Mods / No Heat Resistant Inventory [OBSOLETE]
Category:
#Tweak
#Utility
Author: DanaCraluminum
Side: Both
Created: Apr 6th 2023 at 1:05 PM
Last modified: Apr 24th 2023 at 12:44 PM
Downloads: 1014
Follow Unfollow 14
Author: DanaCraluminum
Side: Both
Created: Apr 6th 2023 at 1:05 PM
Last modified: Apr 24th 2023 at 12:44 PM
Downloads: 1014
Follow Unfollow 14
Latest file for Various v1.18.x:
NoHeatResistantInventory-v1.0.2.zip
1-click install
I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding.
Mod is no longer maintained, further updates will only be available in Dana Tweaks.
Entire player's inventory cannot have very hot items without tongs
Actually hot items get dropped only from hotbar and bag slots.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 632 | Apr 24th 2023 at 12:44 PM | Show | NoHeatResistantInventory-v1.0.2.zip | Install now | |
v1.0.1 | 193 | Apr 12th 2023 at 11:16 AM | Show | NoHeatResistantInventory-v1.0.1.zip | Install now | |
v1.0.0 | 189 | Apr 6th 2023 at 1:06 PM | Show | NoHeatResistantInventory-v1.0.0.zip | Install now |
Is it compatible with 1.19.3 DanaCraluminum?
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.18.6 (Stable)
16/07/2023 17:12:12: Critical error occurred in the following mod: noheatresistantinventory@1.0.2
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.7, APsWolfTweaks@1.0.1, atwatersedge@1.3.1, bandedgeckos@1.1.1, betterarchery@3.0.0, cairns@1.0.0, cellardoor@1.3.0, Ceramos@0.4.0, chiseltools@1.8.4, creaturescan@1.0.0, detonateredux@1.0.3, hqzlights@1.1.1, capreolinae@1.0.3, frozenreeds@1.0.1, harptech@0.2.3, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, knappingmastery@1.0.1, larchtannin@1.1.0, mcd1@1.0.0, bgn_moreclasses@1.0.2, leadroof@1.3.4, nailsmold@1.0.1, outlawmodcan@0.2.3, pacificnewts@1.1.1, ponymusic@1.17.11, primitivesurvival@3.2.4, rackablefirestarter@1.0.0, RangedWeapons@0.6.2, rope-bridges@1.1.0, ropebucket@1.0.0, sfaws@1.0.0, sleevesdecor@1.0.2, riflemod@1.1.0, sortablestorage@1.9.0, spyglass@0.4.5, SteveMinecraft@1.0.0, unterra@1.0.0, viesblocks@2.4.2, game@1.18.6, wildcraft@1.6.6, additionalmolds@1.0.1, alchemy@1.6.12, beehivekiln@1.2.2, canbeignited@1.1.0, canmarket@0.3.10, carryon@1.2.0, coinage@1.6.0, commonlib@2.1.1, crateful@1.0.3, electricity@0.0.9, expandedfoods@1.6.6, fieldsofsalt@1.1.2, fishing@1.1.5, fromgoldencombs@1.4.16-rc.2, hammersringingfall@1.2.5, hardcorewater@1.0.0, sailboat@1.1.0, kilnspreading@1.0.0, lavoisier@1.2.8, loreweapons@1.0.1, medievalexpansion@3.9.3, metalsupports@1.0.0, morebags@1.2.0, morepiles@1.4.3, noheatresistantinventory@1.0.2, petai@1.7.10, scarecrow@1.2.3, simplestep@1.0.5, stillnecessaries@1.0.1, stonebakeoven@1.0.3, tarmor@0.1.1, tstools@1.3.6, useplanksinpitkiln@1.0.0, vanvar@3.2.1, creative@1.18.6, survival@1.18.6, wildfarmingrevival@1.0.7, woodenfortifications@0.0.4, xlib@0.7.4, xmelee@0.0.11, metalrecovery@0.1.19-pre.1, bugnetcompatibility@1.0.0, captureanimals@2.5.3, chemistrylib@1.1.5, defensive@0.1.7-pre.0, depositstretcher@0.1.1, shark@1.4.3, em@2.2.1, feverstonehorses@1.5.0, glassmaking@1.3.5, linearpower@0.2.1, playercorpse@1.7.1, simplewinddirection@1.0.2, treetapping@1.0.0, wolftaming@1.7.3, kosfire@1.1.3
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
in Vintagestory.API.Common.EntityPlayer.WalkInventory(OnInventorySlot handler) in VintagestoryApi\Common\Entity\EntityPlayer.cs:riga 1195
in NoHeatResistantInventory.EntityBehaviorNoHeatResistantInventory.OnGameTick(Single deltaTime)
in Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:riga 874
in Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:riga 527
in Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:riga 612
in Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:riga 96
in Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:riga 84
in Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:riga 809
in Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:riga 711
in Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:riga 163
in Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:riga 681
in Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:riga 625
in Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:riga 119
in System.EventHandler`1.Invoke(Object sender, TEventArgs e)
in OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 476
in OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 452
in OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 375
in Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
in Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:riga 93
well i removed those mods and it stopped crashing, i dont have it saved unfortanutly.. it said critical error, or failure or something and listed one of these 2 mods. did it for every player when someone joined.. immidiatly rejoining was possible without crash. i could try to re put the mods on and get a better report. sorry we just removed wem cause it weas annoying but if you want i can test it again. these moos cool but not essential so removing was the best thing atm. i have updated and changed some otrher mods since then maybe a conflict will be gone.
bringitonwimps What crash do you get?
when i have thgis mod and/or the no water one for torches when someone joins server anyone else on server crashes... they can rejoin but if its been more then 10 min since someone was on server their rejoin crashes other clients. i removed both these mods and it stopped happening. idk what would do it. i can reinstall them and try to get some data if you need.
Craluminum thank you, I appreciate
I don't think I deserve this one... BUT! If there was a way to add an insulation modifier to a bag and maybe a waterproofing modifier for the water mod, that'd be rad.
Kubimate I fixed all issues you mentioned, enjoy
Kubimate
Are you using BetterFirepit?
Craluminum If I recall correctly, I took bushmeat from campfire right after it cooked, placed inside my inventory (basket) and it immediately dropped on the ground. My seraph tried to pick it up automatically as any other item, and drop it again. I had to move away from it. I had unistalled your mod, but the meat did remember its temperature, and only cheated tongs helped to pick it and eat safely.
Kubimate In which slot did you hold the food? Does it get dropped without the mod when you hold it in main hand?
Nice but this makes me drop charred food, is this intentional? Any config?
This is just awesome! Your three mods (this one, Hungry? Wake up!, and No waterproof inventories) covers 3 topics from my TODO-list.
Thank you SO MUCH for this!