Mods / Gardenerz - An additional gardener class

Category:
Author: Ritzga
Side: Both
Created: Mar 3rd at 3:37 PM
Last modified: Jun 15th at 10:20 PM
Downloads: 1048
Follow Unfollow 26

Latest file for Various v1.19.x:
gardenerz-v0.1.1-1.19.0.zip 1-click install


Description

Adds a new class to vintage story: the gardener class. This class get some positive/negative benefits and class specific items.

Share your feedback with me if you want something changed or if you find bugs.

Whats the Content ?

Class: Gardener

Traits:

  • Green fingers (+40% crop from harvesting, +20% wild crop harvesting, +10% multiplier for crop yield, +40% multiplier for wild crop yield) (positive)
  • healthy (+3 health points) (positive)
  • Gardener (exclusive recipies) (mixed)
  • kind (-10% animal loot, -25% animal harvesting speed) (negative)
  • nearsighted (-15% ranged damage) (negative)
  • nervous (-15% meele damage) (negative)

Special recipes:

  • Gardening bag (green item boxes according to mining bag)

Whats planned ?

  • Healthy (extra regen stats when hurt beyond 50%)
  • Skilled (do more damge with shovel, scythe and hoe)
  • Peaceful (rams and boars don't react aggresively in wild)
  • Worm box (for better and faster composting)
  • Recipies for seed making out of crops
  • Custom clothes

Known Bugs

  • none ?

Mod requiered

Mod support

(Gardening bag supports all items with "storageFlags: 2")

Changelog

Spoiler!
  • 0.1.0
    • Mod init
  • 0.1.1
    • Balanced gardener class with more health points
    • Fixed wrong translation

THANKS FOR 200 DOWNLOADS!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.1.1 753 Jun 15th at 10:20 PM Show gardenerz-v0.1.1-1.19.0.zip Install now
v0.1.0 295 May 25th at 8:36 PM Show gardenerz-v0.1.0-1.19.0.zip Install now

10 Comments (oldest first | newest first)

💬 I_Eat_Pain, Aug 23rd at 3:16 PM

should be split into farmer and gatherer imo, right now it feels like a hippy forest creature...

💬 wojwojowski, Jul 31st at 2:23 PM

this huge boost to drop change that you can duplicite seeds when you destroy plants at stage 1. I play with firends on many mods and this class and we got 3 onion seeds we duplicated this to 100 XD

💬 RitzgaAuthor, Jun 15th at 9:31 PM

Tels and surio

thanks for the comments. I open sourced the mod and work on a new balanced version!

💬 Tels, Jun 2nd at 9:40 PM

Ritzga

  1. I agree on Gardeners beeing "nearsighted" and doing less ranged damage.
  2. They should be "hardy" instead of weak tho, e.g. getting a health bonus. I don't think this would make them OP.
  3. Maybe they could be ravenous - doing hard work makes you hungry.
  4. I'm on the fence with the melee combat - a spade can be a deadly tool and gardeners know how to swing a pickaxe to uproot tree stumps so they would get a bonus. And they know how to handle a machete to cut through dense bushes. But they are also not experienced with swords or shields.

Of course, a bit of care needs to be taken that gardeners don't just become "green blackguards" 😁

My idea would be that gardeners are hardy, nearsighted, but less hungry than blackguards and get less melee buff (if at all). Green fingers and Kind still make them different from Blackguards.

Btw., I can send you a German translation if you want? Also, I have started to make gardeners apron and farmers boots in my Dressmaker's mod. I hope that does conflict with plans on your own?

Thank you for modding for VS! 💚

💬 surio, May 30th at 5:26 AM

Hello Ritzga , happy that you liked them. You may expand on those or derive more thoughts on those.

Mods like these are essentially the "soul" of "role playing", specially in server-like/family-like gaming situations.

Multiple ppl can take on specialisation to move from survivalist tro thrivalist mindet. Good call on wanting to open source the mods. It's nice in such situations to ensure your lifestyle change won't bottleneck a beloved community resource. 

Ciao

💬 RitzgaAuthor, May 29th at 4:20 PM

surio I'm on it to open source all the mods I made. I hope i get it this weekend! Super nice ideas, thanks!

💬 surio, May 27th at 4:18 AM

> farmer's carrry:

can craft a special backpack that allows extra inventory space

> hardy/immune: 

extra regen stats when hurt beyond 50% (like applying a honey-sulphur poultice once)

> recycler:

can create more compost out of everything/non-rot (not sure how this can be achieved easily in game)

> herder: 

rams and boars don't react aggresively in wild (unless attacked), 30% less chance to be spooked while milking in lower gens

ignore hens/ewes getting spooked from gen 4-6?

 

Do you have the source on github? People can help where they can if so.

💬 DUCATISLO, May 26th at 4:43 PM

>farmers are weak

NO!

💬 RitzgaAuthor, May 26th at 12:30 PM

Tels totally, please share some ideas for suitable attributes. I don't want op-stats. Thats why I added so much negative effects.

💬 Tels, May 25th at 9:07 PM

Nice mod! 💚

Wouldn't Gardeners not be weak, but rather strong, because they spent so much time outdoors and working hard?

(edit comment delete)