Mods / WeaponPack

Category: #Cosmetics #Crafting #Technology #Weapons
Author: Mr1k3
Side: Both
Created: Apr 6th at 2:39 AM
Last modified: 5 days ago
Downloads: 1960

WeaponPack alpha currently adds 9 new weapon types with metal variants.

Weapons are now gated to certain types due to material limits which adds a fun dynamic to progressing though the ages. For example the khopesh can only be cast in a clay mold and is a starter weapon, as such its not able to be made from iron+ metals. Then you progress to the gladius when you have an anvil and the rest of the mod tries to follow this pattern.

Important:

I will no longer be updating the hardcore version as I need to find a better way to implement harder recipes into a single mod. But it's not efficient to keep up with essentially two versions of the same mod, and I just feel like the hardcore version is not really worth maintaining unless I get enough people who want it.

New weapons for 1.15 update:

weapons.thumb.png.0398389efd66c5fb938fa93b9c10150b.png

Added the Katar- a very short range weapon capable of insane amounts of damage, it's a hit and run weapon so the risk of getting hit is high but that risk rewards you with up to 15 damage at the steel tier meaning it can one-shot surface drifters! Not all is crazy though as they suffer from not only that tiny range but also in their durability, it's also hindered by a slow attack speed like the spear.

Added the Throwing-Spear- This spear is meant for throwing, meaning it does even more damage when tossed than the standard spears double damage, its also able to fly a bit farther. Throwing spears can be made from every tool metal and in primitive versions with flint or obsidian. You must forge metal spear heads on an anvil but each ingot will give you 72 spears in total which is important because they are a single-use item meaning they will break when they hit anything and cant be retrieved. They do less damage and have less ranged when used as a direct weapon as compared to a vanilla spear.

Other changes this update include slight buffing to scrap weapons and the club, overall tweaks to increase damage across the board but also reduced range overall. The halberd and heavy spear are now fully implemented with respect to attack speeds, they will now attack at the rate of the spear with a similar animation. Added descriptions to weapons for handy info. 

Also removed resin from pine logs recipe, flax twine to rope, and the plank needed to make the macuahuitl so now it takes a whole log.

weaponpack3.thumb.png.34a2d92da7bd851ee23922fbc169f7b9.png

Macuahuitl:

macth23.png.e370460c24b57c6cf3e5799ccadbb1d8.png

The Macuahuitl is not only hard to spell it also packs quite the punch! This Aztec club weapon can be crafted traditionally from obsidian or with flint. The Macuahuitl has almost metal-like damage due to its extremely sharp teeth, they are brittle however so its durability is quite low. The obsidian version offers more damage at the cost of durability, and the flint version is the other way around.

Khopesh:

kho23.png.d6f6d735ef486fda4b05ec99924b7937.png

This Egyptian sickle-sword can only be cast from copper ore bronze, its stats reflect its simplicity to craft. Has an above average wood/plant mining speed.

Gladius:

glad34.thumb.png.090207265b739ec5b1cbc3a4c791fa89.png

Relive the past with this roman gladius, It can only be forged on an anvil in copper/bronze and it must be hafted. Offers better stats than the khopesh because it needs an anvil.

Machete:

match23.png.230a8b104d480ed679fbce5c38a713c5.png

The machete can be forged out of any tool metal, it is equal parts weapon and tool. While offering lower damage its ability to shred through wood and plants gives it a unique home in dense jungles.

Heavy-Spear:

spher.png.74df04b47a10d41b14af707e2b15fdbe.png

This spear is un-throwable to its standard counterpart, it offers superior range and striking damage, its damage is lower than a thrown spear however. It can be made of any tool metal.

Halberd:

hakejf.thumb.png.5a9a73457480776ebec5730d7f19e8db.png

This polearm must be made of high-end materials, its more expensive to forge, and offers less range but more damage compared to a heavy spear.

Arming sword:

lonfgs.thumb.png.e4c46f7d9eb1f99e491c0732bdabed2e.png

Now this is a sword! Must be made of high-end materials. This sword offers good range, damage and durability.

Version For Game version Downloads Release date Changelog Download
v1.1.3 130 5 days ago Show AlphaWeaponPack_v1.1.3.zip
v1.1.2 840 Aug 23rd at 4:45 AM Show AlphaWeaponPack_v1.1.2.zip
v1.1.1 797 Apr 18th at 6:57 PM Show ST-AlphaWeaponPack1.1.1.zip
v1.1.0 193 Apr 6th at 2:40 AM Show ST-AlphaWeaponPack1.1.0 .zip

4 Comments (oldest first | newest first)

Mr1k3, 5 days ago

-updated russian translations thanks to ZigTheHedge!

Mr1k3, Aug 23rd at 4:51 AM

1.1.2 update:

I will no longer be updating the hardcore version as I need to find a better way to implement harder recipes into a single mod. But it's not efficient to keep up with essentially two versions of the same mod, and I just feel like the hardcore version is not really worth maintaining unless I get enough people who want it.

Added the Katar- a very short range weapon capable of insane amounts of damage, it's a hit and run weapon so the risk of getting hit is high but that risk rewards you with up to 15 damage at the steel tier meaning it can one-shot surface drifters! Not all is crazy though as they suffer from not only that tiny range but also in their durability, it's also hindered by a slow attack speed like the spear.

Added the Throwing-Spear- This spear is meant for throwing, meaning it does even more damage when tossed than the standard spears double damage, its also able to fly a bit farther. Throwing spears can be made from every tool metal and in primitive versions with flint or obsidian. You must forge metal spear heads on an anvil but each ingot will give you 72 spears in total which is important because they are a single-use item meaning they will break when they hit anything and cant be retrieved. They do less damage and have less ranged when used as a direct weapon as compared to a vanilla spear.

Other changes this update include slight buffing to scrap weapons and the club, overall tweaks to increase damage across the board but also reduced range overall. The halberd and heavy spear are now fully implemented with respect to attack speeds, they will now attack at the rate of the spear with a similar animation.

Also removed resin from pine logs recipe, flax twine to rope, and the plank needed to make the macuahuitl so now it takes a whole log.

Vanblam, May 19th at 6:05 PM

Nice mod :D, Only one thing for me is you should have renamed your Longblade to Longsword to not get it confused with the default Longblade.

Shardas, Apr 7th at 9:32 AM

Any plans on adding new bows such as metal reinforced short, long, or recurve bows? I hate how there is only the basic bow in the game and better damage arrows are all consumable to having a better pound draw weight bow to make flint arrows do some good damage and metal arrows hit even harder. I know you have the better archery mod but a better bow progression would feel nicer to make a play style out of. 

delete edit