Mods / Ancient Military Technology - AnMiTech for 1.19.8 and 1.20.x

Tags: #Cosmetics #Crafting #Technology #Weapons
Author: surio
Side: Both
Created: Sep 28th 2024 at 5:31 PM
Last modified: Feb 9th at 3:32 PM
Downloads: 11273
Follow Unfollow 149

Latest release (for outdated Vintage Story v1.20.3):
AnMiTech-2.1.1.zip  1-click install


Atarashī Hajimari - Welcome Vintarian!

Originally created by the amazing tonzag, this mod adds a large number of different samples of ancient weapons and armour to the game. You can feel like a Viking, Samurai, landsknecht and even a Roman legionnaire.The original mod page and details of all the awesome-tacular items it adds to the game can be accessed from here. 

 

NB: This mod is not tested with combat overhaul mod. You may have to experiment with it at your end. As always, take a backup of existing world before experimenting. Provide feedback in the linked discord channel for the mod.

 

NEW: Scutum shields are now part of the mod and available to craft and use in game.

 

  1. Since the 1.19.x game update, the animation overhauls in-game messed up the weapon hitbox and player animations. Those have all been updated and fixed to be super responsive and accurate. No more swing-and-pray-and-miss!
  2. Player feedback on deliberately slowed swing speeds for many weapons like mace and axe was unfavourable. That debuff has been removed in this release. So, you can make a steel pernach and bash that tier 4 drifter now!
  3. Some of the weapons such as Sabre, Katana, Mace, etc. have been rebalanced (based on historical battle recreation video feedback)
  4. Many steel and steel tier armours in game were incorrectly tiered but now fixed.

Thanks to great help of active and helpful modder DanaCraluminum for extensive help during first port of this amazing mod for 1.19.x and beyond.

Honourable mentions: SpearAndFang and pizza2004 for helpful suggestions that kept things moving. 

 

Wield your Katana with Do-Maru and Kabuto, make light Nomad armour for your archer builds, smith yourself a Flamberge and a Kriegsmesser for Landsknecht euro cool, relive the Roman empire with Lorica Segmentata, Scutum, Gladius and Pilums. And the crowd favourites such as Sabres, Battle Axes, Spears and Maces for maximum damage and long reach...

The possibilities are endless! 

 

PS: Tonzag hasn't been active on here or forums so I'll continue maintaining this mod until tonzag returns to take back his baby. This is a great mod and deserves to be enjoyed by players well into the future. 

 

The github page will eventually contain the final release of the mod shared here. Done. Source now points to this mod release.

 

The scutum roman shield that tonzag had planned to add, will also be implemented as well. DONE! Iconic, durable Roman shield. Provides near complete protection against aimed and stray enemy blows, through sheer size overlap. Called Scutum and paired with gladius. Enjoy!

 

Thanks to xXx_Ape_xXx for all the help in polishing the textures, recipes, etc. Very special thanks are due to ChronoLegionaire for the shield code!  

 

Localisations:

The mod is localised for English (tonzag), Russian (tonzag), Japanese (macito hino), Ukranian (Deanbro), Spanish (tRead), Portuguese (Zaldaryon) and Polish (Pawelot).

Feel free to submit translations in your favourite language to be added in future releases. Thanks in advance.

Compatibility issues (so far):

Mod is incompatible with Attributer - Reborn and by extension RPG Item rarity. It will continue to be so until I re-implement every single vanilla shield attribute. I am not willing to take it upon myself at this point. (Thanks to X_Reactiionzz for debugging and reporting this on discord)

 

 

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.1.1 7824 Feb 9th at 3:32 PM Show AnMiTech-2.1.1.zip 1-click install
v2.1.0 223 Feb 9th at 7:24 AM Show AnMiTech-2.1.0.zip 1-click install
v2.0.0 2095 Nov 5th 2024 at 7:03 PM Show AnMiTech-2.0.0.zip 1-click install
v1.1.2 1131 Sep 28th 2024 at 6:04 PM Show AnMiTech-1.1.2.zip 1-click install

25 Comments (oldest first | newest first)

💬 Silver_Glaceon, May 5th at 5:35 PM

Encountered a minor issue. I noticed that leaning or propping up the weapons of this mod up against walls and such seems to have them clip into the ground. 
Tool racks and the scutum shield is displayed correctly though.

https://imgur.com/a/IW8fg8F


On another note, love the weapon variety and many thanks for maintaining the mod!  

💬 Yuuki_Watage, Apr 19th at 4:12 PM

I'm new to Vintage Story and modding it. Does this (and possibly other mods) add the items crafting recipes into the in-game Handbook?

💬 propaneko, Feb 28th at 12:19 PM

Heya, I've made CO compatibility pack here https://mods.vintagestory.at/anmitechco

💬 Calamity, Feb 23rd at 2:02 PM

Would you be able to make a patch for combat overhaul?

💬 Hymneo, Feb 11th at 9:37 AM

Interesting mod but I thought it needs to be mend for balance.
When all weapons are steel grade I don't understand that katana has 4Tier but has long reach and damage and spear, pilum has 0T on melee(is that intended?) and seax has too poor reach for fight
Attack speeds of all had very little difference. Mace is fast but it doesn't seem to be much of an advantage because players basic tactic is kite and description do not match with spec
Carolingian and Gladius are shorter than Saber also lower damage and not much fast for that costs.
Saber looks to the most powerful weapon now.
I know it's hard to find a balance while still maintaining individuality. Wish your mod be loved for many people :D

💬 surio , Feb 9th at 7:42 AM

Annastasija

I have never used that mod. The shield is entirely custom coded. Please feel free to test it and provide me with your feedback in the mod's discord channel.

TYVM.

💬 surio , Feb 9th at 7:40 AM

Hello disputedname HagoTales Ronnie21093

Mod is now updated to 1.20.3

LazyLion93 many thanks for offering to translate. Will definitely get your help if I added any new items to the mod.

💬 Annastasija, Feb 9th at 7:34 AM

Combat overhaul comp?

💬 disputedname, Feb 7th at 3:37 AM

Please update to 1.20.3

💬 HagoTales, Feb 1st at 5:49 PM

Please, can you update it for 1.20.* ? This is the best equipment mod.

💬 Ronnie21093, Jan 26th at 5:30 PM

Now that 1.20 is released, any estimate on when this mod will be updated?

💬 LazyLion93, Nov 17th 2024 at 12:44 PM

@surio  just poppin' in to stay in your mindspace 👻

💬 surio , Nov 12th 2024 at 4:10 AM

Calamity they are not armours in first place. If you meant on the wall racks etc? I think you ought to prop it against walls on grounds, and that is most practical, because of their huge size in first place. 

 

💬 Calamity, Nov 10th 2024 at 5:41 PM

Any chance you can fix scutums not being able to be put on armor stands?

💬 surio , Nov 8th 2024 at 3:35 PM
Scutum damage absorption
Damage log - Creative mode anmitech 2.0.0

Hello X_Reactiionzz

Sorry to hear the troubles you are having. I have checked in game just now to check if anything's off, and mod is working fine. Both xXx_Ape and Chronolegionaire had also tested the mod in creative and found everything working alright. I hope your's is an anomaly that works itself out soon? Keep me posted. I will ask a few more to test in creative once again, over the weekend. 

Here's the image from game in case the image is not embedding above. https://ibb.co/hYJtxLx

First it threw a stone at me (1 dmg), then moved to attack. rest are point blank attacks that the shield was able to block.

I'm not sure why you are facing problems. 

 

EDIT: Could you also please share your modlist... It could be a mod conflict as well?

You may join here in discord for interactive chat and for sharing other details (timezones overlapping, that is) https://discord.com/channels/302152934249070593/1297543271173849119

💬 X_Reactiionzz, Nov 8th 2024 at 11:04 AM

Hi, I appear to be having an issue with the Scutum. I am blocking with it in offhand, and the animation correctly plays, however it is not blocking any attack from any angle. I take damage as normal, shield loses no durability and have tried various positioning to no avail. I dont believe I have any mods affecting animations or what not. Thanks!

💬 surio , Nov 6th 2024 at 3:18 AM

Indeed xXx_Ape_xXx so glad I could get it released 😅. Thanks for nudge through your own mod releases.

My PC issues are ongoing and when the PC reboots abruptly while VS is running the game corrupts so I have to do a clean uninstall/reinstall. Getting a new PSU this week and hopefully resolve it.

Calamity thanks 🙏, this is a hugely popular mod and I want to keep it up to date so more fans like yourself can enjoy its awesomeness. I'll look into the feature request you mentioned. It might involve a lot of custom coding to implement those features. Let us see.

💬 Calamity, Nov 6th 2024 at 12:25 AM

super awesome mod will be forever using as this covers litterally everything i want for armor or weapons or shield wise.

i guess this would fall under requests.

 

any chance you would be able to make a mod to allow blocking with the scutum with right click? crouchin to block really kills it for me.

💬 xXx_Ape_xXx, Nov 5th 2024 at 7:59 PM

Great to see this update finally released! 😀

Congratulations!

💬 yapludepatte, Oct 21st 2024 at 7:30 PM
💬 surio , Oct 14th 2024 at 7:41 AM

yapludepatte The weaponpack alpha mod adds some if not all the precolumbian weapons you have in mind (Macuahuitl, CulaClula, lead clubs, javelins, etc). Check it out.

 

💬 yapludepatte, Oct 4th 2024 at 11:56 AM

do you think you can add precolumbian stuff ? :3

💬 surio , Sep 29th 2024 at 4:53 PM

DeanBro many thanks. I will push it out in the next update - maybe give it some time for other contributors? Hope you understand.

Zuul  thank you all for believing in this mod as well. Credit to Dana mostly for helping it see light of day so speedily.

💬 DeanBro, Sep 29th 2024 at 2:43 PM

Hi surio I'm very happy that this mod is back! and I also made a translation.

💬 Zuul, Sep 29th 2024 at 2:16 PM

Thank you for saving this mod 💜

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