Mods / Fauna of the Stone Age: Sirenia
- Tags:
- Author:
- Tentharchitect
- Side:
- Both
- Created:
- Mar 15th 2024 at 7:27 PM
- Last modified:
- Mar 7th at 4:45 PM
- Downloads:
- 150094
- Follow Unfollow 1165
-
Latest release (for Vintage Story 1.22.0-rc.1, potentially outdated):
FotSA-Sirenia-v1.0.28.zip 1-click install
A collection of marine mammals of the order Sirenia, these slow herbivores will swim the coasts and waterways of the world. For those willing to hunt them, they are a tremendous source of meat and fat.
This mod includes:
| Common Name | Scientific name | Category | Weight | Health | Height | Damage | Temp | Precip | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Diets | Behaviors |
| Dugong | Dugong dugon | Sirenia | 225/275/50 | 20/22/12 | 3M L | 5/6 t2 | 18-44 | 10-100 | 0-100 | 0-1.0 | 1-2 M&F, 4-8 M&F&B | 22+-2, 26+-3, 6+-1 | 11+-1, 13+-1, 3+-1 | 2H,3H, 2M | Crops,Fish, Grass, Vegetables | |
| Steller's Sea Cow † |
Hydrodamalis gigas
|
8000/10000/500 | 190/230/30 | 8M L | 22/26 t4 | -15-2 | 25-60 | 0-100 | 0-1.0 | 1-4 M&F, 4-8 M&F&B | 550+-50, 675+-75,33+-4 | 225+-25, 337+-37,16+-2 | 18H, 24H, 2H | Crops,Fish, Grass, Vegetables | Floats | |
| Amazonian Manatee |
Trichechus inunguis
|
180/240/25 | 18/21/8 | 2.5M L | 4/5 t2 | 26-40 | 60-100 | 60-100 | 0-1.0 | 1 M&F, 4-8 M&F&B | 20+-2, 25+-2, 3+-1 | 10+-1, 12+-1, 1+-1 | 2H, 1M | Crops,Fish, Grass, Vegetables | ||
| West Indian Manatee |
Trichechus manatus
|
500/600/50 | 30/34/12 | 3.5M L | 7/8 t2 | 12-40 | 60-100 | 0-100 | 0-1.0 | 1 M&F, 1-12 M&F&B | 33+-4, 40+-5, 6+-1 | 16+-2, 20+-2, 3+-1 | 5H, 6H, 2M | Crops,Fish, Grass, Vegetables | ||
| West African Manatee |
Trichechus senegalensis
|
320/360/50 | 24/26/12 | 3M L | 6 t2 | 28-44 | 55-100 | 0-100 | 0-1.0 | 1-6 M&F&B | 28+-3, 30+-3, 6+-1 | 14+-1, 15+-1, 3+-1 | 3H, 2M | Crops,Fish, Grass, Vegetables |
Due to their large size, these animals have a high amount of health and a large amount of resources. They rarely attack, but can hit hard if sufficiently agitated.
Features:
All species have a unique pelt that can be used to craft hide and taxidermized full body.
And a big thanks to everyone who gave feedback and assistance!
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
All Rights Reserved. Please contact me if you are interested in making work derived from mine.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.28 | sirenia | 8307 | Mar 7th at 4:45 PM | FotSA-Sirenia-v1.0.28.zip | 1-click install | ||
|
Fixed-Animals not dropping skins correctly | |||||||
| 1.0.27 | sirenia | 1291 | Mar 6th at 12:07 AM | FotSA-Sirenia-v1.0.27.zip | 1-click install | ||
|
Added-Ancient Tools Brain drops (Thanks Whiskey Sunshine!) | |||||||
| 1.0.26 | sirenia | 21589 | Jan 6th at 9:55 PM | FotSA-Sirenia-v1.0.26.zip | 1-click install | ||
|
Tweak-Meat and fat restored to one entry in drop list for easier config additions | |||||||
| 1.0.25 | sirenia | 15768 | Oct 27th 2025 at 8:47 PM | FotSA-Sirenia-v1.0.25.zip | 1-click install | ||
|
Added-Weighted diet | |||||||
| 1.0.24 | sirenia | 15090 | Sep 25th 2025 at 4:18 PM | FotSA-Sirenia-v1.0.24.zip | 1-click install | ||
|
Fixed-Knockback resistance | |||||||
| 1.0.23 | sirenia | 4391 | Sep 18th 2025 at 4:37 PM | FotSA-Sirenia-v1.0.23.zip | 1-click install | ||
|
| |||||||
| 1.0.22 | sirenia | 22395 | May 15th 2025 at 7:22 PM | FotSA-Sirenia-v1.0.22.zip | 1-click install | ||
|
Tweak-Manatees and dugongs take ten times longer to respawn, meant to offset their high meat yields. | |||||||
| 1.0.21 | sirenia | 1328 | May 12th 2025 at 4:14 PM | FotSA-Sirenia-v1.0.21.zip | 1-click install | ||
|
Tweak-Manatee and Dugongs can now spawn in open water, not just on the bottom of bodies of water | |||||||
| 1.0.20 | sirenia | 3265 | Apr 29th 2025 at 10:26 PM | FotSA-Sirenia-v1.0.20.zip | 1-click install | ||
|
Added-Diprotodon interactions | |||||||
| 1.0.19 | sirenia | 3280 | Apr 19th 2025 at 5:23 PM | FotSA-Sirenia-v1.0.19.zip | 1-click install | ||
|
Fixed-Worldgen spawn trying to spawn manatees on land | |||||||
| 1.0.18 | sirenia | 4379 | Apr 4th 2025 at 11:44 PM | FotSA-Sirenia-v1.0.18.zip | 1-click install | ||
|
Added-Worldgen spawn | |||||||
| 1.0.17 | sirenia | 6334 | Mar 12th 2025 at 7:10 PM | FotSA-Sirenia-v1.0.17.zip | 1-click install | ||
|
Added-Thylacoleo interactions | |||||||
| 1.0.16 | sirenia | 8157 | Feb 14th 2025 at 5:55 PM | FotSA-Sirenia-v1.0.16.zip | 1-click install | ||
|
Fixed-Base game animal patch format updated to 1.20.4 | |||||||
| 1.0.15 | sirenia | 2512 | Feb 9th 2025 at 5:46 PM | FotSA-Sirenia-v1.0.15.zip | 1-click install | ||
|
Fixed-Taxidermy being ground placeable | |||||||
| 1.0.14 | sirenia | 4651 | Jan 28th 2025 at 12:26 AM | FotSA-Sirenia-v1.0.14.zip | 1-click install | ||
|
Added-Bovine compatibility | |||||||
| 1.0.13 | sirenia | 2750 | Jan 22nd 2025 at 8:36 PM | FotSA-Sirenia-v1.0.13.zip | 1-click install | ||
|
Tweak-Adjusted meat drops, 50% bushmeat, 50% redmeat | |||||||
| 1.0.12 | sirenia | 2894 | Jan 17th 2025 at 6:43 PM | FotSA-Sirenia-v1.0.12.zip | 1-click install | ||
|
Added-Elephant compatibility | |||||||
| 1.0.11 | sirenia | 1791 | Jan 1st 2025 at 11:48 PM | FotSA-Sirenia-v1.0.11.zip | 1-click install | ||
|
Added-Felinae compatibility | |||||||
| 1.0.10 | sirenia | 2903 | Dec 5th 2024 at 9:44 PM | FotSA-Sirenia-v1.0.10.zip | 1-click install | ||
|
Added-Ukrainian translation, thanks Deanbro! | |||||||
| 1.0.9 | sirenia | 919 | Nov 21st 2024 at 6:15 PM | FotSA-Sirenia-v1.0.9.zip | 1-click install | ||
|
Adjusted-Combat Overhaul damage resistances | |||||||
| 1.0.8 | sirenia | 894 | Oct 24th 2024 at 7:29 PM | FotSA-Sirenia-v1.0.8.zip | 1-click install | ||
|
Added-Combat Overhaul compatibility (Thanks Maltiez) | |||||||
| 1.0.7 | sirenia | 505 | Oct 16th 2024 at 5:15 PM | FotSA-Sirenia-v1.0.7.zip | 1-click install | ||
|
Updated-French translation (Thanks Laerinok) | |||||||
| 1.0.6 | sirenia | 626 | Oct 5th 2024 at 5:13 PM | FotSA-Sirenia-v1.0.6.zip | 1-click install | ||
|
Refactored-Taxidermies are now items, should reduce mod's texture impact by 33% | |||||||
| 1.0.5 | sirenia | 7664 | Jun 7th 2024 at 3:43 PM | FotSA-Sirenia-v1.0.5.zip | 1-click install | ||
|
Fixed-removed a number of errors about patches being server side only | |||||||
| 1.0.4 | sirenia | 1304 | May 18th 2024 at 9:17 PM | FotSA-Sirenia-v1.0.4.zip | 1-click install | ||
|
Tweak-Reduced spawn rate considerably | |||||||
| 1.0.3 | sirenia | 1560 | Apr 25th 2024 at 11:16 PM | FotSA-Sirenia-v1.0.3.zip | 1-click install | ||
|
Fixed-Pelts dropping both adult and baby version | |||||||
| 1.0.2 | sirenia | 786 | Apr 19th 2024 at 4:00 PM | FotSA-Sirenia-v1.0.2.zip | 1-click install | ||
|
Added-Stellar's sea cow now floats near the surface | |||||||
| 1.0.1 | sirenia | 1854 | Mar 20th 2024 at 6:37 PM | FotSA-Sirenia-v1.0.1.zip | 1-click install | ||
|
Added-French translation | |||||||
| 1.0.0 | sirenia | 908 | Mar 15th 2024 at 7:28 PM | FotSA-Sirenia-v1.0.0.zip | 1-click install | ||
|
Launch | |||||||
Hello.
It appears you may have missed a "-" at the end of the "sirenia:pelt-pelt-*" in your hide.json folder.
Changing it from "code": "sirenia:pelt-pelt*" to "code": "sirenia:pelt-pelt-*" fixes the crash involving all hide recipes. Repeat for pelt-raw, and pelt-salted. It's all in the same file.
I would upload a fork of it myself but I don't know anything about patching stuff nor do I normally get involved in such a thing.
Cheers.
https://mods.vintagestory.at/sirenia1027hidepeltcrashfix
Here's a patch for the pelt crashes.
Yep, same here.
Missing recipe
Attempted to resolve the recipe ingredient wildcard
Item sirenia:pelt-pelt*
but there are no such items/blocks!
Getting a crash when I try to view Medium hides or pelts in the handbook. Doesn't happen with small, not sure about large or huge.
Our server has most of your amazing animal mods. Please advise if they all safe for 1.22 stable? Thank you for everything :)
odd. I am now having problem too. clear your cache. it worked for me for a bit. on my server I just got rid of the mod
HuskyInABasket The way your fixed mod version is set up doesnt seem to be able to load for me.
Is it possible to farm these? Playing in a server where I manged to get a pair into a manmade lake, just not sure how to like, feed them to get them to breed.
TopazCarbuncle Okay I had that same problem. turns out it was some quirky code. Tentharchitect the bad code is assets\sirenia\recipes\grid\hide.json
This was what I found.
and not
{"ingredientPattern": "LK","ingredients": {"K": { "type": "item", "code": "game:knife-*", "isTool": true },"L": { "type": "item", "code": "sirenia:pelt-*", "allowedVariants": ["baby-inunguis"] }},"width": 2,"height": 1,"output": { "type": "item", "code": "game:hide-pelt-medium", "quantity": 1 }}
I compared the code from hide.json with sirenia-adult.json and found that did not match hence the crash
Here is the updated version with my changed code also it seems to work fine on 1.22rc6.
Otherwise keep up the awesome work Tenth!
Google link
I'm also seeing a similar crash when trying to view handbook recipes for the medium pelt. It's triggered by an item added by this mod, so I think it's the culprit.
I wonder if there's something wrong with ocean spawns in vanilla in general. I did some testing with just There's Something in the Water and your FotsA water creatures and I only saw one turtle and one shark, as well as a couple vanilla fish near the coast after testing for some hours - they're pretty much devoid of life. However, if I install the Watersheds mod, the streams of that mod end up spawning ALL of them like crazy, even though they're supposedly ocean / saltwater creatures.
Mods crashing on me with the following message when attempting to use the H key to acces the handbook recipes for Huge Pelt.
Thanks for the confirmation.
And you cannot tame a Stellar sea cow at this time EJ2u
Can you tame Stellar Sea Cows?
Server so far has confirmed seeing turtles and big deer on 1.21.4 if it matters.
Yeah all the ones you described are in narrow spawn condition. Hope you all enjoy!
Tentharchitect Probably a luck of the draw then. Using all of your mods, only ones I can't *seem* to find are the big deer, horned turtle, turtle, dolphin, and manatee, so water stuff seems to be especially rare. Either way, cheers mate, my server is going to love these. Goated dev and mods. 👍
Not that I'm aware of, both of those packs have very niche spawn criteria, Iniidae especially. I'll be doing more thurough tests with the full 1.21 update soonish VessPell
Tentharchitect I'm not able to find these and Iniidae spawning in the world at the moment, is that a current version issue? I can spawn them in with creative just fine, though. Perhaps my world gen settings, but I'm flying around quite actively.
Sorry, my modding time has been booked for other things Snarts
can you make them compatible with 1.21.0 please?
Thank you so much Yelb I'm super excited to bring more to the game and get the less represented areas finished.
I'm not spamming all your mods for saying this, but you're awesome Tentharchitect, your animals make the game more alive and diverse, more so when playing in Homo Sapiens.
Thanks for saying so TheGrunge! Would be cool to see more of my mods make it into the base game!
Thanks for these updates, I love the variety and immersion all of your flora and fauna mods add- they almost all genuinely feel like they should be in vanilla and really break up the monotony that starts ramping up in the mid-late game of normal gameplay
A small update to get it working without crashes in 1.21, the ai overhaul and other 1.21 features will come later.
Glad you're enjoying them! Yeah it's pretty amazing to think of manatees swimming around in river systems, the Amazonian manatee is exclusively freshwater. 6480
I always kind of assumed that manatees were an ocean animal... so when I found a herd of them living in the lake I settled next to, it made the location feel very special and I learned something new too! I really look forward to observing them more. Thank you so much for these beautiful mods.
I just booted up the game in the latest version and found some sea turtles and manatees within a couple minutes, so I know those two are working. The one river dolphin has very narrow spawn conditions so it can be a challenge to encounter, but once I finish the rest of that pack it'll cover a wider range of climates. Make sure you are looking in salt water bodies mostly, as only the West indie, West African and Amazonian manatee spawn in freshwater, and none of the seaturtles will. AtrophyTwink
In each of my mod descriptions there is a stats drop down window that you can see all of their spawn conditions, combat stats, drops and unique behaviors. You can use the in game command /wgen pos climate to see if they meet the criteria in a given location BSPJ
What temp biome do these spawn in ive been looking in jungle waters for days irl and cant find any. Friend of mine wants a sea cow on the server but i cant find any.
Troubleshooting something here, just trying to see if ayone else if having this issue - Anyone else not seeing any of TA's aquatic animals spawning in their games? I've tried every one and had this one in particular since the day it came out, and all the land animals spawn fine, but I haven't seen any aquatic animals from this mod or the other aquatic mods like the dolphins and turtles. I know they take a while to spawn in but I've got tens of hours of gameplay next to bodies of water and have spent a lot of time on my boat (not rivers from the river mod, but vanilla oceans/lakes) without a single sighting. I assume this is an issue with my game and particular mod configuration but I can't figure out exactly what's up. Is it just me?
Tentharchitect
Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!
Unfortunatly I have no knowledge nor experience with modding or coding to be able to do this. (If I knew how to mod and stuff I problably would be an active modder for exemple)
So in that case you wont be able to count on me for this
Although that is an idea for a possible skill to try to pick up, learn how to mod and stuff (if you have any hints on where and how to start learning, things like good programs for modding or where is a good place to learn the basics of it I would be grateful)
Anyway I would be very pleased if you could add an option for compatibility for the "Rivers" Mod
Thnx Tentharchitect
If you want to write up a config for it and send it my way I'd be happy to add it Stejer!
Hello could you add an option to allow the animals to spawn in moving water from the "Rivers" mod?
I'm planning on making a seal mod, though whales would be a huge RAM sink that I don't want to touch at the moment OneManShow
Ive always felt the water in vanilla VS has always felt sevearly empty....have you ever consitered making Fauna of the Stone Age: Pinnipedia, or Fauna of the Stone Age: Cetacea? They dont seem like easy mods to make to be fair tho, considering base game has no template for an active water predator.
Should be like an item placed on the ground, control click if I recall correctly Ungus
How do you place the taxidermy of the steller's sea cow?
That's sounding like a texture atlas bug, in theory it should expand dynamically from 1.19 onward but some folks have encountered edge cases where it doesn't and having a large number of mods fills it up and causes blocks to display the wrong texture. If the problem returns I'd suggest looking up the console commands for displaying the current texture atlas and make a bug report if it's the point of failure.
tested on 1.20.6 - grass block has wrong texture, grass (patches of grass), cant try to replicate now, I went back to 1.19
Sernik
Are you using the latest version of this mod in 1.19? The last two versions had some things changed to fit changes made in 1.20 pre and will likely break in 1.19
grass block has wrong texture, some animals are not placeable in this one
Always for impatients french players ;)
Mise à jour de la traduction fr pour la v1.0.6. fr.json
Thanks Nite Fox! And now they can synergize with the new coral reefs and water plants
These will pair so well now with that new Salt and Sands mod! I love you modders so much! Bringing all sorts of wonderful life to this game :')
A very good chance!
Any chance for a mammoth mod?
Thank you!, didn't knew that existed! '-_- XD
Thanks drakray!
You can find them in the Files' tab, I make sure to include the Changelogs with each update
Hi, nice mods you got there! :D
Do you keep a changelog somewhere?, I like to read those, see the progression of mods :P
Thank you for your good work :D
The manatees do not use the fly covered carcass system and going forward I'm only going to be using that for clades of animals that actively hunt the player or terrestrial megafauna that shouldn't be spawning every kilometer or so (moose, rhinos, elephants and such)
There isn't currently a way of adding a lifespan to an entity that I'm aware of, but wiping out all members of a clade is the intended application, so you have to travel to find more animals or hunt down that carcass
Id like to ask something, the spawn method for those animals is the same of your other mods? (meaning do I have to break a fly covered carcas to make them spawn?)
Cuz since they are underwater it becomes kinda anoying to do so. if that is the case would it be possible to make a different spawn method or something?
Also something I'd quite like would be for after a set amount of time you dont need to break the carcasses to make the FotSA animals spawn, since having to go around to find the carcasses can be quite annoying.
This mod makes my heart happy! <3
Thank you so much for bringing these lovable Sea Cows to VS! ^_^
I wanted you to feel bad about killing them, but not that bad 😅
Will be fixed soon, hopefully getting the rhinos out in the next day or two and will do updates for the rest after.
Tentharchitect
I butchered a male Dugong and it gave me both a male Dugong hide and a Dugong calf hide. I don't thionk it should be giving a calf hide.
he's back with another pelt bug report. manatees seem to always drop two pelts--one for their adult sex, and a calf one. this happens regardless of whether they're an adult or a calf. the first time this happened, i'd hunted a female adult manatee, and getting a baby pelt in addition to hers made me feel like the world's greatest monster
Yeah the manatees are pretty rare and none spawn in a temperate climate. Thanks for pointing that out! I'll get an update soon
Ah, I get the idea now. Well, those water mobs seem to spawn pretty rare too in my very oceanic map, is it intended? Or temperate climate is not suitable for them? I didn't check your JSON file in detail, but my IDE highlighted that you're missing grow time or something like that for one of the variants:
"hoursToGrowByType": {"*-dugon":1400,"*-gigas": , "*-inunguis": 1752, "*-manatus": 876, "*-senegalensis": 876},
I was wondering when this would come up Rhoun
So mostly I try to balance with the base game, but drops are one place where I've set a different design philosophy. Irl many animals have 30-45% of their body weight as useful meat ie would be redmeat/bushmeat/poultry etc.. but the base game gives about 3-5% worth for larger animals. I've split the different at 10-15%, to account for the months being 1/3rd their usual length so you have to hunt about the same number of animals as a real person would to survive. As more FotSA mods come out, the wilderness will get increasingly dangerous, so hunting trips will be more hazardous but the yeilds more rewarding than the base game.
As for a config, it's on the long to-do. If someone wants to make a patch with that one config mod to get it sooner though I'd be happy to add it to the mod.
Awesome mod, but aren't drop rates a tab bit on the generous side? I didn't except to get 51 meat and 26 fat from one kill :D
Is there a way to add config for this? I know how to change json files itself, but that will require doing it every update.
Possibly, their maximum temperature caps out at 40, so if you're in summer in the tropics or using the hot earth settings it might be too warm for them. It doesn't require a new world but some species (Dugong and Steller's sea cow) require salt water to spawn. They also need to be below sea level as a way to avoid them spawning in tiny ponds, so you'll only get the freshwater ones in deeper lakes and ponds
Hey, I really love your mods and added this one to my world as soon as I saw it, but I can't seem to find any of the new animals from this mod. I know your description says they're spawned at runtime, not world gen, but any chance it still requires a new world? If not, what biomes/temperature ranges are they found in? Maybe the areas I'm in are too hot.
Toto420
The game version you are using, this statement "crash instantly sometimes when i open inv", and the number of mods you are using makes me think you are experiencing the texture atlas overflow issue. Try adding this mod and maybe your problems will go away:
https://mods.vintagestory.at/autoatlas
I don't know Toto, I'm pretty cautious when it comes to making sure my mods don't cause issues and I've rigorously tested adding and removing my animal mods from save files. I believe it has to do with Herbarium or a code mod interfering with a system other mods are using, but those are outside my knowledge base and I can only guess
but why does it work fine with your mods, and the second i remove those we crash ?
So now it looks like you're getting a crash from fruit tree branches, which I suspect is because you are using 1.1.0 Herbarium which in 1.19.4 has a game breaking bug that the devs of that mod are working on. The likely reason it is crashing when you've removed three of my mods is that enough objects are removed that the game does a remap and then crashes 5 seconds in once it reaches the bugged items or blocks. There might be other game breaking bugs in the mix, but I'm not intimately familiar with most of the 73 mods you are using.
hey @Tentharchitect, so sorry about that i see i fixed the camera thingy, i will test it in a couple minutes and update you on the exact 3 crashes i get (something with openal32 or whatever everytime i delete your three other mods i can spawn in for 5 sec and crash instantly sometimes when i open inv)
https://pastebin.com/t5MRnCi2
Hi Toto420
Could you delete all those crash logs, you sent all your crash logs from the past seven months which predate this mod by quite a bit and it makes the comments unreadable.
At first glance, it looks like your last three crashs related to an itemCamera which this mod does not add. The prior crash relating to itempelt might be related to this mod but I think that is the base game item as this mod uses the ID floorpelt and wallpelt.
Ultimately I think you'll be best served by posting just the latest couple crash logs to the mod thread on the discord, perhaps the mod creator of the relevant mod might know more
hi ! im having lots of trouble taking of your mods from my server singleplayer is fine but server we all crash but strat up fine
Awesome, thank you Laerinok!
Tentharchitect
Hello,
This is fr.json
Thank you all!
I totally agree Lovetalker my hope is that as the Floral Zone and Fauna of the Stone age mods come out, all corners of the world will be viable to have a Vintage Story play through in
I am absolutely in love with what you're getting up to here, I can envision in the distant future, a detailed VS earth-like map with your regions with accurate-enough climates, how fun would it be to have all the different corners of the world even just "loosely" well-simulated.
thank GOD we finally get some good goddamn mods for this game
MANATEES.... I love them... friends!!! Very happy to see more aquatic dwelling creatures & this is an amazing choice!
I hadn't thought of adding them before! They are one of my favorite animals so this makes me so happy, thank you!!
Honestly the VS team should hire you on as a developer. All your mods are great.
Glad to hear Hydromancerx! Thanks Laerinok!
Tentharchitect
You have made me so happy with this!!! 😁

I can't wait to find out. Your mods are wonderful. :)