Mods / Medieval expansion patch

Tags: #Crafting #QoL #Technology
Author: Elocrypt
Side: Both
Created: Jan 26th at 12:19 AM
Last modified: 4 days ago
Downloads: 18089
Follow Unfollow 291

Recommended download (for Vintage Story 1.20.0 - 1.20.3, 1.20.4, 1.20.5 - 1.20.7, 1.20.8 - 1.20.10 and 1.20.11 - 1.20.12):
medievalexpansionpatch-1.2.1.zip  1-click install


This acts as a standalone release (continuation of the original), if you use this disable/remove the original and use this mod instead.
I patched this for VS v1.20.*

Notes:
Everything should be working without crashes.

- The Aurochses have a placeholder attack animation, they did not have any keyframes so I improvised. Spawns rebalanced.
- The Cellar Ice should work, now without any texture issues.
- Flumes should be placeable and function normally without crashes.
- Repairkits no longer have incorrect recipe.
- Gates are now air tight, meaning you can use them as doors to your builds and they will count as a valid room.

This patch will be deprecated and removed as soon a new release of an official update has been made or 
upon request by the original author.
Use it at your own risk!

If you're the original author and need to get in contact with me please message me via Discord!
 




Credits:
Author - Medieval expansion: Rhonen

 


ORIGINAL AUTHOR DESCRIPTION:

Main features of Mod

  • Portcullis in different sizes (3x3 to 5x5)
  • Drawbridges in different sizes (3x4 to 5x7)
  • Gates in different sizes (3x3, 4x4 and 5x5)
  • Waterwheel Mechanical Power (breastshot, undershot and overshot technics)
  • Lampposts
  • Firebrazier
  • Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates
  • Animals:
    • Aurochses

if you have question, bug reports, please use the forum
https://www.vintagestory.at/forums/topic/2014-medieval-expansion/

So i get notificated then.

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.2.1
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
779 4 days ago medievalexpansionpatch-1.2.1.zip 1-click install

Fixed

  • Cellar Ice transparency

Changed

  • Medieval Expansion Gates

    • 3×3, 4×4, 5×5 and 8×5 gate variants now count as solid (airtight).

    • Fixed the missing top row index for gates
  • Aurochs spawn rates

    • Aurochs should spawn less, and should be more balanced in multiplayer.

1.2.0
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
4241 Jun 14th at 2:03 AM medievalexpansionpatch-1.2.0.zip 1-click install

Updated for latest version, everything should be functioning properly.

Fixed

  • Players colliding with the north and west face of floorplates
  • Cellar ice not stacking properly

 

Know issues:

- Cellar ice z-fighting or something, I am not really sure what is causing the visual issue (transparent faces from inside the block).

1.0.1 12567 Jan 26th at 8:21 PM medievalexpansionpatch-1.0.1.zip 1-click install

- Fixed aurochses attack animation 

1.0.0 474 Jan 26th at 12:41 AM medievalexpansionpatch-1.0.0.zip 1-click install

Initial Release

- Fixed Repairkits recipe.
- Fixed Cellar Ice.
- Fixed Aurochses attack (placeholder attack animation)


46 Comments (oldest first | newest first)

💬 _Ale1ster, 22 hours ago

Just now started having crashes from the auroched bull while using the original mod. thank you for making this.

💬 Elocrypt , 1 day ago

DirtyLesion

If you can chisel a gate, I suppose so. Although, with the most recent release I made gates have insulation. I am not sure the command, but I just go into the creative menu and grab the entity from there and place it. 

💬 DirtyLesion, 1 day ago

TroubleGameTown Elocrypt does the Chiseled Block Retention mod have any effect on insulation on gates dya think or know? Also, whats the command to spawn an auroch i wanna test this too as i ve just added the mod to my server list thanks x 

 

💬 Marlim, 2 days ago

Would an option in modconfig be possible?

💬 Elocrypt , 2 days ago

beetlbi

Provide a crash log. The aurochs should not be causing any crashes in VS 1.20 using the latest release medievalexpansionpatch-1.2.1.zip 

Marlim

I provided a method to prevent the aurochs from spawning in the VS discord: https://discord.com/channels/302152934249070593/1099253166270320721/1394993422527496252

💬 beetlbi, 2 days ago

i enjoy this mod, but any interaction with the aurochses causes my game to crash :( is this a known issue/is there a known fix for this?

Elocrypt

💬 Marlim, 3 days ago

It is possible to disable the aurochses?
Elocrypt

💬 dergahn, 4 days ago

Hey, ist it possbile to just use the waterwheels? I don't need the rest of the mod. 

💬 Elocrypt , 4 days ago

TroubleGameTown

Thanks for the suggestion, the gates are now air tight! They will work like any sturdy door would.

💬 TroubleGameTown, Jul 8th at 2:16 PM

Hello there, just wanted to ask you if the Gates are Insulating? If not would it be possible to do so?

💬 DejFidOFF, Jun 16th at 5:10 PM

Elocrypt

no and no.. still the same, no matter what I do...

💬 Elocrypt , Jun 15th at 9:10 AM

DejFidOFF
Maybe its possibly due to how the textures are mapped and cached? Could possibly try deleting the cache and also remapping textures maybe?

/fixmapping applyall

💬 DejFidOFF, Jun 15th at 8:16 AM

Elocrypt

Ok, but answer this. All servers uses same mods, no big differencies. So, why there are a different outputs? Of course it´s working fine in map created in 1.20.12

💬 Elocrypt , Jun 14th at 11:25 PM

DejFidOFF
This seems to probably be incompatibility with different mods you are using. I am quiet confident that this issue is due to mod incompatibility, no one else has reported this issue.

I am unable to replicate your issue in VS_1.20.12 on Singleplayer and Servers
Again, if you could provide steps to replicate the issue you are having so that I could potentially reproduce this I could possibly help. 


Cellar ice acts similar to a coal pile, it will fall towards adjacent blocks. It shouldn't even stack above 2 blocks unless making it inside a closed column, but even then if you break the surrounding blocks around that column or the block underneath the first block all stacks above will break into cellar ice pieces.

I am using this mod list for singleplayer:
AltMapIconRendererContinued_v1.4.0,
HUDClockPatch_v1.0.4,
MedievalExpansionPatch_v1.2.0,
MobsRadar_v2.1.7,
RiftWardTweaks_v2.5.1,
RoomTools_v1.3.1,
StepUpAdvanced_v1.0.7,
XSkills_v0.8.19,
XLib_v0.8.16

I am using this mod list for a server:
ACulinaryArtillery_v1.2.5,
equus_v1.1.1,
genelib_v1.0.4,
APrivateMod,
13 FotSA mods (ads various animals),
MedievalExpansionPatch_v1.2.0,
MemLeakInspector_v1.0.0,
RiftWardTweaks_v2.5.1,
StepUpAdvanced_v1.0.7,
XSkills_v0.8.19,
XLib_v0.8.16

💬 DejFidOFF, Jun 14th at 4:55 PM

Elocrypt

This is a list of my servers affected by Medieval Expansion Patch and what 2nd block of cellar ice does and on which VS versions maps were created. In the meantime all servers are running VS 1.20.12 and MEP 1.2.0

Skyblock — everything OK - map created somwhere in 1.19

CZ Waterworld — Sandstone slab - map created around 1.20rc5 (18.12.2024) https://ibb.co/gMD5cHKw

 

CZ2 — Questionmark block - map created around 1.20.1 (21.01.2025) https://ibb.co/JjGpS58n


Test Server — Coroded meteoric iron block (coroded) - map created around 1.20pre1 ( 21.09.2024 ) https://i.ibb.co/VZSS3xG/2025-06-14-18-26-47.png

Waterworld — Questionmark block - map created around 1.20.1 (18.01.2025) https://ibb.co/JjGpS58n



 

 

💬 Elocrypt , Jun 14th at 10:40 AM

DejFidOFF
I am not able to replicate, make sure that you replace all old placed cellar ice. Ensure you are using the new version and not the old version.
Give me steps to replicate. I spent a lot of time fixing this issue, and was not able to produce this problem anymore.

Are they like this in a new world, or only in a pre-existing world?

If they are just question mark blocks you cannot interact with (i.e. remove), those actually dont exist. You may have to regen that chunk.

💬 DejFidOFF, Jun 14th at 10:34 AM

Elocrypt

no, questionmark block from cellar ice still remains as a bug in 1.2.0

💬 Elocrypt , Jun 14th at 2:05 AM

DejFidOFF
I have fixed this issue in the latest release.

Blaankket
This should be fixed in the latest release.

7dast
This is now compatible, enjoy!

Pamela
Floor plates should now work properly in the latest release.

💬 Pamela, Mar 30th at 4:38 PM

On VS 1.20.7 and your mod 1.0.1 - the floor plates do not work.

💬 7dast, Mar 26th at 7:32 PM

Elocrypt any idea if you can make this compatible w/ 1.20.4?

💬 Blaankket, Mar 6th at 3:43 AM

Elocrypt I'm crashing when the Auroch bull attacks me. 

Running on 64 bit Windows 10.0.19045.0 with 32702 MB RAM
Game Version: v1.20.4 (Stable)
3/5/2025 7:38:38 PM: Critical error occurred

System.Exception: Animation 'attack' has no keyframes, this will cause other errors every time it is ticked
   at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97
   at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 255
   at Vintagestory.API.Common.ClientAnimator.OnFrame(Dictionary`2 activeAnimationsByAnimCode, Single dt) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 271
   at Vintagestory.API.Common.AnimationManager.OnClientFrame_Patch2(AnimationManager this, Single dt)
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 DejFidOFF, Feb 24th at 5:03 PM

Elocrypt

put down two high blocks with cellar ice causing spawn question mark block and touch that causing client crash:
ME 1.0.1

Running on 64 bit Windows 10.0.22631.0 with 81842 MB RAM
Game Version: v1.20.4 (Stable)
24.02.2025 17:58:55: Critical error occurred
Loaded Mods: game@1.20.4, medievalexpansionpatch@1.0.1, creative@1.20.4, survival@1.20.4
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) in VintagestoryLib\Client\Systems\Render\RenderDecals.cs:line 252
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(BlockDamage blockDamage) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 384
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 760
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 18.02.2025 18:01:10, Site = , Source = Application Error, Message = Název chybující aplikace: Vintagestory.exe, verze: 1.20.4.0, časové razítko: 0x66470000
Název chybujícího modulu: unknown, verze: 0.0.0.0, časové razítko: 0x00000000
Kód výjimky: 0xc0000005
Posun chyby: 0x00007ff8028a359c
ID chybujícího procesu: 0x0x2d7c
Čas spuštění chybující aplikace: 0x0x1db82266ba9ce82
Cesta k chybující aplikaci: C:\Games\Vintagestory1.20\Vintagestory.exe
Cesta k chybujícímu modulu: unknown
ID zprávy: 90c3e09f-e3aa-4cc6-b2d5-a76d67aca9ad
Úplnýnázevchybujícíhobalíčku:
ID aplikace související s chybujícím balíčkem:  }
--------------
{ TimeGenerated = 17.02.2025 12:11:32, Site = , Source = Application Error, Message = Název chybující aplikace: Vintagestory.exe, verze: 1.20.4.0, časové razítko: 0x66470000
Název chybujícího modulu: openal32.dll, verze: 1.23.0.0, časové razítko: 0x63dd31ad
Kód výjimky: 0x40000015
Posun chyby: 0x00000000000df046
ID chybujícího procesu: 0x0x8200
Čas spuštění chybující aplikace: 0x0x1db812c7d2990d9
Cesta k chybující aplikaci: C:\Games\Vintagestory1.20\Vintagestory.exe
Cesta k chybujícímu modulu: C:\Games\Vintagestory1.20\Lib\openal32.dll
ID zprávy: f442e4cd-2b5e-4883-af5b-7caf1379f3bd
Úplnýnázevchybujícíhobalíčku:
ID aplikace související s chybujícím balíčkem:  }
--------------
{ TimeGenerated = 17.02.2025 12:01:55, Site = , Source = Application Error, Message = Název chybující aplikace: Vintagestory.exe, verze: 1.20.4.0, časové razítko: 0x66470000
Název chybujícího modulu: coreclr.dll, verze: 7.0.2024.26716, časové razítko: 0x6647966b
Kód výjimky: 0xc0000005
Posun chyby: 0x00000000001b5988
ID chybujícího procesu: 0x0xa014
Čas spuštění chybující aplikace: 0x0x1db812afeb16699
Cesta k chybující aplikaci: C:\Games\Vintagestory1.20\Vintagestory.exe
Cesta k chybujícímu modulu: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.20\coreclr.dll
ID zprávy: 70c69481-0a02-4ceb-91d0-4e254e8101d4
Úplnýnázevchybujícíhobalíčku:
ID aplikace související s chybujícím balíčkem:  }

 

💬 GlooMeGlo, Feb 11th at 8:16 PM

ever since I installed this on my 20-40 pop server, we've had slow memory leaks on client side. We removed it on the test server and all memory leaks are gone. something in the mod causes it.

💬 Elocrypt , Feb 1st at 5:33 PM

Viktoria
Ensure that you are using the latest version v1.0.1.

💬 Viktoria, Feb 1st at 10:59 AM

Getting really bad console spam that seems like it might be causing server overloads?

1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element neck cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element head cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R ear cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L ear cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R front foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L back foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element tail cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element Body cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element Body cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element neck cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element head cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R ear cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L ear cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R front foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L back foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element tail cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element Body cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element neck cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element head cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R ear cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L ear cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R front foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L back foot cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element tail cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element Body cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element Body cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element R back leg cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element Body cannot be found. 1.2.2025 04:49:27 [Server Error] Shape medievalexpansion:entity/land/cow-female has a key frame element for which the referencing shape element L front leg cannot be found.

💬 Elocrypt , Feb 1st at 7:24 AM

SylviaGrim
I only tested this on a world that didnt have the mod to begin with, so I am not sure. The mod does work, and should be fine using with a pre-existing world. 

💬 SylviaGrim, Jan 31st at 9:43 PM

Elocrypt I guess I should ping back, sorry.

💬 SylviaGrim, Jan 31st at 9:13 PM

We had tried that, but the patch didn't seem to do anything as all the Medieval Expansion things were removed from the game; do you know if it HAS to be a new world or something similar?

💬 Elocrypt , Jan 31st at 6:30 PM

SylviaGrim
This acts as a standalone, so yes disable/remove the original Medieval expansion mod. You would only be using this mod instead of the original.

💬 SylviaGrim, Jan 31st at 1:56 PM

For this mod, do we need to remove the original Medieval Expansion mod? Or use it alongside? I tried both ways, removing the OG removed all the content, and using it alongside didn't fix the issue of bulls crashing game on attack. I am unsure.

💬 Elocrypt , Jan 29th at 11:25 PM

Yskar
A few people asked for this one, Workbench expansion patch.

💬 DilanRona, Jan 29th at 9:02 AM

Great work with the patch version. Thank you. Could you please add support for the butchers mod though?

💬 Galagher, Jan 29th at 4:31 AM

Hey Elocrypt, I appreciate you updating this amazing mod, I've wondered about this for sometime but the Cellar Ice recipe/item is just an amazing item and has profoundly changed my Vintage Story experience and I'm wondering if it's possible to extract the cellar ice recipe/item from the mod itself? Probably a very strange request but the server I am now won't take the full mod. I don't want to leave because I'm 1 month in to my build but I really want cellar ice.

💬 Yskar, Jan 27th at 11:03 AM

Elocrypt could you also patch Workbench expansion to 1.20.x?

💬 Elocrypt , Jan 26th at 8:42 PM

Paradoxal
Sorry about that, had to delete and re-upload it real fast. Forgot to add a centerpoint to the shape.Should be all good now.

💬 Elocrypt , Jan 26th at 8:40 PM

PhoenixMastM
Assuming the error you are talking about had to do with the shape, I re-uploaded and it should be fixed for sure this time.

💬 Paradoxal, Jan 26th at 8:40 PM

1.0.1.zip goes to a blank page that says the file doesn't exist. Elocrypt

💬 PhoenixMastM, Jan 26th at 8:25 PM

@Elocrypt Still throwing that error.

💬 Elocrypt , Jan 26th at 8:22 PM

bringitonwimps
Should be fixed now in v1.0.1

💬 bringitonwimps, Jan 26th at 4:02 PM
💬 stinkstank, Jan 26th at 1:57 AM

That fixed it, thanks man you're awesome

💬 stinkstank, Jan 26th at 1:40 AM

Patch won't load it says to see log files.  which folder do I reference to see the problem?  1.20.3

I'm an idiot, found it

5.1.2025 18:21:07 [Error] [medievalexpansionpatch-1.0.0.zip] An exception was thrown trying to to load the ModInfo:
25.1.2025 18:21:07 [Error] [medievalexpansionpatch-1.0.0.zip] Exception: Cannot find central directory
at ICSharpCode.SharpZipLib.Zip.ZipFile.ReadEntries()

 

💬 Elocrypt , Jan 26th at 1:29 AM

VaelophisNyx
I apologize, it is fixed now. 

💬 NotQuiteNil, Jan 26th at 1:29 AM

Try downloading again, just noticed that myself and it seems to have been fixed.

💬 VaelophisNyx, Jan 26th at 1:19 AM

seems the file is 0 bytes, can't be opened?

💬 NotQuiteNil, Jan 26th at 1:10 AM

Man, people have been going wild with these update patches lately. Having all these juicy blocks and decorations updated is wonderful. Hopefully someone can get on the entity animation side of things so stuff like Feverstone and Fantasy Creatures can update, but in the meanwhile, think it's time to snazzy up the fort.

 (edit comment delete)