Mods / Resin On All Sides

Category: #Cosmetics #Graphics #QoL
Author: DanaCraluminum
Side: Both
Created: Apr 3rd 2023 at 5:09 PM
Last modified: Apr 3rd 2023 at 5:10 PM
Downloads: 8043
Follow Unfollow 183

Latest file for v1.19.3:
ResinOnAllSides-v1.0.0.zip 1-click install


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Resin shape on all sides of leaking log

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Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 8043 Apr 3rd 2023 at 5:10 PM Show ResinOnAllSides-v1.0.0.zip Install now

13 Comments (oldest first | newest first)

💬 DanaCraluminumAuthor, Sep 26th 2023 at 9:54 AM

ClericalHeretic It is purely visual, so new shape applies to every resin block

💬 ClericalHeretic, Sep 26th 2023 at 7:33 AM

IAmJade bumping thread with the same question. Does this update existing resin blocks, or does it only apply to new ones?

 

💬 DanaCraluminumAuthor, Sep 16th 2023 at 2:31 PM

Ryuu I don't know, it is purely decorative mod

💬 Ryuu, Sep 16th 2023 at 11:55 AM

does this work on wildfarming and not prevent the tree from becoming a living tree?

💬 NominalHero0, Apr 25th 2023 at 8:45 PM

Thanks for that - I made a bad assumption.  Looking more into it it looks like AncientTools could be the problem here but I just installed it yesterday and we'd had crashing occur before then.  Im going to try to find the previous crash event log.

Im currently using: AncientTools, Cairns, CarryOn, CommonLib, hudclock, PlayerCorpse, PrimitiveSurvival, SortableStorage, StepUp, TranslocatorEngineering, xlib, xskills.


Edit: I say that it might be related to Ancient Tools because someone in the Discord linked to a bit of Ancient Tools code that might be related - https://github.com/TaskaRaine/Ancient-Tools/blob/391b0511e749a8e0ba158c5183897ec7c6c214bb/assets/ancienttools/blocktypes/directionalresin.json#L11

Just for more context.

💬 DanaCraluminumAuthor, Apr 25th 2023 at 8:07 PM

NominalHero0 What all the mods you have installed on the server?

💬 DanaCraluminumAuthor, Apr 25th 2023 at 8:06 PM

NominalHero0 The mod only changes shapes, it doesn't affect code at all

💬 NominalHero0, Apr 25th 2023 at 8:01 PM

I've got some crashing on 1.18.1 that occurs (sometimes) when my players chop down trees and I think it might be related to this mod but its not something I'm able to recreate consistently so Im having trouble nailing it down.  I've removed the mod from the server but players are still seeing issues.  Is there any other folder I need to check to remove stuff from the server or from local files to make sure its all gone?

If you're curious, heres my crash log.  Maybe you can see something that would point me in a better direction or help me understand the issue:

Player X got removed. Reason: Threw an exception at the server
25.4.2023 13:38:10 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockBehaviorHarvestable.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumHandling& handled) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockBehavior\BehaviorHarvestable.cs:line 100
at Vintagestory.API.Common.Block.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1389
at Vintagestory.Server.ServerSystemBlockSimulation.callOnUsingBlock(ServerPlayer player, Block block, BlockSelection blockSel, Single& secondsPassed, Boolean callStop) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 452
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 436
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 107

💬 DanaCraluminumAuthor, Apr 16th 2023 at 2:42 PM

IAmJade Doesn't matter

💬 Jade1, Apr 16th 2023 at 2:39 PM

Is this a mod that we can add to a world that is already generated and still expect to have every leaking log show resin on all sides?
Or, will only newly generated areas have leaking logs on all sides?

💬 Lance, Apr 4th 2023 at 7:14 PM

This is awesome.  Thanks.

💬 DanaCraluminumAuthor, Apr 4th 2023 at 10:36 AM

EiraValkyrie Thank you ❤️

💬 EiraValkyrie, Apr 4th 2023 at 10:07 AM

Beautiful. One way to get around the fact that you can't rotate them. Damn hardcoded xyz rotation. Finally, I can make a wall of leaking resin logs using carry on.

Also helps with visibility!

(edit comment delete)