Mods / Sound Of Confession

Tags: #Cosmetics
Author: ChaosPrinzessin
Side: Both
Created: Jul 10th 2024 at 5:37 PM
Last modified: Dec 14th 2024 at 11:29 AM
Downloads: 12172
Follow Unfollow 143

Latest release (for outdated Vintage Story v1.20.0-rc.3):
SoundOfConfession_1.0.4.zip  1-click install


While I'm working on an update for my other mod, I'd like to share this snippet with you. This mod helps me to test features of my mod before I have everything finished. Thanks for participating.

 

Content:

  • 6 bells with different sounds
  • Overcomplicated manufacturing process
  • Secret feature (Please don't spoiler!)... I left some hints ;)

 

Planned:

  • Rope activation from below

 

How to craft:

  1. Make a mold from clay
  2. Fire the mold and pour the required amount of liquid metal into it (Only bronze, iron and steel)
  3. Craft the book "Transcripts of a Foundryman"
  4. Scroll to the page with the desired size. Page1: Small - Page 5: Huge (The tiny bell doesn't need the book)
  5. Place the required materials and the book inside the crafting grid (See screenshots)

 

 

 

Released under CC-BY-SA License (Sounds are not covered by this license. Do not redistribute without permission of the copyright holder)

If you're curious about where the bell sounds come from, check out Lucas Gans' YouTube channel (@glocken_lucagans)

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.4 8498 Dec 14th 2024 at 11:29 AM Show SoundOfConfession_1.0.4.zip 1-click install
v1.0.3 3030 Jul 21st 2024 at 9:56 AM Show SoundOfConfession_1.0.3.zip 1-click install
v1.0.2 291 Jul 14th 2024 at 11:00 AM Show SoundOfConfession_1.0.2.zip 1-click install
v1.0.1 218 Jul 11th 2024 at 1:20 PM Show SoundOfConfession_1.0.1.zip 1-click install
v1.0.0 135 Jul 10th 2024 at 5:44 PM Show SoundOfConfession_1.0.0.zip 1-click install

31 Comments (oldest first | newest first)

💬 ChaosPrinzessin , 1 day ago

A_Whisper You'll have to expand the texture atlas. Ask on discord if you need help with that.

Ragolution Currently not. It's planned but i'm taking a break from modding this game currently.

lobsteroidz You're right, they are hidden in the creative tab. You can craft them however.

harps225 All bells have different ranges. Check your sound settings, you should hear the huge bell up to 200 blocks in all directions. 

💬 harps225, 5 days ago

could there be a config for how loud or how far you can hear diffrent sized bells? the huge bell would make a great warning sound but cant as its range is only around 15 i think and not sure if Y level effects that even more

💬 lobsteroidz, Apr 20th at 1:58 AM

in the blocktypes folder for rubble_bell.json on line 22, im not familiar with this json, but i think its setting the range to only show blackbronze rubble in the creative menu, and none of the other types are available from the menu selection. If not oh well I love the mod and is a wonderful addition to the server im playing in :D

💬 Ragolution, Apr 19th at 5:37 PM

Is there any possibiltiy for SOME kind of automation for these? Part of me wants them to start ringing before a temporal storm so everyone knows.

💬 A_Whisper, Mar 27th at 10:22 PM

Ok, so for some unknown reason, if I run animal cages and this mod, the bells have janked textures when they're moving, standing still they're fine.

💬 Rakshasa, Mar 19th at 7:02 AM

Large Bell needs two toggles, which cant be stacked ChaosPrinzessin. Hopefully you should be able to fix it soon, since this mod seems really cool.

💬 blueblynd, Mar 8th at 4:43 AM

sorry if this is a redundant question, but is there any way to power the bells mechanically? i'm doing a lighthouse build right now and, as much as it sounds like i'm trying to torture myself, i'd genuinely love the option of having a bell going full-time -- and the frames LOOK like they should be able to be powered mechanically, but testing in creative hasn't given me much luck xD

PS: absolutely adore the feature of placing down the book physically and shift-RMBing through the pages

💬 BixBeans, Mar 5th at 8:59 AM

Its a nice mod for my multiplayer town. I do wish there was a way to increase sound range,people on the edge of town does not hear the bell.

💬 propaneko, Feb 21st at 7:45 PM

I've noticed that now you can hold only one pulverizertoggle, 1.20.4 patch. and the recipe needs two.

💬 Nyklone, Feb 18th at 11:45 PM

A pulling rope would be amazing

 

💬 Janeator, Feb 6th at 10:40 PM

Sooo do I have to walk up my belltower every time to ring it? When are ropes coming?

💬 ChaosPrinzessin , Jan 25th at 11:42 AM

disputedname It does not work with 1.20.1?? To my knowledge everything works as intended

💬 disputedname, Jan 25th at 2:34 AM

Will this mod be updated to 1.20.1?

💬 ChaosPrinzessin , Jan 20th at 2:22 PM

MarximusMaximus No it will not. I've got permission from Lucas to use the sounds in this mod. 

💬 MarximusMaximus, Jan 20th at 7:36 AM

Will the sounds cause DMCA on Twitch and/or YouTube when used in gameplay streams/videos?

💬 ChaosPrinzessin , Jan 5th at 9:53 AM

Dageslav I would like to add a carillon, that would probably come closest to your suggestion. But first I have to develop the remote triggering of bells...

💬 Dageslav, Jan 4th at 11:19 AM

Have you considered adding orthodox bells by chance?

💬 ChaosPrinzessin , Dec 21st 2024 at 1:25 PM

CKitt Thank you for the update. Glad you like it

💬 CKitt, Dec 17th 2024 at 10:16 PM

ChaosPrinzessin

On 1.20.0-rc.5, the texture of all bells larger than "tiny" break and go invisible when you're ringing them. Great mod, otherwise, and the sound. The sound! Excellent job.

Edit: I expanded the texture atlas and number of animated elements and the problem vanished. It was entirely on my end, nothing to do with your mod!

💬 wojtek16, Dec 13th 2024 at 2:51 PM

gotchu, thanks for the info! I know modders have a lot going on, I just love your mods so darn much and they are kind of essentials for me haha 

Keep on killing it!!! :D

💬 ChaosPrinzessin , Dec 13th 2024 at 7:18 AM

wojtek16 Version 1.0.3 does not work with 1.20.rc1/pre right now.

Marlim I do. I'll integrate it into my other mod, but i'm keeping this as standalone version too. 

💬 Marlim, Dec 4th 2024 at 7:06 PM

Do you intend to keep this mod updated?

ChaosPrinzessin

💬 wojtek16, Dec 2nd 2024 at 8:47 PM

Anyone know if it works in 1.20-pre? 

💬 PvtWarloo, Jul 31st 2024 at 10:43 AM

Love this mod. We need to find a way to make automatic bells, who ring by itself at a certain hour of the day if possible to be 100% great

💬 DeanBro, Jul 13th 2024 at 9:33 AM

thank you

 

💬 ChaosPrinzessin , Jul 12th 2024 at 8:57 AM

Marlim interesting indeed. I thought about some kind of automization and this was coming to my mind aswell. I would glady collaborate with Svarozich. Sadly i don't have time for that feature.

💬 Marlim, Jul 11th 2024 at 3:14 PM

Some kind of interaction with the decoclock mod would be interesting.

💬 Marlim, Jul 11th 2024 at 2:56 PM

Wow, this mod gave me chills, so cool!

💬 ChaosPrinzessin , Jul 11th 2024 at 1:25 PM

Thank you! Haflabab I made a mistake in the recipe (It's fixed now). By 'test' I actually mean that I want to see if the mechanics are convincing and the recipes are plausible. Bugs will of course be fixed. Suggestions for improvement are also welcome.

💬 Vilderos, Jul 11th 2024 at 5:35 AM

It looks awesome!

💬 Haflabab, Jul 10th 2024 at 11:27 PM

I've been looking for a mod that adds church bells for ages, and this looks absolutely perfect!

One issue though, whenever I try to craft the tin bronze bell, in either huge or large variant, the recipe doesn't work. Is this intentional, since this is only ment for testing?

Either way, love the mod idea.

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