Mods / Workbench expansion

Category: #Crafting #QoL
Author: Rhonen
Side: Both
Created: Mar 13th 2021 at 4:41 PM
Last modified: Sep 8th at 5:13 PM
Downloads: 16787
Follow Unfollow 112

Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page.
Works in Singleplayer, also on Online-Server.


if you have question, bug reports, please use the forum

So i get notificated then.

Version For Game version Downloads Release date Changelog Download
v1.5.1 4003 Sep 8th at 5:13 PM Show
v1.5.0 574 Sep 5th at 3:11 PM Show
v1.4.1 8499 Jan 12th at 4:58 PM Show
v1.3.2 549 Dec 4th 2021 at 6:33 PM Show
v1.3.0 1707 Jul 7th 2021 at 3:44 PM Show
v1.2.8 1059 Mar 13th 2021 at 4:42 PM Show

25 Comments (oldest first | newest first)

💬 McThrill, Nov 6th at 12:25 PM

Are there any plans to allow the workbench to copy blocks with vertical plank textures?

💬 _murahych_, Oct 26th at 9:03 PM

Hello, I have a problem with copying microblocks. In the recipe, it asks for pine planks, but none of them fit (I tried both regular ones and those made into micro-blocks, I also tried half-blocks in different positions). The recipe asks: block-planks-pine-ver - how to understand which blocks to use?

P.S. Sorry for bad grammar, I'm not a native English speaker.


💬 TheBondagePanda, Oct 16th at 8:48 AM

I'm having an issue where I can't copy a multichiseled block out of maple planks and slate cobblestone slabs. It's 100% the right blocks.

edit: I have copied other blocks just fine. The only issue is that adding the materials won't do anything (It does detect the chisel)

edit 2: I think the problem lies with mixing a full and a half block (slab). It seems the last update changed being able to chisel slabs into full blocks (or it might be a mod issue). Copying the same composition but with maple plank slabs instead works.

💬 Kara, Oct 10th at 2:00 AM

Aledark yah, just saw that... idk why we didnt update. woops >.<

💬 Aledark, Oct 9th at 10:21 PM

Kara use 1.15.1 posted 8th sept.

💬 Kara, Oct 9th at 10:08 PM

ok... so, for some reason expanded workbench 1.5.0 is doubling all our knapping and clay forming and smithing items. its the only mod in my single player and getting this error in 1.17.6 (server/single player started in 1.17.6)

💬 SIN1K, Sep 6th at 1:31 AM

Having the same issue as Foxy_Grandpa myself.

EDIT: Has since been fixed with the latest update from the beast Rhonen himself! Should be good to use with your games now.

💬 Foxy_Grandpa, Sep 5th at 5:45 PM

Mod duplicates clayforming, flintknapping and anvil recipes, making this in combination with other mods like Alpha Weapons Pack nearly unplayable

💬 Rexolon, Sep 5th at 3:46 PM


💬 Makaifren, Sep 1st at 8:59 AM

As of 1.17.0 (stable) his mod crashes kind of instantly; the workbench was placed in 1.16 and then upgraded to 1.17.  Also recipes are doubled for anvil and clay-molding.

Do not install on 1.17.0 without an update.

💬 YourCreator, Jul 10th at 3:34 PM

Please update mod ASAP

💬 Leatherneck, Mar 15th at 11:43 PM

we really need this in 1.16.1, its killin me right now lol


💬 macoto_hino, Mar 5th at 6:53 AM

Copying chisel blocks is now very easy.
I made a Japanese file, so please use it if you like.😀

workbench-expansion-1.4.1 - ja.json

💬 Rhonen, Jan 12th at 4:59 PM

deleted v1.4.0 due a bug which causes CTD when update existing game. SPS, i did not get info about that bug until now from aledark. as posted in description, use the forum - so i get notificated.

💬 Sps, Dec 23rd 2021 at 1:40 PM

Hi! On the latest version (1.16.0.rc2) it crashes when trying to destroy the bench. It is existing one, so it might have some items inside?


 [Error] System.IndexOutOfRangeException: Index was outside the bounds of the array.
at workbenchexpansion.src.inventory.InventoryWorkbenchExtended.get_Item (System.Int32 slotId) [0x0001d] in <58ad462146844f5d89da6f1f38b7d132>:0
at Vintagestory.API.Common.InventoryBase+<GetEnumerator>d__93.MoveNext () [0x00027] in <d94dd81b5dcc45bdb93ae3824a2dbd39>:0
at Vintagestory.API.Common.InventoryBase.DropAll (Vintagestory.API.MathTools.Vec3d pos, System.Int32 maxStackSize) [0x00077] in <d94dd81b5dcc45bdb93ae3824a2dbd39>:0
at Vintagestory.GameContent.BlockEntityContainer.OnBlockBroken (Vintagestory.API.Common.IPlayer byPlayer) [0x00043] in <429f30ad99df45e1a243348918d02c46>:0
at workbenchexpansion.src.blockentity.BeWorkbenchExtended.OnBlockBroken (Vintagestory.API.Common.IPlayer byPlayer) [0x00001] in <58ad462146844f5d89da6f1f38b7d132>:0
at Vintagestory.API.Common.Block.OnBlockBroken (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.MathTools.BlockPos pos, Vintagestory.API.Common.IPlayer byPlayer, System.Single dropQuantityMultiplier) [0x0014a] in <d94dd81b5dcc45bdb93ae3824a2dbd39>:0
at Vintagestory.Server.ServerSystemBlockSimulation.TryModifyBlockInWorld (Vintagestory.Server.ServerPlayer player, _1r4QQyKTWRhwsCHd0EPcai6flzd cmd) [0x004fe] in <94433ec881cd4af3a12d60bc18214271>:0
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockPlaceOrBreak (_D94Zzlr2AKmEHM9Nl1LBxQslcPK packet, Vintagestory.Server.ConnectedClient client) [0x00171] in <94433ec881cd4af3a12d60bc18214271>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <94433ec881cd4af3a12d60bc18214271>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <94433ec881cd4af3a12d60bc18214271>:0

💬 Kurazarrh, Dec 2nd 2021 at 5:56 PM

Sorry, Rhonen! Was tired, skimmed the comments and didn't see the bug info posted.

💬 Rhonen, Dec 2nd 2021 at 3:12 PM

if you had read the mod-topic, then guys, you would now that the bugs are under investigation. Stay calm, i give as much time as possible, but RL has currently other plans to me. More info read topic. thanks.

💬 Kurazarrh, Nov 30th 2021 at 4:32 AM

I keep getting a crash in 1.15.9 and 1.15.10 (it may have been around longer, but I was away from the game for a while) where after I copy a block at least once, if I put a different block in the grid, the whole game crashes.

Running on 64 bit Windows with 16 GB RAM
Version: v1.15.9 (Stable)2021-11-29 23:29:00: Critical error occurred
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.ValueCollection.Enumerator.MoveNext()
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at _M48MnHH5BAvHUzcYoEuchRW0acb._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(_UGHNIsOGTJBe1BTRXYmLwHTbmS , String[] )
at _xNqQDGqRsRSMIeuzt2MHKQHDzSd._e0atQ8VmmvgBK7zb3Yh4iDqOiHY(ThreadStart )

Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 2021-11-15 21:14:02, Site = , Source = Windows Error Reporting, Message = Fault bucket 1824643577228952718, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

💬 YourCreator, Nov 22nd 2021 at 5:34 PM

Sir, update mod please

💬 Rhonen, Jul 17th 2021 at 5:11 PM

we are running server with 1.15.1 without any problems.

💬 fancygoat, Jul 16th 2021 at 4:37 PM

hi I have problems in 1.15 stable. The game crashes when I try to turn this mod on.  I found the fault. I was using an old version and uninstaled that an instaled the newest version of the mod

💬 SirDizarm, Apr 30th 2021 at 11:55 PM

Can you please remove the pixels in the saw that are not fully transparant, since they make you see thru the world.

💬 Juliusvanvern, Apr 30th 2021 at 8:21 AM

How to use this mod, you can learn more in my Video: 

ViNTAGE STORY MOD - Workbench Expansion - 👨‍🎓 | English


💬 Scout, Apr 14th 2021 at 3:53 PM

Breaking the workbench with items inside causes the items to vanish

💬 QPTECH, Mar 17th 2021 at 9:31 PM

An essential mod for chiselers!

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