Mods / Jack's Dryable Firewood
Author: JackRob
Side: Both
Created: Oct 14th 2024 at 6:22 AM
Last modified: Oct 20th 2024 at 10:54 PM
Downloads: 1923
Follow Unfollow 57
Latest file for v1.20.0-rc.1:
JacksDryableFirewood_1.1.0.zip
1-click install
Description
A small mod that allows Firewood to dry into Aged Firewood. This takes about 648 in-game hours/27 in-game days/3 in-game month to happen. Aged Firewood combustible stats have been buffed, burning 50% longer and up to 933 degrees. This allows it to heat up your meals quicker and longer and makes a good primer fuel for smelting.
Aged Firewood can still be made into charcoal (with no advantage over firewood currently). You can now add Aged Firewood to Pit Kilns, which dries your pottery in 16 hours (same as peat). It should hopefully be accepted as fuel anywhere regular firewood can be used. If there's any inconsistancies, let me know and I'll look into it.
Compatability
Should be compatible with pretty much anything unless something dramatically changes either of these vanilla items.
Notes
It is highly recommended to use Dryable Ground Storage as otherwise it will take 4 times longer if you let these dry on the ground. Probably an oversight as I believe the only thing that uses the drying mechanic in vanilla (rather than the curing mechanic) are raw bowstaves and alcohol-soaked bandages, and these can't be placed on the ground.
If you would like a value in the mod tweaked (longer or shorter drying time for instance), I highly encourage you open up the single json file in the mod file and make those changes yourself to suit your taste.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 1556 | Oct 20th 2024 at 10:54 PM | Show | JacksDryableFirewood_1.1.0.zip | Install now | |
v1.0.0 | 367 | Oct 14th 2024 at 4:53 PM | Show | JacksDryableFirewood_1.0.0.zip | Install now |
I see, I thought the game had enough things available to sort this out, aparently it's more trouble than it's worth it ):
I hope it gets expanded eventually. Such a difference that brings a great impact to the game, loving all your tweaks so far!
Kalmorph
Sorry for late reply, I think best way to implement this idea from my current understanding is to make the drying mechanic sensitive to temperature in general, similar to the food spoilage mechanic. Any features that extend temperature control over the environment can be a seperate mod if it does not already act like so natively. Though this too will require coding to accomplish, so for the forseeable future the mod will likely stay as is.
Understandable. What about the heated basement idea?
I know the game can check if something is in a enclosed room (like a cellar), but I don't know if temperature can be measured on these checks.
If you can checks for temperature, you can use a 0.04 multiplier for room temperature speed (so you can have a value of 1 with ambient temperature aka 24~25°C)
Otherwise, do simples checks like if the space is enclosed and if it has a firepit.
In this case, a heated basement could cut the dry speed in half.
Kalmorph
I've thought about this and looked into it a while ago. After some research, I found that the kind of kiln used for pottery is different from a kiln used for wood drying, the principle difference being that ceramic kilns usually operate at temperatures of over 1200*C (2200*F) while wood-drying kilns require steady low tempatures between 60-115*C (140-240*F) depending on the type of wood. To this point, trying to dry wood in a ceramic kiln seems illogical, at least within the game's setting.
I would like to see a late-game method to speed-dry wood as well, the solar kiln probably being the ideal idea to start with. However, whether its a multi-block structure like the beehive kiln or some other game mechanic, I'm afraid this might require coding to accomplish effectively, of which I lack the knowledge/skill/time to do so currently.
Mod seems to work fine on 1.20.1.
Hey JackRob, could you add Firewood to be dryed with the new beehive kiln?
Made a tiny research on Google and had this summarized on ways people dry wood IRL:
"Wood can be dried using air drying or kiln drying. Air drying is a natural method that exposes wood to the elements, while kiln drying is a controlled process that uses a chamber to reduce moisture content.
Air drying
This NEEDS to be vanilla!
Great job!! I tried to make this mod myself and completely borked my save. Excited to see how you did this :)
JackRob
you should add the option to dry logs aswell !!
Hey! @jackrob Just to clarify, we tried aged and raw firewood and no one of the 3 people I asked could get it to work in addition to myself. It is totally possible we have a mod conflict, although what mod that is I have no idea. I think our pack is upwards of 150 mods now. I know whatever the conflict, we can use charcoal and peat in the ovens so it doesn't break it severely enough to cause issue. I wish I had more information for you though, or possibly what mod might cause that!
Again, really cool mod though! Awesome work 😀
RosstheGreat I just tested this with Stone Bake Oven, and it works perfectly as intended as I was able to use both regular and aged firewood in it. If you're not already, make sure you're shifting-rightclick with the fuel to add it (I know should be obvious, but just ensuring), otherwise you might have another mod conflicting here. Reinstalling the mod, or simply re-enabling may help.
However, you are correct about Pit Kilns. I'll see if I can correct this.
EDIT: Added Aged Firewood as fuel for Pit Kilns in 1.1.0. Turned out to be very easy to do.
Just a heads up, this breaks Stone Bake Oven by not allowing any fire wood type in it, and the aged logs can't seem to go into the pit kiln. The mod is a neat concept though!
@Volund, Thanks. I agree that dried firewood should produce better results for charcoal, but I have not discovered a way to modify the charcoaling process to tell the game that aged firewood produces more charcoal layers (especially with json patching alone, I'm still a novice at coding). Probably the best "work around" I just thought of would be to let a single piece of firewood dry into two pieces of aged firewood, with reduced combustion properties. I will think on it.
Very neat idea! The dried wood has no effect on charcoal making, but dried wood is IRL better for that purpose than green/fresh wood (Latter gives more ash and less charcoal, and can go out easier), so maybe something to consider for a future release? From the description of the "In dappled groves" mod by Vinter_Nacht, a curing system for wood is planned for that mod in the future, with dried wood giving the benefit or better charcoal inputs and less warping of wooden boards.
Also thanks for the tip regarding the ground storage drying mod. Hopefully it will help with the drying time of some recipes that currently take way too long to finish.
Really cool mod. Nice.