
Mods / Workbench Expansion Patch
Tags:
#Crafting
#QoL
Author: Elocrypt
Side: Both
Created: Jan 29th at 11:17 PM
Last modified: Jan 29th at 11:20 PM
Downloads: 4832
Follow Unfollow 65
Author: Elocrypt
Side: Both
Created: Jan 29th at 11:17 PM
Last modified: Jan 29th at 11:20 PM
Downloads: 4832
Follow Unfollow 65
Latest release (for outdated Vintage Story v1.20.3):
workbench-expansion-patch-1.0.0.zip
1-click install
This acts as a standalone release, if you use this disable/remove the original.
I patched this for VS v1.20.*
This patch will be deprecated and removed as soon a new release of an official update has been made or
upon request by the original author.
Use it at your own risk!
If you're the original author and need to get in contact with me please message me via Discord!
Credits:
Author - Workbench expansion: Rhonen
ORIGINAL AUTHOR DESCRIPTION:
Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe.Players Handbook with own Description-Page.
Works in Singleplayer, also on Online-Server.
Can copy chisseled blocks, also adds a scaffols recipe;
if you have question, bug reports, please use the forum
https://www.vintagestory.at/forums/topic/2650-workbench-expansion/
So i get notificated then.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 4832 | Jan 29th at 11:20 PM | Show | workbench-expansion-patch-1.0.0.zip | 1-click install |
I've tried to copy a chiseled block with another chiseled block (pristine, no voxels removed). The difference is subtle, it just says "Sandstone block/n/nChiseled block" instead of "Sandstone block", and copying didn't work.
It would be nice to have some warning label that you have to use blocks mined by removing adjacent block rather than mining a block right-clicked with a chisel and hammer (which all of my stone blocks in inventory are), or at least saying that chiseled block wouldn't work. Would remove a lot of confusion.
On Version 1.20.9:
Right click on the work bench doesn't do anything.
Edit
SOLVED!
I had to "destroy" (take off) the workbench and place it again at the same place, to make it work as usual.
Got the following crash.
2025/04/19 07:14:16: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, aged@1.0.8, autopanning@1.0.1, Autorotor@1.1.2, axleinblocks@1.20.1-rc.5, barstotemporal@0.1.0, betterloot@1.1.1, bignailsmold@1.0.5, ClaimsRadar@1.1.0, clayprocessing1to4@1.0.3, craftablejparts@1.0.0, craftablemetalparts@1.0.0, CraftableRocks@1.0.2, craftabletemporalgears@1.1.0, domesticanimaltrader@1.1.0, dryablegroundstorage@1.0.1, EasyFruitTrees@1.0.1, FlexibleTools@3.4.0, pantherinae@1.1.25, foundrymod@1.0.0, hammercrushed@1.0.0, harvestice@1.0.0, icyexc@1.0.0, instandtemporalmobdrops@1.0.1, largercrock@1.0.2, linkerrequirestinkerer@0.0.1, mastodontrunk@1.0.1, metalscraprecipe@1.0.0, molds@0.1.7, monsterdrops@1.0.0, morecalcinedflint@1.0.0, moretreesmoreseeds@1.0.0, MoveLikeKaji@0.0.6, mushroomtrader@1.0.5, pancassiterite@1.0.1, paperlanternrecipe@0.2.1, cbetterfertilizer@1.2.0, primitivesurvival@3.7.6, propagatingreeds@1.0.0, rmeat@0.0.4, resmeltableslight@1.1.2, irongears@1.1.1, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.4, temporal_gears_stack@1.0.0, traderssellborax@1.0.1, tradie@1.0.2, translocatorengineeringredux@1.5.6, usefultraders@2.2.0, viescraftmachines@2.4.0, game@1.20.7, vsimgui@1.1.7, wildanimalstrader@1.0.8, agingbarrels@1.0.0, alloycalculator@1.0.0, ancienttools@1.5.24, animalcages@3.2.1, bedspawnv2@1.4.0, betterbloomeriesreborn@1.0.5, betterchisel@1.0.0-rc.4, betterfirepit@1.1.5, betterjonasdevicesfixed@2.0.2, BetterProspecting@1.7.0, betterruins@0.4.10, blocksoverlay@4.2.0, butchering@1.8.2, butcheringaurochspatch@1.0.2, carryon@1.8.0-pre.1, chuteblockplacer@1.0.4, chutemod@1.0.0, commonlib@2.6.1, composter@1.2.1, configlib@1.5.1, coolinbarrel@0.5.3, expandedfoods@1.7.4, extrainfo@1.9.7, farmlanddropswithnutrients@1.2.1, fixcratemod@0.1.0, foodshelves@1.6.1, fromgoldencombs@1.8.11-rc.7, grassiergrass@1.0.0, harvestableinventorysize@1.0.0, improvedhandbookrecipes@1.1.3, knapster@2.14.3, medievalexpansionpatch@1.0.1, ndlvillagers@1.3.2, ndlwoodentorchholder@1.3.3, passthruchutes@1.0.2, primitivetools@1.4.1, recipeselector@1.0.1, reedbuff@1.0.0, remotetradercheckmod@0.2.3, rifteye@0.4.2, rockchisel@1.0.1, smithingplus@1.5.7, spearsplus@1.1.0, stickymousebuttons@1.1.1, stirlingage@0.10.0, stonebakeoven@1.1.6, substrate@1.1.2, tablet@0.2.0, tentbag@2.2.0, tbojrecipes@1.2.2, titaniumtools@1.0.3, toolsmith@1.0.13, translocatorrelocator@1.0.1, TransLocPart@0.2.0, tulepropagation@1.0.0, creative@1.20.7, survival@1.20.7, wildfarmingrevival@1.3.6, workbenchexpansionpatch@1.0.0, advancedchests@0.2.4, butcheringcompatpatch@1.0.4, extraoverlays@1.5.0, playercorpse@1.11.0, stonequarry@3.4.3, treetapping@1.0.0, UPDirt@1.0.0
System.ArgumentException: Supplied slot is not part of this inventory (extended-workbench-511928/110/512005)!
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 486
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 423
at Vintagestory.Client.NoObf.HudHotbar.OnKeySlot(Int32 index, Boolean moveItems) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 351
at Vintagestory.Client.NoObf.HudHotbar.<OnBlockTexturesLoaded>b__24_3(KeyCombination viaKeyComb) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 74
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1775
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Many many thanks! Elocrypt
Ice9871
This patch acts as a replacement of the original mod. Only this should be installed.
We need to install the patch alone or we need to install the last version ?
u save me, i can't play this game without the workbench mod, thank you so much <3
Thank youuuuuuuu!
Yes! Glad to see this back, thank you Elocrypt
Big thanks for this!