Mods / DecO'Clock
Category:
#Cosmetics
#Crafting
#QoL
Author: Svarozhich
Side: Both
Created: Jun 17th 2023 at 11:27 PM
Last modified: Jan 26th at 2:10 PM
Downloads: 12941
Follow Unfollow 120
Author: Svarozhich
Side: Both
Created: Jun 17th 2023 at 11:27 PM
Last modified: Jan 26th at 2:10 PM
Downloads: 12941
Follow Unfollow 120
Latest file for Various v1.19.x:
DecoClock_v1.19.2_v0.9.3.zip
1-click install
Adds to the game several types of mechanical clocks showing the current game time
Features:
- Big clock
- Wall clock
- Cuckoo clock
- Grandfather clock
- 9 dial variants
- Possibility to mute the sound for each clock
- Support for custom time rate and hours per day
- All kinds of wood for frame and metal for clock components
- Compatible with wildcraft trees
Future work:
- More new clock
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.9.3 | 6377 | Jan 26th at 2:10 PM | Show | DecoClock_v1.19.2_v0.9.3.zip | Install now | |
v0.9.2 | 565 | Jan 26th at 1:38 PM | Show | DecoClock_v1.18.15_v0.9.2.zip | Install now | |
v0.9.1 | 4448 | Aug 21st 2023 at 2:25 PM | Show | DecoClock_v1.18.8_v0.9.1.zip | Install now | |
v0.9.0 | 700 | Jul 1st 2023 at 7:49 PM | Show | DecoClock_v1.18.5_v0.9.0.zip | Install now | |
v0.8.6 | 504 | Jun 21st 2023 at 11:16 PM | Show | DecoClock_v1.18.5_v0.8.6.zip | Install now | |
v0.8.5 | 347 | Jun 17th 2023 at 11:32 PM | Show | DecoClock_v1.18.5_v0.8.5.zip | Install now |
Svarozhich
Is there any chance this mod will be updated to 1.20?
Svarozhich
There doesn't seem to be any information about how to make ANY clock, not just a big clock...I have made the grandfather clock, but no documentation about how to put the actual parts. hands, ticks, etc. together with the clock body to make it functional. I'm excited to get one in my house, but can't seem to make it work.
Thanks in advance for the help.
Well, what do you know... I changed no other mods since yesterday, yet today after launching the game, ticking the mod off and on, and hitting reload mods, it works just fine. I followed much the same steps yesterday and it wasn't. Weird.
Janeator %AppData%\VintagestoryData\Logs you need client-main, and after starting with a problem, the logs are overwritten every start.
Svarozhich
How does one check logs in singleplayer? Sorry, new to modding VS.
Janeator This is the first report that it does not work on 1.19.7, there were no complaints that the content of the mod is not displayed in the handbook or in the creative on any of the versions, the only thing is that there is no page in the handbook telling how to make a big clock. It's my fault, it's just not there. Without logs I can’t help, it works for me, there are no known conflicts with other mods either.
It does work in 1.19.7 Running it on our server currently. Check your log files for potential issues.
Janeator
Not working in 1.19.7. Doesn't appear in handbook or creative inventory.
From comments on this page it seems like this has been a long running issue, and even I encountered it in the previous version. How are some people managing to get it to work? Please advice.
Good lord why do these clocks have so many configuration options? It's so much more impressive than I expected for an "adds some clocks" mod. I don't know why you put so much care into this but I am duly impressed.
Svarozhich
I can't find the hand book entry on how to make clocks.. Am I just looking in vain?
Linken I apologize for the late answer, if it is still relevant, then you need to install a clockwork in the world
in 1.19 i can't find the big clock in survival?
The question is why do the config. For specific clocks? Then you need to make a maximum limitation so that the player cannot make a clock that will hear the floor of the server. Does each type of clock have its own client config, so that each player has his own? As i understand you're talking about the last option?
Marlim I'll think about it
Svarozhich Is there a way to configure the sound distance?
Updated to 1.19 will be soon
The mod is really cool, but I can hear clocks over long distances, could you fix this? In a city where there are several clocks it can be annoying.
Will this mod be updated to 1.19?
One of my all time favorite mods. Made as much as possible with a soul.^,^
@Svarozhich Thanks a lot for a great mod. But i have one issue. Not with a mod, but with compatibility with another mod. I build a watch tower and i wanted to add a background image for a clock face. And i'm using VSOnlinePictureMod for this. But for a clock size from 1 to 3, hour hand is not visible, because picture covering it. Can you, please, move clock and minute hands and tick marks a little bit away from a surface of clockwork block? Thank you.
if you put a clockwork inside bottom slot of a large clockwork it breaks the game
amazing work. using it right now with no problems
0.9.0, I'lll try with 0.9.1. Worked great in 0.9.1. Thanks! Great Mod.
ATree Thank you! Have you tried the big clock yet? If you install a clockwork in the world, then you can use a block as a disguise, including a chiseled block, although there the minimum size of the hour hand is about a block. And be careful with chiseled glass and metal blocks, in some conditions they cause visual bugs, I'm working on fixing them.
If the version was 0.9.1 I need a crash log either in discord or in github
DruidNight What version of the mod did you use?
Cuckoo clocks crash my game when placing it on a wall.
This is a fantastic addition to the game; hope you add more clocks!
Be neat if there was a customizable clock, say you could chisel it? Could just be a dial and you could make blocks around it.
Game crashes when you try to place an empty case of the cuckoo clock. Also, please add information on how to craft the clock itself on the handbook! Unless you do have to place the case first and then add things in.
Just_a_cat Hours per day is converted to 24 hours and will show the time relative to the given time. For example, c hours per day = 36, 12pm hours on the clock will be at 18.00 in game. However, the ticking sound will be wrong, since the soundtrack is made for the default time, I will think about how this can be fixed.
SilverBird Yes, the clock is ticking, and the grandfather clock is chiming every hour, soon I will add a setting that allows you to choose how often the clock will chime. Also, each clock has a setting that allows you to turn off the sound.
What happens with clock, if world have non default amount of hours per day?
Not even seen in the mod list which is already over in my collection and already active on my worlds <3
I hope you will always keep it updated in the future ^^
Do they make sound?
Is it compatible with wildcraft trees?
Really cool, thanks!
wow, very nice looking mod