
Mods / New World Crops
Author: augentism
Side: Both
Created: Apr 10th 2024 at 10:35 PM
Last modified: Apr 17th at 10:17 PM
Downloads: 6481
Follow Unfollow 215
Latest release (for outdated Vintage Story v1.20.7):
NewWorldCrops_0.0.14.zip
1-click install
augplantlib IS REQUIRED FOR THIS MOD TO WORK
https://mods.vintagestory.at/augplantlib
Expanded Foods support is currently limited to just some recipes
Bell peppers, however, should be fully compatible.
0.0.12 IS BROKEN, Wild Cabbage plants do not spawn correctly and leave missing textures all over the place. Download 0.13 if you are on 0.12
If you have accidentally created floating wild cabbages from the 0.0.12 version, it may now cause a crash to desktop when loading the world.
I've done some testing, and your world should be okay. The first time you load in you may see that a bunch of BerryShrub block items got deleted. This is fine.
Still very much a WIP
Adds some more crops to the game:
Grain:
- Corn
- Oat
Legumes:
- Kidney Beans
- Green Beans
- Black Beans
Vegetables:
- Potato
- Bell pepper (uses unimplemented vanilla pepper)
- Tomato
- Cauliflower
- Beet
Polycultures:
- Three Sisters
- Sun Sisters
Chimeras:
- Potato and Tomato
- Potato and Bell Pepper
Wild Plants:
- Wild Cabbage
Wild cabbage will drop cabbage seeds and no cabbages. It is an alternate source of cabbage seed acquisition.
To get Cauliflower seeds, They have an 80% chance to drop from fully mature cabbage plants, as Cauliflower is domesticated from cabbages.
The Polycultures are multi plant combos that consume all nutrients to produce multiple crops in a single field
The Three Sisters use: Pumpkin, Corn, And your choice of Green, Black, or Kidney Beans.
The Sun Sisters are the same as the Three sisters, however, they also have sunflowers
I have not yet balanced the numbers, and the art is kinda ugly. I am not an artist.
Potato plants should not drop seeds. Instead, cut up the potato to get 4 seeds.
Bell Pepper is a new special type of plant. when fully ripe, you hold right click to harvest from it as if it were a berry bush. This will decrement the growth stage of the plant and provide you with the drops until a certain stage where it will stop working. Tomatoes work the same way.
Potatoes can be baked as if it were dough/bread
All crops added so far can be cooked into meals as vegetables. Corn will work as both a grain and a vegetable.
Added Vegetables should all be picklable
Compatibility for majority of expanded foods meals has been added
Plans:
-
-
- eggplants
- jalapenos
- yams
-
Should be compatible with: Biomes, X Skills
if you have any questions the best way to reach me would be on discord @augentism. Ping me in a text chat but please do not DM me as I likely won't see it. I'm no longer super active, however if you ping me in the thread I will likely see it.
Please notify me of any localization errors and i will fix them in the next update.
Linked below is a visual presentation of the evolution of the mod, if you are interested to see it's history
https://docs.google.com/presentation/d/1qa1ZO_4FwzTamKChKaVBU08m0qD0VEWqndH19YofwGA/edit?usp=sharing
Known Issues:
Porridge with the new crops are invisible in the bowl. The other recipes seem to be fine? I have no idea how to fix this. I think some of them appear, but for the most part they're invisible. Let me know if other cooked things are invisible and i can investigate.
Expanded Foods support is quite limited. A majority of the recipes require intermediate ingredients which I believe to be out of scope for this mod.
changelog:
0.0.14: Added more feed types and added additional localization files
0.0.13: Fixed broken wild cabbage plants
0.0.12: Fixed wild cabbage bug and changed cauliflower acquisition method.
0.0.11 Added alcohol brewing recipes to potatoes and corn. Also added a conversion recipe to Food of Brazil's potatoes.
0.0.10 Replaced wild cauliflower with wild cabbage. Can now add oats and corn to feeding troughs. Fixed light absorption of crops.
0.0.9 Added some additional plants, updated localization files. Issues may occur with the new crops.
0.0.8 Fixed some textures
0.0.7 Crop Chimeras
0.0.6 Added Polyculture Plants. Also added support for quite a few Expanded Foods recipies.
0.0.5 Added pickling support for corn and green beans. also added 3D models for bean variants. Updated localization files.
0.0.4 added some 3d models and Tomatoes
0.0.3 added bell peppers and library dependency
0.0.2 fixed a pretty egregious bug
0.0.1 initial
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.0.14 | 1076 | Apr 17th at 10:17 PM | Show | NewWorldCrops_0.0.14.zip | 1-click install | |
v0.0.13 | 350 | Apr 13th at 5:08 AM | Show | NewWorldCrops_0.0.13.zip | 1-click install | |
v0.0.12 | 151 | Apr 12th at 7:39 AM | Show | NewWorldCrops_0.0.12.zip | 1-click install | |
v0.0.11 | 254 | Apr 8th at 7:52 PM | Show | NewWorldCrops_0.0.11.zip | 1-click install | |
v0.0.10 | 487 | Mar 30th at 6:00 AM | Show | NewWorldCrops_0.0.10.zip | 1-click install | |
v0.0.9 | 646 | Mar 15th at 7:52 PM | Show | NewWorldCrops_0.0.9.zip | 1-click install | |
v0.0.8 | 1624 | Jul 5th 2024 at 7:47 PM | Show | NewWorldCrops_0.0.8.zip | 1-click install | |
v0.0.7 | 276 | Jun 28th 2024 at 3:32 PM | Show | NewWorldCrops_0.0.7.zip | 1-click install | |
v0.0.6 | 694 | May 1st 2024 at 9:17 PM | Show | NewWorldCrops_0.0.6.zip | 1-click install | |
v0.0.5 | 179 | Apr 27th 2024 at 2:12 AM | Show | NewWorldCrops.zip | 1-click install | |
v0.0.4 | 194 | Apr 16th 2024 at 7:48 AM | Show | NewWorldCrops.zip | 1-click install | |
v0.0.3 | 206 | Apr 11th 2024 at 8:07 PM | Show | NewWorldCrops.zip | 1-click install | |
v0.0.2 | 112 | Apr 11th 2024 at 4:49 PM | Show | NewWorldCrops.zip | 1-click install | |
v0.0.1 | 112 | Apr 10th 2024 at 10:39 PM | Show | NewWorldCrops.zip | 1-click install | |
v | 115 | Apr 27th 2024 at 1:49 AM | Show | NewWorldCrops.zip |
crumps That is a great suggestion, my only problem with the wild craft series is the can be memory intensive, my pc tends to struggle a little whenever I have used them. Its why im asking about them in regards to this mod, as it is much more focused i.e. just new world crops.
Johanna087 if you are looking for more berries may I recommend the wild craft series? It has a variety of new plants in including strawberries.
Any chance wider expanded foods compat could be restored?
Miss being able to chop and bread and such
augentism Thanks for answering my question! I will definitely be using this mod then! Ive been looking forward to making stews with corn and potatoes in them. I do have a quick follow up question, I read the list of to be added plants and wondered if you are planning to add berry bushes like strawberry or even raspberry? (Even if raspberries arent really new world.) Or are you just doing seed based crops?
Johanna087 I believe the expanded foods tweaks for vanilla meals should work, but I haven't tested it. If it has different rules, then these crops wont follow the new rules. The way the mod works is simply by adding the new crops to the valid items of the vanilla recipe in their categories. The two mods should work fine together, and the vanilla crops rules for what can be added should be tweaked, but this mod should not see its functionality changed much.
RuinousLibrarian Probably a good idea, I'll take a look and try to retexture the cabbage and beets.
Hi! This mod looks awsome but, Im wondering if this also works for the expanded meals from expanded foods? Expanded foods tweaked what could and couldnt be added to the vannila meals, Im just wondering if this also works with those tweaked meals? I know you said it works for the Expanded foods meals like salad and pasta.
Just a question, but would it be possible to use a retextured cabbage/turnip for the cauliflower and beets? They'd fit a bit more with the current models for the crops in the game.
are any of those unimmersive textures/models going to be replaced at some point? like the cornbread box or the textureless tomato? its a cool mod but that is keeping me from using it atp
Thanks for the reply on it, I assumed on the Art of Growing part of things, but wanted to double check!
I'll take a crack at it and will reach out to you probably next week through the mod discord and see what you think! I appreciate your work on this mod, I'll give it a try out!
wojtek16 This should not work with art of growing. I dont believe the mods are incompatible, I think you can run them at the same time, but the crops in this mod will not have any of the features of art of growing. I do not plan on adding compatibility for Art of Growing on my end, as i would basically be reimplementing their mod entirely for all of my plants, which is insanely out of scope for this mod. Also the bell pepper and tomato plants are an entirely different entity type than the normal crops which makes it really tough.
I've gotten someone to help with 2d textures for plants and the like, but the 3d models are still rough. If you would like to, you can upload images to the mod discord thread for the older textures, though dont feel any obligation to do so.
Do you know if this works along with Art of Growing mods? Or if you think you might make it compatible at some point? Would love to see this with tomatoes! Also, if you would want help with the textures, I would love to give a hand! :)
AzuliBluespots Sort of. It does not enable the vanilla bell pepper plant, which isnt fully implemented, but instead adds a new modded bell pepper plant that drops the vanilla bell pepper.
Please do it 😇
https://github.com/augentism/NewWorldCrops/issues/5
Does this enables the vanilla bellpeppers too?
Raith_Sienar: I will add those with 0.0.14 - edited, there is a really bad bug that needs to be fixed with 0.13
Mollycoddle: It should be compatible with XSkills. I'm not sure if it is compatible with Art of Growing. I dont believe that it will be incompatible, but the crops added by this mod will not have the functionality of Art of Growing.
Fantastic mod, just one thing can you please add the ability to feed livestock with more of these plants? I see oats and corn were added, but green beans, tomatoes, cauliflower, and beets are all generally ok for livestock to eat as well (well at least pigs.)
Is this compatible with the Art of Growing and XSkills mods?
@Sidfu Wild cabbage dropping both cabbage and cauliflower seeds is intentional. ill can tune down the seed amount but cauliflower and cabbage are cultivars of wild cabbage: en.wikipedia.org/wiki/Brassica_oleracea
No regular cabbage vegetable is supposed to drop from it because it is intended to be the wild form and not the cultivated cabbage form. just a way to get seeds. The higher seed drops are supposed to be a way to compensate for the lack of vegetable drops from the wild plant
might want to check what the plants give. haresting a wild cabbage givea woping 4+ seeds and also no cabbage but gives califlower seeds.....
AltByMidnight: For the tomato and the bell pepper plants you can reharvest them. When ripe, you hold right click to harvest from it as if it were a berry bush. This will decrement the growth stage of the plant and provide you with the drops until a certain stage where it will stop working, but it will continue to grow and you do not have to go through the initial growth phases that you would when replanting. Breaking it significantly reduces how much you get from the crop.
The chimera plants should work the same way.
For the Sisters', I may have corn tuned a little bit low, but the drop quantity of beans should be on parity with vanilla soybeans, and seed drops should be the same as vanilla crops.
It's an interesting mod, but some of the crops aren't really worth growing, I only got a single tomato per plant, and, from a three sister crop, I only got 4 beans, 1 corn and 1 pumpkin (granted, it was at a 50%, because I planted them a bit too early), and I didn't get any seeds from either.
@Sidfu figured it out, I had forgotten to include a lightabsorbtion property in the block crops, I will push the fix in the next update.
ok wind up not being shadow casting in all directions but the mod fo rsome reason making the whole area around the plant dark making the shadow hard to see.
https://ibb.co/fhFQhdb
here a ss with it side by side with a vanilla crop. this is why i probaly thought it was casting a shadow in all directions at one time as event at noon you can bearly see the shadow.
Sidfu that is incredibly strange, im not able to reproduce it on my end. Can you send me your graphics settings and any other mods you may be running either here or in the discord?
shadows get cast in all directions wwith this mods things. i dont mean like long over everythng just normal shadow but it always shadows every direction at once. so no matter where the sun is or wher ea light shines from it always has shadows fron every single direction at once. which can be consdiered a perfomance hit meaning every plants perfomance on shadows is 4 times higher since its casting all at once.
augentism
Just wanted to give a heads up since I recently had to solve the problem in one of the mods I made, but to get custom items to display in meals while in bowls and pots, make sure you patch pot.json in blocktypes/clay. You need to add your new items to the claypot-cooked/textureMapping attribute with the correct texture mapping group for it to detect and start rendering. If you need an example you can check out my hydration mod or hit me up on discord.
I tried this mod in a test world for 1.20. The crops grow, etc., but the expanded food support is gone. The handbook shows you can only make vegetable broth with most of the vegetables, and you can't bread them except for the bell pepper. I didn't try cooking anything. I tried making salads. It works even if you can't chop the veggies
Is this still working on 1.20?
For convenience, link to the lib: https://mods.vintagestory.at/augplantlib
Any chance at adding peas in the future?
Hi, how do I send you the translation es-419?
10.9.2024 19:02:59.481 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterblack-1
10.9.2024 19:02:59.482 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterkidney-1
10.9.2024 19:02:59.483 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sistergreen-1
10.9.2024 19:02:59.483 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterblacksun-1
10.9.2024 19:02:59.484 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sisterkidneysun-1
10.9.2024 19:02:59.484 [VerboseDebug] Lang key not found: newworldcrops:block-crop-sistergreensun-1
Got those in the debug log, any idea?
When I harvest Tomatoes and Bell Peppers in the wild they only give seeds and no fruit. :(
foggyhill Above says "Compatibility for majority of expanded foods meals has been added" and one of the images shows compatibility starting 2 versions ago.
But apparently, cooked meals are still invisible.
Is it compatible with food extension? I'd love to see these crops made into more food
g
Been playing this mod for a while.
love the new crop additions. The only issue I have with the crops are the string names i.e "newworldcrops.corn.object" whatever it actually says, just an example. Kinda breaks the immersion for me. Im keeping the mod because its nice
I was confused by the potato drops at first, as I wasnt getting any seeds until I looked it up, but it makes real world sense now, as irl potatos are planted similarly [at least throughout history].
Would love to see the crops show up in the world labeled correctly though, at least for immersion sake.
But decent job so far
This is genuinely a great mod, good addition to the world
But also the corn flour item appearance is SO funny oml good job
Lentils? Cucumbers [obvious for pickles].
If you need someone to help make block models, let me know? Ive been a block modeler for "That Other Block Game" for a long time...
augentism
Thank you for using my sudgestion for the 3 sisters crop!
@Blink Cornbread dough crash should be fixed as of v0.0.6. Thanks for reporting it.
There is a bug when looking at the handbook page for cornbread dough that causes the game to crash. I can send the log if it would be helpful.
as you add crops and/or features, can you add screenshots please? Would be nice to have a visual of the progress of this mod. Thanks.
beans could be represented with a grain-pile shape, and appropritate recolors
@ComradeTum This should have been fixed in the most recent 0.0.4 release. Thanks, ill take a look and see if i can reproduce tonight.
I noticed a slight issue, with potatoes when I find them growing in the wild, block under the potato is transparent, allowing me to see through the world

I will keep an eye on this one. Compatability with Expanded Foods and Wildcraft modules is a necessity, IMHO.
watching this, very interested indeed.
Commenting to just share my appeciation of your using the cornicopia FOTL logo...ya know...since it never 'existed' and all lol
Potatoes! Yes! Nice work!
lets fucking goooooo
You could at least use 3D models