Dependencies
Useful Patches
Generates dangerous Battle Towers to your world, every tower will have treasures, each level of the tower has better treasures, but be careful inside this towers, take some torchs to disable spawners and preventing enemies to spawn, but don't be so lazy every second you spend inside the tower is more enemies spawning in upper levels.
Underground towers, they are consistent, the tower levels do not increase the difficulty, but the loot is always average, but make no mistake, these are not easy towers.
Underground spawners are more sensitive to light, this means a little light in the area can cause it to stop working, but they are stronger and can spawn more entities at once.
Updating the mod: always check if SpawnersAPI has updates too because this mods depends exclusively in SpawnersAPI last versions.
Available Towers
- Surface Towers: 2
- Underground Towers: 1
- Surface Hard Towers: 1
- Underground Hard Towers: 0
Because this a content mod you will need to unzip the mod and change it inside the assets folder, for changing the spawn chance in surface towers go to assets/battletowers/patches/survival-worldgen-structures.json
, the same works for underground and surface towers
...
{
"op": "add",
"path": "/structures/-",
"value": {
"code": "surfacetowers",
"name": "Battle Tower / Surface",
"chance": 0.03, // Increase this for more surface towers decrease for less
"schematics": [
"surfacetowers/*"
],
"rockTypeRemapGroup": "standard"
},
"file": "game:worldgen/structures.json",
"side": "Server"
},
...
Because this a content mod you will need to unzip the mod and change it inside the assets folder, for changing the entities that will spawn in surface spawners go to assets/spawnersapi/config/drifter-normal-surfacetowers.json
(There is more spawners for surface, you will also need to change each one manually)
...
"entitiesToSpawn": [
"game:drifter-deep" // Here is the entity id that will spawn
],
...
Hello, I just looked at the generation of towers, I don't understand why I have a lot of them on my server when I haven't touched the chance percentage, for example where we made our base there are 5 within a radius of 300 blocks +/-
Hi. I really love your mod especially combined with Wilderlands RustBounds(since it removes drifter looting) it works amazing.
However, I do find the loot a bit too op even after applying no tool spawn patch.
Is it okay if I make my own patch to change some of the loot spawn and upload it on mod page so others can use it too?
If it's not okay, I'll delete the patch.
Thanks again for amazing mod.
Songbird1 Chrizzlybear Take a look at: rustboundpatch
I can see why the Battletowers just werent working for me seeing that Wilderlands Rustbound incompability, well, im very happy to hear you'll be looking into a patch! Looking forward to it, easily one of my favorite mods to run because it really gives good reason to build for proper combat equipment, looking forward to the patch!
Chrizzlybear In that case will need to make a patch for battletowers custom spawners to add the "canon" mob instead of drifters
With the Wilderlands Rustbound mod installed, the mobs in the Battletowers are not spawning.
I know why. See the description of the mod above:
Compatibility Issues:
Rustbound disables vanilla drifters and adds it's own drifter "canon". Mods that try to patch drifters should not crash the game, but won't do anything since vanilla drifters are disabled.
AcidNight If you are getting problems with low spawn rate take a look here
BoboDev
Hello, I just found it, it was VSvillage that reduced everything
AcidNight I think no
PyroGumi I noticed that in the latest versions you can't spawn a shield for some reason, i will remove shields from spawn list
hello, the mod does not impact betterruine?
Hello, it seems that there is a problem with the tower shields textures since i cant see no texture on the Gui or while equiped offhand and as for the name there is only 2 (material shield, Leather Shield)
BloodThunder Thank for the love with the mod, but i personally like the way the loot is now for my gameplay style (i prefer exploring and adventuring and earn tools by that way) but i completly understand your preference, i will try to make a patch for removing tools from loot tables, so you just need to download the patch, and probably i will make any guide to manually create a patch to help people that want to make modifications in the loot tables.
Firstly, I want to say that I love the mod. I always enjoyed Battletowers in MC, so it's cool to have them here.
I've been using the mod on my server for several months, and they have been enjoying it as well.
Just to comment on the loot balance, imo there should be more raw materials and less fully crafted gear.
It's fairly easy to cheese climb/run through the towers to the top, then end up in full steel plate armor. Especially if you're a Malefactor or have loot bonus.
This leads to players having a nearly infinite supply of T4 gear well before they realistically should, given their base progression.
Looking forward to more updates and variants, thanks!
BoboDev A few ideas, if applicable;
Maybe a Boss on top of towers, with an abundance of loot.
Towers with Specific Loot / Specific Enemies?
Compaitibility with Fantasy Creatures / Rust & Rot Mobs, might work with my second idea?
I don't know your limits, so I'm just spitballing, Difficulty rewards with that loot, kind of balance.
I wouldn't know too much as you'd be the only one to want to try an idea or two. Lol
LadyBlakeHammer Can you suggest a balance? do you want to reduce the quantity of vessels in each tower?
Hey BoboDev I wanna point out, that battle towers pretty much Neuter anyone Blacksmithing as a dedicated Role, and anyone can pretty much outrun the mobs and loot. Compeltely making the game easier as a whole.
Before I am told not to use the mod, I love Battletowers, even in Minecraft, the boss in the end makes it enjoyable, but I've run into the snag that battle towers loot are apparently too good, for how easy a battle tower might be.
Snazzy_J_Wyrm I have tested all towers spawns, working pretty great, i think some of your mods is breaking this mod
I'm experiencing a strange issue where parts of some battle towers are not generating properly in some chunks. The chunks in question also have collision boxes for some reason. This is only a problem with the structures generated by this mod. All of my other structure mods haven't had a problem like this as far as I can tell.
Fakegucci If the spawners exist but nothing spawns on it, this is a problem with spawners api you can give me the log files with the configuration extendedLogs enabled in spawnersapi so i can check what is happening
Hi, I have translated the mod into german.
de.json
The Tower spawner doesn't specify the name of the drifter it spawns, only indicating it as a surface tower Drifter spawner.
nothing spawns in the towers, even with spawners API. ive tried multiple versions of each mod and still nothing
This mod make me remember ten years ago when i played the first mod of "Dungeons" on Minecraft, excellent work
Thank you for developing this. I really hope you keep expanding upon this cool idea.
👀
Wandour Yeah i know haha, by now you can change it in /assets/battletowers/patches/survival-worldgen-structures.json: "chance": 0.5, => 0.1 or 0.05
I think the towers should be a little bit more rare to find 😅
VERY nice!!