Mods / Potash Making & Boneash Fertilizers, now with soaking hides in Lye

Category: #Crafting #Tweak #Utility
Author: Cian
Side: Both
Created: Jan 29th 2023 at 2:09 AM
Last modified: Nov 4th at 8:52 PM
Downloads: 1860
Follow Unfollow 39

Latest file for v1.20.0-pre:
potashboneashfertilizer1.2.zip 1-click install


This mod adds a realistic potash making method from wood ash using barrels and pots.

In addition, it allows you to create boneash and applies the +15% permanent soil boost to both compost and the new boneash.

As of 1.10, it also adds a new use for Lye: soaking hides. Use it the same as you use lime water or borax.

The method of making potash is:

  1. Burn logs in firepit (top slot). Each log gives 2 ash.
  2. Place the ash into a barrel with water. 1 ash is needed per liter. Use multiples of 10. Wait 12 hours for it to settle (seal barrel)
  3. Scoop the lye out of the barrel with a fired cooking pot. One pot is needed per 10L.
  4. Place the pots on a firepit and boil them to get a potash crusted pot.
  5. Use a knife on the pot in the craftng grid to scrape the potash out. Each pot gives 2 potash.

The method of making boneash is:

  1. Grind bones into bonemeal.
  2. Put at least 10 bonemeal in a fire pit and heat it up to 1100 degrees using charcoal or other good fuel.
  3. Every 10 bonemeal will produce 5 boneash.
  4. This removes the other fertilizer values, but doubles up the P value and adds the permanent +15 soil boost.

Compost is crafted as usual, the only change to it is adding the +15% permanent soil boost to N.

I also added boiling sea water for salt in 1.20. It's not really in the scope of the mod, but since I already got boiling pots of stuff working it seemed like an easy addition. To do it you just drop a pot in a barrel of sea water, then boil it and scrape it like you make Potash.

Compatibility:

GG's General Chemistry - If loaded alongside GG's General Chemistry, this mod's ash will be disabled, the ash per log will be adjusted to 2 (from 1) like this mod, and a new recipe for Lye using the ash from GG's General Chemistry will be created. If you already have ash from my mod, you should either finish turning it into Lye (wait the 12 hours, it's not conveerted until the barrel is open) before enabling GG's General Chemistry or run the command "/iir remap gggenchem:woodash cbf:ash force" after enabling the mod and then exit and reload the save to convert my ash to GG's ash. Note that this means you can make lye and potash from "wood ash" from burning grass, which may be a bit unbalanced and is definitely a bit silly.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.0 490 Nov 4th at 8:52 PM Show potashboneashfertilizer1.2.zip Install now
v1.1.0 240 Oct 30th at 4:53 PM Show potashboneashfertilizer1.1.zip Install now
v1.0.1 936 Jan 29th 2023 at 8:12 PM Show cbetterfertilizer1.0.1.zip Install now
v1.0.0 194 Jan 29th 2023 at 2:11 AM Show cbetterfertilizer1.0.0.zip Install now

14 Comments (oldest first | newest first)

💬 SageOceiros, 3 days ago

Auro I just did a test and went through both mods; they use a different code for bone ash, and Expanded Matter doesn't seem to actually have a recipe for Bone Ash within, so another mod must add a recipe that creates EM's version while also overriding this version. Testing just with this mod, EM and Tailor's Delight / Dressmaker (for a couple mods that utilise EM), I can create this mods version of bone ash just fine.

(Just figured it out; it's Bricklayers that adds the recipe - by the same mod author as EM. I only bought and installed VS today so I can't say I know how to patch this though. I imagine the patch would replace it's own bone ash recipes with versions that utilise bricklayer's 'cooked bones'. Or something like that. 'd hoped it was as simple as changing the overlapping game codes, but technically both recipes are added to the vanilla item, one just happens first and prevents the other.)

💬 Auro, Nov 13th at 11:34 PM

Can we get a compatibility patch for Expanded Matter? Their Bone Ash get priority over this one when crafting

💬 Able, Nov 7th at 11:51 PM

@Cian

wonderful! 

💬 wojtek16, Nov 5th at 2:37 AM

Thank you so much for it! Will install it on our server and test it with GG's mod!

💬 CianAuthor, Nov 4th at 9:06 PM

Able wojtek16

Alright, I looked into it and made a compatibility patch. Also added sea water boiling just as an easy extra.

💬 wojtek16, Nov 4th at 1:58 AM

 second able's question, that would be so sick to make it work side by side! :)

Love the mod!

💬 Able, Nov 1st at 12:38 PM

Any chance at a compatability patch with GG's general chemistry? the wood ash of one overwrites the other and they are made the exact same way.

💬 CianAuthor, Oct 30th at 4:57 PM

Updated this for 1.20-pre. I'm pretty sure it should work in 1.19.8 as well, let me know if there are issues with it. 

Added another use for Lye - can now soak hides in it. 

Also added more immersive models for the lye and potash pot, with liquid lye and a crust of potash.

 

It probably does conflict with bricklayers and other mods that add ash from logs and from bones. I may eventually make a compatibility patch for them if it's something that is desired.

-edit- actually it doesn't conflict with bricklayers bone ash since it has you cook the bones and then grind them, while here it has you grind them and then cook them. But it will make two separate types of bone ash, which might be a little confusing.

💬 Tels, Jun 26th at 7:36 PM

Pr0fesseur and PeterSanderson I've just released Valley of Ashes which is 1.19 compatible, works with Bricklayers and has Wildcraft: Tree compatibility and config support. Ash making will be removed from Bricklayers very soon.

💬 Pr0fesseur, Sep 27th 2023 at 4:01 PM

is it possible to update this ?

💬 PeterSanderson, Feb 5th 2023 at 5:17 PM

Does this mod's bone ash production conflict with Bricklayers?

💬 CianAuthor, Jan 29th 2023 at 8:18 PM

Glad you like it. The problem with adding a combined item is the way it handles the permanent boost. Each permanent boost has a code, and they don't stack. Having a combined item would have a separate code and allow it to stack with the individual ones.

I just released 1.0.1 to fix an issue with clay ovens. Apparently clay ovens can process the firewood used to heat them if the firewood has a conversion product, which filled the oven with ash that caused the game to crash.
I changed the conversion item from firewood to logs to avoid this.

💬 CianAuthor, Jan 29th 2023 at 8:12 PM
💬 PastaNipples, Jan 29th 2023 at 4:58 AM

This is a super nifty mod, thank you! If you find it possible, could you make a 'mixed fertilizer bag' item, combining like bonemeal/saltpeter/compost all into one item, with all the fertility resources combined in that one item? So rather than spreading three articles of fertilizer, a player can just whack some dirt with one item and call it a night!

Even if not, still like a good way to produce potash, big thanks!

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