Mods / TranslocatorEngineering — break, make, link 'em

Category: #Technology
Author: goxmeor
Side: Both
Created: Apr 27th 2021 at 2:02 PM
Last modified: May 23rd 2021 at 2:07 AM
Downloads: 1473
Follow Unfollow 8

Latest file for v1.14.8:
TranslocatorEngineering-1.0.1.zip 1-click install


This mod enables the deconstruction, construction, and linking of Static Translocators. To get started, you will need 3 steel ingots, 2 gold ingots, and 1 rough diamond.

To craft new Translocators with this mod, you will need to use the crowbar to destroy Translocators you find in the world, since it is not possible to craft or otherwise find some of the components.

All translocation is always two-way. 

The Crowbar

The crowbar can be smithed on an anvil, using a single steel ingot. Only steel is strong enough to make an effective crowbar. With the crowbar in hand, hold Sneak (shift) and right click to pry a Static Translocator apart.

Breaking Apart Translocators

Crowbars are not an exact science. Not all components are recovered when breaking apart a Translocator:

  • 1x Gate Array (80% chance of recovery)
  • 1x Particulation Component (80% chance of recovery)
  • 1x Power Core (always recovered)
  • 1x Glass Slab (always recovered)
  • 4x Metal Parts (2-4 recovered)
  • 1x Coalescence Crystal (5-6 shards recovered, 6 shards are required to make a complete crystal)

If you previously repaired the Translocator, you will also get back the 2 Metal Parts and any Temporal Gears you added. (However, if a Translocator was repaired with Temporal Gears by a non-Clockmaker before this mod was added, 1 fewer gears will be returned.)

If you crafted the Translocator, you will get back the extra 2 Metal Parts and 2 Temporal Gears you used in crafting it.

Using the Linker

The Linker can be used to connect two Translocators. Crafted Translocators can be linked immediately. Found Translocators will nee to be repaired first, before they can be linked.

There's no point in building and placing newly crafted Translocators without a Linker, because they won't go anywhere. Only the Translocators found in ruined structures are pre-linked to other Translocators.

The Linker crafting recipe includes a Gate Array (among other things, check the Handbook,) so at least one Translocator must be sacrified to craft it.

To use the Linker, right click on a Translocator, then right click it on a second Translocator. Both Translocators will become linked. If either Translocator was previously linked to another Translocator, those other Translocator(s) will become unlinked. An unlinked Translocator is still repaired, but requires linking before it can be used. All Translocation is two-way: there are never one-way Translocators.

The maximum distance a link can be made between two Translocators with the Linker is 8000 blocks. The lights on the front of the Linker provide a rough indicator of distance. As you travel away from the first Translocator you've synchronized the linker to, the lights will start to go out (1 light will go out for every 1000 blocks.) If you are holding a Linker which is synchronized to a Translocator which is farther away than 8000 blocks, all lights will go out and the panel will flicker, indicating that you are out of range.

After synchronizing your Linker to a Translocator, you can reset it by holding Sneak (shift) and right clicking.

New Translocators

Craft them and place them wherever you like. The recipe is in the handbook.

Crafted Translocators are fully repaired and ready to be linked: you will not need to add additional Metal Parts or additional Temporal Gears.

They won't do anything until they are linked with the Linker.

Special Thanks

Thanks to CaptainOats for contributing artwork!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 966 May 23rd 2021 at 2:07 AM Show TranslocatorEngineering-1.0.1.zip Install now
v1.0.0 507 Apr 27th 2021 at 2:03 PM Show TranslocatorEngineering-1.0.0.zip Install now

3 Comments (oldest first | newest first)

💬 SpearAndFang, May 19th 2022 at 4:27 AM
💬 ThePionier, May 12th 2022 at 6:03 PM

Hello! goxmeor
The mod seems to have problems with version 1.6.5, as soon as I try to fix a translocator my game crashes. An update would be great! Would love to use the mod!

💬 goxmeorAuthor, May 23rd 2021 at 2:09 AM

1.0.1: Fixed a rather bad bug where repaired (discovered) translocators would not automatically link to other translocators, like in Vanilla

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