Mods / New World Crops
- Tags:
- Author:
- augentism
- Side:
- Both
- Created:
- Apr 10th 2024 at 10:35 PM
- Last modified:
- Apr 24th at 4:39 AM
- Downloads:
- 19760
- Follow Unfollow 446
-
Latest release (for Vintage Story 1.22.0, potentially outdated):
NewWorldCrops_0.0.19.zip 1-click install
augplantlib IS REQUIRED FOR THIS MOD TO WORK
https://mods.vintagestory.at/augplantlib
Expanded Foods support is very limited : Adding full support for it is not really feasible for me at the moment.
Bell peppers, however, should be fully compatible.
Still very much a WIP
Adds some more crops to the game:
Grain:
- Corn
- Oat
Legumes:
- Kidney Beans
- Green Beans
- Black Beans
Vegetables:
- Potato
- Bell pepper (uses unimplemented vanilla pepper)
- Tomato
- Cauliflower
- Beet
- eggplants
Polycultures:
- Three Sisters
- Sun Sisters
Chimeras:
- Potato and Tomato
- Potato and Bell Pepper
Wild Plants:
- Wild Cabbage
Wild cabbage will drop cabbage seeds and no cabbages. It is an alternate source of cabbage seed acquisition.
To get Cauliflower seeds, They have an 80% chance to drop from fully mature cabbage plants, as Cauliflower is domesticated from cabbages.
The Polycultures are multi plant combos that consume all nutrients to produce multiple crops in a single field
The Three Sisters use: Pumpkin, Corn, And your choice of Green, Black, or Kidney Beans.
The Sun Sisters are the same as the Three sisters, however, they also have sunflowers
I have not yet balanced the numbers, and the art is kinda ugly. I am not an artist.
Potato plants should not drop seeds. Instead, cut up the potato to get 4 seeds.
Bell Pepper is a new special type of plant. when fully ripe, you hold right click to harvest from it as if it were a berry bush. This will decrement the growth stage of the plant and provide you with the drops until a certain stage where it will stop working. Tomatoes work the same way.
Potatoes can be baked as if it were dough/bread
All crops added so far can be cooked into meals as vegetables. Corn will work as both a grain and a vegetable.
Added Vegetables should all be picklable - let me know if i missed one
Compatibility for some expanded foods meals has been added
Plans:
-
-
- jalapenos
- yams
-
Should be compatible with: Biomes, X Skills
if you have any questions the best way to reach me would be on discord @augentism. Ping me in a text chat but please do not DM me as I likely won't see it. I'm no longer super active, however if you ping me in the thread I will likely see it.
Please notify me of any localization errors and i will fix them in the next update.
Linked below is a visual presentation of the evolution of the mod, if you are interested to see it's history
https://docs.google.com/presentation/d/1qa1ZO_4FwzTamKChKaVBU08m0qD0VEWqndH19YofwGA/edit?usp=sharing
Known Issues:
Porridge with the new crops are invisible in the bowl. The other recipes seem to be fine? I have no idea how to fix this. I think some of them appear, but for the most part they're invisible. Let me know if other cooked things are invisible and i can investigate.
Expanded Foods support is quite limited. A majority of the recipes require intermediate ingredients which I believe to be out of scope for this mod.
changelog:
0.0.19: fixed chimeras of eternal youth. old chimeras in your world should now be labeled legacy. break them to get seeds and replant them. Added Potahtoes and Tomahtoes. Tweaked some temperature tolerances. updated to 1.22.0
0.0.18: fixed bread size on shelf, oven, fixed unpropagated temperature tweaks, added frostable to plants, added mixed beans to cut down on inventory clutter, updated localization files
0.0.17: Can now mix NWC vegetables in pies, added wildcraft pepper compatibility, fixed eggplant chimera recipe, tweaked sister temperature tolerances, added pig/chicken feed compat, updated localization files
0.0.16: Added eggplant. Added some small compat things. Fixed an ExpandedFoods CTD
0.0.15: Update to 1.21
0.0.14: Added more feed types and added additional localization files
0.0.13: Fixed broken wild cabbage plants
0.0.12: Fixed wild cabbage bug and changed cauliflower acquisition method.
0.0.11 Added alcohol brewing recipes to potatoes and corn. Also added a conversion recipe to Food of Brazil's potatoes.
0.0.10 Replaced wild cauliflower with wild cabbage. Can now add oats and corn to feeding troughs. Fixed light absorption of crops.
0.0.9 Added some additional plants, updated localization files. Issues may occur with the new crops.
0.0.8 Fixed some textures
0.0.7 Crop Chimeras
0.0.6 Added Polyculture Plants. Also added support for quite a few Expanded Foods recipies.
0.0.5 Added pickling support for corn and green beans. also added 3D models for bean variants. Updated localization files.
0.0.4 added some 3d models and Tomatoes
0.0.3 added bell peppers and library dependency
0.0.2 fixed a pretty egregious bug
0.0.1 initial
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.0.19 | newworldcrops | 826 | Apr 24th at 4:38 AM | NewWorldCrops_0.0.19.zip | 1-click install | ||
|
Added Potahtoes and Tomahtoes | |||||||
| 0.0.18 | newworldcrops | 3315 | Dec 9th 2025 at 9:43 PM | NewWorldCrops_0.0.18.zip | 1-click install | ||
|
fixed bread size on shelf | |||||||
| 0.0.17 | newworldcrops | 677 | Nov 30th 2025 at 9:20 AM | NewWorldCrops_0.0.17.zip | 1-click install | ||
|
Can now mix NWC vegetables in pies | |||||||
| 0.0.16 | newworldcrops | 1554 | Oct 18th 2025 at 5:22 PM | NewWorldCrops_0.0.16.zip | 1-click install | ||
|
added eggplant. Fixed a CTD with expanded foods. added some small compatibility things | |||||||
| 0.0.15 | newworldcrops | 3105 | Aug 27th 2025 at 5:06 AM | Empty | NewWorldCrops_0.0.15.zip | 1-click install | |
| 0.0.14 | newworldcrops | 2866 | Apr 17th 2025 at 10:17 PM | NewWorldCrops_0.0.14.zip | 1-click install | ||
|
Added all vegetables and beans to the feed troughs For some reason, the legumes can only feed pigs? I don't know where the animal feed filters are determined so this will likely change in a future update Added French localization Added Russian localization | |||||||
| 0.0.13 | newworldcrops | 411 | Apr 13th 2025 at 5:08 AM | NewWorldCrops_0.0.13.zip | 1-click install | ||
|
fixed wild cabbage worldgen bug | |||||||
| 0.0.11 | newworldcrops | 322 | Apr 8th 2025 at 7:52 PM | NewWorldCrops_0.0.11.zip | 1-click install | ||
|
Alcohol brewing and some compat recipes | |||||||
| 0.0.10 | newworldcrops | 594 | Mar 30th 2025 at 6:00 AM | Empty | NewWorldCrops_0.0.10.zip | 1-click install | |
| 0.0.9 | newworldcrops | 728 | Mar 15th 2025 at 7:52 PM | Empty | NewWorldCrops_0.0.9.zip | 1-click install | |
| 0.0.8 | newworldcrops | 1722 | Jul 5th 2024 at 7:47 PM | NewWorldCrops_0.0.8.zip | 1-click install | ||
|
fixed pies not having textures | |||||||
| 0.0.7 | newworldcrops | 338 | Jun 28th 2024 at 3:32 PM | NewWorldCrops_0.0.7.zip | 1-click install | ||
|
Added plant chimeras Updated localization added compatibility for biomes mod? theoretically it should work but i havent done any testing | |||||||
| 0.0.6 | newworldcrops | 766 | May 1st 2024 at 9:17 PM | NewWorldCrops_0.0.6.zip | 1-click install | ||
|
Added support for numerous ExpandedFoods cooking recipes.
Now Requires augplantlib 0.0.3
Fixed Handbook Crashes for: Potato (part-baked) and Cornbread Dough Fixed crash when making Cornbread Dough with Bowl of water rather than a bucker or a jug. | |||||||
| 0.0.5 | newworldcrops | 244 | Apr 27th 2024 at 2:12 AM | NewWorldCrops.zip | 1-click install | ||
|
updated localization files, added pickling, and added 3d models for beans | |||||||
| 0.0.4 | newworldcrops | 264 | Apr 16th 2024 at 7:48 AM | NewWorldCrops.zip | 1-click install | ||
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added tomatoes added some 3d models assigned storageFlags to food/plant type items. all items added by this mod should be properly tagged. let me know if that isnt so. note: beans are still missing models | |||||||
| 0.0.3 | newworldcrops | 274 | Apr 11th 2024 at 8:07 PM | NewWorldCrops.zip | 1-click install | ||
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Added peppers to worldgen. Added sounds to crops missing proper sounds Fixed some crops taking forever to break Reduced time to harvest for peppers tfrom 5 seconds to 1 second augplotlib update pushed -> adds sounds to harvesting fruit plants | |||||||
| 0.0.2 | newworldcrops | 192 | Apr 11th 2024 at 4:49 PM | NewWorldCrops.zip | 1-click install | ||
|
i had some upload issues pushing a change | |||||||
| 0.0.1 | newworldcrops | 180 | Apr 10th 2024 at 10:39 PM | NewWorldCrops.zip | 1-click install | ||
|
Initial Release | |||||||
| 0.0.0 | 184 | Apr 27th 2024 at 1:49 AM | NewWorldCrops.zip | ||||
|
added pickling and bean models | |||||||
Just a thought, is there a possibility for some overlap or config if there is either/both Long Term Food and Seafarer's installed? Both have several crops they share with this one, and we love the alcohol and beans.
Great mod, you should add celery as a crop next so that the Holy Trinity can be fulfilled
Hi all, right now there is a bug with the wildcraft compatibility patch. This should be fixed later today
fix is out. delete and re install the mod to get the changes if you need them
Aren't tomatoes a fruit? 🤔
yippie :D
porkjorker321 : added tomahtoes. these are throwable
Halscion
RoyalWolf99: fixed the chimera problem. Apparently how the game resets farmland to use new stats is with seed. chimeras were inheriting the growth rates of the plant before it because of how we just place down the block.
Chimeras are in a seed bag now i guess. i just imagine it as a seedling and not a bag of seeds
Squidington: I tuned some of the temperature tolerances.
def should have been studying for finals instead of procrastinating by updating this mod. mod is updated though so now i have to study
porkjorker321
This gave me a laugh. thrown tomatoes would pair well with https://mods.vintagestory.at/torturedevices
Is the tomato throwable?
This is urgent. Please reply quickly.
Hi there, I am also having issues with the chimeras.
It seems that if I place it from the craft, it works fine, but if I then pick it back up and place it again it goes to 999999+ hours remaining.
lmk if you want my modlist or world data or smthn :)
Edit: Haven't tested with chimera eggplant or bell pepper yet, this is happening with the chimera tomato. Will update if I notice it happening on the others, although I'm likely to just avoid moving them so idk
Edit 2: forgot to say I do not have gloome installed so it can't be that causing this.
Can you make them cookable on firepits? Almost all of them can be roasted in real life
I just wanted to chime in again as it's now year 5 on the Echoes server and my Chimeric Potato Tomato Plants are still stage 9/12 with 99900000+ hours remaining. We are currently running your most recent version, and I believe I have identified the other mod that is causing this interaction, however I don't know if this is "your fix" or theirs. GlooMeClasses being active on a singleplayer map causes all chimeric plants to have a growth time in millions of hours per stage. I believe the GlooMeClasses compatibility file doesn't include the chimeric plants in the patch found under assets\newworldcrops\patches\compatibility\GlooMeClasses. Thanks in advance for your attention to this!
If I can relay a few of my thoughts and suggestions, the crops are neat but I have problems with the climates they generate in and with their temperature resistances. Most of the plants added by the mod are from subtropical or even tropical parts of the new world (with the exceptions of beets which are from Europe/west Asia, eggplant which is from southwest Asia, and oats which were probably domesticated in the middle east), but they seem to naturally generate quite far north. Some, such as peppers, eggplant, corn, and potatoes, generate even further north than cattails and oaks (which have a minimum average temperature of roughly 3C worldgen). EDIT: Slight additions to my thoughts
Peppers, tomatoes, and eggplant are tropical and subtropical plants, have a hard time germinating in temperatures under 20C, and die if exposed to frost. I propose that these three have their generation be changed to only generate in warm and hot areas.
Peppers and eggplant can't stand temperatures lower than 10C and get stunted by them. Tomatoes are fine with their current cold resistance, being a little tougher than their relatives.
Beans don't survive frost and need plenty of warmth, and should also have their cold resistance brought to 0C or 5C (they won't even germinate until 15C IRL). New world beans are less cold-hardy than soy. EDIT: Greenbeans sould maybe give vegtable saturation, as the pods/fruit are eaten while unripe. For the same reason they are less nutritious than shelling beans, but are ready to harvest sooner.
Beets don't like hot temperatures, so maybe make their heat resistance 27C like turnips and rye. EDIT: Dormant beats only survive down to roughly -6 C, and the wild crops currently can be found in areas with winters below -25. Their worldgen min temp could be be boosted fom the average anual temperature of 0 to maybe like 9. IRL They are less hardy than the mediterranian cypress (survives till roughly -15C) already in the game, which generates in areas with an average anual temperature no lower than 8. Also, growing beets in high nitrogen soil is a great way to get beet greens, aka. chard, but causes their roots to underdevelop. Beets themselves are high in potassium (K), which would be a better primary nutrient.
Potatoes, while grown everywhere, can't survive in the wild in areas where the ground freezes. They probably shouldn't generate in areas with an average anual temperature less than 8 or so (more ).
Corn can't reproduce without human assistance, as they've been bred to prevent their kernels from falling off the cob and dispersing. Perhaps it should only be obtained from cracked vessels or traders? At the very least, it should only generate in temperate climates and warmer. Maybe even only in warm and hot climates.
Oats are a cool season crop do best between 20C-25C. Its heat resistance shouldn't be nearly so high. Maybe bring it down to 30 or 35C? Currently, oats are more heat-resistant than soy, which has an IRL optimal growing temp of 29C.
EDIT: Cabbage is a biennial, normaly requireing two years to flower and set seed. Vintage story crops all function of annuals, so there;s nothing to be done about the planted cabbage or cauiliflower crops. The wild cabage though shouldn't generate in areas with winter temps below -15C. Their current min temp for worldgen is -3. Areas with an average temp of -3 can have winters in the -30 range, so their worldgen temp should be boosted just like everything else.
Anyways, thanks for reading my plant analysis.
Kigha Yes! I do need some help with the 3d models. If you would like to overhaul any of the 3d models I've used I would be happy to include them in the mod. The easiest way to contact me is through my discord augentism, just send me the shape files .json and the uv maps, and i can figure out the rest.
Something to be aware of, however, is that the game has its own custom 3d Modeling program VSModelCreator: https://wiki.vintagestory.at/Modding:VS_Model_Creator and that is how I've been creating the models.
Supposedly there is a blender plugin: https://mods.vintagestory.at/vsblenderplugin
But I've not used it before so I cannot vouch for it's effectiveness.
I've opened your presentation, and wondered about:
"Surprised by the lack of potatoes, I decided to try and add a few basic crops to see how hard it would be"
We have potatoes for years. E.g. by the Farm Crops mod, which is based on an older mod (More Crops i think..2021/22?)
The last version of this was a remake "Farm Crops - A Farm to Table Revival" - which had last update in 2024, where you started your mod.
This one had already 90% of the crops you add here - strange coincidence:
Grains:
Veggies:
Sugarcrops:
https://mods.vintagestory.at/farmcrops
So for me this mod is just a remake of a remake of a remake, but without mentioning the original mods and modders
I see in your photos that you may need help in the 3D department. I've been doing 3D modeling for many years and would love to help with this mod if you still need it! Happy to help free of charge. Let me know! Love this mod idea. :)
AzuliBluespots Aszek572
Hi all, It looks like XSkills is the mod that prevents the planting of three sisters. I have no idea why, and I have contacted the mod author to see what the issue might be, and if they can provide any help.
If creating a new world stops you from planting them, then I believe that there might be some skill that enables planting them. I havent been able to figure out how to get them to plant again with xskills, but i wasnt able to cover every possible combination of skills. I dont think its any of the farming skills, but i have no idea what else it could be,
Halscion: This appears to be a purely visual bug with the ExtraInfo mod. I see a -999hrs growth time but it still grows at a normal rate for me. Let me know if the plants do not grow, and i will investigate further.
VaelophisNyx: Good idea, i hate inventory clutter as well. I am adding a mixed bean variant that can be made by crafting any single bean by itself in the crafting grid. A little bit weird thematically, but will prevent the issue of having leftovers of two bean variants if you do not have exactly the same number of the beans of each type. The mixed beans should be usable for anything any of the bean variants would be usable for, except for pickling, as that is green bean exclusive, however, it is very likely that i will have missed something. Please let me know if i happen to do so. I also should have correctly added all the lang keys for the ingredients for the different bean types, buts it is also very likely that I have missed something. The lang file is starting to grow quite large, and its very easy for me to miss something ingredient wise.
Alright, I just tested and while it was working before I made a new map, it's not working anymore for some reason. Here's the list of mods, if it helps:
a humble request, if you don't mind: Could you add a "Mixed Beans" item recipe that just combines all three beans into one space?
one of each bean, outputs 3 mixed beans in their place?
would be helpful for consolidating piles of extra beans without sacrificing variety much
I planted some chimera potato tomato plants on a multiplayer server (Echoes of Mana) and the growth time from stage 9 to stage 10 is 11,573 in game years.
https://imgur.com/a/Y9RT3rs
Pic to showcase.
I can plant the three sisters seeds, at least the green and kidney beans variations. I haven't tried others. I do not have A Culinary Artillery + Expanded Foods, and neither have Primitive Survival - the only mods I can think of that heavily affect food and seeds.
The other thing I have is WildFarming, which affects seeds too, but did not affect any from NWC.
I have a lot of people who cannot plant the three sisters seeds, and a lot of people who can. I think its a mod compatibility issue, and I am trying to figure out what might be causing it. If anyone has any information, I would really apreciate it. Anyone who has the issue, can you send me your modlist, and even if you dont, can you send the modlist anyways so i can cross reference?
Hello all, Its been a very busy month for me with finals season rapidly approaching. However there are some things I want to address:
Known issues:
Wildcraft is currently incompatible. Wildcraft pushed an update that disabled the vanilla bell pepper, which breaks the current bell pepper plant - fixed in the next update (0.17)
Aszek572: The seeds appear to work fine on my end, and i cant seem to reproduce the issue with others either. Can you send your mod folder and save file to me on discord augentism ? Uploading to something like google drive and DM'ing me a link will work as well. Additionally, check to make sure that you dont have any previous versions of the mod in the folder, that may cause issues. Another possible solution is to redownload the latest version of the mod.
As for modifying them to meet a search for game:grain-*, there is not as far as i know. The mod system forces me to prefix with newworldcrops: so as to compartmentalize mods from vanilla and other mods. I can however, add a compatibility patch to the recipe to allow for use of my grains in their recipe. I will look into it in this next patch. Added in 0.17: The NWC grains should now be a suitable replacement for grains in both chicken and pig feed. Potato pressedmash will work for pig feed as well. No NWC vegetables have been added to chicken feed, as it seems that the chicken feed author has a specific vision for what vegetables should be usable.
Zaeze: My mod is open and free for anyone to use however they like: My expanded foods compatibility is very limited, maybe 5 - 10% of EF, but its a good place to start.
AzuliBluespots: Thank you so much - I will add it in the next patch (0.17).
vatnir Thanks for pointing this out - ive fixed for 0.17
full changelog out when I upload the files
Hi augentism; first off thanks very much for the mod - I've enjoyed the options available with the crops, and generally the degree of realism afforded. That said, I have to point out that the Three Sisters and Sun Sisters continue to be un-plantable. I spawned a Sun Sisters seed through Creative as of writing and was unable to plant it. I attempted the commands you suggested, but got the following response: `No mapping for itemcode newworldcrops:item-seeds-pumpkin-blackbean-corn-none found`. I attempted adding a -10 to the end of that item code after digging into the JSON, but that didn't do anything either.
Also, I don't suppose it would be possible to modify the corn and/or oats to meet a search for "code": "game:grain-*", would it? I use the Chicken Feed and Pig Feed mods, and those recipes don't accept these grains as inputs.
Oh sweet, this got updated! Do you mind if I use your Expanded Foods compatibility stuff as a reference for making my own? If I manage to figure it out sufficiently I could also do the stuff you said would be "out of scope" for this mod, potentially.
Dang, there was a lot of stuff to update
https://pastebin.com/FS9R9G70
Here's the new pt-br translation, augentism !
i'm unsure if you were aware, but the potato-eggplant chimera is currently uncraftable, as what would be the recipe for them creates a different chimera plant
CojoFDRsWheelchair
I am currently out of town; however, I believe i know what the issue is. I think I overlooked a conversion when i reimplemented the three sisters and it should be a quick fix. I'll push a fix as soon as I get home. Seeds from before the update may not have gotten remapped. Ive also heard the eggplant may be affected as well, which ill have to look into.
The following is a possible bandaid solution while i am out of town: Backup your world before running these commands as if i made a mistake here its possible for things to break.
these are some remap commands that might fix the seeds issue. i cant test for sure until i get home, but it may be worth a shot. I should be able to push something by Monday night.
/iir remap newworldcrops:item-seeds-pumpkin-blackbean-corn-none newworldcrops:item-seeds-sisterblack force
/iir remap newworldcrops:item-seeds-pumpkin-kidneybean-corn-none newworldcrops:item-seeds-sisterkidney force
/iir remap newworldcrops:item-seeds-pumpkin-greenbean-corn-none newworldcrops:item-seeds-sistergreen force
/iir remap newworldcrops:item-seeds-pumpkin-blackbean-corn-sunflower newworldcrops:item-seeds-sisterblacksun force
/iir remap newworldcrops:item-seeds-pumpkin-kidneybean-corn-sunflower newworldcrops:item-seeds-sisterkidneysun force
/iir remap newworldcrops:item-seeds-pumpkin-greenbean-corn-sunflower newworldcrops:item-seeds-sistergreensun force
Lovely mod, but can't find corn in the world :c
Cojo yeah i just crafted the seeds and Im having the same issue
I'm having an issue where I can't plant any of the Three Sisters or Sun Sisters crops in my field. Is anyone else getting this?
Sahlokhviir This issue is one caused by a weird ExpandedFoods interaction. It looks like an issue with how expanded foods changes a function to display the random means in the handbook. I've fixed this for v0.0.16 which should be going out today.
So i tryed to look up a potato recipe with my hotkey and it crashed here is the report i am on v1.21.5 (trying to do the same thing on a new creative world instead of an old world it still crashed
@Rikaiu I am unable to reproduce on 1.21.5
NaxanukuI am unable to reproduce this one either. Try restarting your game or the server, i know some other people were having some issues with a different cooking recipe and restarting the server worked for them.
Having a problem where porridge recipes won't cook if Oats are an ingredient.
Should add tobacco aswell!
there's an issue with only this mod enabled that makes it so every meal has generic name, tracked it down on 1.21.1
i have also just experienced picking up the Mature Potato plant vs a potato. harvesting it with a wetstone from toolsmith dropped the potato.
EDIT- It appears harvesting the mature potato with literally anything except a knife will drop the potato, even using the mature potato plant itself.
@OlafGunnerson
Getting a bug where harvesting mature potatoes doesn't drop actual potatoes, and only sometimes drops seeds. Also drops the full mature plant, but it can't be cut into seeds with a knife in the crafting grid. Anyone else getting this?
Is it possible to get a config for the mod that replaces the texture for the corn flour into something less immersion breaking and oversized?
Dear autor great mod. Im waiting dor eggplants but have i thought another vegetables: parsley root, Broad been, pattypan, white radish, brussels sprouts, sugar beet (good recepture to white sugar), kohlrabi, asparagus, zucchini, artichoke,
thanks so much for updating this in a timely fashion!
-CmuChuckie on discord
Hey, new translation time! Here's one for pt-br (Brazilian Portuguese)
https://pastebin.com/rrXBHcWc
Yay! Thanks for you update. Awersome mode, very good job. Keep going dear autor, great, great job again!
Can you add more crops support where when I put this mod on and take that mod off it will keep the crops I have on that mod to this mod please
aversome mod. dear autors - please update to new 1.21 stable version. THX
augentism aside from wondering why the corn bread is so funky (was this an april thing ya forgot about) but i also would like to ask about combatability with the food shelves mod sense you cant use the flours or grain any of the other crops in its storages. the corn bread fits but looks like a WALL of yellow matterial ,and the veggies just go into the storage vessel as i have not tried its baskets and other storages. but im happy this mod exists because i can now grow potatos in the cold hellscape i am in atm. (winter hit and im woefully under preped first long surviving world)
How does one make Chimera plants?
crumps That is a great suggestion, my only problem with the wild craft series is the can be memory intensive, my pc tends to struggle a little whenever I have used them. Its why im asking about them in regards to this mod, as it is much more focused i.e. just new world crops.
Johanna087 if you are looking for more berries may I recommend the wild craft series? It has a variety of new plants in including strawberries.
Any chance wider expanded foods compat could be restored?
Miss being able to chop and bread and such
augentism Thanks for answering my question! I will definitely be using this mod then! Ive been looking forward to making stews with corn and potatoes in them. I do have a quick follow up question, I read the list of to be added plants and wondered if you are planning to add berry bushes like strawberry or even raspberry? (Even if raspberries arent really new world.) Or are you just doing seed based crops?
Johanna087 I believe the expanded foods tweaks for vanilla meals should work, but I haven't tested it. If it has different rules, then these crops wont follow the new rules. The way the mod works is simply by adding the new crops to the valid items of the vanilla recipe in their categories. The two mods should work fine together, and the vanilla crops rules for what can be added should be tweaked, but this mod should not see its functionality changed much.
RuinousLibrarian Probably a good idea, I'll take a look and try to retexture the cabbage and beets.
Hi! This mod looks awsome but, Im wondering if this also works for the expanded meals from expanded foods? Expanded foods tweaked what could and couldnt be added to the vannila meals, Im just wondering if this also works with those tweaked meals? I know you said it works for the Expanded foods meals like salad and pasta.
Just a question, but would it be possible to use a retextured cabbage/turnip for the cauliflower and beets? They'd fit a bit more with the current models for the crops in the game.
are any of those unimmersive textures/models going to be replaced at some point? like the cornbread box or the textureless tomato? its a cool mod but that is keeping me from using it atp
Thanks for the reply on it, I assumed on the Art of Growing part of things, but wanted to double check!
I'll take a crack at it and will reach out to you probably next week through the mod discord and see what you think! I appreciate your work on this mod, I'll give it a try out!
wojtek16 This should not work with art of growing. I dont believe the mods are incompatible, I think you can run them at the same time, but the crops in this mod will not have any of the features of art of growing. I do not plan on adding compatibility for Art of Growing on my end, as i would basically be reimplementing their mod entirely for all of my plants, which is insanely out of scope for this mod. Also the bell pepper and tomato plants are an entirely different entity type than the normal crops which makes it really tough.
I've gotten someone to help with 2d textures for plants and the like, but the 3d models are still rough. If you would like to, you can upload images to the mod discord thread for the older textures, though dont feel any obligation to do so.
Do you know if this works along with Art of Growing mods? Or if you think you might make it compatible at some point? Would love to see this with tomatoes! Also, if you would want help with the textures, I would love to give a hand! :)
AzuliBluespots Sort of. It does not enable the vanilla bell pepper plant, which isnt fully implemented, but instead adds a new modded bell pepper plant that drops the vanilla bell pepper.
Please do it 😇
https://github.com/augentism/NewWorldCrops/issues/5
Does this enables the vanilla bellpeppers too?
Raith_Sienar: I will add those with 0.0.14 - edited, there is a really bad bug that needs to be fixed with 0.13
Mollycoddle: It should be compatible with XSkills. I'm not sure if it is compatible with Art of Growing. I dont believe that it will be incompatible, but the crops added by this mod will not have the functionality of Art of Growing.
Fantastic mod, just one thing can you please add the ability to feed livestock with more of these plants? I see oats and corn were added, but green beans, tomatoes, cauliflower, and beets are all generally ok for livestock to eat as well (well at least pigs.)
Is this compatible with the Art of Growing and XSkills mods?
@Sidfu Wild cabbage dropping both cabbage and cauliflower seeds is intentional. ill can tune down the seed amount but cauliflower and cabbage are cultivars of wild cabbage: en.wikipedia.org/wiki/Brassica_oleracea
No regular cabbage vegetable is supposed to drop from it because it is intended to be the wild form and not the cultivated cabbage form. just a way to get seeds. The higher seed drops are supposed to be a way to compensate for the lack of vegetable drops from the wild plant
might want to check what the plants give. haresting a wild cabbage givea woping 4+ seeds and also no cabbage but gives califlower seeds.....
AltByMidnight: For the tomato and the bell pepper plants you can reharvest them. When ripe, you hold right click to harvest from it as if it were a berry bush. This will decrement the growth stage of the plant and provide you with the drops until a certain stage where it will stop working, but it will continue to grow and you do not have to go through the initial growth phases that you would when replanting. Breaking it significantly reduces how much you get from the crop.
The chimera plants should work the same way.
For the Sisters', I may have corn tuned a little bit low, but the drop quantity of beans should be on parity with vanilla soybeans, and seed drops should be the same as vanilla crops.
It's an interesting mod, but some of the crops aren't really worth growing, I only got a single tomato per plant, and, from a three sister crop, I only got 4 beans, 1 corn and 1 pumpkin (granted, it was at a 50%, because I planted them a bit too early), and I didn't get any seeds from either.
@Sidfu figured it out, I had forgotten to include a lightabsorbtion property in the block crops, I will push the fix in the next update.
ok wind up not being shadow casting in all directions but the mod fo rsome reason making the whole area around the plant dark making the shadow hard to see.
https://ibb.co/fhFQhdb
here a ss with it side by side with a vanilla crop. this is why i probaly thought it was casting a shadow in all directions at one time as event at noon you can bearly see the shadow.
Sidfu that is incredibly strange, im not able to reproduce it on my end. Can you send me your graphics settings and any other mods you may be running either here or in the discord?
shadows get cast in all directions wwith this mods things. i dont mean like long over everythng just normal shadow but it always shadows every direction at once. so no matter where the sun is or wher ea light shines from it always has shadows fron every single direction at once. which can be consdiered a perfomance hit meaning every plants perfomance on shadows is 4 times higher since its casting all at once.
augentism
Just wanted to give a heads up since I recently had to solve the problem in one of the mods I made, but to get custom items to display in meals while in bowls and pots, make sure you patch pot.json in blocktypes/clay. You need to add your new items to the claypot-cooked/textureMapping attribute with the correct texture mapping group for it to detect and start rendering. If you need an example you can check out my hydration mod or hit me up on discord.
I tried this mod in a test world for 1.20. The crops grow, etc., but the expanded food support is gone. The handbook shows you can only make vegetable broth with most of the vegetables, and you can't bread them except for the bell pepper. I didn't try cooking anything. I tried making salads. It works even if you can't chop the veggies
Is this still working on 1.20?
For convenience, link to the lib: https://mods.vintagestory.at/augplantlib
Any chance at adding peas in the future?
Hi, how do I send you the translation es-419?
10.9.2024 19:02:59.481 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterblack-1
10.9.2024 19:02:59.482 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterkidney-1
10.9.2024 19:02:59.483 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sistergreen-1
10.9.2024 19:02:59.483 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterblacksun-1
10.9.2024 19:02:59.484 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterkidneysun-1
10.9.2024 19:02:59.484 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sistergreensun-1
Got those in the debug log, any idea?
When I harvest Tomatoes and Bell Peppers in the wild they only give seeds and no fruit. :(
foggyhill Above says "Compatibility for majority of expanded foods meals has been added" and one of the images shows compatibility starting 2 versions ago.
But apparently, cooked meals are still invisible.
Is it compatible with food extension? I'd love to see these crops made into more food
g
Been playing this mod for a while.
love the new crop additions. The only issue I have with the crops are the string names i.e "newworldcrops.corn.object" whatever it actually says, just an example. Kinda breaks the immersion for me. Im keeping the mod because its nice
I was confused by the potato drops at first, as I wasnt getting any seeds until I looked it up, but it makes real world sense now, as irl potatos are planted similarly [at least throughout history].
Would love to see the crops show up in the world labeled correctly though, at least for immersion sake.
But decent job so far
This is genuinely a great mod, good addition to the world
But also the corn flour item appearance is SO funny oml good job
Lentils? Cucumbers [obvious for pickles].
If you need someone to help make block models, let me know? Ive been a block modeler for "That Other Block Game" for a long time...
augentism
Thank you for using my sudgestion for the 3 sisters crop!
@Blink Cornbread dough crash should be fixed as of v0.0.6. Thanks for reporting it.
There is a bug when looking at the handbook page for cornbread dough that causes the game to crash. I can send the log if it would be helpful.
as you add crops and/or features, can you add screenshots please? Would be nice to have a visual of the progress of this mod. Thanks.
beans could be represented with a grain-pile shape, and appropritate recolors
@ComradeTum This should have been fixed in the most recent 0.0.4 release. Thanks, ill take a look and see if i can reproduce tonight.
I noticed a slight issue, with potatoes when I find them growing in the wild, block under the potato is transparent, allowing me to see through the world

I will keep an eye on this one. Compatability with Expanded Foods and Wildcraft modules is a necessity, IMHO.
watching this, very interested indeed.
Commenting to just share my appeciation of your using the cornicopia FOTL logo...ya know...since it never 'existed' and all lol
Potatoes! Yes! Nice work!
lets fucking goooooo
You could at least use 3D models