Clockmaker too much.
When ever I try to join a LAN over Internet game the game crashes and spits this at me
Running on 64 bit Windows 10.0.26100.0 with 15575 MB RAM
Game Version: v1.20.7 (Stable)
3/30/2025 11:06:11 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, bettertraders@0.0.9, bullseyecontinued@3.0.0-pre.5, canoemod@1.0.2, floralzonescentralaustralianregion@1.0.9, capreolinae@1.2.5, sirenia@1.0.17, moreclasses@1.2.5, MoreTorchHolders@1.0.0, OresAPlenty@3.3.0, primitivesurvival@3.7.6, prospecttogether@2.0.2, swordz@1.1.8, game@1.20.7, bedspawnv2@1.4.0, betterfirepit@1.1.5, betterruins@0.4.9, carryon@1.8.0-rc.4, commonlib@2.6.1, expandedfoods@1.7.4, immersivewoodchopping@0.7.5, petai@3.3.1, smithingplus@1.4.1, creative@1.20.7, survival@1.20.7, cats@3.1.1, playercorpse@1.11.0, sandwich@1.2.7, wolftaming@3.0.5
System.Exception: Don't know how to instantiate item of class 'Crossbows:MagazineCrossbow' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 323
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 18
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 623
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 435
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 377
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Any pointers?
I chose clockmaker as my class so I could play with the crossbows and guns from your other mod, but I just realized that I can't make any of the latch or stirrup crossbows in single player because of the Bowyer trait requirement to craft a composite prod. I think adding either another trait requirement or a replacement item may be a good idea as a way to get it without having to play in multiplayer or cheating it in.
Is there a way to change the mod so that crossbows can be stored loaded?
Does anyone know what specifically ties this mod to Combat Overhaul?
Hey, Maltiez !
Just wanted to let you know, that using ReShade with your crossbows makes them invisible. Even just the bare fact of patching the .exe, not the specific ReShade effects
by any chance are you lacking somebody to find the corresponding audio for each of the xbows? Cause I can of dislike them as their is no satisfying sound when reloading. I could theoretically help you with that
Running on 64 bit Windows 10.0.22631.0 with 32654 MB RAM
Game Version: v1.20.4 (Stable)
2025-03-06 오후 6:17:29: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, buzzwords@1.7.0, combatoverhaul@0.1.29, decor@1.2.1, extrachests@1.9.0, fixedpaths@1.0.2, geoaddons@1.4.0, hangingoillamps@1.0.3, immersiveorecrush@2.2.1, linearpower@0.3.4, millwright@1.1.8, prospecttogether@2.0.2, terraprety@6.0.2, translocatorengineeringredux@1.5.6, game@1.20.4, alchemy@1.6.48, ancienttools@1.5.24, animalcages@3.2.0, armory@0.1.7, egocaribautomapmarkers@4.0.1, bedspawnv2@1.4.0, betterruins@0.4.7, butchering@1.8.1, carryon@1.8.0-pre.1, commonlib@2.6.1, expandedfoods@1.7.4, fendragonbcs@0.1.6, foodshelves@1.5.3, fromgoldencombs@1.8.11-rc.7, hudclockpatch@1.0.0, hydrateordiedrate@1.9.7, maltiezcrossbows@0.6.6, maltiezfirearms@0.10.7, oneroof@1.8.2, claywheel@1.1.2, stonebakeoven@1.1.6, creative@1.20.4, survival@1.20.4, epxandedbloodbread@1.0.0, helvehammerext@1.7.0, playercorpse@1.11.0, sausages@0.0.8, stonequarry@3.4.3, xinvtweaks@1.7.0
System.Collections.Generic.KeyNotFoundException: The given key '-#cfbd59' was not present in the dictionary.
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 398
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
this happens when i unequip my quiver
Yes please have a version without combat overhaul dependency! Was so good in v1.19. So sad to see it needing it now. Same for Firearms mod.
I'd also like a standalone version of this mod.
I am curious as to the likelyhood of this mod being made standalone from combat overhaul (Not nescarily from your other mod for ranged combat overhaul, bullseye) once you finish updating that mod to 1.20?
Maltiez
I have a a bug submission and observation that leads into a request as well. love the mod dude!
with the goat's foot cross bow: starting the reload sequence after firing it is difficult/delayed in a way that feels like a bug. I find myself having to press right click repeatedly to get the animation started. its maybe a half to 3/4 second delay but its enough to be intterrupting to the flow.
on a similar note for flow interruption but not a bug: the reload animation for the goats foot does not complete until the lever is put back in your pocket. which makes sense for balance purposes, but the cross bow string is latched to the mechanism part way thorugh the reload. and since your hands are off screen for the end portion of the animation it is hard to determine when the cocking animation is over and it is incredibly easy to interrupt it and have to start all over. this feels really bad since i literally watched the string get lached into place before magically unlatching. is it possible to set the cocking as complete at that point? even if there is this an animation that has to finish before an arrow can be pulled out and placed? I just want the cocking completion to be tied to the actual visual queue so i stop screwing it up and having my immersion broken.
Hey Maltiez. It no longer happens in 1.20.3 but I was referring to the Simple Crossbow.
What, what is basic crossbow? No crossbow can oneshot bear
Very cool mod, all crossbows are well animated and look awesome. My only gripe with it is that even the basic crossbow is very overpowered, to the point of killings bears with one shot. In comparison the Arquebus (from the Firearms mod) takes 4-5 shots to take down a bear and takes wayyy more materials to craft.
If the player dies when reloading a windlass crossbow, they can't move after respawning, only by spawning in a crossbow then reloading it.
I'm sure you've heard this already, but there are no reloading sfx anymore. Just when firing.
I would prefer it if the limbs had a more angular shape
Hold alt
How do you store crossbows on the ground? When I try it just reloads
So, cranequin when? It does feel pretty advanced compared to our technology in VS, but you can make a very complex recipe for it.
The crafting recipe for the repeating crossbow only takes nails and strips if they're made out of copper, and nothing else. Seems like an oversight.
how do i enable the 3rd person animations? they are not running for the guns crossbows or any of the weapons animations from combat overhaul.
Slutalia
make sure you have the latest version of the game, CO, this mod, and you dont have duplicates in your mods folder
hello, thanks for great mod :3 Unfortunately, after last updates of Combat overhaul mod i cant use it: right mouse click doesnt nothing and i cant to aim. It doesnt work with/without winde at left hand
Cranequin crossbow would be cool
crude flint bolt recipe get a 0 damage with 100% break. they don't break if don't hit a target but if it hit really make 0 damage. is intended dat a bolt that use flint tips dont make damage?
atm the rest of the bolts under iron level work as intended. gj
glitchero626
via VS official discord server
Hi, how do I send you the translation es-419?
The only thing missing is a stone bow. A type of crossbow designed to fire pellets made of stone, clay, or lead.
Hi, Maltiez
For some reason I still can't use my crossbow (even with my offhand empty)?
Any thoughts as to why this might be? :/
Maltiez
Oh! Okay, thanks ^^
Razvandicoot
Not empty offhand
Hello there!
For some reason I can't load my crossbows?
Is there a known problem that causes this?
repeater crossbows do more damage than non-repeating crossbows due to having signifacantly less reload time, i reccomend maybe buffing normal crossbows reload rate to make them a little more viable as they dont provide much alpha strike potential.
also repeating crossbows like to eat stuff like clay, quartz, ore chunks. i dont know why.
Would be nice if the archer skill from xskills applied to crossbow.
Hey, I was wondering if these were supposed to do damage? I shoot one at a mob, it does the little ding, but as far as I can tell there is no damage done to the enemy? Anyone encounter this before?
Really like the mod, thanks!
Russian translation https://drive.google.com/drive/folders/1W2HOmOmpE-FO3tcM41qsGOUbdtBfZBMv?usp=sharing
ArchertheArbiter
Should be fixed in latest release
Hi, having an issue where I'm making a stirrup for the stirrup crossbow, but the stirrup given for the tin bronze varient is bismuth bronze instead (Has a rustier look instead of a clean bronze) when in the forge menu. I have all the parts for the crossbow, but I am unable to make it. This is the only thing that I can see being wrong, as I think both parts need to be either tin bronze of bismuth bronze, not one or the other.
I think I forgot that I had something else in my other hand in game. Problem solved. I am just a bit stupid. Maltiez
Perdous
Channel in official VS discord server was the issue tracker link, changed link to just invitation to this server: https://discord.gg/CkJjdrB
Since the Issue Tracker does not seem to work, I will say it here. I just got back into my world/server and there I was unable to load my already span goats foot crossbow. Maybe it is worth looking into that. (the models and animation are gorgeous btw)
Man, crossbows used to be OP before guns existed. They still kinda OP if you have some proficiency.
@Maltiez
I know that "Issue tracker" leads to the discord but like I said, it doesnt work for me. Anyhow, another issue is for whatever reason the crossbows are transparent for me, no idea why that is
Caydet
Issue tracker link is link to official VS discord server
Tbh, I dunno how is it possible to brick crossbow. Cant reproduce the bug. Need more info.
I would post this on the discord but thats not possible since... well either the discord dont exist or, discord is having a meltdown again. Anyways, the latch crossbow seems to have some issues. After dying with it in my main hand it stopped working, only hanging in my right hand, unable to reload it.
P.S no relogging doesnt help it.
P.P.S It's more spesifically after I died with a lantern in my off hand, while holding the crossbow.
Love this mod! The new crossbows are super fun. I've found the repeating crossbow to be super useful underground, has saved my butt a couple time now. Thank you for the mod and the updates!
@Maltiez We do have the latest version (0.4.1). I've only tested the latest version of Crossbows (0.3.1). I can provide logs if necessary? Maybe it's a conflict with something else we have, which would be a shame, but also doens't make sense as 0.2.2 works just fine with everything else
P.P.S we're on VS 1.19.7 now and 0.2.2 works just fine
Drakoflame
Make sure you have latest FSMlib version
Currently having an issue where the crossbows aren't being registered with the new update. I believe that it is this mod causing the issue, as Firearms itself works fine, but the crossbow mod does not load (on our server all relivant items are black squares with broken names). I'd love to update to get the two new crossbows but at the moment it's just not working :(
Hey about those Latch crossbow i am not sure if it's because of other mods but I can see my bolt still there when firing and only after a full reload does it vanish and gets replaced
+It seems to also bug out when you pick something up and it lands in your off hand, I would upload some pictures on the Discord
Otherwise love it
KyoKyoshi
hold right mouse button
How to reload?
GmanAmatin
Check out mod's post in "mods" forum in official VS discrod server (or even "mods general" channel)
Also crossbows of each age are not direct upgrades, they all have their niches.
Will there be an iron crossbow sometime in the future? Having that gap between bronze and steel for Crossbows is a bit awkward to deal with.
Which version of the mod should I use for 1.19.3?
not compatible with 1.19.3?
Super excicted for this in 1.19!
Dj3dzx
Yeah, I finally was able to overcome my burnout and start updating it.
AM I DREAMING? OMG OMG OMG OMG
I really love this mod but it's currently broken D: could you update it to the current version of the game?
epic mod. cant wait for 1.19 release :)
day 5 of asking for htis mod to be updated
jbbfjasbfjhhBBU~!uHGGIhIASHDI~!!
AAAAA
Ima guess thiws will be updated soon? I hope so cuz i need my crossbow fix, I mean i aint addicted i can stop any time.
Falco
I may add this ammo selection feature later
"the loading aid gets put back into the offhand slot after use" - Now you need offhand empty for loading and drawing in case of earlier crossbows
Colecionador_00
I might add compatibility later, currently I dont have time and energy for this
Tsimshianic
I'll make 'Extra' mod later (much later) and add all the stuff that dont fit into main Firarms and Crossbows mods
Riotset
Thanks, it is much appreciated
Hi Maltiez, the crossbows mod, have a problem of compatibilite with mod Xskills?
With bullseye there is a key binding (default F) that allows you to switch the ammo for your bow. It would be neat if this could also be done for crossbows?
Also it would be nice if the loading aid gets put back into the offhand slot after use.
Would also be neat if it tied into xskills' archery system.
I would love to see a Repeating Crossbow (Chu-ko-nu)
I really love all your weapon mods, they are so high quality and it feels like they should be included in the base game. I just want to say thank you for all the effort you put in these gems.
@Maltiez Yup, that is totally true! When I was loading the crossbow it definitely felt real cause refiling it was so slow! But that is how its supposed to be xD Its really cool you managed to capture that in this mod!
TheNiteFox
I'm happy you having fun with these mods.
Crossbows are finicky intentionally, so I can make them deal more damage without harming the balance to much. Btw irl most of the time that you loose loading muzzle loader or heavy crossbow is spent fiddling with ammunition and loading equipment.
Yup totally understand, and yeah the error is 100% harmless it doesnt even make my computer run hotter lol. I did try out the mod and though loading the crossbow is a little finicky I absolutely love it! I just recenelty watched the British Musketeers and both your mods kind of have the same vibe as the weapons in that show haha ^_^
TheNiteFox
Missing recipes are for bolts. There are more types of arrow heads than types of bolts (cause gold and silver bolts does not make sense, and filnt and obsidian are not in vanilla... I think). It is annoying to have these errors in a log, yes, but they are harmless.
Iron and bronze bolts intentionally have the same damage. They are same tire of bolts and the reason to have iron bolts instead of bronze is having more iron in stockpiles than bronze, that should be a quite often situation (iron actually is easier to find, at least for me).
On serverside Main.txt Got an error saying the crafting recipe & grid recipe for the maltiezcrossbows in flint, gold, silver & obsidian - could not be resolved. Is this suppose to be another type of crossbow available in-game? If it is then it's not showing up.
Oh and I just figured out what this error is! The Bolts - flint, gold, silver & obsidian don't show up in game at all! Crude, copper, bronze x3 , iron x2 , and steel are the only ones that show up in-game.
Just wanted to let you know, but everything else is working just fine :)
Also just a sidenote - The Iron bolts should definitely do +8 dmg instead of +7, with a break chance between 5-7 maybe, cause as of right now there is now reason to use them, they have the same breakchance & dmg as bronze ones, which should definitely be changed in the future. That is just my opinion though, absolutely great mod though!
tta say amazing work on this and the firearms mod man doing amazing.
Nice work ^^ And I see ya Also Like Tod's work. ^^
TimSithis
Fixed. Update FSMlib to 0.1.8.
TimSithis
Nope it is a bug, I'll fix in an hour or less.
Not sure if it's a bug. But I seems to Lose all, My Bolts..even Steel on A Hit..Is that Wanted?
Shion
Actually, even if it is not drawn, you should have the same behavior. Hold Alt to bypass it (like in Firearms).
Once the crossbow is pulled, you can't place it on the ground or do anything else that is triggered by RMB without having any bolts in the inventory.
Bullseye mod support would also be nice.
Fynneberg
Fixed in 0.0.4
It seems like the goats foot is currently uncraftable, as the game automatically recognizes the nails and stripes in combination with the steel plates as steel plaques in the crafting screen and not as the goats foot despite the arrangement. Is there a workaround for that?
@RikeiR
I think the Japanese file contains unnecessary "w" in lines 7 and 9.
I think it's probably just a simple erasure.
@Maltiez
Done.
RikeiR
Please send it via discord here: https://discord.com/channels/302152934249070593/1135402924290359336
Thank you for making a great mod.
I have uploaded the Japanese translation file.
ja.json
Decided to uninstall all three and reinstalling them, that fixed it (I probably should have done that before). Wish I knew and could tell you why the crossbows disabled the firearm things. But thanks for taking your time regardless.
Fynneberg
Not sure if you mean that all three mods work together, but I just tested it again, and it worked. This was my mods folder content:
Indeed I have the newest version, after doing that it started behaving this way, after changing back and forth between versions and activating/deactivating the crossbow mod with varying degrees of success I'm now successfully playing with the newest version of Firearms and newest version of FSM lib.
Fynneberg
Make sure that you dont have older fsm lib versions installed as well
Looking forward to this mod develop, already love the firearms. Just a headsup, installing the new fsm update and using this mod together with firearms seems to break using firearms (couldn't aim or reload a flask anymore, the reload key bind option disappears aswell as log notifications regarding the loaded/unloaded state. Putting the comment here as the interference seems to be caused by this mod after some uninstalling and reinstalling.
Log in case it helps:
"System.Exception: Don't know how to instantiate item of class 'NoMelee' did you forget to register a mapping?
at Vintagestory.Common.ClassRegistry.CreateItem(String itemClass) in VintagestoryLib\Common\ClassRegistry.cs:line 273
at Vintagestory.Common.ItemTypeNet.ReadItemTypePacket(Packet_ItemType packet, IWorldAccessor world, ClassRegistry registry) in VintagestoryLib\Common\Network\ItemTypeNet.cs:line 192
at Vintagestory.Client.NoObf.ClientSystemStartup.PopulateItems(List`1 items, Int32 listSize) in VintagestoryLib\Client\Systems\Startup.cs:line 563
at Vintagestory.Client.NoObf.ClientSystemStartup.LoadItemTypes() in VintagestoryLib\Client\Systems\Startup.cs:line 381
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerAssets_Step1() in VintagestoryLib\Client\Systems\Startup.cs:line 334
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
"
YAY! Now I can pass trought all ages with a ranged weapon!
I love it..My Buddys and I love your Guns thank you so much for such nice work.
Vogi
Thanks!
These models are stunning!