Mods / New World Crops

Tags: #Food
Author: augentism
Side: Both
Created: Apr 10th 2024 at 10:35 PM
Last modified: Apr 17th at 10:17 PM
Downloads: 6481
Follow Unfollow 215

Latest release (for outdated Vintage Story v1.20.7):
NewWorldCrops_0.0.14.zip  1-click install


augplantlib IS REQUIRED FOR THIS MOD TO WORK

https://mods.vintagestory.at/augplantlib

Expanded Foods support is currently limited to just some recipes
Bell peppers, however, should be fully compatible.

0.0.12 IS BROKEN, Wild Cabbage plants do not spawn correctly and leave missing textures all over the place. Download 0.13 if you are on 0.12

If you have accidentally created floating wild cabbages from the 0.0.12 version, it may now cause a crash to desktop when loading the world.

I've done some testing, and your world should be okay. The first time you load in you may see that a bunch of BerryShrub block items got deleted. This is fine.

Still very much a WIP

Adds some more crops to the game:

Grain:

  • Corn
  • Oat

Legumes:

  • Kidney Beans
  • Green Beans
  • Black Beans

Vegetables:

  • Potato
  • Bell pepper (uses unimplemented vanilla pepper)
  • Tomato
  • Cauliflower
  • Beet

Polycultures:

  • Three Sisters
  • Sun Sisters

Chimeras:

  • Potato and Tomato
  • Potato and Bell Pepper

Wild Plants:

  • Wild Cabbage

 

Wild cabbage will drop cabbage seeds and no cabbages. It is an alternate source of cabbage seed acquisition.

To get Cauliflower seeds, They have an 80% chance to drop from fully mature cabbage plants, as Cauliflower is domesticated from cabbages.

The Polycultures are multi plant combos that consume all nutrients to produce multiple crops in a single field

The Three Sisters use: Pumpkin, Corn, And your choice of Green, Black, or Kidney Beans.

The Sun Sisters are the same as the Three sisters, however, they also have sunflowers

 

 

I have not yet balanced the numbers, and the art is kinda ugly. I am not an artist.

Potato plants should not drop seeds. Instead, cut up the potato to get 4 seeds.


Bell Pepper is a new special type of plant. when fully ripe, you hold right click to harvest from it as if it were a berry bush. This will decrement the growth stage of the plant and provide you with the drops until a certain stage where it will stop working. Tomatoes work the same way.

Potatoes can be baked as if it were dough/bread

All crops added so far can be cooked into meals as vegetables. Corn will work as both a grain and a vegetable.
Added Vegetables should all be picklable
Compatibility for majority of expanded foods meals has been added

 

 

Plans:

      • eggplants
      • jalapenos
      • yams

Should be compatible with: Biomes, X Skills

if you have any questions the best way to reach me would be on discord @augentism. Ping me in a text chat but please do not DM me as I likely won't see it. I'm no longer super active, however if you ping me in the thread I will likely see it.

Please notify me of any localization errors and i will fix them in the next update.

Linked below is a visual presentation of the evolution of the mod, if you are interested to see it's history

https://docs.google.com/presentation/d/1qa1ZO_4FwzTamKChKaVBU08m0qD0VEWqndH19YofwGA/edit?usp=sharing

 

Known Issues:

Porridge with the new crops are invisible in the bowl. The other recipes seem to be fine? I have no idea how to fix this. I think some of them appear, but for the most part they're invisible. Let me know if other cooked things are invisible and i can investigate.

Expanded Foods support is quite limited. A majority of the recipes require intermediate ingredients which I believe to be out of scope for this mod.

changelog:

0.0.14: Added more feed types and added additional localization files

0.0.13: Fixed broken wild cabbage plants

0.0.12: Fixed wild cabbage bug and changed cauliflower acquisition method.

0.0.11 Added alcohol brewing recipes to potatoes and corn. Also added a conversion recipe to Food of Brazil's potatoes.

0.0.10 Replaced wild cauliflower with wild cabbage. Can now add oats and corn to feeding troughs. Fixed light absorption of crops.

0.0.9 Added some additional plants, updated localization files. Issues may occur with the new crops.

0.0.8 Fixed some textures

0.0.7 Crop Chimeras

0.0.6 Added Polyculture Plants. Also added support for quite a few Expanded Foods recipies.

0.0.5 Added pickling support for corn and green beans. also added 3D models for bean variants. Updated localization files.

0.0.4 added some 3d models and Tomatoes

0.0.3 added bell peppers and library dependency

0.0.2 fixed a pretty egregious bug

0.0.1 initial

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.14 1076 Apr 17th at 10:17 PM Show NewWorldCrops_0.0.14.zip 1-click install
v0.0.13 350 Apr 13th at 5:08 AM Show NewWorldCrops_0.0.13.zip 1-click install
v0.0.12 151 Apr 12th at 7:39 AM Show NewWorldCrops_0.0.12.zip 1-click install
v0.0.11 254 Apr 8th at 7:52 PM Show NewWorldCrops_0.0.11.zip 1-click install
v0.0.10 487 Mar 30th at 6:00 AM Show NewWorldCrops_0.0.10.zip 1-click install
v0.0.9 646 Mar 15th at 7:52 PM Show NewWorldCrops_0.0.9.zip 1-click install
v0.0.8 1624 Jul 5th 2024 at 7:47 PM Show NewWorldCrops_0.0.8.zip 1-click install
v0.0.7 276 Jun 28th 2024 at 3:32 PM Show NewWorldCrops_0.0.7.zip 1-click install
v0.0.6 694 May 1st 2024 at 9:17 PM Show NewWorldCrops_0.0.6.zip 1-click install
v0.0.5 179 Apr 27th 2024 at 2:12 AM Show NewWorldCrops.zip 1-click install
v0.0.4 194 Apr 16th 2024 at 7:48 AM Show NewWorldCrops.zip 1-click install
v0.0.3 206 Apr 11th 2024 at 8:07 PM Show NewWorldCrops.zip 1-click install
v0.0.2 112 Apr 11th 2024 at 4:49 PM Show NewWorldCrops.zip 1-click install
v0.0.1 112 Apr 10th 2024 at 10:39 PM Show NewWorldCrops.zip 1-click install
v 115 Apr 27th 2024 at 1:49 AM Show NewWorldCrops.zip

52 Comments (oldest first | newest first)

💬 Johanna087, May 7th at 10:22 PM

crumps That is a great suggestion, my only problem with the wild craft series is the can be memory intensive, my pc tends to struggle a little whenever I have used them. Its why im asking about them in regards to this mod, as it is much more focused i.e. just new world crops.

💬 crumps, May 6th at 10:02 PM

Johanna087 if you are looking for more berries may I recommend the wild craft series? It has a variety of new plants in including strawberries.

💬 VaelophisNyx, May 5th at 7:32 PM

Any chance wider expanded foods compat could be restored?

Miss being able to chop and bread and such

💬 Johanna087, May 2nd at 2:54 AM

augentism Thanks for answering my question! I will definitely be using this mod then! Ive been looking forward to making stews with corn and potatoes in them. I do have a quick follow up question, I read the list of to be added plants and wondered if you are planning to add berry bushes like strawberry or even raspberry? (Even if raspberries arent really new world.) Or are you just doing seed based crops?

💬 augentism , May 1st at 4:10 AM

Johanna087 I believe the expanded foods tweaks for vanilla meals should work, but I haven't tested it. If it has different rules, then these crops wont follow the new rules. The way the mod works is simply by adding the new crops to the valid items of the vanilla recipe in their categories. The two mods should work fine together, and the vanilla crops rules for what can be added should be tweaked, but this mod should not see its functionality changed much.

RuinousLibrarian Probably a good idea, I'll take a look and try to retexture the cabbage and beets.

💬 Johanna087, Apr 28th at 10:30 PM

Hi! This mod looks awsome but, Im wondering if this also works for the expanded meals from expanded foods? Expanded foods tweaked what could and couldnt be added to the vannila meals, Im just wondering if this also works with those tweaked meals? I know you said it works for the Expanded foods meals like salad and pasta.

💬 RuinousLibrarian, Apr 20th at 10:28 PM

Just a question, but would it be possible to use a retextured cabbage/turnip for the cauliflower and beets? They'd fit a bit more with the current models for the crops in the game.

💬 Aloy, Apr 20th at 5:30 PM

are any of those unimmersive textures/models going to be replaced at some point? like the cornbread box or the textureless tomato? its a cool mod but that is keeping me from using it atp

💬 wojtek16, Apr 18th at 2:00 PM

Thanks for the reply on it, I assumed on the Art of Growing part of things, but wanted to double check! 

I'll take a crack at it and will reach out to you probably next week through the mod discord and see what you think! I appreciate your work on this mod, I'll give it a try out!

 

 

💬 augentism , Apr 18th at 5:11 AM

wojtek16 This should not work with art of growing. I dont believe the mods are incompatible, I think you can run them at the same time, but the crops in this mod will not have any of the features of art of growing. I do not plan on adding compatibility for Art of Growing on my end, as i would basically be reimplementing their mod entirely for all of my plants, which is insanely out of scope for this mod. Also the bell pepper and tomato plants are an entirely different entity type than the normal crops which makes it really tough.

I've gotten someone to help with 2d textures for plants and the like, but the 3d models are still rough. If you would like to, you can upload images to the mod discord thread for the older textures, though dont feel any obligation to do so.

💬 wojtek16, Apr 18th at 12:51 AM

Do you know if this works along with Art of Growing mods? Or if you think you might make it compatible at some point? Would love to see this with tomatoes! Also, if you would want help with the textures, I would love to give a hand! :)

💬 augentism , Apr 17th at 10:33 PM

AzuliBluespots Sort of. It does not enable the vanilla bell pepper plant, which isnt fully implemented, but instead adds a new modded bell pepper plant that drops the vanilla bell pepper.

💬 Nicolayka, Apr 16th at 12:45 PM
💬 AzuliBluespots, Apr 16th at 12:04 PM

Does this enables the vanilla bellpeppers too?

💬 augentism , Apr 12th at 7:42 AM

Raith_Sienar: I will add those with 0.0.14 - edited, there is a really bad bug that needs to be fixed with 0.13



Mollycoddle: It should be compatible with XSkills. I'm not sure if it is compatible with Art of Growing. I dont believe that it will be incompatible, but the crops added by this mod will not have the functionality of Art of Growing.

💬 Raith_Sienar, Apr 10th at 5:48 PM

Fantastic mod, just one thing can you please add the ability to feed livestock with more of these plants? I see oats and corn were added, but green beans, tomatoes, cauliflower, and beets are all generally ok for livestock to eat as well (well at least pigs.)

💬 Mollycoddle, Apr 10th at 3:48 AM

Is this compatible with the Art of Growing and XSkills mods?

💬 augentism , Apr 1st at 10:15 PM

@Sidfu Wild cabbage dropping both cabbage and cauliflower seeds is intentional. ill can tune down the seed amount but cauliflower and cabbage are cultivars of wild cabbage: en.wikipedia.org/wiki/Brassica_oleracea
No regular cabbage vegetable is supposed to drop from it because it is intended to be the wild form and not the cultivated cabbage form. just a way to get seeds. The higher seed drops are supposed to be a way to compensate for the lack of vegetable drops from the wild plant

💬 Sidfu, Apr 1st at 7:45 PM

might want to check what the plants give. haresting a wild  cabbage givea  woping 4+ seeds and also no cabbage but gives califlower seeds.....

💬 augentism , Mar 28th at 3:46 AM

AltByMidnight: For the tomato and the bell pepper plants you can reharvest them. When ripe, you hold right click to harvest from it as if it were a berry bush. This will decrement the growth stage of the plant and provide you with the drops until a certain stage where it will stop working, but it will continue to grow and you do not have to go through the initial growth phases that you would when replanting. Breaking it significantly reduces how much you get from the crop.

The chimera plants should work the same way.

For the Sisters', I may have corn tuned a little bit low, but the drop quantity of beans should be on parity with vanilla soybeans, and seed drops should be the same as vanilla crops.

💬 AltByMidnight, Mar 27th at 9:03 PM

It's an interesting mod, but some of the crops aren't really worth growing, I only got a single tomato per plant, and, from a three sister crop, I only got 4 beans, 1 corn and 1 pumpkin (granted, it was at a 50%, because I planted them a bit too early), and I didn't get any seeds from either.

💬 augentism , Mar 22nd at 10:42 PM

@Sidfu figured it out, I had forgotten to include a lightabsorbtion property in the block crops, I will push the fix in the next update.

💬 Sidfu, Mar 22nd at 8:50 AM

ok wind up not being shadow casting in all directions but the mod fo rsome reason  making  the whole area around the plant dark making the shadow hard to see.
https://ibb.co/fhFQhdb
here a ss with it side by side with a vanilla crop. this is why i probaly thought it was casting a shadow in all directions at one time as event at noon you can bearly see the shadow.

💬 augentism , Mar 22nd at 6:12 AM

Sidfu that is incredibly strange, im not able to reproduce it on my end. Can you send me your graphics settings and any other mods you may be running either here or in the discord?

💬 Sidfu, Mar 20th at 11:27 PM

shadows get cast in all directions wwith this mods things. i dont mean like long  over everythng just normal shadow but it always shadows every direction at once. so no matter where the sun is or wher ea light shines from it always has shadows fron every single direction at once. which can be consdiered a perfomance hit meaning every plants  perfomance on shadows is 4 times  higher since its casting all at once.

💬 Chronolegionaire, Mar 20th at 7:31 PM

augentism

Just wanted to give a heads up since I recently had to solve the problem in one of the mods I made, but to get custom items to display in meals while in bowls and pots, make sure you patch pot.json in blocktypes/clay. You need to add your new items to the claypot-cooked/textureMapping attribute with the correct texture mapping group for it to detect and start rendering. If you need an example you can check out my hydration mod or hit me up on discord.

💬 Loco, Mar 14th at 10:56 PM

I tried this mod in a test world for 1.20. The crops grow, etc., but the expanded food support is gone. The handbook shows you can only make vegetable broth with most of the vegetables, and you can't bread them except for the bell pepper. I didn't try cooking anything. I tried making salads. It works even if you can't chop the veggies

💬 Keegs, Mar 4th at 2:57 AM

Is this still working on 1.20?

 

💬 Jena_Thornwyrd, Nov 22nd 2024 at 7:08 PM

For convenience, link to the lib: https://mods.vintagestory.at/augplantlib

💬 PhoenixMastM, Oct 17th 2024 at 9:45 PM

Any chance at adding peas in the future?

💬 glitchero626, Oct 1st 2024 at 3:50 PM

Hi, how do I send you the translation es-419?

💬 NukoSan, Sep 10th 2024 at 6:06 PM

10.9.2024 19:02:59.481 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterblack-1
10.9.2024 19:02:59.482 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterkidney-1
10.9.2024 19:02:59.483 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sistergreen-1
10.9.2024 19:02:59.483 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterblacksun-1
10.9.2024 19:02:59.484 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterkidneysun-1
10.9.2024 19:02:59.484 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sistergreensun-1

Got those in the debug log, any idea?

 

💬 Hydromancerx, Aug 7th 2024 at 6:49 PM

When I harvest Tomatoes and Bell Peppers in the wild they only give seeds and no fruit. :(

💬 tRead, Aug 4th 2024 at 4:41 AM

foggyhill Above says "Compatibility for majority of expanded foods meals has been added" and one of the images shows compatibility starting 2 versions ago.
But apparently, cooked meals are still invisible.

💬 foggyhill, Jul 5th 2024 at 12:49 PM

Is it compatible with food extension? I'd love to see these crops made into more food

💬 DUCATISLO, Jun 28th 2024 at 4:03 PM

g

💬 Wizard76, May 16th 2024 at 8:21 PM

Been playing this mod for a while.

love the new crop additions. The only issue I have with the crops are the string names i.e "newworldcrops.corn.object" whatever it actually says, just an example. Kinda breaks the immersion for me. Im keeping the mod because its nice

I was confused by the potato drops at first, as I wasnt getting any seeds until I looked it up, but it makes real world sense now, as irl potatos are planted similarly [at least throughout history].

Would love to see the crops show up in the world labeled correctly though, at least for immersion sake.

But decent job so far

💬 gndrneutralnoun, May 16th 2024 at 3:29 AM

This is genuinely a great mod, good addition to the world
But also the corn flour item appearance is SO funny oml good job

💬 Wizard76, May 9th 2024 at 7:17 PM

Lentils? Cucumbers [obvious for pickles].

If you need someone to help make block models, let me know? Ive been a block modeler for "That Other Block Game" for a long time...

💬 Hydromancerx, May 1st 2024 at 11:27 PM

augentism

Thank you for using my sudgestion for the 3 sisters crop!

💬 augentism , May 1st 2024 at 9:32 PM

@Blink Cornbread dough crash should be fixed as of v0.0.6. Thanks for reporting it.

💬 Blink, Apr 30th 2024 at 7:44 PM

There is a bug when looking at the handbook page for cornbread dough that causes the game to crash. I can send the log if it would be helpful.

 

💬 Wizard76, Apr 19th 2024 at 9:43 PM

as you add crops and/or features, can you add screenshots please? Would be nice to have a visual of the progress of this mod. Thanks.

💬 VaelophisNyx, Apr 17th 2024 at 8:06 PM

beans could be represented with a grain-pile shape, and appropritate recolors

💬 augentism , Apr 16th 2024 at 3:57 PM

@ComradeTum This should have been fixed in the most recent 0.0.4 release. Thanks, ill take a look and see if i can reproduce tonight.

💬 ComradeTum, Apr 16th 2024 at 3:16 PM

I noticed a slight issue, with potatoes when I find them growing in the wild, block under the potato is transparent, allowing me to see through the worldtransparent ground under potatoes

💬 Pamela, Apr 16th 2024 at 2:45 PM

I will keep an eye on this one.  Compatability with Expanded Foods and Wildcraft modules is a necessity, IMHO.

💬 Wizard76, Apr 15th 2024 at 9:45 PM

watching this, very interested indeed.

💬 ToxicCrayon, Apr 13th 2024 at 9:38 PM

Commenting to just share my appeciation of your using the cornicopia FOTL logo...ya know...since it never 'existed' and all lol

💬 ComradeTum, Apr 13th 2024 at 10:58 AM

Potatoes! Yes! Nice work!

💬 VaelophisNyx, Apr 11th 2024 at 6:19 PM

lets fucking goooooo

💬 DanaCraluminum, Apr 11th 2024 at 4:40 PM

You could at least use 3D models

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