Mods / Resin On All Sides

Category: #Cosmetics #Graphics #QoL
Author: Craluminum
Side: Both
Created: Apr 3rd at 5:09 PM
Last modified: Apr 3rd at 5:10 PM
Downloads: 1293
Follow Unfollow 35

Latest file for Various v1.18.x: 1-click install


Resin shape on all sides of leaking log

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.0 1293 Apr 3rd at 5:10 PM Show Install now

9 Comments (oldest first | newest first)

💬 NominalHero0, Apr 25th at 8:45 PM

Thanks for that - I made a bad assumption.  Looking more into it it looks like AncientTools could be the problem here but I just installed it yesterday and we'd had crashing occur before then.  Im going to try to find the previous crash event log.

Im currently using: AncientTools, Cairns, CarryOn, CommonLib, hudclock, PlayerCorpse, PrimitiveSurvival, SortableStorage, StepUp, TranslocatorEngineering, xlib, xskills.

Edit: I say that it might be related to Ancient Tools because someone in the Discord linked to a bit of Ancient Tools code that might be related -

Just for more context.

💬 Craluminum, Apr 25th at 8:07 PM

NominalHero0 What all the mods you have installed on the server?

💬 Craluminum, Apr 25th at 8:06 PM

NominalHero0 The mod only changes shapes, it doesn't affect code at all

💬 NominalHero0, Apr 25th at 8:01 PM

I've got some crashing on 1.18.1 that occurs (sometimes) when my players chop down trees and I think it might be related to this mod but its not something I'm able to recreate consistently so Im having trouble nailing it down.  I've removed the mod from the server but players are still seeing issues.  Is there any other folder I need to check to remove stuff from the server or from local files to make sure its all gone?

If you're curious, heres my crash log.  Maybe you can see something that would point me in a better direction or help me understand the issue:

Player X got removed. Reason: Threw an exception at the server
25.4.2023 13:38:10 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockBehaviorHarvestable.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumHandling& handled) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockBehavior\BehaviorHarvestable.cs:line 100
at Vintagestory.API.Common.Block.OnBlockInteractStop(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Collectible\Block\Block.cs:line 1389
at Vintagestory.Server.ServerSystemBlockSimulation.callOnUsingBlock(ServerPlayer player, Block block, BlockSelection blockSel, Single& secondsPassed, Boolean callStop) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 452
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 436
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 107

💬 Craluminum, Apr 16th at 2:42 PM

IAmJade Doesn't matter

💬 IAmJade, Apr 16th at 2:39 PM

Is this a mod that we can add to a world that is already generated and still expect to have every leaking log show resin on all sides?
Or, will only newly generated areas have leaking logs on all sides?

💬 Lance, Apr 4th at 7:14 PM

This is awesome.  Thanks.

💬 Craluminum, Apr 4th at 10:36 AM

EiraValkyrie Thank you ❤️

💬 EiraValkyrie, Apr 4th at 10:07 AM

Beautiful. One way to get around the fact that you can't rotate them. Damn hardcoded xyz rotation. Finally, I can make a wall of leaking resin logs using carry on.

Also helps with visibility!

(edit comment delete)