Mods / Gardenerz - An additional gardener class
Category:
Author: Ritzga
Side: Both
Created: Mar 3rd at 3:37 PM
Last modified: Jun 15th at 10:20 PM
Downloads: 1048
Follow Unfollow 26
Author: Ritzga
Side: Both
Created: Mar 3rd at 3:37 PM
Last modified: Jun 15th at 10:20 PM
Downloads: 1048
Follow Unfollow 26
Latest file for Various v1.19.x:
gardenerz-v0.1.1-1.19.0.zip
1-click install
Description
Adds a new class to vintage story: the gardener class. This class get some positive/negative benefits and class specific items.
Share your feedback with me if you want something changed or if you find bugs.
Whats the Content ?
Class: Gardener
Traits:
- Green fingers (+40% crop from harvesting, +20% wild crop harvesting, +10% multiplier for crop yield, +40% multiplier for wild crop yield) (positive)
- healthy (+3 health points) (positive)
- Gardener (exclusive recipies) (mixed)
- kind (-10% animal loot, -25% animal harvesting speed) (negative)
- nearsighted (-15% ranged damage) (negative)
- nervous (-15% meele damage) (negative)
Special recipes:
- Gardening bag (green item boxes according to mining bag)
Whats planned ?
- Healthy (extra regen stats when hurt beyond 50%)
- Skilled (do more damge with shovel, scythe and hoe)
- Peaceful (rams and boars don't react aggresively in wild)
- Worm box (for better and faster composting)
- Recipies for seed making out of crops
- Custom clothes
Known Bugs
- none ?
Mod requiered
Mod support
(Gardening bag supports all items with "storageFlags: 2")
Changelog
Spoiler!
- 0.1.0
- Mod init
- 0.1.1
- Balanced gardener class with more health points
- Fixed wrong translation
THANKS FOR 200 DOWNLOADS!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.1.1 | 753 | Jun 15th at 10:20 PM | Show | gardenerz-v0.1.1-1.19.0.zip | Install now | |
v0.1.0 | 295 | May 25th at 8:36 PM | Show | gardenerz-v0.1.0-1.19.0.zip | Install now |
should be split into farmer and gatherer imo, right now it feels like a hippy forest creature...
this huge boost to drop change that you can duplicite seeds when you destroy plants at stage 1. I play with firends on many mods and this class and we got 3 onion seeds we duplicated this to 100 XD
Tels and surio
thanks for the comments. I open sourced the mod and work on a new balanced version!
Ritzga
Of course, a bit of care needs to be taken that gardeners don't just become "green blackguards" 😁
My idea would be that gardeners are hardy, nearsighted, but less hungry than blackguards and get less melee buff (if at all). Green fingers and Kind still make them different from Blackguards.
Btw., I can send you a German translation if you want? Also, I have started to make gardeners apron and farmers boots in my Dressmaker's mod. I hope that does conflict with plans on your own?
Thank you for modding for VS! 💚
Hello Ritzga , happy that you liked them. You may expand on those or derive more thoughts on those.
Mods like these are essentially the "soul" of "role playing", specially in server-like/family-like gaming situations.
Multiple ppl can take on specialisation to move from survivalist tro thrivalist mindet. Good call on wanting to open source the mods. It's nice in such situations to ensure your lifestyle change won't bottleneck a beloved community resource.
Ciao
surio I'm on it to open source all the mods I made. I hope i get it this weekend! Super nice ideas, thanks!
> farmer's carrry:
can craft a special backpack that allows extra inventory space
> hardy/immune:
extra regen stats when hurt beyond 50% (like applying a honey-sulphur poultice once)
> recycler:
can create more compost out of everything/non-rot (not sure how this can be achieved easily in game)
> herder:
rams and boars don't react aggresively in wild (unless attacked), 30% less chance to be spooked while milking in lower gens
ignore hens/ewes getting spooked from gen 4-6?
Do you have the source on github? People can help where they can if so.
>farmers are weak
NO!
Tels totally, please share some ideas for suitable attributes. I don't want op-stats. Thats why I added so much negative effects.
Nice mod! 💚
Wouldn't Gardeners not be weak, but rather strong, because they spent so much time outdoors and working hard?