Mods / CarryCapacity

Category: #QoL #Storage #Utility
Author: copygirl
Side: Both
Created: Feb 15th 2021 at 2:51 PM
Last modified: Mar 1st at 11:34 AM
Downloads: 24521
Follow Unfollow 193

Allows picking up and carrying blocks, especially containers along with their contents, in your hands and on your back.

[[ Usage ]]

To pick up a block with your hands, sneak and hold right click.
A circular progress bar will be visible around your cursor as you wait.
You can only pick up certain supported blocks, such as baskets, chests, barrels, vessels (including broken ones), anvils, ...

To put a block onto your back, sneak and hold right click without aiming at a block.
A smaller selection of blocks can be put on your back. Notably, baskets can be worn on your back without any downsides.

To put a block down, or from your back into your hands, just sneak and hold right click again.

[[ Additional Information ]]

Typically, when carrying containers, you are slowed down by some amount.
You also cannot sprint when carrying a block in your hands.

When taking any damage, you drop what you're holding in your hands.
When you die, what you're carrying on your back will drop at your death location.

Version For Game version Downloads Release date Changelog Download
v0.6.5 10617 Mar 1st at 11:34 AM Show CarryCapacity-VS1.16.0-v0.6.5.zip
v0.6.4 5671 Dec 25th 2021 at 3:24 PM Show CarryCapacity-VS1.16.0-v0.6.4.zip
v0.6.3 2123 Oct 11th 2021 at 8:13 AM Show CarryCapacity-VS1.15.6-v0.6.3.zip
v0.6.2 2554 Jul 17th 2021 at 12:04 PM Show CarryCapacity-VS1.15.0-v0.6.2.zip
v0.5.3 3556 Feb 15th 2021 at 2:55 PM Show CarryCapacity-VS1.14.3-v0.5.3.zip

40 Comments (oldest first | newest first)

Craluminum, Jul 21st at 8:04 AM

It is not surprising why this mod didn't work in 1.17.0-pre.4 and started to work again in 1.17.0-pre.5, unless you don't read 1.17 changelogs

Kwegar, Jul 21st at 4:37 AM

You are correct, its working again in 1.17 pre 5.  WOOT

Voidseeker, Jul 20th at 7:19 PM

Kwegar 1.17 pre 5, no crash for me, mod seems to work.

Kwegar, Jul 15th at 12:26 AM

As of 1.17 pre 4 game crashes when this mod is enabled.  just letting you know.. as I love this mod.  

daigoN, Jun 25th at 12:07 AM

Pretty neat mod but after a while it stops working unless I make a new world. I don't have any other mods installed so I don't know what's happening. Oh right, and I'm using the latest version.

YourCreator, Jun 12th at 9:22 AM
ManaWei, May 28th at 9:39 AM

When I start a game this Mod works fine.. but it stops working later on after a new load.. You got any fixes ?

Zelascelar, May 16th at 11:11 AM

I find this mod a requirement and I really hope it becomes part of the core game, I love it and it works fine for me. To pick up container vessels without having to "breake" them just makes sense and works great to improve immersion.

Rhyagelle, May 12th at 4:39 PM

Hey, thanks Rahjital! I did update to 1.16.5, but it doesn't seem to work. Maybe a conflict, then, or hopefully a big dummy moment from me and I can still use it with the other mods. lol

TeacupAngel, May 12th at 10:34 AM

Rhyagelle

I just tried the mod on 1.16.5 and it worked well, I could carry chests in my hands and on my back without any issues. You might want to check if it's a conflict with another mod, or maybe try updating the game from 1.16.5-rc.1 to the latest 1.16.5 release :)

Rhyagelle, May 12th at 1:01 AM

Hey, trying to get this to work on 1.16.5 RC-1, but it doesn't seem to work (doesn't allow chests or anything to be equipped to backs etc). Any chance for an update? Really love this mod, think its kinda crucial at this point. lol

copygirl, Apr 23rd at 8:40 PM

Nuk_17 I'll be perfectly honest - I haven't had the time to test whether this is the case. Does this happen with only the CarryCapacity mod installed? Do you have something on your back? I would appreciate if someone took the time to create an issue on the GitHub issue tracker so, well .. I could keep track of it.

Luksor I actually responded to this on the forum already. Ideally, yes, this should be possible. But as trunks are "multi block", it would require hardcoding their pickup behavior or expanding on the API quite heavily. It's something I would like to address in a potential upcoming rewrite that will hopefully make it into the game itself. Unfortunately, things have gotten into the way of me being able to work on the game code, and I'm looking for a time when my motivation is going to allow me to get back into it.

Apologies for the slow responses. I don't check the notification here all too often.

Luksor, Apr 13th at 1:17 PM

Any chance for ability to carry new double chests in near future?

Nuk_17, Apr 3rd at 6:34 AM

I believe that the clay oven interactions might be conflicting with this mod, as I cannot put anything into the oven to heat or bake

Vinter_Nacht, Apr 2nd at 5:24 PM

@NavieIV @Copygirl -> I am definitely eager to see both these things manifest.

copygirl, Feb 27th at 4:58 PM

NarielV I might like that playstyle, too. The mod is being considered for addition into the main game. Once we actually get to replacing the current bag / backpack system with something more sensible (which could take some time), I can try to suggest this as an option.

NarielV, Feb 2nd at 1:01 AM

By any chance, will you add an option for this to replace the backpack system, I like the idea of stopping to take inventory.

copygirl, Dec 25th 2021 at 3:23 PM

DArkHekRoMaNT This is a late reply, but yes, I'm aware of the issue, but have been procrastinating on it, because the mod is in need of a rewrite.

DArkHekRoMaNT, Oct 21st 2021 at 12:15 PM

Sometimes the slot on the hotbar in which you previously held the box begins to hide any items in it. It is only found with CC and most often occurs after you have taken damage and dropped the box. Fixes if you pick up any box again and put copygirl

DraytonTheOddApe, Oct 19th 2021 at 6:28 PM

Hello. I don't understand what's wrong but the mod works only on multiplayer. On single player I can't pick up containers. Am I missing something? :)

SOLVED:

I use a custom dataPath 'cause I play on different servers. Those mods are not loaded in single player. Now I put them also in vintagestory/Mods and everything works again 😄

Roh, Oct 11th 2021 at 9:11 AM

copygirl Thank you, that was quick. I've reinstalled the updated mod, the error is gone and now it works perfectly!

copygirl, Oct 11th 2021 at 8:15 AM

Roh Ah, I see. I think the developers changed something in the API that broke the mod. Pretty frustrating. I uploaded a new version of the mod which hopefully works.

(Or not... either way, I rebuilt the mod I suppose.)

Roh, Oct 10th 2021 at 2:46 PM

Hi, I tried running the mod on 1.5.6 (stable release) and this is what I've got in the log:

10.10.2021 16:28:23 [Error] [carrycapacity] An exception was thrown when trying to start the mod:
System.MissingFieldException: Impossible to find the field 'Vintagestory.API.MathTools.ColorUtil.WhiteArgb'.
in CarryCapacity.Client.HudOverlayRenderer.UpdateCirceMesh(Single progress)
in CarryCapacity.CarrySystem.StartClientSide(ICoreClientAPI api)
in Vintagestory.Common.ModLoader.TryStartSystem(Mod mod, ModSystem system, ICoreAPI api, ModEventPhase phase)
10.10.2021 16:28:23 [Error] Failed to start system CarryCapacity.CarrySystem

Hoping it will be of any utility. Anyway, great mod! I love it.

 

copygirl, Oct 10th 2021 at 7:10 AM

This mod should work fine in 1.15.6. The Aura Fury community of which I'm part of runs this mod on their large and pretty active server without problem. I will mark the latest version as compatible.

Maelstrom Thoth Please check your log files. Does the mod load? Are there any obvious errors or warnings popping up? Are you using the latest version?

Nathans_Gambit This is an older issue that's been floating around for some time and I believe doesn't have anything to do with CarryCapacity. Happens without CarryCapacity, too.

JingShi, Oct 7th 2021 at 4:31 PM

Please update this mod to 1.15.6. 

Nathans_Gambit, Sep 27th 2021 at 12:12 AM

The wife and I were using this on 1.15.6 I think it is. The newest update. And weird things were happening. Meat disappeared out of her carried basket and terra pretta at one point. Not all at once either just here and there. Where we were just chalking it up to user error. And then one of the baskets on the ground where we were storing bones in it, the bones disappeared at one point. Removed the mod and no more issues. The only other mod we have is the one that makes us have better toned skins. So yea while it wasnt anything super "important" that we lost we didnt want to take a chance on it being something important at some point. So I definitly say use at your own risk

TeacupAngel, Sep 23rd 2021 at 9:54 PM

Strange, the latest version of CarryCapacity works just fine in my 1.15.5 world, haven't had any issues at all.

Travisplo, Sep 23rd 2021 at 9:26 PM

I really hope this gets updated sometime. It would be very nice to have it in my 1.15.5 world.

Thoth, Aug 26th 2021 at 6:25 PM

Seconding Maelstrom. Tested it without any other mods to make sure it wasn't a conflict and still produced buggy behavior. Verified hands empty and no items on back or anything and barrels/chests just open when clicked without any UI/tooltips for picking up.

Maelstrom, Aug 24th 2021 at 10:51 PM

Mod seems to not work in 1.15.5.  Have two empty hands and containers open/close when attempting to pick them up.  Did I miss something?

Intyalle, Aug 8th 2021 at 12:35 AM

Yeah, it's working again now. Might've been something wrong with the world.

copygirl, Aug 7th 2021 at 4:25 PM

@Intyalle I've been able to play with 1.15.3 just fine, picking up baskets, chests, vessels, ... Is your off-hand slot empty?

Intyalle, Aug 7th 2021 at 1:19 AM

Using 0.6.2 on 1.15.3 single player, unable to pick up my reed baskets (haven't tested anything else yet)

QPTECH, Jul 20th 2021 at 4:35 PM

If I was forced to only use one mod it would be this one :)

Lyte, Jul 19th 2021 at 11:55 PM

This Mod.  This fantastically phenomenal MOD !!!  Thank you so much for making it!  Immersion +100 , Utility +100 !!!

HappyMolly, Jul 18th 2021 at 7:05 AM

I love this mod, useful and intuitive controls.

Breagle, Mar 22nd 2021 at 4:40 AM

I think this should really be in the base game. Thanks a bunch!

Tels, Mar 21st 2021 at 11:56 AM

The most useful and still immersive mod. Thank you! Should IMHO really be part of the base game.

IndioAzteca, Feb 28th 2021 at 1:31 AM

The required mod for this game imo. Thanks Copygirl!

MrLobaker, Feb 15th 2021 at 4:42 PM

Very useful mod, thx =D

delete edit