Mods / Oregolems
Author: Armon
Side: Both
Created: Mar 21st at 8:32 AM
Last modified: Nov 16th at 6:33 PM
Downloads: 3727
Follow Unfollow 91
Latest file for v1.19.8:
oregolems_0.1.4.zip
1-click install
OreGolems² V.0.1.4 (Beta, New Developer, Now 1.19.8)
Important: In the future there will certainly be some adjustments to the spawn rate and other bug fixes and balancing updates.
This mod adds hostile golems that sustainably provide you with ores.They are living ore deposits ready to supply you with valuable resources. But be careful! These golems are not friendly and will defend themselves when attacked.
Each golem is unique and provides different ores, slightly reduces the search for ores and provides an alternative (endless) source of ore. But try to maintain the balance by first placing the ore blocks, dismantling them and then working on them with the hammer as usual.
Enjoy playing!
Last
V 0.1.4
- Nerfed the Spawnrates of the oregolems
- Oregolems are now tameable with copperingots (10 %), Ironingots (30%), Goldingots (50%). They will Attack enemies by your side and have several commands, thank you for your suggestion: Calisto. Depends on PetAI v2.2.6
- Fixed a bug, where Oregolems appear textureless in your inventory (creative).
Side note: If you encounter any issues or bugs, feel free to leave a comment here, reach out to me on the official Vintage Story Discord server, or send me a private message. My Discord username is: armon5795.
V 0.1.3
- Oregolems drop Ancient Clay now.
-Use it to craft an Ancient Statue. Place the clay in the top row, middle field; the middle row, left, middle, and right fields; and the bottom row, middle field.
-Place the statue, wait 10 seconds, and bam -> it spawns an Ancient Oregolem (the boss version of a regular golem).
-Kill it and harvest a ton of ores. - Hitboxes are fixed, so they actually fit now.
- Fixed crashes caused by some issues.
- Fixed an Issue, where golems don't have textures (finally).
- Added Saltgolem
Side note: Long time no see! I know it took me a while, but you gotta understand, I'm a chronic procrastinator, and i just kinda forgot about this project while I was procrastinating it x) So yeah, I’ll probably change how you spawn the Ancient Oregolem -> it feels kinda boring the way it is right now, you might have to gather different parts like the head, torso, arms, and legs to assemble the Golem yourself. Plus, I want to add an even stronger Golem variant (Boss) that drops some stronger loot. And ofcourse im still looking forward to add some new golem types. If you have some suggestions, i would be more than happy to hear them from you in the comments! Lastly, let me know if you are experiencing any bugs! Just a heads-up: Golems might appear textureless in your inventory at the moment -> I’ll fix this in the next update!
V 0.1.2
- 1.19.4 Compability
V 0.1.1
- Added Tingolem.
- Changed golem shape and animation.
- Changed Spawnrate (reduced).
- Changed golem stats. Now golems have more health but slightly lower damage
- Changed golem drops. Chance to loot lime, salt and brown coal. Golem now harvestable, but instantly drops some stones and low chance for brown coal.
- Changed AI. Golems now chase you and properly attack you only if you hit them.
- Removed sounds (later add some new golem sounds).
Roadmap
- Change golem shapes and animation from rudimentary to final (like in the title image)
- More golem types (all ores, possibly coal) (currently ~15%).
- Add golem sounds.
- Golems drop custom items that can be used (many of them) to spawn a very strong golem that drops a lot of loot.
- Low chance of spawning elite versions of current golems with slightly better loot.
- Mineral golems that spawns under the surface and drops minerals like lime, salt (and maybe coal). May replace the current mineral drops from oregolems.
- Some golems will get an range attack
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.1.4 | 575 | Nov 16th at 6:33 PM | Show | oregolems_0.1.4.zip | Install now | |
v0.1.3 | 248 | Nov 9th at 8:57 PM | Show | oregolems_0.1.3.zip | Install now | |
v0.1.2 | 2904 | Mar 21st at 8:40 AM | Show | oregolems_0.1.2.zip | Install now |
Hey, well, the 1.4 version of this mod requires it for the tameable aspect to work, and I don't know if it would lead to errors or crashes if you don't install it alongside oregolems. So, I recommend installing it. SniperGecko
To clarify; does this mod require PetAI or only if you want the tameable aspect?
I want to confirm that their spawnrate is through the roof - I made a new world, I have a bunch of animal mods, and everywhere I turn it's golems. They're cute! I want to keep them! But they're EVERYWHERE. Looking forward to the next update!
Yes, I plan to nerf them again in the next update. I misjudged the optimal spawn rate, so I'll eventually add a config file to let you adjust it yourself. But first i'll just nerf them :) RagingLoony
Any chance you can nerf the spawns a little? They are littering every field a come across constantly lol
The Tin Golems has the same hitbox than all the other golems, despite being a lot larger.
As such, you need to aim between its legs to actually hit it. Because otherwise, your weapon will phase through its torso and head without dealing damage.
Works for 1.19.8. I would like to request a config file though- I would like to increase the spawn rate and/or drop rates of certain things (salt and limestone).
Seems to not be compatible with mods i use.
https://paste.ee/p/b5Wkw
Maybe this helps figuring out why they dont spawn. Let me know if you need more info.
Armon thank you
OMG I would love to have a little golem buddy in my house. Is there any way to tame them?
Wizard76 Yes, it does work in 1.19.3
Screwy thanks for the hint. It will be fixed in the next update
I want to ty this mod out. Does it work in 1.19.3?
Hey there! Thanks for the mod, it's a really cool and fitting addition to this game.
For most people it is totally irrelevant, but there is a small bug I discovered.
The golem's creature item is still using old texture names,
so in the inventory they look ugly and all the same.
Other than that, everything works fine and seems quite balanced.
Been using this for a while, and since I was still seeing them in game, I never knew it needed an update. But thanks! (Also, don't know why this mod isn't getting more attention, it's a pretty neat way to get ore so far.)