Mods / Salty´s Movement: Charged Jump

Tags:
Utility QoL
Author:
SaltyWater
Side:
Both
Created:
Sep 26th 2024 at 7:50 PM
Last modified:
Apr 23rd at 12:33 PM
Downloads:
18514
Follow Unfollow 442
Latest release (for Vintage Story 1.22.0, potentially outdated):
ChargedJumpMod_1.2.3.zip  1-click install

image

Pet the floppa to buy me a coffee!

 

Charged Jump

it's-a me

 

This mod solves 2 things that makes me crazy in vintage story:

1. Climbing mountains

2. Sneak jumping not being a thing.

So now just hold jump while sneaking to charge your jump!

image

You can charge a jump sprinting, just hold space:

image

You won't jump as high as a sneak charged jump, but you'll go farther!

You can set the max charge and charge rate of the charged jump in the config file.

The animation is tied to charge rate to give you a clue to when the jump is fully charged!

Check the movement series: 

imageimageimageimageimageimageimageMod Thumbnail

 

check out my other mods here:image

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.3 chargedjump 1866 Apr 23rd at 12:33 PM ChargedJumpMod_1.2.3.zip 1-click install

Changed project .net to 10, working fine on 1.22

1.2.2 chargedjump 7345 Oct 19th 2025 at 7:37 PM ChargedJumpMod_1.2.2.zip 1-click install

Added config to disable sprint jump.
sprint jump forward impulse is now calculated based on chargerate.
Charged jump animation now doesnt overlap with catch ledge.

1.2.1 chargedjump 510 Oct 15th 2025 at 11:34 AM ChargedJumpMod_1.2.1.zip 1-click install

Configs are now server authoritative

1.2.0 chargedjump 94 Oct 15th 2025 at 3:17 AM ChargedJumpMod_1.2.0.zip 1-click install

-New mechanic:

  • Charged jump sprinting.
    • Sprint and hold space to charge and jump higher, farther.

 

New charged jump animation.

1.1.2 chargedjump 3465 Aug 30th 2025 at 2:14 AM ChargedJumpMod_1.1.2.zip 1-click install

removed embedded dlls.

1.1.1 chargedjump 467 Aug 27th 2025 at 8:51 PM ChargedJumpMod_1.1.1.zip 1-click install

port to 1.21

1.1.0 chargedjump 749 Aug 21st 2025 at 3:18 PM ChargedJumpMod_1.1.0.zip 1-click install

Added modicon

 

Added animation:

  • Animation is tied to charge rate. To give a visual representation of the jump being charged
1.0.4 chargedjump
1.20.0 - 1.20.1
2405 Jan 20th 2025 at 7:54 PM ChargedJumpMod_1.0.4.zip 1-click install
  • minor tweaks to run on 1.20
1.0.3 chargedjump 926 Oct 27th 2024 at 9:20 PM ChargedJumpMod.zip 1-click install

Tweaked the mod code, it now checks for the player sneaking to trigger the charged jump logic instead of checking the shift key.

1.0.2 chargedjump 206 Oct 27th 2024 at 7:28 PM ChargedJumpMod.zip 1-click install

Added configuration to set Max Charge and Charge Rate values.

1.0.0 chargedjump 481 Sep 26th 2024 at 7:51 PM Empty ChargedJumpMod.zip 1-click install

43 Comments (oldest first | newest first) (threaded | flat)

MacroAggressor, May 5th at 10:01 PM

Is there any way you could add a config to disable the standing charge jump separately from the sprint jump, or maybe separate maxCharge and chargeRate configs for the two?  (also, Vigor integration like some of your other mods would be phenomenal!!)

Katzvielle, Apr 23rd at 8:40 PM

i love this mod thankyou so much for updating ☺️

SaltyWater , Apr 23rd at 12:52 PM

MEMERAPPER

Thanks friend! Floppa GIF - Floppa - Discover & Share GIFs

MEMERAPPER, Apr 23rd at 12:45 PM

welcome to 1.22 salty!

thetruemystic_, Jan 26th at 6:46 PM

Where is the option to disable it in the configs in regards to the sprint jump? 

its a really nice idea but it slows down how much you can jump when sprinting so I think I'll probably disable it. 

My config for the mod both client and server side is only 3 lines long so just want to make sure I'm not missing anything - I've also been playing on the server today and no goose:

{
  "Comment": "maxCharge controls the maximum charge for the jump. Careful, higher values may launch you into the stratospheere. chargeRate controls the rate of charging the jump to max.",
  "maxCharge": 0.15,
  "chargeRate": 0.003
}

If I could some how put the sprint charge on another key which gets pressed in tandem with space that would be nice but im not sure how that would feel either. 
SethEverbloom, Dec 13th 2025 at 7:50 PM

I love Charged Jump, but it interferes with my elk's ability to jump.. When you try to jump with the elk while running it does nothing and when you release sprint it jumps but not very far since it is "walking" technically. Is there a way to fix that? Deactivated the mod and now the elk can jump while galoping. It's sad I was getting used to being an agile little seraph but if it's at the detriment of my poor elk I just can't :(

Is it just me?

Thank you for all the great mods salty!!

SaltyWater , Dec 10th 2025 at 11:23 AM

piixi

You can disable it in the configs

piixi, Dec 10th 2025 at 5:50 AM

having an issue with the sprintjump aswell anyway to have it as a seperate mod? love the charged jump but the sprint jump is just odd feeling

EddTheSkelly, Nov 25th 2025 at 6:52 PM

Something about this mod is making me lag out? The game freezes and when it snaps back, i cycle through the modded animations, this happens quite often too, but this is only an issue when charged  jump is installed... Weird.

Willownezz, Nov 24th 2025 at 5:00 PM

dont know if it is intentional but you can double jump, if I hold shift and space to charge my jump and then I release shift first it will do a jump while in the air I then release space and I jump again in the air.

Vigilance, Nov 15th 2025 at 3:39 PM

Woah, that sprint jump feels kinda clunky. I updated the mod from the initial versions and was actually trying to hunt down what mod incompatibility I had, but it was just a feature. It kind of locks out jumping while sprinting at all, because it makes it so "sticky." Is there any solution to this short of just disabling it?

CaptainChicken, Oct 31st 2025 at 11:21 PM

There's a funny albeit possibly unintended movement technique involving the running jump and coming to a stop suddenly.

 

Run, charge up a long jump, stop running and jump automatically in place, then release jump in mid-air for a sort of hybrid long/tall jump.

 

I think it's pretty funny. It feels great to have so much more mobility.

Deanmalus, Oct 31st 2025 at 4:16 PM

Hey Salty. I don't use SPACE for jump. And whenever I attempt to remap it, it stays as SPACE.

SaltyWater , Oct 31st 2025 at 12:32 PM

Deanmalus

What exactly you need to remap? 🤔

Deanmalus, Oct 31st 2025 at 9:55 AM

Can you not remap charged jump? I'm a lefty and its not allowing me to change it to something more appropriate. :(

SaltyWater , Oct 26th 2025 at 3:15 PM

PapitoPapz

Need to load world once!

PapitoPapz, Oct 25th 2025 at 11:27 PM

Am I crazy or I do not see the config for disable sprint jump ?

Aldi, Oct 24th 2025 at 8:37 PM

hey salty, i know it's not how this mod works but would it be possible in the tiniest fracture of a way to make this mod class dependent? For example if I want to add an explorer and only he can do this? I don't konw anything about code so I'm asking this solely because I want to do this so I need to know. thank you very much.

VincentMorgan, Oct 18th 2025 at 10:43 PM (modified Oct 19th 2025 at 8:16 PM)

You can do some insane stuff with the new charged jump. The amount of forward acceleration you gain even with just a tap-jump can really get you far, especially if you combine it with vaulting, dashing and diving.

Is there a way to disable the sprint-jump functionality or at least require it to hold jump instead of triggering on a tap as well?

 

Edit for version 1.2.2 - The latest fixes and additions are perfect. <3

SaltyWater , Oct 17th 2025 at 12:22 PM

nacnud

yes, tapping space while running still triggers the animation!

nacnud, Oct 17th 2025 at 5:36 AM

I am charge jumping without holding space, just a single tap, I am also using the latest version of your Sprint momentum mod.

SaltyWater , Oct 15th 2025 at 11:48 PM

badtigra

Yes I will be doing that!

badtigra, Oct 15th 2025 at 11:42 PM

Would it be possible to add a config option to disable sprint jumping? 

SaltyWater , Oct 15th 2025 at 5:21 PM

voxelsword

I'm fighting this battle too, but earlier today I did a charged sprint jump to catching ledge over a cliff that was absolute cinema! It pays off! 

Gerador de memes Absolute Cinema

voxelsword, Oct 15th 2025 at 4:25 PM

charged jump sprinting is so useful but man is it gonna take some getting used to lol 

Cruto, Oct 13th 2025 at 1:21 AM

Not seeing a config anywhere, is it supposed to be in the ModConfigs folder like normal?

The_Revisionist, Sep 7th 2025 at 6:34 PM

Another thing: would it be possible to have the settings be applied server-side, to apply to all players? I limited the max jump height to 2 block (I think 3 blocks is a bit OP if used together with your Catch Ledge mod), but it doesn't seem to apply to people joining my server.

The_Revisionist, Sep 7th 2025 at 4:28 PM

Great mod! A suggestion: the maximum jump height could scale with movement speed speed reduction caused by wearing armour. E.g. you shouldn't be able to jump up three blocks whilst wearing full plate armor.

Newman, Aug 27th 2025 at 11:36 PM

Polis SaltyWater

I second this. If there was also a charged horizontal jump say when holding ctrl space w, I would use this mod. Imagine the leaps across a ravine with this feature in combination with your new catch a ledge mod!

Polis, Aug 22nd 2025 at 2:34 AM

i think it would be more useful if the charged jump would be more horizontal than vertical.

Sianks, Aug 17th 2025 at 4:39 AM

Sadly Charged Jump doesnt comsume stamina when used... Could we count on patch or should we forget it?

AlebenTod, Jan 4th 2025 at 7:29 PM

SaltyWater
Is it possible to add a hold time config for the jump? Or the sound of a jump being ready? It's not always clear when you can already jump. :)

Silverfang, Jan 2nd 2025 at 7:53 PM

This might not be reasonable doable, but it would be neat if this could be a class attribute, or have the height configurable by class attribute, so that a mod that adds different races as classes could use it. Like normal Seraphim could crouch jump up 2 but a cat like race could jump 3.

  Aside from that, does the crouch jump affect hunger more than a regular jump. I believe jumping uses more than just walking

SaltyWater , Oct 27th 2024 at 9:21 PM

LarekFlynn 1.0.3 should fix your problem just fine.

SaltyWater , Oct 27th 2024 at 9:13 PM

LarekFlynn Oh sorry, I completely forgot about that. lemme..

LarekFlynn, Oct 27th 2024 at 7:38 PM

SaltyWater  is the key configurable now with this version?

sevie, Oct 16th 2024 at 5:23 AM

cool idea, but you can double jump right now by swapping ctrl and shift. maybe tie the held key to the crouch bind so that people can't do that lol

SaltyWater , Sep 28th 2024 at 2:15 PM

LarekFlynn Sure! I'll just finish another mod i'm working on then I'll set it to a configurable key in game.

LarekFlynn, Sep 28th 2024 at 5:48 AM

Any chance to be able to configure the key or have it match the sneak button? I have Shift and Ctrl swapped so its harder to use and sprinting occationally gives me Double Jump lol

SaltyWater , Sep 27th 2024 at 3:22 PM

Jena_Thornwyrd That's it I'm including the yahoo sound effect from Mario 🤣

Jena_Thornwyrd, Sep 27th 2024 at 1:15 PM

Now we need 2 more mods 🤣:

  • A very slow fall when wearing a dress and maintaining jump
  • Using turnip and carots as projectiles

Super Mario Bros 2 box art

 

 

 

 

 

 

 

 

 

 

 

I'm kidding, but this is actually a very nice QoL mod thanks !

SaltyWater , Sep 27th 2024 at 12:21 AM

OmegaHaxors a sound clue maybe?

OmegaHaxors, Sep 26th 2024 at 11:28 PM

You should tap into that variable that makes the player glow after death to have the player flash when they're fully charged.
EDIT: Actually it might be a better idea to see if there's a variable that changes entity color, less chance at cave cheese.