Mods / DecO'Clock

Tags: #Cosmetics #Crafting #QoL
Authors: Svarozhich, DArkHekRoMaNT
Side: Both
Created: Jun 17th 2023 at 11:27 PM
Last modified: Apr 14th at 8:41 PM
Downloads: 14713
Follow Unfollow 159

Latest release (for outdated Vintage Story v1.20.x):
DecoClock_VS1.20.7_net7_v0.10.1.zip  1-click install


imageimageimage

Adds to the game several types of mechanical clocks showing the current game time

Features:

  • Big clock
  • Wall clock
  • Cuckoo clock
  • Grandfather clock
  • 9 dial variants
  • Possibility to mute the sound for each clock
  • Support for custom time rate and hours per day
  • All kinds of wood for frame and metal for clock components
  • Compatible with wildcraft trees

Future work:

  • More new clock

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.10.1 709 Apr 14th at 8:41 PM Show DecoClock_VS1.20.7_net7_v0.10.1.zip 1-click install
v0.10.0 76 Apr 13th at 8:05 PM Show DecoClock_VS1.20.7_net7_v0.10.0.zip 1-click install
v0.9.3 7185 Jan 26th 2024 at 2:10 PM Show DecoClock_v1.19.2_v0.9.3.zip 1-click install
v0.9.2 595 Jan 26th 2024 at 1:38 PM Show DecoClock_v1.18.15_v0.9.2.zip 1-click install
v0.9.1 4486 Aug 21st 2023 at 2:25 PM Show DecoClock_v1.18.8_v0.9.1.zip 1-click install
v0.9.0 735 Jul 1st 2023 at 7:49 PM Show DecoClock_v1.18.5_v0.9.0.zip 1-click install
v0.8.6 546 Jun 21st 2023 at 11:16 PM Show DecoClock_v1.18.5_v0.8.6.zip 1-click install
v0.8.5 381 Jun 17th 2023 at 11:32 PM Show DecoClock_v1.18.5_v0.8.5.zip 1-click install

67 Comments (oldest first | newest first)

💬 lysgonul, Apr 24th at 6:24 PM

DArkHekRoMaNT

 

Hi, I made a PR on the Github with fixes for the anvil and pulveriser issue.

💬 Screwy, Apr 24th at 2:35 AM

Irakonul DArkHekRoMaNT I found a way to make anvils work as normal. Just replace the world properties in the mod with the updated worldproperties/block/metal.json from vanilla. Should work fine for now.
You should also replace the wood.json in this foulder I guess. But I'm still not able to fix the cuckoo crashing the game. Something must have changed in the API but I'm not good at reading this stuff.

System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Client.RenderAPIBase.RenderMultiTextureMesh(MultiTextureMeshRef mmr, String textureSampleName, Int32 textureNumber) in VintagestoryLib\Client\API\RenderAPIBase.cs:line 107
at DecoClock.CuckooRenderer.DoorRender(IRenderAPI rpi, Vec3d camPos, IStandardShaderProgram doorShader, MultiTextureMeshRef door, Single shift) in DecoClock/Render/CuckooRenderer.cs:line 112
at DecoClock.CuckooRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in DecoClock/Render/CuckooRenderer.cs:line 53

(full log on github)
I hope this helps investigate the issue further.

💬 wojtek16, Apr 21st at 4:33 PM

Yeeah, still get the Tier 0 Anvils issue, I'm running the newest version of the mod, on 1.20.7 stable, didn't check yet with the pulverizer, but wanted to let you know, I do have smithing plus and thrifty smithing installed too, everything worked in 1.20.4, but didn't have decoclock installed, let me know if there is anything I can do to help troubleshooting, but sounds like you have the big guns on the job with Darkherromant hahaha

💬 bossanova, Apr 20th at 10:16 PM

Don't know if it's an incompatiblity between two mods or what but yes, the 0.10.1 version of this mod seems to cause an issue with the pulverizer where items cannot be processed. In my case they are spit out as the same item while listed despite the "Pulverizing" status while being shmooshed. Just spent a painstakingly long time troubleshooting this error between a 100+ mods (of which I placed this mod at the bottom of the suspect list 🙃), but no hate! I appreciate the effort, hope it gets fixed soon.

💬 Asaro, Apr 20th at 11:58 AM

In Version 1.20.7, I still have the bug where the game crashes when I place a cuckoo into a clock.

💬 Damonicus1986, Apr 19th at 9:14 PM

for me none of the items could be pulverized.quite a heaache to go through all the mods ti find this as last one ;D 

💬 Irakonul, Apr 19th at 11:56 AM

DArkHekRoMaNT a friend of mine also opened a ticket on the Github issue tracker for this mod as well (for the pulverizer bug). Both that and the bug where all anvils are tier 0 occur when DecO'Clock is the only loaded mod, and go away when the mod is removed. If there's anything we can do to help investigate this, let us know!

💬 DArkHekRoMaNT, Apr 18th at 6:31 PM

I don't know what's going on with pulverizer. I've tested it with singleplayer 1.20.7 and only DecO'clock - works fine. Can you provide your system specs and send logs (client-main.log first)? Moddb doesn't support file sharing, so you'll need to send logs on GitHub, Discord or via services like pastebin Maveriknight

💬 Maveriknight, Apr 18th at 4:55 PM

Nope, don't have Smth+, and it's definately being caused by this cause the pulverizer works again when i turn the mod off, DArkHekRoMaNT

💬 DArkHekRoMaNT, Apr 17th at 10:32 AM

What? Pulverizer bug? o.O
Is this also something related to Smth+? The mod literally adds clocks. It does not affect the anvil, the pulverizer or anything else... 
Maveriknight

💬 Maveriknight, Apr 15th at 3:33 AM

can confirm after testing, that no, the pulverizer not working issue is still an issue. unuseable until fixed honestly.

💬 Maveriknight, Apr 14th at 9:25 PM

i see this updated, but what actually changed? is the pulverizer bug fixed?

💬 DArkHekRoMaNT, Apr 14th at 8:49 PM

Try asking the author of the Smth+ mod. I don't know how that can be. This mod doesn't affect anvils in any way, it just adds regular crafting recipes OutcastZeroOne Dailan

💬 DArkHekRoMaNT, Apr 14th at 8:42 PM

Cuckoo crash fixed

💬 Dailan, Apr 14th at 7:48 PM

Yep, seems an incompativility with smithing+ or smithing aditions, dont know why it makes all anvils tier 0

💬 OutcastZeroOne, Apr 14th at 6:08 AM

adding this makes all anvils level 0

💬 EKB133, Apr 14th at 3:11 AM

The cuckoo crashes the game on 1.20.6 when it is added to a clock.

The game has a problem rendering it.

💬 DArkHekRoMaNT, Apr 13th at 8:07 PM

Updated to 1.20

💬 MrLaTour, Apr 6th at 8:28 PM

Make pocket watches pls

 

💬 DArkHekRoMaNT, Apr 6th at 1:57 PM

Fyi, Svarozhich will not be able to update mods and respond here until at least June

💬 Landeun, Mar 25th at 2:38 AM

Been running this with several other mods on a server in 1.20.5. We discovered that we couldn't use the pulverizer. After disabling and re-enabling the mods in singleplayer, we managed to narrow it down to DecO'Clock.

 

With DecO'Clock on: Quartz Chunk in, get Quartz Chunk out.

With DecO'Clock off: Quartz Chunk in, get Crushed Quartz out.

 

Might be something to investigate during the update as you work towards it as I know it isn't updated for the newest version  yet.

💬 OutcastZeroOne, Mar 15th at 1:03 PM

while the mod kinda works on the new 1.20.4 i have found that it resets all anvils to level 0. maybe its a conflict with another mod, but with DecO' clock removed anvils work fine. Really like the mod and Ihope it is updated soon.

💬 Screwy, Mar 6th at 4:38 PM

Svarozhich I know you're on it and I don't want to hurry. Just wanted to ask if you already know when the update will be ready.

💬 OtakuBRO, Feb 15th at 5:25 PM

i have a bug when i place a wall clock is crashing 

 

💬 Berrypha, Feb 13th at 6:55 AM

Just wanna say how much I ADORE this mod!
No one else has anything like it! (i've tried looking) 
I'm going to try DLing it again, becasue the old one made my game crash as soon as I tried to place a clock.
Hope it's compatible now!

Anyways, thank you muchly for this mod.
I appreciate it more than you can imagine!
Kinda crazy that the game doesn't alredy come with this.
It makes so much sense, ya know?
I feel quite lost without it!

Much love and appreciation to the creator of this mod.  <3

Update - tried it just now and it STILL makes the game crash immediately upon placing a clock body somewhere. 
Very much a game breaker....

💬 Zartain, Feb 12th at 12:49 AM

I love this mod! Please update!

 

💬 Eoin_Lynne, Feb 2nd at 3:35 PM

Kevin_McScrooge They said they were working on it, no need to be impatient. 

💬 Kevin_McScrooge, Jan 26th at 5:20 PM

Any news about that update?

💬 Svarozhich , Jan 17th at 11:06 PM

I'm updating, it may take a little time, but I hope today or tomorrow.

💬 Screwy, Dec 20th 2024 at 12:41 AM

Svarozhich

Is there any chance this mod will be updated to 1.20?

💬 DrBubba, Sep 13th 2024 at 12:43 AM

Svarozhich

There doesn't seem to be any information about how to make ANY clock, not just a big clock...I have made the grandfather clock, but no documentation about how to put the actual parts. hands, ticks, etc. together with the clock body to make it functional.  I'm excited to get one in my house, but can't seem to make it work.


Thanks in advance for the help.

💬 Janeator, May 15th 2024 at 4:58 PM

Well, what do you know... I changed no other mods since yesterday, yet today after launching the game, ticking the mod off and on, and hitting reload mods, it works just fine. I followed much the same steps yesterday and it wasn't. Weird.

💬 Svarozhich , May 14th 2024 at 5:28 PM

Janeator %AppData%\VintagestoryData\Logs you need client-main, and after starting with a problem, the logs are overwritten every start.

💬 Janeator, May 14th 2024 at 3:55 PM

Svarozhich

How does one check logs in singleplayer? Sorry, new to modding VS.

💬 Svarozhich , May 14th 2024 at 2:16 PM

Janeator This is the first report that it does not work on 1.19.7, there were no complaints that the content of the mod is not displayed in the handbook or in the creative on any of the versions, the only thing is that there is no page in the handbook telling how to make a big clock. It's my fault, it's just not there. Without logs I can’t help, it works for me, there are no known conflicts with other mods either.

💬 Dekkan, May 14th 2024 at 1:42 PM

It does work in 1.19.7  Running it on our server currently.  Check your log files for potential issues.
Janeator

💬 Janeator, May 14th 2024 at 12:46 PM

Not working in 1.19.7. Doesn't appear in handbook or creative inventory.

From comments on this page it seems like this has been a long running issue, and even I encountered it in the previous version. How are some people managing to get it to work? Please advice.

💬 EnvyIsMyName, Apr 21st 2024 at 6:44 PM
💬 Lancer827, Mar 24th 2024 at 2:56 AM

Good lord why do these clocks have so many configuration options? It's so much more impressive than I expected for an "adds some clocks" mod.  I don't know why you put so much care into this but I am duly impressed.

💬 ManaWei, Mar 17th 2024 at 11:13 AM

Svarozhich
I can't find the hand book entry on how to make clocks.. Am I just looking in vain?

💬 Svarozhich , Mar 4th 2024 at 1:21 AM

Linken I apologize for the late answer, if it is still relevant, then you need to install a clockwork in the world

💬 Linken, Feb 26th 2024 at 2:22 AM

in 1.19 i can't find the big clock in survival?

💬 Svarozhich , Jan 26th 2024 at 7:09 PM

The question is why do the config. For specific clocks? Then you need to make a maximum limitation so that the player cannot make a clock that will hear the floor of the server. Does each type of clock have its own client config, so that each player has his own? As i understand you're talking about the last option?

💬 Svarozhich , Jan 26th 2024 at 6:51 PM

Marlim I'll think about it

💬 Marlim, Jan 26th 2024 at 3:14 PM

Svarozhich Is there a way to configure the sound distance?

💬 Svarozhich , Jan 26th 2024 at 1:44 PM

Updated to 1.19 will be soon

💬 Marlim, Jan 24th 2024 at 5:03 AM

The mod is really cool, but I can hear clocks over long distances, could you fix this? In a city where there are several clocks it can be annoying.

💬 Marlim, Jan 24th 2024 at 1:13 AM

Will this mod be updated to 1.19?

💬 Angellord, Jan 20th 2024 at 4:51 AM

One of my all time favorite mods. Made as much as possible with a soul.^,^

💬 Dobrogost, Jan 2nd 2024 at 9:18 AM

@Svarozhich Thanks a lot for a great mod. But i have one issue. Not with a mod, but with compatibility with another mod. I build a watch tower and i wanted to add a background image for a clock face. And i'm using VSOnlinePictureMod for this. But for a clock size from 1 to 3, hour hand is not visible, because picture covering it. Can you, please, move clock and minute hands and tick marks a little bit away from a surface of clockwork block? Thank you.

💬 Newfie, Oct 22nd 2023 at 6:28 AM

if you put a clockwork inside bottom slot of a large clockwork it breaks the game

 

💬 Nebux, Sep 1st 2023 at 6:07 PM

amazing work. using it right now with no problems

 

💬 DruidNight, Aug 25th 2023 at 2:44 AM

0.9.0, I'lll try with 0.9.1.  Worked great in 0.9.1. Thanks! Great Mod.

💬 Svarozhich , Aug 24th 2023 at 12:31 PM

ATree Thank you! Have you tried the big clock yet? If you install a clockwork in the world, then you can use a block as a disguise, including a chiseled block, although there the minimum size of the hour hand is about a block. And be careful with chiseled glass and metal blocks, in some conditions they cause visual bugs, I'm working on fixing them.

💬 Svarozhich , Aug 24th 2023 at 12:21 PM

If the version was 0.9.1 I need a crash log either in discord or in github

💬 Svarozhich , Aug 24th 2023 at 12:17 PM

DruidNight What version of the mod did you use?

💬 DruidNight, Aug 23rd 2023 at 11:50 PM

Cuckoo clocks crash my game when placing it on a wall.

💬 A_Tree, Aug 23rd 2023 at 3:35 PM

This is a fantastic addition to the game; hope you add more clocks!
Be neat if there was a customizable clock, say you could chisel it? Could just be a dial and you could make blocks around it.

💬 Janeator, Aug 20th 2023 at 11:07 PM

Game crashes when you try to place an empty case of the cuckoo clock. Also, please add information on how to craft the clock itself on the handbook! Unless you do have to place the case first and then add things in.

💬 Svarozhich , Jun 19th 2023 at 12:17 PM

Just_a_cat Hours per day is converted to 24 hours and will show the time relative to the given time. For example, c hours per day = 36, 12pm hours on the clock will be at 18.00 in game. However, the ticking sound will be wrong, since the soundtrack is made for the default time, I will think about how this can be fixed.

💬 Svarozhich , Jun 19th 2023 at 12:06 PM

SilverBird Yes, the clock is ticking, and the grandfather clock is chiming every hour, soon I will add a setting that allows you to choose how often the clock will chime. Also, each clock has a setting that allows you to turn off the sound.

💬 Jozhin_z_bazhin, Jun 19th 2023 at 5:15 AM

What happens with clock, if world have non default amount of hours per day?

💬 BlackJackal84, Jun 18th 2023 at 7:47 PM

Not even seen in the mod list which is already over in my collection and already active on my worlds <3
I hope you will always keep it updated in the future ^^

💬 SilverBird, Jun 18th 2023 at 5:27 PM

Do they make sound?

💬 DanaCraluminum, Jun 18th 2023 at 10:13 AM

Is it compatible with wildcraft trees?

💬 A_Tree, Jun 18th 2023 at 5:43 AM

Really cool, thanks!

💬 Mendall, Jun 18th 2023 at 4:18 AM

wow, very nice looking mod

 (edit comment delete)