Mods / No Waterproof Inventories [OBSOLETE]
Category:
#Storage
#Tweak
#Utility
Author: DanaCraluminum
Side: Both
Created: Apr 6th 2023 at 1:00 PM
Last modified: Apr 24th 2023 at 12:58 PM
Downloads: 747
Follow Unfollow 16
Author: DanaCraluminum
Side: Both
Created: Apr 6th 2023 at 1:00 PM
Last modified: Apr 24th 2023 at 12:58 PM
Downloads: 747
Follow Unfollow 16
Latest file for Various v1.18.x:
NoWaterproofInventories-v1.0.1.zip
1-click install
I'm living in Ukraine and there is war happening right now. Most of my free time I spend on modding when I get a few hours between electricity blackouts.
If you love my work, you can support me on Patreon, I would greatly appreciate it ❤️. Donations keep me doing what I truly love - modding.
Mod is no longer maintained, further updates will only be available in Dana Tweaks.
Inventories are no longer waterproof and extinguish all torches stored inside when in water.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 533 | Apr 24th 2023 at 12:58 PM | Show | NoWaterproofInventories-v1.0.1.zip | Install now | |
v1.0.0 | 214 | Apr 6th 2023 at 1:03 PM | Show | NoWaterproofInventories-v1.0.0.zip | Install now |
Iver Frepo Mohandar
I updated it to 1.19.7 in https://mods.vintagestory.at/danatweaks
Is it compatible with 1.19.3 DanaCraluminum?
Seems to be a multiplayer thing. I've been testing a lot solo without being able to recreate the crash. But it crashed as soon as the first player (besides myself) connected to the server.
Game Version: v1.18.8 (Stable)
2023-10-13 11:39:54: Critical error occurred in the following mod: nowaterproofinventories@1.0.1
Loaded Mods: abandonedkingdom@0.0.4, signs@1.0.1, bettercrates@1.6.0, betterruins@0.2.4, compass2@2.0.0, craftingtable@0.4.0, dungeonsandshafts@0.2.3, pantherinae@1.0.7, fregtech@1.0.26, fantasycreatures@0.6.4, morecrops@1.0.3, RangedWeapons@0.6.2, millwright@1.1.0, nowaterproofinventories@1.0.1, primitivesurvival@3.2.7, spyglass@0.4.5, game@1.18.8, cooperativecombat@1.1.1, kreaturesandkritters@1.0.3, claywheel@1.1.0, tstools@1.3.6, lichen@1.6.2, medievalexpansion@3.10.0, petai@1.8.0, rustyshell@0.0.6, creative@1.18.8, survival@1.18.8, feverstonewilds@1.3.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityPlayer.WalkInventory(OnInventorySlot handler) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1206
at NoWaterproofInventories.EntityBehaviorNoWaterproofInventory.OnGameTick(Single deltaTime) in D:\VSCode\Repos\Modding_VintageStory\0fix\NoWaterproofInventories\src\EntityBehaviorNoWaterproofInventory.cs:line 18
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 852
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 528
at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 583
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 100
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I also got a crash after the .NET7 update (not sure if it's because of this since we've been away from the game for a couple of updates). At the time I didn't check the log or anything, we just removed it to get started playing.
Now I want it back! So I added the mod again and it hasn't crashed yet, after some 30mins of gameplay. Since it's the same version and nothing has changed, it should be bound to crash again sooner or later. I'll post reports when it happens.
mhm...
Running on 64 bit Windows with 16 GB RAM
Game Version: v1.18.6 (Stable)
14/07/2023 14:32:22: Critical error occurred in the following mod: nowaterproofinventories@1.0.1
Loaded Mods: aculinaryartillery@1.0.12, ancienttools@1.5.7, APsWolfTweaks@1.0.1, atwatersedge@1.3.1, bandedgeckos@1.1.1, betterarchery@3.0.0, cairns@1.0.0, cellardoor@1.3.0, Ceramos@0.4.0, chiseltools@1.8.4, creaturescan@1.0.0, detonateredux@1.0.3, hqzlights@1.1.1, extrainfo@1.0.0, farmliferenewal@0.0.1, fieldsofgold@2.1.6, capreolinae@1.0.3, frozenreeds@1.0.1, harptech@0.2.3, hideandfabric@1.3.0, indappledgroves@0.4.9-rc.8, knappingmastery@1.0.1, larchtannin@1.1.0, mcd1@1.0.0, bgn_moreclasses@1.0.2, leadroof@1.3.4, noisybears@1.1.0, nowaterproofinventories@1.0.1, outlawmodcan@0.2.3, pacificnewts@1.1.1, primitivesurvival@3.2.4, rackablefirestarter@1.0.0, RangedWeapons@0.6.2, rope-bridges@1.1.0, ropebucket@1.0.0, sfaws@1.0.0, riflemod@1.1.0, sortablestorage@1.9.0, spyglass@0.4.5, unterra@1.0.0, viesblocks@2.4.2, game@1.18.6, wildcraft@1.6.6, alchemy@1.6.12, altmapiconrenderer@1.2.0, beehivekiln@1.2.2, canbeignited@1.1.0, canmarket@0.3.10, carryon@1.2.0, coinage@1.6.0, commonlib@2.1.1, crateful@1.0.3, electricity@0.0.9, expandedfoods@1.6.6, fieldsofsalt@1.1.2, fishing@1.1.5, fromgoldencombs@1.4.16-rc.2, hammersringingfall@1.2.5, hardcorewater@1.0.0, sailboat@1.1.0, kilnspreading@1.0.0, lavoisier@1.2.8, loreweapons@1.0.1, medievalexpansion@3.9.3, metalsupports@1.0.0, morebags@1.2.0, morepiles@1.4.3, naturalnight@2.0.0, petai@1.7.10, prospectorinfo@4.3.0, scarecrow@1.2.3, simplestep@1.0.5, statushud@1.3.1, stillnecessaries@1.0.1, stonebakeoven@1.0.3, useplanksinpitkiln@1.0.0, vanvar@3.2.1, creative@1.18.6, survival@1.18.6, waypointcolours@1.1.0, wildfarmingrevival@1.0.7, woodenfortifications@0.0.4, xmelee@0.0.11, metalrecovery@0.1.19-pre.1, bugnetcompatibility@1.0.0, captureanimals@2.5.3, chemistrylib@1.1.5, defensive@0.1.7-pre.0, depositstretcher@0.1.1, shark@1.4.3, em@2.2.1, feverstonehorses@1.5.0, glassmaking@1.3.5, linearpower@0.2.1, playercorpse@1.7.1, simplewinddirection@1.0.2, treetapping@1.0.0, wolftaming@1.7.3, kosfire@1.1.3
System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
in Vintagestory.API.Common.EntityPlayer.WalkInventory(OnInventorySlot handler) in VintagestoryApi\Common\Entity\EntityPlayer.cs:riga 1195
in NoWaterproofInventories.EntityBehaviorNoWaterproofInventory.OnGameTick(Single deltaTime)
in Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:riga 874
in Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:riga 527
in Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:riga 612
in Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:riga 96
in Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:riga 84
in Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:riga 809
in Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:riga 711
in Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:riga 163
in Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:riga 681
in Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:riga 625
in Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:riga 119
in System.EventHandler`1.Invoke(Object sender, TEventArgs e)
in OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 476
in OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 452
in OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:riga 375
in Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
in Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:riga 93
BisClever No plans for such containers yet
Craluminum, I'm a huge fan of your mods and use most of them. Can you make a container that is waterproof? I would love to have a late game goal to circumvent this mods effect.
CreativeRealms No idea, but I will look into it once I end my "break"
Is that intentional or a bug? Seeing as it's not built in water and it's not raining I'm not sure why it would have a water layer.
CreativeRealms The code is checking whether a block with inventory (in this case, firepit) has water layer and if it does, it extinguishes all torches stored inside
On 1.18.2-rc.1 when trying to light a torch in a firepit they burn out instantly using v1.0.1. Not sure if it's the mod itself doing it or an incompatibility with another mod but removing it fixes the issue.
Graydient05 I'm a masochist, so expect more masochistic mods in the future
this is the mod equivalant of masochism. why would I do this to myself
Its great! Any chance for stable version 1.17.11?
Frepo Note that block containers are affected too
Perfect! This makes so much sense. Who about providing a waterproof item? Like a variant of the linen sack, but "insulated" with wax or resin.
Aksyl Wuhahahaha
Uhg, I deserve this. :(