Mods / Jack's Dryable Firewood

Tags:
Tweak
Author:
JackRob
Side:
Both
Created:
Oct 14th 2024 at 6:22 AM
Last modified:
Jul 26th at 6:08 PM
Downloads:
7638
Latest release (for Vintage Story 1.19.8, 1.20.12, 1.21.0 and 1.22.5, potentially outdated):
JacksDryableFirewood_1.1.0.zip  1-click install

Description


A small mod that allows Firewood to dry into Aged Firewood.  This takes about 648 in-game hours/27 in-game days/3 in-game month to happen.  Aged Firewood combustible stats have been buffed, burning 50% longer and up to 933 degrees.  This allows it to heat up your meals quicker and longer and makes a good primer fuel for smelting.

Aged Firewood can still be made into charcoal (with no advantage over firewood currently).  You can now add Aged Firewood to Pit Kilns, which dries your pottery in 16 hours (same as peat).  It should hopefully be accepted as fuel anywhere regular firewood can be used.  If there's any inconsistancies, let me know and I'll look into it.

 

Compatability


Should be compatible with pretty much anything unless something dramatically changes either of these vanilla items.

 

Notes


It is highly recommended to use Dryable Ground Storage as otherwise it will take 4 times longer if you let these dry on the ground.  Probably an oversight as I believe the only thing that uses the drying mechanic in vanilla (rather than the curing mechanic) are raw bowstaves and alcohol-soaked bandages, and these can't be placed on the ground.

If you would like a value in the mod tweaked (longer or shorter drying time for instance), I highly encourage you open up the single json file in the mod file and make those changes yourself to suit your taste.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.0 JacksFirewood 7107 Oct 20th 2024 at 10:54 PM JacksDryableFirewood_1.1.0.zip 1-click install

Added Aged Firewood to the list of fuels for Pit Kiln with a 16 hour burn time, same as peat.  In other words, you can now use aged firewood in pit kilns!  Thanks for RosstheGreat for reporting this.

1.0.0 JacksFirewood 531 Oct 14th 2024 at 4:53 PM JacksDryableFirewood_1.0.0.zip 1-click install

Initial Release.

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31 Comments (oldest first | newest first) (threaded | flat)

Lemmington, Aug 11th at 3:16 PM

I feel like the space and time requirements to dry a decent amount of firewood should probably be outputting something with more than just 50% extra burn time, given how laughably fast it burns by default.

JackRob , Jul 26th at 6:09 PM

Seems to work fine in the latest update, 1.22.5, as well as Dryable Ground Storage.  Updated the latest file with the 1.22.5 tag to reflect this.

FluffyButtocks, Nov 18th 2025 at 11:07 AM

JackRob
Oh goodness, I am definitely looking forward to see, what it could turn into in the future!

I have looked into modding in the meantime, since i have a few ideas of my own, so i kind of understand the limitations better.
So i do feel that you already have a good start with this mod.

 

The partial pyrolysis reminded me of a good YouTube channel that show the charcoal process in real life: Primitive Technology
They show the yeild and results, exactly as you describe. 

It seems you have plenty of good ideas for the future, keep up the good work! 😊

JackRob , Nov 18th 2025 at 2:03 AM

FluffyBottocks

Ive been keeping this thought at the back of the mind for the while, and I can agree that it would be more realistic if using dried firewood would hasten pyrolysis.  However this variable is coded and can't be edited with a content mod like this.  When I get into coding mods, I'll be sure to look into this.

Meanwhile, increasing yield of charcoal when using aged firewood to some degree still remains on the table of possibility, I'll also leave a thought on this:

All that moisture trapped in charcoal pits from using green wood will hinder pyrolysis.  This will result in an incomplete charcoal, where the charring does not fully penetrate into the wood, especially over the same timespan.  Using seasoned wood will ensure a more thorough pyrolysis, effectively increase the yield of charcoal.

P.S: Ways to hasten drying time for wood in some form is also on the same table, you can be assured.

FluffyButtocks, Nov 10th 2025 at 11:17 AM

Love the idea of drying your firewood, so allow me to think out loud for a moment.

Regarding coal production, i don't think it should change the yeild, however, it should perhaps change the cook time of a coal pit.

When burning wood, a ton of evergy and time is spent on evaporating water from the firewood, before it can turn into coal.
So I think lowering the cook time of coal pit using Aged Firewood would be fantastic! 

I have a firewood stove IRL, and having a firewood shack to dry all your firewood is really important!
I would love having an good excuse to make a firewood shack in VS. ☺️

JackRob , Oct 22nd 2025 at 10:39 PM

Teagan

Just like other drying objects and perhaps by extension curing objects, they don't scale itself to custom timescales, so you would have to manually adjust the drying time to match your days per month, if that's what you want.

Teagan, Oct 22nd 2025 at 6:57 PM

Does the time it takes to cure firewood into aged firewood scale if I have 30 day months?

JackRob , Oct 2nd 2025 at 12:43 PM

EthelVril

I've considered that at first, but after a bit of testing, higher fuel burning temperatures does decrease the time it takes to reach the same cooking temperature, so it can save you a little time initially as well as reaching higher temperatures (Even if it's still an insignificant temperature threshold except for one or two minor ores, probably more ideal with other mods with ores that land between 700 and 933).

Otherwise, as the last line in the mod description suggests, you are welcome to tweak these values for yourself.  I was aiming for aged firewood to be roughly twice as effective (1.33temp x 1.5duration = 2xeffective), so setting temperatures back down to 700C and setting duration to 48secs would be ideal, or you could make it take longer to dry into aged firewood and allow it to be more potent, like 6 in-game months for aged firewood that burns three times longer.  It's all up to you.

EthelVril, Oct 2nd 2025 at 10:13 AM

I would suggest you change it so that instead of reaching 900+ C it just lasts way longer up to like 1 minute.

Guimoute, Jul 31st 2025 at 1:49 PM

That is so lovely. I hope this eventually becomes vanilla, along with peat drying. 

JackRob , Jul 31st 2025 at 12:24 PM

LeuxSeveN

Yes, tested this just now. 

This simple patch mod should work for all future versions of the game unless a dramatic change is made to either of these two items, such as if they implement different types of firewood.

LeuxSeveN, Jul 30th 2025 at 10:21 PM

1.20.12, does this still work?

Ratking15, Feb 18th 2025 at 10:40 AM

Had any thoughts to expand this or make an additional mod that makes it so wood can become wet  (via falling into water or staying out in the rain long enough) and need to be dried out to be used? Though if you lightly cook the wood you can dry it out to avoid the wait.

DecaByte, Feb 1st 2025 at 1:33 AM

JackRob Tested it. Your sugestion was perfect. So happy! 😁

DecaByte, Jan 31st 2025 at 5:16 PM

@JackRob

Thank you for getting back to me on this.
This is a good tip. All it was that is said "Dryable: Requires less then an hour" when I have it set to be much longer.
I think ill give the "Cure" option a try. As im going for more realistic cure times of 3+ months. Plus I can get rid of another mod from the list if I do this.
You are the best! I hope you have a great day.

JackRob , Jan 31st 2025 at 4:17 PM

DecaByte

You are right that when firewood is first created, the tooltip will indicate "Dryable: Requires less then an hour" before updating shortly after to start the actual drying counter.   This quirk is hardcoded in the Drying mechanic in the game (this occurs to the raw bowstave and alcohol-soaked bandages too) and may be this way for technical reasons.  In any case, unless one scripts a code patch to change this coding, I don't believe I can provide this as a user-friendly config.

One thing you can change that may provide the change you desire is to switch the transition mechanic from Drying to Curing instead.  Just open up the firewood patch in my mod and on line 9 change [ "type": "Dry" ] to [ "type": "Cure" ].  Curing will start immediately and as a bonus you would not need the mod "Dryable Ground Storage".  This may be desired if you are ok with the linguistic logic that "fresh firewood cures into dry firewood". 

Otherwise, if you feel this initial startup cuts into the total drying time, you're also welcome to shorten the drying time by an hour.

DecaByte, Jan 31st 2025 at 5:04 AM

@JackRob
First, love the mod. It's definitely needed & getting something for drying wood.
On fresh firewood the tooltip says 'Dryable: Requires less then an hour'. Could you add to your mod so we can change it?

Kalmorph, Jan 26th 2025 at 12:54 AM

I see, I thought the game had enough things available to sort this out, aparently it's more trouble than it's worth it ):
I hope it gets expanded eventually. Such a difference that brings a great impact to the game, loving all your tweaks so far!

JackRob , Jan 26th 2025 at 12:26 AM

Kalmorph

Sorry for late reply, I think best way to implement this idea from my current understanding is to make the drying mechanic sensitive to temperature in general, similar to the food spoilage mechanic.  Any features that extend temperature control over the environment can be a seperate mod if it does not already act like so natively.  Though this too will require coding to accomplish, so for the forseeable future the mod will likely stay as is.

 

Kalmorph, Jan 25th 2025 at 1:16 AM

Understandable. What about the heated basement idea?
I know the game can check if something is in a enclosed room (like a cellar), but I don't know if temperature can be measured on these checks.
If you can checks for temperature, you can use a 0.04 multiplier for room temperature speed (so you can have a value of 1 with ambient temperature aka 24~25Β°C)
Otherwise, do simples checks like if the space is enclosed and if it has a firepit.

In this case, a heated basement could cut the dry speed in half.

JackRob , Jan 25th 2025 at 12:42 AM

Kalmorph

I've thought about this and looked into it a while ago.  After some research, I found that the kind of kiln used for pottery is different from a kiln used for wood drying, the principle difference being that ceramic kilns usually operate at temperatures of over 1200*C (2200*F) while wood-drying kilns require steady low tempatures between 60-115*C (140-240*F) depending on the type of wood.  To this point, trying to dry wood in a ceramic kiln seems illogical, at least within the game's setting.

I would like to see a late-game method to speed-dry wood as well, the solar kiln probably being the ideal idea to start with.  However, whether its a multi-block structure like the beehive kiln or some other game mechanic, I'm afraid this might require coding to accomplish effectively, of which I lack the knowledge/skill/time to do so currently.

 

Kalmorph, Jan 24th 2025 at 9:37 PM

Mod seems to work fine on 1.20.1.

Hey JackRob, could you add Firewood to be dryed with the new beehive kiln?
Made a tiny research on Google and had this summarized on ways people dry wood IRL:

"Wood can be dried using air drying or kiln drying. Air drying is a natural method that exposes wood to the elements, while kiln drying is a controlled process that uses a chamber to reduce moisture content.

Air drying

  • Process: Stack green lumber outdoors and let it dry.
  • Advantages: Free, natural method.
  • Disadvantages: Slower than kiln drying, and depends on weather conditions.
  • Drying time: Depends on temperature, humidity, and air circulation.
Kiln drying
  • Process: Dry wood in a chamber where temperature, humidity, and air circulation are controlled. 
  • Advantages: Faster than air drying, and can eliminate fungi and insects.
  • Disadvantages: Can warp and crack wood if dried too quickly. 
Solar kilns
  • Process: Use the sun's heat to dry wood, similar to a conventional kiln.
  • Advantages: Can be operated off the grid if fans are powered by solar panels or batteries.
  • Disadvantages: Tend to operate more slowly in winter.
Drying wood can be done at home by moving lumber into a heated basement or using a drying cabinet."
The_Red_God, Jan 16th 2025 at 5:44 PM

This NEEDS to be vanilla!

laserbees, Nov 2nd 2024 at 6:07 PM

Great job!! I tried to make this mod myself and completely borked my save. Excited to see how you did this :)

rabah, Oct 22nd 2024 at 5:37 AM

JackRob

you should add the option to dry logs aswell !!

RosstheGreat, Oct 21st 2024 at 7:35 AM

Hey! @jackrob Just to clarify, we tried aged and raw firewood and no one of the 3 people I asked could get it to work in addition to myself. It is totally possible we have a mod conflict, although what mod that is I have no idea. I think our pack is upwards of 150 mods now. I know whatever the conflict, we can use charcoal and peat in the ovens so it doesn't break it severely enough to cause issue. I wish I had more information for you though, or possibly what mod might cause that!
Again, really cool mod though! Awesome work πŸ˜€

JackRob , Oct 20th 2024 at 10:10 PM

RosstheGreat I just tested this with Stone Bake Oven, and it works perfectly as intended as I was able to use both regular and aged firewood in it.  If you're not already, make sure you're shifting-rightclick with the fuel to add it (I know should be obvious, but just ensuring), otherwise you might have another mod conflicting here.  Reinstalling the mod, or simply re-enabling may help.

However, you are correct about Pit Kilns.  I'll see if I can correct this.

EDIT: Added Aged Firewood as fuel for Pit Kilns in 1.1.0.  Turned out to be very easy to do.

RosstheGreat, Oct 20th 2024 at 8:56 PM

Just a heads up, this breaks Stone Bake Oven by not allowing any fire wood type in it, and the aged logs can't seem to go into the pit kiln. The mod is a neat concept though!

JackRob , Oct 19th 2024 at 12:35 PM

@Volund, Thanks.  I agree that dried firewood should produce better results for charcoal, but I have not discovered a way to modify the charcoaling process to tell the game that aged firewood produces more charcoal layers (especially with json patching alone, I'm still a novice at coding).  Probably the best "work around" I just thought of would be to let a single piece of firewood dry into two pieces of aged firewood, with reduced combustion properties.  I will think on it.

Volund, Oct 19th 2024 at 10:14 AM

Very neat idea! The dried wood has no effect on charcoal making, but dried wood is IRL better for that purpose than green/fresh wood (Latter gives more ash and less charcoal, and can go out easier), so maybe something to consider for a future release? From the description of the "In dappled groves" mod by Vinter_Nacht, a curing system for wood is planned for that mod in the future, with dried wood giving the benefit or better charcoal inputs and less warping of wooden boards.

Also thanks for the tip regarding the ground storage drying mod. Hopefully it will help with the drying time of some recipes that currently take way too long to finish.

YellowDrax, Oct 15th 2024 at 4:08 PM

Really cool mod. Nice.