Mods / XDiseases

Category: #Other #Tweak
Author: Xandu
Side: Both
Created: Apr 15th at 3:01 PM
Last modified: Apr 15th at 7:04 PM
Downloads: 109
Follow Unfollow 14

Latest file for v1.19.0:
xdiseases_v0.0.2.zip 1-click install


This mod adds a few diseases to the game. The mod shouldn't be taken too serious at the moment since it is rather a tech demo/draft/tutorial than an actual mod. Technically you can already use it but it adds only a few diseases and it will make the game harder. It requires XLib to run.

The diseases usually effect the player in a negative way by changing player stats or damaging the player directly. You can get effects from different sources such as: taking damage, enemies, food or just cold weather. Some diseases can be cured more quickly by consuming certain items.

At the moment the mod adds the following effects:

At the moment the mod adds the following effects:
Bleeding
Cold
Diarrhea
Food poisoning
Fractures
Infection
Rabies
Reborn
Scurvy

Primarily the mod is a showcase for the effect system which I build for my other mod. I expanded it a lot over time and added a lot of features I haven't really used until now. The system makes it possible to define effects and effect triggers, which can be used to trigger effects in different ways, using pure JSON files. If people are interested in more details I may write a more detailed tutorial about how it works. Until then you can take a look at the JSON files of this mod to figure out how it works. You can also look at the "assets/xeffects/effects" folder in xlib since it defines some of the base effects used by this mod. You can also take this mod and built your own mod from it.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.2 83 Apr 15th at 7:04 PM Show xdiseases_v0.0.2.zip Install now
v0.0.1 26 Apr 15th at 4:07 PM Show xdiseases_v0.0.1.zip Install now

14 Comments (oldest first | newest first)

💬 XanduAuthor, Apr 19th at 10:38 AM

Hydromancerx I think someone else is working on something like this.

Starrytarot I intentionally left in the game that you can get diseases in creative mode for testing purposes. As I mentioned above this is only demo. For the same reason the cold is annoing so that I could test the triggers.

Cuiwi This is actually an interesting idea.

💬 Starrytarot, Apr 19th at 5:55 AM

The colds are as annoying as actual colds. Is there a way to cure them, or disable getting diseases in creative altogether?

 

💬 Hydromancerx, Apr 18th at 8:27 PM

"Diarrhea"
Will there be a poop/bladder and/or hygene mod?

💬 Cuiwi, Apr 18th at 6:52 PM

Xandu LOL yeah I can imagine! Maybe to prevent certain death (but without functioning as a cure, to make sure it stays even half as terrifying as it is IRL), there could be a medicine made from temporal gears that works by essentially pausing/slightly reversing the progression of the disease? For those who just really, really don't want to give up their hardcore playthrough maybe lol. I can just imagine the story potential the diseases would add too, I'm so excited for this mod honestly!!!

💬 XanduAuthor, Apr 18th at 10:23 AM

Quiche There will be no thirst in this mod. I think such thing should be implemented like hunger and this mod is not the place for this. You can still go to bed in multiplayer when I remember correctly it just does not skip time. Or you remove this trigger for the diseases.
Cuiwi You shouldn't use this mod in hardcore mode.

💬 Cuiwi, Apr 17th at 11:59 PM

Oh heck yes!!! I'm SUPER eager to see how this develops! Kind of concerned about the rabies bit, but it sounds exciting!

💬 Quiche, Apr 16th at 10:52 PM

Excited to see how this develops! Would thirst be an effect that may be added as an option in future? How would being well-rested work for multiplayer servers?

💬 XanduAuthor, Apr 16th at 9:44 AM

Hydromancerx I actually meant to make a tutorial for coders to create their own effects and change the existing ones. If you can cure an effect with a specific item you can usually see this in the tooltip of the item. You should also be able to search for it in the handbook. In general I don't want to spoiler too  much informations because I think that it is part of the experience to figure some things out by your own. But there is no item that can cure a cold at the moment. Another way to cure a disease is to mitigate the things that triggers the disease in the first place. In the case of a cold that means: being well fed, keeping yourself warm and being well rested (go to bed regularly).

💬 Hydromancerx, Apr 15th at 10:44 PM

Yes please make a tutorial for the handbook!

Like how do you cure a cold?

💬 XanduAuthor, Apr 15th at 8:34 PM

Hydromancerx I don't do icons. None of my mods have one. I am just bad at graphic stuff.

Meliora You can prevent the diseases by some measures. e.G. scurvy can be mitigated by keeping your fruit level (since there is no extra tracking for vitamin c it takes the closest approximation) above a certain level. And you can cure it by getting your fruit level above a certain level. Bleeding can be treated with bandages and fractures heal faster if you eat cheese. 

💬 Meliora, Apr 15th at 7:30 PM

This is an awesome idea! I'd love to try it - are there ways to inccrease preventing getting the diseases, and are there ways in place already to potentially cure some of the ones that are curable?  (like eating 30 million oranges or something, if you have scurvy) ?

💬 Ribsin, Apr 15th at 7:14 PM

This is a great idea

💬 An_Sar, Apr 15th at 6:18 PM

Very awesome

💬 Hydromancerx, Apr 15th at 5:12 PM

Please add a custom icon to this mod page! This mod is too awesome to be overlooked!

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