Mods / Salty´s Movement: Dodge Master

Tags:
Utility
Author:
SaltyWater
Side:
Both
Created:
Oct 26th 2024 at 3:07 AM
Last modified:
Apr 23rd at 1:26 PM
Downloads:
26290
Follow Unfollow 582
Latest release (for Vintage Story 1.22.0, potentially outdated):
DodgeMaster_1.2.4.zip  1-click install

image

Pet the floppa to buy me a coffee!

       

 

Thanks Lowfn and Eierkopp for the help with testing later releases!

 

Dodge Master

A simple dodge mod.

Press ALT (configurable key in settings) to dodge in any direction you're walking. If you're not walking it will dodge foward.

Dodge force is based on two variables: your custom DodgeSpeed set in the configs and the player's walking speed percentage. This means the heavier the armor you're wearing, the less forceful your dodge will be.

image

The dodge force and cooldown values are configurable.

Compatible with Vigor

image

 

Check the movement series: 

imageimageimageimageimageimageimageMod Thumbnail

 

check out my other mods here:image

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.4 dodgemaster 1682 Apr 23rd at 1:26 PM DodgeMaster_1.2.4.zip 1-click install

Updated .net project version

Mod didn't need any changes.

1.2.3 dodgemaster 12417 Aug 30th 2025 at 2:20 AM DodgeMaster_1.2.3.zip 1-click install

removed embedded dlls.

1.2.2 dodgemaster 2203 Aug 8th 2025 at 3:38 PM DodgeMaster_1.2.2.zip 1-click install

Now compatible with VIGOR

 

Added config to set vigor stamina cost

Added modicon

1.2.1 dodgemaster 1334 Jul 13th 2025 at 1:12 AM DodgeMaster_1.2.1.zip 1-click install

Fixed being kicked out from the server!

1.2.0 dodgemaster 533 Jul 5th 2025 at 4:35 PM DodgeMaster_1.2.0.zip 1-click install

Added animations!!

Dodging forward

Dodging backwards

Dodging left

Dodging right

1.1.4 dodgemaster 833 Jun 5th 2025 at 11:53 AM DodgeMaster_1.1.4.zip 1-click install

Fixed the bug from previous releases.

1.1.3 dodgemaster
1.20.0 - 1.20.3 1.20.5 - 1.20.7
1069 Apr 18th 2025 at 9:47 PM DodgeMaster_1.1.3.zip 1-click install

 

  • Fixed: Server config settings now apply properly to all players in multiplayer and LAN.

  • Fixed: Local config is now used correctly in singleplayer.

 

(hopefully)

 

1.1.2 dodgemaster
1.20.0 - 1.20.3 1.20.5 - 1.20.6
1149 Mar 23rd 2025 at 12:20 AM DodgeMaster_1.1.2.zip 1-click install

hopefully config file now reads from the server and syncs to all clients.

1.1.1 dodgemaster
1.20.0 - 1.20.3
706 Mar 12th 2025 at 1:34 PM DodgeMaster_1.1.1.zip 1-click install

Config file now reads from the server and syncs to all clients.

1.1.0 dodgemaster
1.20.0 - 1.20.3
1995 Jan 25th 2025 at 11:05 PM DodgeMaster_1.1.0.zip 1-click install

Additions

  • Dodge speed now scales with the player's walking speed percentage. Wearing armor will scale your dodge force.

Fix:

  • Players can no longer dodge while falling, eliminating the fall damage exploit.

 

Thanks Clamatt for the suggestion!! ^^

1.0.2 dodgemaster
1.20.0 - 1.20.1
830 Jan 20th 2025 at 11:46 AM DodgeMaster_1.0.2.zip 1-click install
  • Added air dodging
  • Added config to air dodge
  • Removed dodgin in water
1.0.1 dodgemaster 1201 Oct 27th 2024 at 5:33 PM DodgeMaster.zip 1-click install

Added config for disabling forward dodge when stationary.

1.0.0 dodgemaster 315 Oct 26th 2024 at 3:08 AM Empty DodgeMaster.zip 1-click install

83 Comments (oldest first | newest first) (threaded | flat)

AIpine, Apr 25th at 1:00 AM (modified Apr 25th at 1:01 AM)

The dodge seems much farther than in the gif, letting you travel 17 blocks in like a quarter second on hunter and with your charge jump+ sprintmomentum mod enabled

 

SaltyWater , Apr 23rd at 1:35 PM

raptr

hehehe thanks friend! I hope it doesn't take too long lol

raptr, Apr 23rd at 1:29 PM

I've been refreshing the latest updated and am downloading your mods one by one as they come out lol. Great work and thank you!!

Maoman, Feb 17th at 8:34 PM (modified Feb 17th at 8:37 PM)

Hey Salty. Love your mods. Honestly, you're probably my favorite modder right now. I absolutely love turning GUIs into immersive in-world actions. I accidentally donated to you instead of to Pure Winter a couple weeks ago--you might remember that from Discord--but now I'm glad I did. 

Anyways. I would really appreciate a setting that makes double tapping a movement key dodge in that direction. I've always preferred games that do that instead of a dedicated dodge button, and I'm already using my usual dodge key for something else.

DeviousDoge, Dec 4th 2025 at 7:40 AM

Out of curiosity, would it be possible to bind this to the sprint button/shift, and then disable forward dodging? So you can hold shift to sprint as normal, even doing W+A or W+D to slightly strafe while sprinting, but pressing sprint/shift while holding A, D or S (without W) engages a dodge?

VincentMorgan, Nov 9th 2025 at 1:48 PM (modified Nov 9th 2025 at 1:48 PM)

Posting this here, though it applies to Charged Jump as well.

Dashing a few frames after a charged sprint jump lets you launch yourself into the stratosphere. It's reproducible, though the timing is pretty tight. I'm talking about jumps in the 40-50 block height range. Haven't tested it with a standing charged jump, it mostly happens during traversal. It's a fun little piece of tech, although I doubt people doing it on accident and cratering themselves are going to find it funny after the second time.

Disabling midair dodges might be the play for me personally, because I abuse that entirely too hard. It's impressive how your movement mods transform the game so much for being purely code mods. Really impressive stuff.

prototype464, Nov 5th 2025 at 11:43 PM

Skaface443

Close enough, welcome back Terraria grappling hook door glitch

SaltyWater , Oct 7th 2025 at 11:03 PM

Afroman726

Thanks!!

Yes, Dodge Master would have particle effects with the new animations, but through testing I felt like it was too artificial!

Afroman726, Oct 7th 2025 at 10:01 PM

Salty your animation mods are amazing!!  Have you ever experimented with particle effects for your animations? SaltyWater

KalmiaLatifolia, Oct 2nd 2025 at 2:35 AM

Found an interesting glitch where if your walk speed is -1% or lower, you can teleport across the map. 

Skaface443, Sep 27th 2025 at 9:33 PM

When walking into a closed door and pressing dodge you dodge right through the closed door. 

 

Valkyronix, Sep 25th 2025 at 12:38 AM

I prefer to disable dodging while mid-air, since it feels silly to me and I found it quite easy to abuse, especially when paired with saltys sprint momentum mod.

Emblazing, Sep 3rd 2025 at 1:28 AM

Usedtea I had the same question and did some digging. Turns out you can find all mod config files at AppData\Roaming\VintagestoryData\ModConfig.

Usedtea, Sep 2nd 2025 at 4:22 AM

Where is the config file? I looked everywhere for it, and the only thing i could do to disable dodging while stationary is to unbind dodge completely.

Parf, Aug 31st 2025 at 3:16 AM

SaltyWater I am blind and dumb! It's in the config file, thank you. 😁

SaltyWater , Aug 31st 2025 at 12:35 AM

Parf

Already an option friend!

Parf, Aug 31st 2025 at 12:24 AM

I would love for dodging while not moving to be turned off. Every time I want to tab out of my game with Alt + Tab, I dodge forward. This also prevents me from holding Alt to toggle on my mouse or look around with containers open.

GrimoireODS, Aug 30th 2025 at 9:38 AM

I agree, with propaneko would love if all your movement/parkout mods would have compatibility with vigor it feels very immersive breaking else

propaneko, Aug 30th 2025 at 8:47 AM

Is there a way we could configure how many stamina is used with dodge and vigor mod?

Torisk_Ablinsky, Jul 24th 2025 at 12:27 AM

SaltyWater I'm prolly gonna need to learn coding with the language Vintage Story uses before I can add custom animations as I am not that great with non-visual code stuffs 😭 (Also, I need help importing the player model into blender, and all of that... plus, I don't know the texture UV locations too, so even if I had the animations, I wouldn't be able to see it...)

Willobe, Jul 12th 2025 at 2:59 AM

Kaschperle im guessing its something with server trying to trigger the animation on the client but its not in the location it was expecting :shrug:

 

Kaschperle, Jul 11th 2025 at 11:42 PM

Willobe it's kinda funny cause in sp it worked fine with CO so it's some underlaying issue somewhere I also had no older files on the server.

Willobe, Jul 10th 2025 at 12:02 AM

Same issue as Kaschperle but i dont have combat overhaul - same exact execption error on dedicated server. - however it looked like my char was trying to dash/dodge before being kicked.

Tried installing 1.1.4 version and does not work on server, dodge key (even remapped) doesnt do anything, no server msg either (1.20.12)

Kaschperle, Jul 6th 2025 at 9:28 PM

maybe it's me or my guess but most likely the newest version cause of the animations are not compatible with combat overhaul? Or at least I uexpected action error on my server with it :"D. As I also recalle CO overworks the animations of the player.

 

Crash Report
6.7.2025 23:14:37 [Event] Player Kaschperle got removed. Reason: Threw an exception at the server
6.7.2025 23:14:37 [Error] Exception: Unable to cast object of type 'DodgeMaster.DodgeAnimationPacket' to type 'Vintagestory.API.Server.IServerPlayer'.
at DodgeMaster.DodgeMasterMod.<>c__DisplayClass8_0.<StartServerSide>b__1(IServerPlayer pkt, DodgeAnimationPacket fromPlayer)
at Vintagestory.Server.NetworkChannel.<>c__DisplayClass9_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p, IServerPlayer player) in VintagestoryLib\Server\API\NetworkChannel.cs:line 58
at Vintagestory.Server.NetworkChannel.OnPacket(Packet_CustomPacket p, IServerPlayer player) in VintagestoryLib\Server\API\NetworkChannel.cs:line 26
at Vintagestory.Server.NetworkAPI.HandleCustomPacket(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\API\NetworkAPI.cs:line 58
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 278
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 977
SaltyWater , Jun 5th 2025 at 5:49 PM

LivCi

Check configs!! ;)

LivCi, Jun 5th 2025 at 5:45 PM

you should make it so dodging only works while you are on the ground, being able to jump over 8-block gaps is so OP

Lowfn, May 21st 2025 at 6:56 AM

Yeah tried jumping through some hoops on my end as well to try and get the mod to work on the latest version of the game for multiplayer, but no luck.

Iyarkonan, May 18th 2025 at 11:55 PM

Can also confirm that dodging does nothing in multiplayer. Tried a fresh install into a server and no mod config was generated, then tried adding in the the mod config generated from single player to the server's files and it still didn't work. No log spam though, in fact nothing in any of the logs at all relating to the mod.

The_Chained_Lady, May 1st 2025 at 10:20 AM

SaltyWater I'm also having the same issue as the others in this thread. Pressing ALT doesn't dodge on multiplayer, nor can I find the config at all. I just installed the mod today so there is no chance of leftover configs or mod files.

Lowfn, Apr 29th 2025 at 6:27 AM

Having the same issue in the latest VS update too. Here's hoping it gets fixed soon, this is one of my favorite mods for the game

ZeroTheScyther, Apr 24th 2025 at 9:02 AM

Sadly I'm getting the same issue as Lowfn and Devit on 1.1.3 while running VS 1.20.6. Cleared cache and did a clean mod install. Sadly, no console error I could post. I know for sure the mod "works" because it created cache and config again.

Devit, Apr 23rd 2025 at 7:28 AM

Im getting same issue as Lowfn, no dodge and huge spam on console, sadly im unable to provide error message cuz i reinstalled old version for it to work

Lowfn, Apr 23rd 2025 at 5:13 AM

SaltyWater I went ahead an ran my server's modlist in singleplayer and was able to dodge just fine there, meaning it's unlikely to be a mod conflict. Just to be sure, I also run the server and singleplayer with only the dodge mod. Same situation. I can dodge in singleplayer, but not in multiplayer, nor can the other players, and the dodge keybind is also still missing from the Controls. I tried deleting the cache in the server along with the config. It seems to be specifically an issue of it not working on multiplayer anymore for some reason.

SaltyWater , Apr 22nd 2025 at 6:57 PM

Lowfn Probably client still running outdated version! Check mods folder too. Make sure everything is running the latest version 1.1.3. Also make sure it is not a mod conflict, try running only this mod in both client and server.

Lowfn, Apr 22nd 2025 at 6:06 PM

SaltyWater I cleared the mod cache, the "unpack" folder right? I cleared it for both client and server. It still doesn't seem to work serverside. I also cleared "modsbyserver" clientside.

SaltyWater , Apr 22nd 2025 at 1:30 PM

Lowfn clear mod cache.

Lowfn, Apr 22nd 2025 at 5:10 AM

I don't seem to be aable to dodge in the latest version after updating our server. It works fine in singleplayer, but not in multiplayer. There's not even a keybind for it under controls when in multiplayer

SaltyWater , Apr 20th 2025 at 2:14 PM

RubberDuckyDJ Perfect! Thank you for the feedback! ;)

RubberDuckyDJ, Apr 20th 2025 at 10:33 AM

SaltyWater The error is gone now. Thanks!

SaltyWater , Apr 19th 2025 at 12:27 AM

RubberDuckyDJ hm.. protobuf error.. try it now!

RubberDuckyDJ, Apr 19th 2025 at 12:06 AM

@SalyWater

oops must have misread the error. sorry.

This error happens every time a player joins.

18.4.2025 20:04:36 [Error] Mod exception during event OnPlayerJoin. Will skip to next event
18.4.2025 20:04:36 [Error] Exception: Type is not expected, and no contract can be inferred: DodgeMaster.DodgeMasterConfig
at ProtoBuf.Meta.TypeModel.ThrowUnexpectedType(Type type) in C:\Code\pb-net_24\src\protobuf-net\Meta\TypeModel.cs:line 1472
at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) in C:\Code\pb-net_24\src\protobuf-net\Meta\TypeModel.cs:line 224
at Vintagestory.API.Util.SerializerUtil.Serialize[T](T data) in VintagestoryApi\Util\SerializerUtil.cs:line 24
at Vintagestory.Server.NetworkChannel.GenPacket[T](T message) in VintagestoryLib\Server\API\NetworkChannel.cs:line 90
at Vintagestory.Server.NetworkChannel.SendPacket[T](T message, IServerPlayer[] players) in VintagestoryLib\Server\API\NetworkChannel.cs:line 64
at DodgeMaster.DodgeMasterMod.<>c__DisplayClass7_0.<StartServerSide>b__0(IServerPlayer player)
at Vintagestory.Server.ServerEventManager.<>c__DisplayClass125_0.<TriggerPlayerJoin>b__0(PlayerDelegate dele) in VintagestoryLib\Server\ServerEventManager.cs:line 588
at Vintagestory.Server.ServerEventManager.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Server\ServerEventManager.cs:line 727

SaltyWater , Apr 19th 2025 at 12:02 AM

RubberDuckyDJ Animations?

RubberDuckyDJ, Apr 18th 2025 at 11:58 PM

The animations don't work with kemono, but otherwise great mod.

Skyland3r, Apr 1st 2025 at 11:39 AM

Hi, the same thing as below, config file does not changes anything, options are default even when you change them

ThatGuy69, Mar 30th 2025 at 5:31 AM

yeah i have the same thing as AshesisAshes, change the config but it dont do nothing.

 

AshesisAshes, Mar 29th 2025 at 4:49 PM

I changed the config file to turn off dodge forward when stationary and dodge in air. I saved it, and I deleted my mod cache, but in the game the configs are still default. Have I missed something obvious? I'm very new to Vintage Story mods.

Skalki, Mar 16th 2025 at 2:21 AM

SaltyWater

Heyo, not exactly an issue, but something I noticed. If you use this mod and Verticality you can essentially teleport short distances. If you sprint and jump, then before you hit the apex of your jump, drop into crawl mode with a hotkey and dodge forward, you will superman fly straight ahead multiple chunks until you hit an "unloaded chunk" wall and stop. Anyway this is a super edge case of me trying to dive through a window, but I figure I'd point it out because it seems unintentional. Love the mods, thank you for all the work.

Zwartgeest, Mar 13th 2025 at 4:37 PM

what about compatibility with ConfigLib?

SaltyWater , Mar 12th 2025 at 1:36 PM

ZeroTheScyther Thanks!!

There's a config for that already! please refresh your config file!!

ZeroTheScyther, Mar 7th 2025 at 10:15 PM

Really fun mod, thank you very much Salty.

Is there any chance you'll add the option in the config to disable air-dodging? I feel it makes it pretty OP.

binmgus, Mar 7th 2025 at 4:22 PM

seconding the double tap wasd to dodge feature request 

prototype464, Mar 4th 2025 at 9:30 PM

Ayy, no worries! :>

SaltyWater , Mar 4th 2025 at 8:25 PM

Wrum Sorry, I have a rule, no GUI´s. :p

prototype464 Totally forgot about the server side config thing 🥲

Wrum, Mar 4th 2025 at 4:52 AM

This mod would be even more GOATed if there was an option for a stamina bar and Iframes for the full dark souls experience

Edit: Prototype beat me to it lol

ARKYmouse, Feb 26th 2025 at 7:06 PM

Kinda wish this one had a different input method for dodging (not specifically just changing a single-input key bind). If I could hold down sprint and just double-tap any WASD to dodge in a preferred direction, this would be perfect.

SaltyWater , Feb 26th 2025 at 2:35 PM

prototype464 its a cool idea, I'll see if this can be made 🤔

prototype464, Feb 25th 2025 at 2:28 PM

Feature request (and bump about server-side configs to fix issues with people being able to cheat and the config not being synced with the host)

I-frames when dashing, configurable :>

prototype464, Feb 16th 2025 at 4:11 AM

Any update regarding the server-side config?

Lostar, Jan 29th 2025 at 9:03 PM

SaltyWater That was it. TY. 

SaltyWater , Jan 29th 2025 at 3:22 AM

Lostar Yup, you updated the mod and forgot to delete the old config file. :p

Lostar, Jan 29th 2025 at 1:40 AM

I am hearing the dodge but my character doesn't move but maybe a single pixel forward if I am stationary; can't tell if dodging while sprinting in any direction does anything since it might be such a tiny increment. I hadn't changed anything in the config and I just started a new save (no armor). Any ideas?

ACulinaryArtillery 1.2.3
Auto Map Markers 4.0.1 (Vintagestory 1.20)
buzzwords_1.7.0
CarryOn-1.20.0-pre_v1.8.0-pre.1
configlib_1.3.17
CrazySkinCustomization-1.0.1
DanaTweaks-v3.3.11
DodgeMaster_1.1.0
easyelk-1.0.0
ExpandedFoods 1.7.3|
ExtraInfo-v1.9.6
FromGoldenCombs-1.20-v1.8.4-rc.1
hangingoillamps_1.0.3
humanlikeskintones_v0.0.3
justanarrowheadmold_1.0.1
kevinsfurniture_1.6.0
OneStick_v1.0.1g1.17.0-rc.1.Release
petai_v3.0.1
projectiletracker_1.0.3
statushudcont_2.1.2
StatusHUDPatch
stepupcontinued_0.0.1
vsimgui_1.1.7
wolftaming_v3.0.3_petai_v3.0.+
zgoblinears2.0.0
zoombuttonreborn_2.0.0

prototype464, Jan 26th 2025 at 10:33 PM

Thanks for the fix, and liking the walking speed percentage change!

Thalius, Jan 25th 2025 at 11:14 PM

I was coming here to bring up the same issue- Syncing config settings with server rather than client. If only client side, players on my server can set their dodge strength as high as they like, and use it to zip around rapidly.

 

prototype464, Jan 22nd 2025 at 2:05 AM

(1.20.1, v1.0.2) Yeah the config is client-side. It really should be synced server-side. Please add this or an option for it.

Edit: Another issue, air dodging can be using to ignore potential fall damage and survive lethal falls.

prototype464, Jan 21st 2025 at 2:54 PM

Another issue to report, I don't think this mod's config is synced server-side but it absolutely should be. I adjusted the values and it affects me but it doesn't appear to affect the other people on the server. I made the speed 0.4 but other people appear to have the default value still.

Still in 1.19.8 / v1.0.1, updating tomorrow

SaltyWater , Jan 19th 2025 at 10:24 PM

prototype464 Heeey!
Nice to know you guys are having fun with this 😆
Thanks for the feedback! I will be fixing the water bug. Also you can access the config files to change the dodge speed values and cooldowns so it doesn't get to op for your taste! ^^

prototype464, Jan 19th 2025 at 8:29 PM

Great mod by the way, I'm loving this. Our group is a bunch of ULTRAKILL and Helldivers II players so more movement options like this are great. Very fun to use and kiting around drifters during temporal storms is a blast.

prototype464, Jan 19th 2025 at 8:23 PM

I'd also like to suggest a change to the default values because the stock ones are far too strong. When using the dodge while sprinting (which I'd figure or hope most would be doing), it increases one's mobility by quite a lot and when traveling, even other classes can outpace hunters and clockmakers easily. For the most part this mod actually acts more like a travel utility than just a dodge ability, as you essentially dash around rolling like Link from The Legend of Zelda: The Wind Waker

These values make the dodge be more like a short burst to where you can continually use it but it's not going to outright guarantee you avoid damage when in a combat situation and forces you to time your dodge more rather than be a free "gtfo" card.

{
"DodgeCooldown": 1,
"DodgeSpeed": 0.5,
"DodgeForwardWhenStationary": false
}

prototype464, Jan 19th 2025 at 8:18 PM

We found a bug with this mod. Using the dash should really be disabled in water. You can launch dozens of blocks out of water into the air if you do it with the right angle, and being in contact with the ground while in water propels onesself faster than even the raft. It's a bit too strong.

SaltyWater , Oct 28th 2024 at 5:04 PM

Thalius Hey man! Glad you're liking my mods. I actually fixed this problem in my charged jump mod. You can't step down but that mod fixes the problem Vintage story has that doesn't let you jump while sneaking. It was annoying me too.

SaltyWater , Oct 28th 2024 at 5:02 PM

gndrneutralnoun No probs! Glad I could help! ^^

SaltyWater , Oct 28th 2024 at 5:01 PM

Torisk_Ablinsky I don't know how to make custom animations right now but I would love to see seraph performing the souls roll! haha

Thalius, Oct 28th 2024 at 12:04 PM

Greetings, Slaty! Enjoying messing around with your mods. 
I have something that irks me to no end that I thought you might be interested in looking into: We should be able to step down off of a block while sneaking/stalking prey. With some of the player movement modifications you have made, I thought it might be a good fit to slip in somewhere.  You cannot jump while sneaking, so perhaps something like: If you are moving forward while sneaking, pressing the spacebar/jump button will allow you to step up or down off of a block.while still sneaking.

gndrneutralnoun, Oct 27th 2024 at 9:33 PM

Thank you! Yes, I did read that you could change the keybind, but Alt seemed like a fitting one.

Torisk_Ablinsky, Oct 27th 2024 at 7:31 PM

Can't wait to do some steam controller support shenanigans and basically make Vintage Story into Souls-craft or whatever the hell you'd wanna call it!  :D

SaltyWater , Oct 27th 2024 at 5:34 PM

gndrneutralnoun Done, don't forget to delete the old config file.
Also, not necessary but a good practice is to delete the mod cache folder too.
Note: You can change the dodge key in the settings if you're not confortable with it being ALT.

SaltyWater , Oct 27th 2024 at 5:08 PM

gndrneutralnoun Yeah Sure! I'll update the config file so this variable can be turned off!

gndrneutralnoun, Oct 27th 2024 at 4:57 PM

Is there any chance we could have the option to disable dodge forward while standing still? I use the alt-mouse mode a lot especially when chiseling and hitting alt while standing in order to start chiseling causes a dodge, which makes it very hard to use the alt-mouse mode.

SaltyWater , Oct 26th 2024 at 6:09 PM

GingerAiyle Well it is a nice feature! It could even adds to better balancing the mod. I will see if it can be added and add a config option for it too! Thanks for the feedback!

GingerAiyle, Oct 26th 2024 at 5:54 PM

Ahh okay, I was hoping there would be a way to make it drain a good chunk of satiety if you dodged vs just running since it doesn't currently affect it at all. I may just set the delay a bit longer between dodges instead then :) Thanks

SaltyWater , Oct 26th 2024 at 1:23 PM

GingerAiyle Hey! Thanks!!
The mod doesn't interact with satiety, there's no variable for it. 😳

GingerAiyle, Oct 26th 2024 at 11:14 AM

Hey! Love the idea of this mod, but was just wondering if it'd be possible to add a configuration option that controls how much satiety is drained by dodging?