Mods / Temporal Technology
Author: DejFidOFF
Side: Both
Created: 6 days ago
Last modified: 9 hours ago
Downloads: 286
Follow Unfollow 19
Latest file for v1.20.0:
Temporal Technology 1.0.3.zip
1-click install
Resurection of Temporal Tinkerer
exclusively for
What´s mod about ?
Temporal Technology is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts.
What´s new ?
More ballanced system, some underground structures rework. New Temporal bow + arrows. Reworking for VS 1.20. Added trader structure can spawn on the world. Fixed sword animation. Changed some file sizes - Mod shrinks from 3,8MB --> 0,8MB
This mod currently adds:
- Six new ruins including a few variants.
- Two new swords.
- Two new multi-tools (pickaxe/shovel etc.).
- Each version of tool has certain upsides and downsides compared to its counterpart.
- A new lantern, and two new torches.
- Many crafting components, both based off of electricity and temporal energies.
- Repairable tools/armor!
- Well balanced recipes and functions.
- Locusts drop items uncommonly (farmable source of some mod crafting components and other vanilla items).
- Two focused progression paths for each technology, eg: electricity as endgame completely craftable/ temporal stuff from exploration.
- New junk piles for harvesting modded ingredients.
- New grid recipes.
- Several anvil-based recipes.
- In-game descriptions to items for progression help, lore tidbits, and item explanations.
- New sounds.
- New trader
- Schematic system
- New utility and defense armor sets
- Additional crafting perks for the clockmaker
- New drop added to drifters
- Handbook guide
- Improved hacked locusts/ improved gameplay around obtaining them, now all classes have access to them
- Compatibility tweaks with "backpackpack" mods
- Compatability additions with CaveContent
Now introducing the new temporal armor sets! These armor sets are split into two categories- utility and combat. These armor sets, like the tools can be recharged with temporal power cells in the crafting grid, watch out however as they are not unbreakable- they will still get destroyed once the durability reaches 0 so try to repair them before they get too low.
The utility set provides:
- +75% movement speed on the boots but you use hunger 2x faster and they don't protect you very well
- +50% faster ranged weapons and accuracy on the helmet but provides mediocre protection
- The chest plate provides a new unique effect- reduced-hunger drain! While wearing this device you will drain hunger 50% slower, it has drawbacks though, the device is heavy, slows ranged weapons, and you only heal at 50% the rate with items when wearing it. It provides a tiny amount of protection.
The combat set provides:
- better protection values than even the strongest of metal armor sets, high protection tier. But they are vulnerable in PVP to the swords added in this mod because they deal massive damage to armor durability.
- +20% movement speed and very high protection on the leggings, but 10% increased hunger rate
- +15% ranged accuracy, high protection, but 10% slower move-speed/increased hunger rate on helmet
- The chest plate generates an invisible force field around itself meaning that any attack targeting the chest slot (50% chance) will be completely negated, the armor also amplifies the effect of healing items. The item has fairly low durability though so be sure to frequently recharge it with cells or it will eventually break, items like the temporal sword can chip down the durability pretty quickly as a counter
New schematic/trading system:
- Now you can summon a trader hologram when using a trader summon item, this will spawn a tinkerer trader who can offer up parts and schematics you will need to craft any temporal equipment, save up those gears!
- Schematics are used in the grid with ingredients and will never be consumed, so you can use them forever once purchased.
New stuff:
- The new schematic system introduces a complete overhaul to all the recipes for temporal equipment
- Temporal essence is now the new power source for temporal items, you can obtain the essence from drifters or purchase it from tinkerers then use it to craft temporal power cells
- Added recipe for the creative rotor using very late game components
- New items like ancient plating can be obtained from junk piles, locusts and the tinkerer
FEEL FREE TO UPDATE FROM ANY OLDER
Temporal Tinkerer mod, items and all stays for you as it is.
You are also able to use it at the single player!
Check out other cool mods !
Feel free to use for single player
Original mod by Mr1k3 - Temporal Tinerer
Disclaimer
I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.
Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.3 | 55 | 9 hours ago | Show | Temporal Technology 1.0.3.zip | Install now | |
v1.0.2 | 34 | 19 hours ago | Show | Temporal Technology 1.0.2.zip | Install now | |
v1.0.1 | 93 | 3 days ago | Show | Temporal Technology 1.0.1.zip | Install now | |
v1.0.0 | 104 | 4 days ago | Show | Temporal Technology 1.0.0.zip | Install now |
iBTwizzled
Thank you. I really like this mod an running it on my servers so I will keep on going with update. Also planing to add Temporal knife in the future :)
DejFidOFF that's a relief! I was worried i'd have to leave this mod out when 1.20 releases. Currently still playing my world in 1.19.8 so i'm sure the mod won't function there. But its definitely something to look forward to, thank you for your efforts!
iBTwizzled
Swords animation is fixed here :)
is the delay between the swing and actual hit from the 2 swords fixed in this version?