Mods / Salty´s Dodge Master
Category:
#Utility
Author: SaltyWater
Side: Both
Created: Oct 26th 2024 at 3:07 AM
Last modified: 13 hours ago
Downloads: 1211
Follow Unfollow 61
Author: SaltyWater
Side: Both
Created: Oct 26th 2024 at 3:07 AM
Last modified: 13 hours ago
Downloads: 1211
Follow Unfollow 61
Latest file for v1.20.1:
DodgeMaster_1.0.2.zip
1-click install
Pet the floppa to buy me a coffee!
A simple Dodge mod.
Press ALT (configurable key in settings) to dodge in any direction you're walking. If you're not walking it will dodge foward.
Learning enemies attack pattern was never that satisfying.
(Drifter there was like 'you little sh*t 😆)
The dodge speed and cooldown time values can be changed in the config file. By default it dodges 1 and a half block and it has a 1 and a half seconds delay.
check out my other mods here:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 137 | 13 hours ago | Show | DodgeMaster_1.0.2.zip | Install now | |
v1.0.1 | 943 | Oct 27th 2024 at 5:33 PM | Show | DodgeMaster.zip | Install now | |
v1.0.0 | 131 | Oct 26th 2024 at 3:08 AM | Show | DodgeMaster.zip | Install now |
SaltyWater
You're welcome! If possible, maybe you could add a setting that allows toggling whether or not it can be used in water that is off by default. I figure some people might have a lot of fun with that.
My suggestion about the values was for the mod's defaults :>
prototype464 Heeey!
Nice to know you guys are having fun with this 😆
Thanks for the feedback! I will be fixing the water bug. Also you can access the config files to change the dodge speed values and cooldowns so it doesn't get to op for your taste! ^^
Great mod by the way, I'm loving this. Our group is a bunch of ULTRAKILL and Helldivers II players so more movement options like this are great. Very fun to use and kiting around drifters during temporal storms is a blast.
I'd also like to suggest a change to the default values because the stock ones are far too strong. When using the dodge while sprinting (which I'd figure or hope most would be doing), it increases one's mobility by quite a lot and when traveling, even other classes can outpace hunters and clockmakers easily. For the most part this mod actually acts more like a travel utility than just a dodge ability, as you essentially dash around rolling like Link from The Legend of Zelda: The Wind Waker
These values make the dodge be more like a short burst to where you can continually use it but it's not going to outright guarantee you avoid damage when in a combat situation and forces you to time your dodge more rather than be a free "gtfo" card.
{
"DodgeCooldown": 1,
"DodgeSpeed": 0.4,
"DodgeForwardWhenStationary": false
}
We found a bug with this mod. Using the dash should really be disabled in water. You can launch dozens of blocks out of water into the air if you do it with the right angle, and being in contact with the ground while in water propels onesself faster than even the raft. It's a bit too strong.
Thalius Hey man! Glad you're liking my mods. I actually fixed this problem in my charged jump mod. You can't step down but that mod fixes the problem Vintage story has that doesn't let you jump while sneaking. It was annoying me too.
gndrneutralnoun No probs! Glad I could help! ^^
Torisk_Ablinsky I don't know how to make custom animations right now but I would love to see seraph performing the souls roll! haha
Greetings, Slaty! Enjoying messing around with your mods.
I have something that irks me to no end that I thought you might be interested in looking into: We should be able to step down off of a block while sneaking/stalking prey. With some of the player movement modifications you have made, I thought it might be a good fit to slip in somewhere. You cannot jump while sneaking, so perhaps something like: If you are moving forward while sneaking, pressing the spacebar/jump button will allow you to step up or down off of a block.while still sneaking.
Thank you! Yes, I did read that you could change the keybind, but Alt seemed like a fitting one.
Can't wait to do some steam controller support shenanigans and basically make Vintage Story into Souls-craft or whatever the hell you'd wanna call it! :D
gndrneutralnoun Done, don't forget to delete the old config file.
Also, not necessary but a good practice is to delete the mod cache folder too.
Note: You can change the dodge key in the settings if you're not confortable with it being ALT.
gndrneutralnoun Yeah Sure! I'll update the config file so this variable can be turned off!
Is there any chance we could have the option to disable dodge forward while standing still? I use the alt-mouse mode a lot especially when chiseling and hitting alt while standing in order to start chiseling causes a dodge, which makes it very hard to use the alt-mouse mode.
GingerAiyle Well it is a nice feature! It could even adds to better balancing the mod. I will see if it can be added and add a config option for it too! Thanks for the feedback!
Ahh okay, I was hoping there would be a way to make it drain a good chunk of satiety if you dodged vs just running since it doesn't currently affect it at all. I may just set the delay a bit longer between dodges instead then :) Thanks
GingerAiyle Hey! Thanks!!
The mod doesn't interact with satiety, there's no variable for it. 😳
Hey! Love the idea of this mod, but was just wondering if it'd be possible to add a configuration option that controls how much satiety is drained by dodging?